Rail Route cover
Rail Route screenshot
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Genre: Puzzle, Simulator, Strategy, Indie

Rail Route

Unstable Branch: Multiplayer

Hello Folks!

It’s been a while since we shared any big news, but we’re excited to announce a small update to celebrate the one-year anniversary of our full release.

We’ve mostly been focusing on bug fixes and minor improvements since the Happy Passengers DLC, but later this year, we decided to revisit some features we had in the works. We didn’t want to throw away what we’d already started—and that feature is multiplayer!



Our new version with multiplayer is now on the #unstable branch, which you can find access through our Discord. You need to be there to report issues and provide us the required logs, so we are sorry for forcing you there.



We’d love for you to check it out and share your feedback. Thanks for sticking with us!

—The Rail Route Team



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/

Hotfix 2.2.10

FIX: Mouse cursor was not visible when game started with controller
FIX: Pause button missing controller glyph hint


Hotfix 2.2.9

FIX: Advanced features were unlocked in Arrival and Routing Sensor tutorials
FIX: Dropdown was having focus wrongly when using the controller
FIX: Inability to compare wave durations in Rush Hour mode against previous personal record after wave 10 due to new personal record being incorrectly used as the benchmark
FIX: Mouse was visible in menu when using controller and sometimes, controller stopped working afterward
FIX: Percentile 100 was not displayed if a new global record was created - the player was counted twice
FIX: Unwanted possibility to build tracks after the end of a wave in rush hour

Hotfix 2.2.8

NEW: Timetable score screen displayed when score is clicked

FIX: First 4 trains were not awarded in SoJ
FIX: NRE when perpetual key was pressed just after a Perpetual Circuit was built
FIX: Rush Hour train numbers were changed & prefixed with type prefix on save&load and on localization change

Hotfix 2.2.7

UPDATE: Logging of long interlocking computation
UPDATE: Reset time speed to 1× when next wave starts in Rush Hour

FIX: NREs when passenger's itinerary used a train with Any platform setting
FIX: Save button in editor was reset from 'Saving' state before saving was actually completed

Hotfix 2.2.6

NEW: Custom contract number used as base for clone numbers

UPDATE: Car collider adjusted to prevent train crashes when switch is already deallocated but vehicle still obstructs it visually
UPDATE: Click on save name initiates its editing
UPDATE: Ignore signals without shunting circuit when testing alternative detach-towards signals at shunting group track
UPDATE: In Departure Sensor configuration, when a destination is reachable from both platform signals, both routes are highlighted
UPDATE: Newly created map in Editor is immediately saved to appear in Main Menu
UPDATE: Unity version to 2021.3.44f1 to fix Mac double-click problems

FIX: Bounding wall ignored loaded walls, cutting out pre-designed corridors
FIX: Construction task was not initialized in the correct moment during the tutorial so the Time Saver achievement was never unlocked
FIX: Departure Sensor was not acting when a train was heading towards sink
FIX: Dispatching from Coach Yard in reversed order flag was not applied to custom contract clones
FIX: Same delay entries were logged multiple times
FIX: Waypoint with player-increased duration was stored as preset, causing inability to shorten the stop for any subsequent contract havning the same pattern

Hotfix 2.2.5

UPDATE: Can decouple multiple locos coupled together
UPDATE: Chokepoints removed from München map
UPDATE: Hovering over partially overlapping shunting command now shows hovered command on top

FIX: Bulldozing a perpetual circuit in Rush Hour and Timetable modes was returning the circuit to the inventory even though it's given for free when you build the auto signal, That led to free perpetual circuits in the inventory
FIX: Contracts menu button didnt listen to keybind after closing construction mode with close menu keybind
FIX: Departure Sensor was acting even without signal
FIX: Error thrown when dispatcher office was placed in custom level and stations where just created
FIX: Error updating train timeline when rejecting a contract
FIX: Infinite loading when steam workshop level was added manually without proper file name
FIX: Locomotive detachment on shunting group was wrongly computed
FIX: Loop including a switch was wrongly connected
FIX: No building item hint shown for Stabling Sensor in Simplified Chinese
FIX: Path was not deallocated from bulldozed signal when it was not connected from the other side
FIX: Populating Shunting Sensor configuration to other platforms did not update attachment endpoint (platform signal)
FIX: Satisfaction bar fill value in the contract detail panel was being changed according to the zoom level
FIX: Services Contracts panel was being shown under the train
FIX: Shunting commands could be shown fully overlapping
FIX: Train label position rapidly changed when it was exiting autoblock
FIX: Typo in the name of the station `Berliner Tor` in Hamburg map
FIX: Waiting train icons with a first schedule that has no specific platform was causing a huge performance drop

