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Ratropolis screenshot
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Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game

Ratropolis

Update 1.0.7303 : Buffs on Bosses & Card Merchant

Localization



  • Fixed some text misinterpretation. We have made significant progress on Chinese and Russian.
  • We want to thank our players who joined Discord Localization Channel(via https://discord.gg/brXuwje8QY) and corrected misinterpretations.
    Thank you for your time!




Contents



  • 9 New [Achievements] are available
  • Card Merchant
    - During a Card Purchase, same cards can no longer appear
    - Card Merchant has 1 of the following bonuses; "Upgraded Card Sales", "Bundle Sales", or "-50% All Card Sales
  • No bonus occurs on [Market] and [Black Market]



  • Added a [Random Leader] Selection Button




Bug Fixes



  • Fixed a bug that prevented [Executioner] Advisor's effect from being applied to [Sacrifice]
  • Fixed a bug that duplicating a card affected by [Heroify] resets Ratizen Cost.
  • Fixed a bug that Rampage VFX didn't appear when card is used.
  • Fixed a bug that caused [Merchant Ship] to get a [???] for players
  • Fixed a bug that several VFXs were displayed in the Upper portion of Card.
  • Fixed a bug that caused Bees to be unseen when a player activates [Beehive]
  • Fixed a bug that card upgrades gradually proceeded [Treasure Map] quest
  • Fixed a bug that upgrading [Treasure Map] did not turn a completed [Treasure Map] card into the Reward
  • Fixed a bug with the [Nurse] Advisor's figures were incorrectly applied.
  • Fixed a bug when entering an [Infinite Mode], some events and unlock were processed incorrectly.
  • Fixed a bug that caused [Patrol] to not return Ratizens when [Patrol] is failed to use
  • Fixed a bug that [Display a Card Hotkey] option did not function in [Chinese] version.
  • Fixed a bug that [Ruins] card could not upgrade itself.
  • Fixed a bug which caused card image to [???] when a [Discharge] Card is used to reset [Alloy(Lv2)]
  • Fixed a bug which [Diver] Advisor's VFX effect stretched all over the card when a player uses active building
  • Fixed a bug that upgrading [Marauder] obtained by using [Convoy] resets Cost
  • Fixed a bug that [Treasure Map] Quest won't count cards gained using [Advisor], and [Territory expansion]
  • Fixed a bug that reset Stock when [Cannon Fire(Lv2)] is duplicated by [Intel Agency]
  • Fixed a bug that caused a game to pause when [Reinforce] card is used in specific situation
  • Fixed a bug that [Golden Spear] also hit ally units
  • Fixed an infinite gold bug associated with [Toll] in specific situation.
  • Fixed a bug in the Infinite Mode when a player skips a wave, gold acquired was different from what is shown.
  • Fixed a bug that [Alchemy(Lv2)] didn't function properly.
  • Fixed a bug that [Boat song(renamed "Sea Shanties")] healed ally units to the full HP.
  • Fixed a bug that [Re-use] card won't apply to [Convoy]
  • Fixed [Black Beard] so it now has its intended illustration
  • Fixed a bug associated with use of [Danger] card, after [Landslide] event. Enemies appeared in the blocked direction.
  • Fixed [Fuel] so correct figures for ATK & Speed buff are applied to allies
  • [Expansion(Lv 2)] will no longer show as Ephemeral at pre-selection screen for upgrading [Expansion]
  • Fixed a bug that [Hyper Beam] can deal damage to allies' units




Gameplay



  • [Watch Tower], [Gold Tower], [Hunting Tower]: Max Attack Speed is decreased
  • [Watch Tower(Lv2)]: DMG increased (5 -> 8), Fires a single arrow (2 -> 1)
  • [Blessing]: Permanent Cost reduction increased (-20 -> -30)

    [Service] Units no longer cost Ratizen! If a sufficient capital is provided, players can hire as many as you desire, without having to worry about the housing. (Caution: When a hiring gets out of control, Ratropolis may slow down.)

  • All [Service] units: Ratizen Cost decreased 1~3-> 0
  • [Caravan Master]: No longer a service unit
  • [Night Watch]: Cost increased (15 -> 30), Service Time decreased (180 -> 120)
  • [Mercenary] : Cost increased (21 -> 40), Service Time decreased (80 -> 60)
  • [Wandering Knight]: Cost increased (56 -> 110), Service Time decreased (80 -> 60), Service Time Reduction Per Kill effect decreased (3 -> 2)
  • [Brotherhood]: Cost increased (95 -> 140), Service Time decreased (80 -> 60)
  • [Marauder]: Service Time decreased (80 -> 60)
  • [Golden Archer]: Service Time decreased (60 -> 40)
  • [Re-contract] : Service Time gain decreased (100% -> 30)
  • [Honey Drink]: Service Time Gain decreased (20 -> 10)
  • [Retinue]: Service Time Gain decreased (3 -> 1)
  • [Convoy]: Card Gain decreased (5 -> 2)

