Yes, we know we suck but we did finally get around to releasing that long overdue large game update. And as a way to thank all of you who have been waiting a 70% sale discount will be happening March 4th -18th as our way to say thank you to all of those who have waited on us for this update to purchase our game. Your support is greatly appreciated.
So what’s news you ask?
-Support for index, vive, and oculus latest controllers -New hand animation system. -New guns. -New Ranges -Updated graphic engine -Updated physics engine. -LOTS AND LOTS of bug fixes. To many to list.
What’s next you ask? In a patch coming soon we are implementing custom paper targets so you can shoot at what ever your imagination allows you to import in .jpg and png file format.
Range Day VR Update 13
Hello everyone
Yes, we know we suck but we did finally get around to releasing that long overdue large game update. And as a way to thank all of you who have been waiting a large sale discount will be happening soon if you would like to check out our little game.
So what’s news you ask?
-Support for index, vive, and oculus latest controllers -New hand animation system. -New guns. -New Ranges -Updated graphic engine -Updated physics engine. -LOTS AND LOTS of bug fixes
What’s next you ask? In a patch coming soon we are implementing custom paper targets so you can shoot at what ever your imagination allows you to import in .jpg and png file format.
Please read before you buy our game!!!!!
Hello everyone. We have a major overhaul of the control system in development for this game that utilizes the valve index controllers for finger mapping that will give the steamvr port the same feel and control our oculus players enjoy. This large update includes several new firearms and ranges as well as a new hand animation system. This update addresses several issues players have had and should be out in the next month or so. Please feel free to hold off on your purchase of our game till this update is released. We feel transparency is important as we want you to be happy with your purchase from us.
Update 10 development.
Hello everyone, Its been a while since we reached out. Its been a crazy year and our small team is currently working on several projects. Good news is we are back to working on Range Day VR and update 10. We are currently working on adding full index controller support (“Knuckles”) to the game with a new hand animation system as well as new ranges and new guns along with a bunch of bug fixes. We thought we would share some screen shots of the new ranges in development as well as a few of the new guns in the next update. Thank you to all of our players as you are the reason we enjoy building games.
Update 9 has launched and been updated!
Post update 9 patch U2
- Updated Ammo tray system. Ammo trays can be picked up easier.
Turn ammo trays upside down to dump all ammo on table.You can
touch the top of a magazine on the ammo tray to load bullets
automatically. You can pick up individual bullets from the ammo tray by
hand only if the ammo tray is being currently held.
- Updated more gun recoil systems
- Updated sounds for several guns
- Updated floor destroy system for guns and other items, Simply thow a
gun or item on the floor and it will disappear after 30 seconds unless its
been picked up pior.
- Fixed remote pickup ability on several guns.
- Revolvers can be emptied by opening the drum
and tilting the gun backwards to dump out casings.
Post update 9 patch U1
- Fixed player height issue.
- Adjusted holster belt tracking location.
Changes and bug fixes.
- Complete gun recoil system rebuild
- Complete physics on all gun models
- Updated Attachment System and shot alignment system.
- Added smudge and wear marks on several gun models.
- Fixed several gun mechanics bugs.
- Target Selection & Armory menus span in specified locations.
- Fixed gun held positions in hands broken in previous patch.
- Adjusted recoil rates on firearms broken in previous patch.
New
- Updated Gun holster system now featuring a tactical vest.
- Added MSBS556 machine gun
- Added Kriss Vector machine gun
- Added Stoner 63a machine gun
- Added H&K 416 machine gun.
- Added working Lantern on Forest night and Savannah House myst
ranges.
Patch 08 update 4 has launched.
Patch 08 update 4
New features:
- Added magazine eject button mapping “touch-pad right” on Vive
- Added magazine eject button mapping “thumb-stick down” on Oculus
- Select fire remapped to touch-pad center on Vive.
Fixes:
- Updated bolt rifle systems. Fully manual with no spring forward assistance. - Updated bolt system on UZI and Thompson machine gun
- Updated second hand placement on several firearms.
- Tree twisting bug visible in outdoor ranges resolved.
- Updates oculus SDK to 1.22
Patch 08 update 3 now live. PLEASE READ!
Patch 08 update 3
Hello everyone. Been a long night but update 3 to patch 08 is now live with the last of what’s been identified as critical fixes. We will be updating the hand pose system next week with all new enhancements as well as killing a few bugs. Thank you all for your support and patronage.
Fixes
- CZBren charging handle long pull
- Ruger 14 Mini Charging handle long pull
- CZBren holster capability.
- Kimber SOC Holster capability.
- Hunter 85 sniper rifle second hand placement
- Hunter 85 magazine capacity increased to 5.
Patch 08 update 2
Fixes
- Bren 2 magazine load issue
- Kimber SOC magazine load issue
- Ruger Mini 14 magazine load issue
- Magazine facing backwards in left hand on bren2, uzi, Ruger Mini 14, and
Kimber SOC
Patch 08 has launched
Hello everyone
It has taken longer than expected but Patch 08 has now launched for both the oculus and steamvr platforms. We will post details in the next few weeks as we plan patch 09.
Updates:
New guns:
- Ruger Mark IV Standard added.
- Ruger Mark IV Competition added
- Ruger Mark IV Target added
- Ruger Mark IV Hunter added.
- CZ Bren 2 added
- Kimber SOC Tactical added
- LWRC REPR added
- M1928A1 Thompson machine gun added
- Ruger Mini-14 GB stainless machine gun added
- UZI full size sub machine gun added.
New features:
- Rifle bipod mechanic added.
Added ability to use in all indoor ranges and most outdoor ranges.
Fixes:
Texture cleanup on some gun models
Additional work on recoil system
Updated Graphics and light shadowing.
Updates to the reactive beta ranges>
Patch 07 has launched.
Patch 07 has launched for all platforms. We hope you enjoy the reactive ranges as they are in beta status and will be updated with feedback we get from all of you!
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Hello everyone. Just wanted to give an update to patch 07. Its taking longer then we were hoping b ut hope to get the patch out to you mid-November or sooner. Attached are several screenshots of some of the new outdoor ranges. We will try an upload video footage of the reactive ranges in action in the next week or so. Patch 07 is extremely large and we all appreciate your patience as we work through development issues.
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Hello everyone. Patch 07 is going to be a very large patch as we plan to introduce several new rifles, Kimber SOC, Barrett, and CZ Bren 2 just to name a few. Patch 07 will also introduce new outdoor ranges and the advanced reactive range type. Advanced reactive ranges have randomly spawned Silhouette targets that shoot back at the player. You will need to take cover if you are going to survive! We will also be doing more refinement for rifles and adjustments to scope and sight attachment accuracy. Patch 07 we hope to get to you all by the end of October and will post more details and pictures of content as we build out this patch. As always thank you all for your continued support and patronage!
Patch 06 Released.
Patch 06 Version 1.17.22
Changes:
-Updated menu system
- Updated recoil system
- Updated haptics system Vive and Oculus
- New gun added: 454 Raging Bull
- Second hand alignment Oculus version: Fixed second hand alignment throwing off bullet shots on oculus build.
-Lots of bug and gun fixes.