Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game
Ratropolis
Price change (10.30. Fixed)
Dear Leaders of Ratropolis.
We recently discovered that the game's price was set based on the 2019 exchange rate. It wouldn't have been an issue if the price was simply low, but we also identified instances where this exchange rate was exploited to unfairly purchase the game through specific countries. Due to this, we have inevitably decided to adjust the game's price to reflect the current exchange rate. The adjusted price will be set in line with Steam's pricing policy. The price adjustment will take effect from November 1st, 00:00 (UTC+9).
We hope for your understanding, and we sincerely apologize to those who are adversely affected by this price adjustment. We will continue to do our best to show you our best side. Thank you.
--- 10.30. Additional Notice ---
Dear Leaders of Ratopolis.
Last week, we've announced about the price adjustment due to the exchange rate issues. However, surprisingly on the next day, an official announcement regarding this issue was released by Steam. So instead, we've decided to follow the announcement. The price change, which was initially scheduled for November 1st, will be applied on November 20th instead. In short, Steam plans to change the payment currency to USD for certain designated countries. There will be no price changes in other countries. And for all, fall discount is scheduled for November 20th.
Thank you so much for your understandings and cheering comments. Hope you have wonderful days.
Price change
Dear Leaders of Ratropolis.
We recently discovered that the game's price was set based on the 2019 exchange rate. It wouldn't have been an issue if the price was simply low, but we also identified instances where this exchange rate was exploited to unfairly purchase the game through specific countries. Due to this, we have inevitably decided to adjust the game's price to reflect the current exchange rate. The adjusted price will be set in line with Steam's pricing policy. The price adjustment will take effect from November 1st, 00:00 (UTC+9).
We hope for your understanding, and we sincerely apologize to those who are adversely affected by this price adjustment. We will continue to do our best to show you our best side. Thank you.
Update 1.0.7702
Bug Fixes
Fixed [Elementalist] card that was leaving a card at hand when used after using a card.
Fixed [Iron Plate] card that was healing [Defensive Wall].
Fixed [Bountry Hunt] card that was square multypling when used more than 2 times.
Fixed [Carpenter] advisor to add [Expansion] in the card bag, not to the hands.
Fixed the leaders' ability text not changing when the leader's gender changed in the Nightmare Mode.
Fixed [Gatekeeper] card that was not affected by [March] card.
Fixed [Gatekeeper] card that was not affected by [March] card.
Fixed female Navigator's ability which was bugging when used right after the re-draw.
Fixed [Counter] to not make error when saved while the card is still affecting.
Fixed translation errors.
Update 1.0.7701 : New abilities for leaders!
Hello all, it's been long since for the last announcement. Hope you all are doing great. We've been busy developing our new game, <Ratopia>, so I am really sorry taht the updates got quite bit too late. This time, we present you 6 new abilities for leaders, and some new advisers! Hope you enjoy playing them and have a great year-end, and the new year!
We are doing our best to make a enjoyable new game. Thank you all for your interests and supports!
Localization
Fixed some mistranslations
There could be typos and wierd translations on some languages. You can always join and help us for translations through our Discord channel(https://discord.gg/brXuwje8QY)! Any help would be really grateful.
Contents
Added 6 new abilities for the leaders.
You can simply press gender swap button to choose the new leaders. Each of the leaders got different ability, starting adviser, and starting cards.
Merchant: [Lobbying]
General: [Reserve]
Builder: [Fortify]
Scientist: [Replica]
Shaman: [Eclipse]
Navigator: [Gamble]
12 new advisers
Merchant: [Broker], [Collecter]
General: [Baron], [Propagandist]
Builder: [Carpenter], [Mechanic]
Scientist: [FactoryOwner], [Gnome]
Shaman: [Sinner], [Exorcist]
Navigator: [Cheater], [Archaeologist]
Bug Fixes
Fixed [Corn] to measure the effect after the Labor.