  • [Deadline]: Cost increased (20 -> 40)
  • [Festival]: Rarity increased (Epic -> Legendary), Cost increased (54 -> 110)
  • [Push]: Number of Card that get cost reduction increased (3 -> 4)
  • [Wine] : Removed ATK Reduction to Ally Group Effect
  • [Bakery]: Card Cost Reduction increased (20 -> 40)

  • [Militia-Shield]: ATK increased (1 -> 2), Max HP increased (20 -> 26)
  • [Militia-Mace]: Max HP increased (14 -> 18)
  • [First Aid] : Rarity decreased (Rare -> Common), Heal amount decreased (40-> 30)
  • [Barracks] : Rarity decreased (Rare -> Common), Cost decreased (120 -> 90)
  • [Arena]: DMG penalty decreased (60% -> 30%), ATK Bonus decreased (3 -> 2)
  • [Cataphract]: Ratizen Cost increased (3 -> 4)
  • [Armory]: ATK Bonus decreased (2 -> 1), Cost decreased (180 -> 140)
  • [Leadership] : Leader Ability Cooldown reduction decreased (3 -> 2)
  • [Rage] : ATK bonus decreased (2 -> 1), Duration increased (10 -> 15)

  • [Vine Launcher]: Active Fire -> Automatic launch, Building Cooldown decreased (60s -> 10s), Slow Duration decreased (10s -> 3s)
  • [Catapult], [Ballista], [Hog Thrower]: Max Attack Speed is increased
  • [Ammo Depot] : DMG bonus decreased (100 -> 66)
  • [Oil Storage] : Flame DMG bonus decreased (66 -> 50)
  • [Builders Guild]: Size decreased

  • [Midas' Hand]: Gold gain increased (20 -> 30)
  • [Vampirism]: Lifesteal bonus increased (50% -> 100%)

  • [Steal]: Card draw increased (2 -> 3)
  • [Cannon Fire]: DMG applies within 3s

  • [Taxman] Advisor: Time Reduction to Tax Cycle increased (-1s -> -2s)
  • [Sculptor] Advisor: Production Time reduction increased (50% -> 100%)
  • [Mercer] Advisor: Card Cost Reduction increased (10 -> 20)

  • [Pyromancer] Advisor: Slower Flame DMG cycle (-50% -> -33%)
  • [Mason] Advisor: Defensive Wall HP Bonus decreased (100% -> 50%)

  • [Zeus] Advisor: Now gets upgraded Crackle(Lv2) Cards
  • [Skynet] Advisor: ATK bonus to all Ratron Cards Increased (5 -> 7)
  • [A.I.] Advisor: Condition for Morphed Card decreased (10 cards -> 7)
  • [Mathematician] Advisor: Gold Gain increased (20 -> 30)

  • [Pilgrims] Advisor: Gold Gain increased (1 -> 2)

  • [Greedy] Advisor: Stock Bonus increased (3 -> 5)

  • [Revolutionist] Advisor: Economic-Card Cost Reduction increased (20% -> 50%)
  • [Clown] Advisor: Play more Cards to increase next Wave Cycle (1 -> 5)


  • [Weasel Necromancer] Enemy unit: Modified Ritual skill to Heal instead of invincibility


    Currently users' winning rate is around 87% over Wave 20 Boss, and 98% over Wave 30 Boss. The figures are too great.
    To challenge users on Boss encounters, we have upgraded skills for Bosses.


  • [Weasel Chief] Boss: No defensive wall can stand against Charge Attack. It breaks any wall at single charge.
    - Ally units Knocked Back by charge receive 50% DMG of Weasel Chief.
  • [Weasel Prophet] Boss: +1 Def Buff instead of Lifesteal Buff
  • [Weasel Sandking] Boss: Fires 3 arrows per second. Sand Storm skill duration increased to 15s and Sandking fires arrow while casting it.
  • [Weasel Pharaoh] Boss: Modified Summon Skill. Instead of 3 Mummy, raises 3 Ancient Weasels. Removed Summoning Pattern that raised 4 Ancient Weasels.
    - Every 3rd Re-draw by player, Weasel Pharaoh heals near Weasels 35 HP/s for 3s.

