changelog: -adjusted couplers/draw bars to improve coupler stability when going around tight curves -unique world id is saved to the savegame when there is none yet
Currently the new spline system is under development. Therefore the coming beta-branch update is going to include a pre made railroad track along with a simple train setup.
We opt for the following benefits with the new system: -fix bouncing client cars when driving or riding trains -better FPS performance for server and client -longer trains -higher speeds for all trains -longer splines and easier spline handling
We will inform you about the coming release date of the next beta branch version. Thank you!
RAILROADS Online! - build 220201
new build 220201 - for main and beta-branch changelog: -included all changes from the BETA-Branch into the Main-Branch:
PHYSICS -added rolling resistance for all cars -physics will update independent of the current framerate -set tractive efforts and masses to their real values -freight items now have their own mass, which is added to the car mass -added brake feature: when a vehicles's brake is set to 0% the car will start rolling if the incline is steep enough -added physics settings when hosting a game -CASUAL: freight has no effect on the total weight of any car -EASY: freight will have 25% of it's realistic value -MEDIUM: freight will have 50% of it's realistic value -HARD: freight will have 75% of it's realistic value -REALISTIC: freight has it's realistic value
INDUSTRIES -rebalanced all industry in- and outputs -sawmill: 1 log = 1 beam + 1 lumber -iron ore mine: 1 beam + 2 lumber = 5 iron ore -smelter: 4 cordwood + 2 iron ore = 1 raw iron slab + 2 rails -coal mine: 1 rail + 2 beam = 10 coal -ironworks: 1 coal + 4 raw iron + 3 lumber = 4 steel pipe + 16 tool crates -added lumber as input ressource for ironworks -oil field: 3 beams + 3 steel pipe + 1 tool crate = 24 crude oil -refinery: 2 lumber + 1 steel pipe + 12 crude oil = 6 oil barrels -adjusted freight cargo rewards logs $10 cordwood $10 beams $24 lumber $12 iron ore $20 rails $ 25 raw iron $25 coal $15 steel pipes $ 40 tools $30 crude oil $25 oil barrels $40 -increased refinery output: 12t crude oil + 2t lumber + 1t steel pipe = 10 barrel oil; 1 oil barrel is 1 barrel of heavy oil. 100% crude oil yields about 11% heavy oil -adjusted economy output: if one product storage is full, production for the second product will double -added difficulty setting for industries: EASY: input x 1, output x 2 MEDIUM: input x 1, output x 1 HARD: input x 2, output x 1
VISUALS / UI / SFX -changed season to spring -changed heisler whistle sound -added missing translations for unload cargo -added freight mass readout in kg and lbs to freight UI -fixed wheel rotation speed for low framerates -added particle effect for tender/tank: if a tender or tank is being filled and has reached it's maximum water capacity a water particle effect will appear -fixed font size for cooke 260 tender -adjusted server browser UI
GAMEPLAY -fixed engine water consumption: boiler will be filled with 2L/s if boiler water level is <= 90% -adjusted coupler slack to 4cm -fixed water consumption: water in the boiler is only consumed if the water temperature is >= 100°C/212°F note: the UI readout and the water glass only show the water level of the boiler! If you want to know the water level of your tank/tender you have to visually inspect the water level in the tank/tender -player progress is now saved via Steam id and not via Steam user name -player progress is now tracked on the server when player stats change -added SaveGameUniqueID to savegame data every time the world is saved -added SaveGameUniqueWorldID to savegame data when a new world is saved -added player name array to save file -locomotives will spawn in with a closed regulator -wheel spin can now be corrected by lowering the throttle input -adjusted block size for coal cargo -adjusted hitbox of freight depot: freight can not get stuck in the roof anymore -adjusted hitbox of steel bridge, space between columns can be accessed -added subroutine for re-rail tool: car will not be moved to an overlapping state with another car
The BETA-BRANCH will stay as a separate development branch. Next up we will work on the Client side car issues.
Thank you!
RAILROADS Online! - build 210105
changelog: -fixed bug where logs, cordwood, beams and lumber could not be unloaded at the firewood depot -fixed bug where freight could not be transfered into other cars -increased freight spawn distance: freight does spawn 260cm from car center when unloading is started -freight can be unloaded anytime from cars; exceptions: wrong delivery platform, other car is full, other car is of wrong type, other car is of correct type but is loaded with a different freight -added unloading arrow, the arrow shows exactly where the freight will be unloaded; note: the unloading arrow should hover above the unloading platform/car you want to unload, if you try to unload and have one of the above mentioned exceptions the arrow will not show up and unloading will be blocked