Fixed [Corn] to give back Ratizens after the Labor.
Fixed [Battery] card occuring errors when used on [Philosopher's stone], [Ancient Tree], and [Treasure Chest].
Fixed [Blaze] to creat flame normally when used on [Ratopia] building.
Fixed [Treasury] and [Treasury(Lv2)] cards showing different rarity.
Fixed [Ziggurat] which was having +Ratizens instead of +DMG when having +DMG effect.
Fixed [Fusion] to not creat a Dummy card when used on [Alloy]
Fixed [Portal] to not relocate summoned enemies, such as [Ancient Weasel] and [Hermit Crab], above the City Hall.
Fixed [Insurance] to be affected by the advisor [Farmer]
Fixed [Overcharge] not to kill all allies when save and loaded while the effect is on-going.
Fixed [Mining Ratron] to measure minerals mined correctly after loading the save file.
Fixed never-ending loading issue under certain cercumstances.
Fixed Stock icon not showing on the 7th card that the Card Merchant sales.
Fixed [Avenger] to affect properly on the death of the cursed enemy units.
Fixed mismatched sound effect issues.
Fixed translation errors occured on some languages when restarting the game.
Fixed issue that some cards appear twice in the Glossary.
Fixed [Tainted] effect dissapearing in time.
Fixed [Desert Fox] boss making boss BGM turned off when only one of them dies.
Fixed Boss BGM is not ending even after the boss kill in nightmare mode.
Fixed BGM mixing up when victory accomplished in the Coast map.
Fixed [Knight] and [Marauder] cards not showing effect of HP change.
Fixed [Judge] advisor not giving Tax bonus from other leaders' starting advisors.
Fixed [Veteran] advisor which was giving gold not as written.
Fixed [Re-use] that was not affecting [Rage] card.
Fan Art
[Leaders] made by Lizty
[Merchant Leader] drawn by ssyyhhkr
Update 1.0.7601 : Merry Christmas again!
This time, for new year we've added 12 brand new cards. Hope you enjoy using them, have a great year end. Happy new year!
[Box]: Gaining stocks increased when discarded, 2 -> 3
UI/UX
Fixed used cards UIs on the top of screen covering 'Pause'/'Card Deck' buttons.
Added 65 cards's sound effects
Fan Art
[Cards] drawn by I Am Legend
[Sparatan] drawn by Frost Crust
Update 1.0.7504
Localization
Fixed some text misinterpretation.
Bug Fixes
Fixed [Wanderer] achievement, which could be achieved even if the player wins the first game
Fixed [Fire Safety] event, which delayed enemy attack more than written.
Fixed [The Triumph] event, which gave more Rebel Card than written.
Fixed [Legionary(Lv2)] unit's armor bonus, which increased armor less than written.
Fixed damage of [Ziggurat], which dealt less damage than written.
[Ziggurat(Lv2)] attacks small enemies near the wall properly.
Fixed the bug that reseted the stacked [Notoriety], when the cards get upgraded ephemerally.
UI/UX
The desktop shortcut image has been changed to 'Legionary' from 'Plague Rat'
Update 1.0.7503 : Mobile Version
The mobile version of Ratropolis has finally been released. You can download it for free on Google Playstore, but only the Merchant and the General leaders are free to play. Rest of the others are purchasable.
Play wherever you want by downloading Ratopolis from the Google Play Store. We are still working on iOS version, planning to launch service in September.
Bug Fixes
Some minor errors occurred while saving/loading has been fixed
[Weasel Pharaoh] no longer summons [Mummy Weasel] through the defensive Wall
[Ammo Specialist] no longer increases the damage of [Golden Tower] in percentage value.
Cards's descriptions created by [Design Drawing] used on Lv2 buildings are now appears normally.