Hotfix 2.2.4

FIX: 3rd and 4th transport demands were generated only if the 1st fulfilled demand was still fulfilled when the 2nd demand was fulfilled for the first time
FIX: Double apostrophes in Welcome screen
FIX: Non-touching trains were crashing when FPS was low

Enjoy a Smoother Ride: Rail Route Update 2

All Aboard!



Hey Rail Route enthusiasts! We’ve been hard at work, and we’re thrilled to share what’s new in this update. This quality-of-life update, shaped by your feedback, aims to make the game more enjoyable and user-friendly. Let’s dive in!


Streamlined Main Menu Interactions



We’ve made navigating the main menu smoother. Now, a single click opens map details where you can start a new game or load a save. We’ve also added sorting options, letting you sort maps by completion and recently played.




Improved Station Info



We cleaned up station-related elements from regular station signs serving as map labels. You can now hover over a station label to instantly see the contract types it serves, with a handy button to configure the station. Plus, you can now order platforms numerically in station timelines via the options menu.




UI Simplification



We’ve moved the interface configuration and automated contracts manager buttons to the buttons line in the bottom left. The subtitles panel is now positioned differently to avoid obstructing the game board when the Story of Jozic starts. Additionally, you can now toggle the automatic camera moving and refocusing when the offered contract configuration opens.




Construction Enhancements



Buying mode now looks distinct from build mode, and you can repeatedly grab and place items in the same spot without moving the mouse. These tweaks make construction more intuitive and efficient.




Performance Improvements



Players on the unstable branch have reported significant performance boosts, thanks to several optimizations. We changed how visuals refresh and update, removed some leftover animations and icons that were piling up behind the scenes, and cached some data to improve general performance. See the game changelog for details.


Bug Fixes



We've addressed several known issues:

  • Automated routing to autoblock failed after loading a save with a train inside it
  • IC/Reg train was scheduled to fulfill long haul demand even if it did not exit through the destination station but continued back to the map
  • Pushing loco was not detached at other shunting group track
  • Station visits were incorrectly masked and positioned when masked
  • Train alerts where overlapping menu buttons


Help Us Shape the Game



We’d love to hear your thoughts! Join our community on Discord to share your feedback and engage with other players. Thanks for being part of our journey, and we’re eager to bring you more updates.

Try your skills in the "Edinburgh Passenger Pursuit" contest!

Once again we are launching a custom contest for Rail Route. This time around the focus is on passengers and satisfying their demands (check out the Happy Passenger DLC if you haven't already!).

The Challenge: Efficient passenger satisfaction!
Starting today and running until Wednedsay the 10th of July, we invite you to join the "Edinburgh Passenger Pursuit" contest. Your mission is to satisfy the most demands with the least amount of contracts possible. It's indeed a challenge for all of you that enjoy solving puzzles and optimizing for passenger demands.

🌟How to Join the Contest 🌟

  • Subscribe to the special Edinburgh map
  • Load up Rail Route and the Edinburgh map
  • Dispatch trains, keep up with passenger demands and the goal: Satisfy the most demands with the least amount of contracts possible
  • Once you've completed the challenge, take a screenshot and head over to the #contest channel in our Discord and drop your results.
  • Bragging rights are definitely on the line!

Connect and share
"Edinburgh Passenger Pursuit" is a chance to connect with fellow Rail Routers. Share your strategies, tips, and experiences on Discord.

Link to map: https://steamcommunity.com/sharedfiles/filedetails/?id=3260494542

Love to compete with other Rail Routers?
Every Friday there is a new weekly rush hour contest where you can climb the in-game leaderboard to see if you can make it to the top! The contest is announced in our Discord-channel #contest and the channel is also a place to show of your skills and strategies with fellow rail fans.

Stay on track and happy dispatching!


https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/