Gameplay
[Save]: Card cost decreased 27 -> 20
[Dame]: Number of Ratizen gaining increased 1 -> 2
[Customs Gate]: Gold gaining increased 5 -> 8
[The Law of the Jungle]: Number of ally removed 3 -> 2, Growth to target group increased 3 -> 5
[Elite Course] Growth to target group increased 15->20, when leveled up, number limit no longer increases
[Cloak]: Card cost decreased 30 -> 20
[Demolish]: Increased DMG 30 -> 40
[Huge Construction]: Card cost decreased 73 -> 60
[Midas' Hand]: Duration increased (15 -> 30)
[Forester] Advisor: Increased movement debuff to enemy 40% -> 60%
[Tinker] Advisor: Gold Gain increased (50 -> 100)
[Woodcutter] Advisor: Building Cost Reduction increased (25% -> 30%)
UI/UX
An alarm for unable of using cards, due to the [Stock] shortage, has been added.
An alarm for unable of using cards, for Skill Cards having the [Labor] effect due to the [Ratizens] shortage, has been added.
Fan Art
[Shaman Leader] drawn by SarahDancePainter
[Leaders] drawn by swipero4ek
Update 1.0.7502 : Thai
Localization
Fixed some text misinterpretation.
Support [Thai] languages
Bug Fixes
[Robin Hood] Advisor: Fixed a bug that [Militia-Bow] unit fail to gain growth when killing enemy in far distance
[Rage] : Fixed a bug that increased ATK bonus was applied correctly while UI failed to show the increased ATK on cards
[Snipe]: As a [labor] card, this card now needs Ratizen as cost
[Deadline]: Fixed a bug so that the increased [Tax cycle] due to [Pollution ] no longer increase Min value count for [Deadline]'s Tax cycle
[Merc Leader]: Fixed an issue that different skin was applied to [Merc Leader] which had a look of Graveyard Keeper
[Re-use]: Fixed a bug that [Re-use] card failed to play [Defensive Position] card again
[BGM]: Boss encounter had played old ver. BGM and we have changed it to a new BGM.
[Tax cycle] which is described on the box at the top left corner, is gold acquired every 5 seconds. The numbers on the Tax Cycle box will not alter, even though [Pollution] may increase Tax cycle.
From the Statistics, the rightmost Advisor's tool-tip box was layered under the list of cards played, and we arranged the box back on the top of cards.
Fan Art
[Essien, Master of Death, Snitch] drawn by 二白老内八
[Scientist Leader] drawn by 0311asdffger
Update 1.0.7501
Localization
Fixed some text misinterpretation.
Bug Fixes
Fixed a save/load bug that a certain situation caused the description of Leader ability to show in other language
Fixed a bug that the save feature would not function properly after loading a game that had all the Defensive Walls destroyed
Fixed a save/load bug that the save function didn't work after playing [Cultural Asset] or [Defense Ratron] card
Fixed a bug where using [Land Tax] card returned 0 gold income for some time after loading a previous game
[Robin Hood] Advisor: Fixed a bug that [Robin Hood] advisor's passive skill to increase ranges of all rear rank units did not affect [Scorpion] unit
Fixed a bug where Scientist Leader's incrasing skill card damage ability did not increase the damage of skill cards from Navigator Leader
Fixed a bug that [Park], [Woods], [Ruins] cards were played multiple times through [Re-use] combo
Fixed a bug that enabled [Re-use] card to combo with [Trebuchet], giving active skill two launches
Fixed a bug that granted an unlimited time to a Greenbelt when [Re-used] and [Withdrawal] were used in combo
Fixed a bug where selling a [Rebel] card to a [Bazaar] building returned gold
Fixed a repair-icon misplacement bug with [Factory(Lv2)] building
Fixed a bug that highlighted cooldown text for [Lab(Lv2)] when the building was cliked upon
Fixed a bug when a card was obtained by using [Fishery] in a certain situation
Fixed a bug where the value of [War Fund] card was shown in negative number in a certain situation
Fixed a bug in [Tithe] card which gold obtained was not clearly displayed
Fixed a bug that the effect of [Hyper Beam] card extended over UI
Fixed description errors on [Ammo Specialist] Card
[Heroism]: Maximum limitation for military unit's Ratizen occupancy increased by 5 (15 -> 20). Upgrading it to [Heroism(Lv2)] gives increased Ratizen occupancy of military units instead of more gold
[Danger]: Ally units become at ready for battle when [Danger] card is used
[Militia]: Death of a near enemy unit is also counted as [Growth] experience for [Militia] units
[Weaseltropolis] Event Choice: Grant more Expansion card to "Just upgrade our buildings" choice 1 -> 3
[True Bad Rat] Event Choice: Notoriety cards are playable without penalty for a longer duration of 300s -> 600s
UI/UX
Statistics shows a lot more game data
Fixed the card UI image to make the card description better visible
Update 1.0.7401 : Save & Load & Turkish
Greetings from CasselWolf and the development team of Ratropolis! Team Casselgames has put an entire effort to implement the save & load feature that many has requested before. Please understand that we just began working on the feature in February.
Localization
Fixed some text misinterpretation.
Finished [Turkish] Localization by Caner Akbaba
Contents
Added [Save & Load] feature When a player reaches a savepoint, the game will autosave the progress. You can continue playing from the title screen.
[Save & Load] feature is not perfect yet. Updates and fixes may follow in case of bug. Please report bugs to us.
Reduced random factors that affect the event occurrence Event only: Instead of a random reward selection, you can view the name of an advisor or a card to choose during the event.
Steam Trading Cards are now available!
Bug Fixes
Fixed a bug that the range of a [Cloaking Station(Lv2)] building wouldn't properly show when clicked on
Fixed a bug that the range of a [Sea Fort] building wouldn't properly show when clicked on
Fixed an issue where the duration of [Blizzard] event was shorter than the description. Correct duration is applied.
Fixed an issue where the increased Ratizen number diminishes as building built with [Labyrinth] card effect is destroyed.
[Planner] Advisor: Fixed a bug that when a Lv2 building card is played, [Planner] advisor's passive skill upgrades a random building card
Fixed a bug that when a [Heroify] is used on a military unit, ratizen cost didn't return after its service time ends
Fixed a bug that [Heroify] effect remained to the card even after the [Alchemy] card is played.
Fixed an issue that [Ratopia] building was not affected by [Remodeling] card when [Remodeling] is played.
Fixed the conditions for [Wasteland] and [Plaguelands] achievement to correctly match the description
Fixed a bug that [Ancient Tree] quest didn't count a building constructed by the help of [Engineer] advisor's passive skill as an upgrade
Fixed a bug that [Ambassador] didn't upgrade other leader's cards in a few special cases
Fixed [Ammo Specialist] from increasing the Percentage of gold spent for [Gold Tower] (ATK of arrows fired from Gold Tower is proportionate to the gold deducted from player's treasury)
Fixed a bug that [Peddler] advisor's card cost reduction was incorrectly applied in the special case.
Fixed a bug that [Retinue] card affected all existing ally units instead of a selected group.
Fixed [Re-use] card so that it won't affect skill duration of [Thunderstorm].
Fixed a bug that [Tactician] advisor didn't increase Attack Speed for [Lightning Rod] and [Rat In The Box]
Fixed a bug related to [Cloaking Station]. Demolishing [Cloaking Station] will not trigger uncloaking of [Spike Trap], [Rat In The Box], and [Moat]
In some cases, cards changed from [Merchant Ship], [Cargo Ship], etc. were totally different from what card description put out(explained). Card changes are back to normal now.
Gameplay
[Convoy]: Card Gain increased (2 -> 3)
[Defense] card: Will no longer diminish ATK power of selected group
[Special Case]: Cost decreased 83 -> 50
[Demolish]: Increased DMG 20 -> 30 and Effect of Area(range) 2 -> 3