  • [Turtlesaurus] Boss: Deals 300% Increased DMG against a Defensive Wall.
    - New Skill Pattern; Roar Skill is used just before Crouching. Then, 3 Lizard Warriors, 1 Lizard Archer, 1 Lizard Marine, and 1Lizard Champion appears.
    - Roar gives increased stun duration of 5s.
  • [Eagle Owl] Boss: Deals 300% Increased DMG against a Defensive Wall.
    - Movement Speed increased by 30%.
    - Ally Units Knocked Back by Eagle Owl receive 50% DMG of Eagle Owl.
  • [Python] Boss: Deals 300% Increased DMG against a Defensive Wall.
    - Python Gains 1 ATK per Unit Devour by Predation Skill.
    - Ally Units Poisoned by Python Receive 1 Curse Stack instead of Incoming DMG Bonus Debuff.
  • [Volcanic Spider] Boss: Deals 300% Increased DMG against a Defensive Wall.
    - Fire Breath skill DMG increased (5/s).
    - AoE for Fire Breath is increased to 5.
    - After Egg Breeding Skill, fire that last 15s erupts over adjacent 9 AoE.



  • [Desert Fox] Boss: Deals 300% Increased DMG against a Defensive Wall.
    - Rage Returns Desert Fox to a Full HP, Gives +50% ATK Increase Buff.
    - When in Rage, Desert Fox Spreads Sand that Reduces ATK of Adjacent Units.
  • [Mushroom Crab] Boss: Deals 300% Increased DMG against a Defensive Wall.
    - +5 DEF to Mushroom Crab.
  • [Kraken] Boss: Deals 300% Increased DMG against a Defensive Wall.
    - Every Card Steal Grants Kraken +5 ATK DMG and Kraken heals up to 10% of Max HP




UI/UX



  • Changed illustrations for card tooltips
  • Added a Button in the upper-left corner of the screen that shows current [Tax], [Bounty]
  • Added [Negotiator] Advisor graphics next to refresh button in card purchase
  • Now a Caution message appears when an "Exit Game" button is clicked during play
  • Changed the playtime displayed on the Record and the statistics screen to display the actual elapsed time
  • Added an icon indicating the total number of units deployed on the [Defensive Wall] when clicked
  • Added VFX to inform the range of a building when clicked on
  • [Glossary]: Added text to indicate the advisor category




Fan Art




  • [Soul Reaper] drawn by Serastroph

Discord Channel for Localization & Feedback


I am not good at using Discord, but I have made a channel for fast localization and feedback.
There isn't much yet, but we're going to expand.

Ratropolis Discord: https://discord.gg/brXuwje8QY


Thank you for sharing your opinions on the Steam Discussion Board!

The following will be updated in the next patch to reflect user feedback.
1. We will make the "Service" system more attractive.
2. We will reduce the RNG of card purchases and add various bonuses.
3. The translation of some languages will improve.
4. The balance of cards and advisors will be adjusted.
5. Additional achievements.

Perhaps more will change than this. ːsteamhappyː

But to change many things, there are language gap.
Please help us a lot with the Discord channel so that we can update the game comfortably.

Report on Chinese and Russian translation issues

Hi, we received complaints from some users about the quality of translation in Chinese and Russian.
So I'm going to deliver these complaints to the translation company and ask for a full re-examination to improve the quality of the translation.

If you have misinterpretation or misrepresentation, please leave it in the comments!


举报汉语、俄语翻译问题

你好,我们收到了部分用户对汉语和俄语翻译质量的不满意见。
所以我想向翻译公司传达这些不满事项,并为了提高翻译的质量,要求进行整体的重新验收。

如果有误译或错误表现,请留言!


Возвести проблему перевода на китайский и русский

Доброе утро мы получили комментарии от некоторых пользователей по поводу квоты перевода на китайский и русский.
Поэтому я собираюсь предоставить переводчикам эти жалобы и попросить общий пересчет голосов для повышения качества перевода.

Оставьте ваши ошибки или неверные выражения, пожалуйста, дайте мне ответ!

Update 1.0.7302 : Merry Christmas!

Localization


  • Fixed some text misinterpretation.
  • We thank everyone who've given us feedback for the localization!
  • Please notify us if you find any incorrect translation, by sending an email to casselwolf@naver.com.



Bug Fixes


  • Fixed a bug that caused [Volcanic Spiderling]s to hatch with stronger stats, after you enter Infinite Mode with the Spiderling eggs still unhatched
  • Fixed a bug that sometimes prevented [Darkspell] from working at all
  • Fixed a bug that sometimes prevented [Mortarrat]s' shells from dealing DMG
  • Fixed a bug that prevented cannonballs (shot by Weasels in Coast region) from destroying player Buildings
  • Fixed a bug with the [Aegis]'s Max HP bonus value (100 -> 50)
  • Fixed a bug that sometimes prevented Ephemeral VFXs from being displayed in the Upgrade preview
  • Fixed a bug that prevented [Recycle(Lv2)] from giving you Upgraded Ratrons



Gameplay


  • To celebrate Christmas, Snowrats, Rudolfs, and Santa Claus will appear in game.






Have a nice holiday, and Merry Christmas!

Update 1.0.7301 : Full Release

Good bye Early Access



Hello, it's CasselWolf - the development team behind Ratropolis.
Our very first game has finally entered official release.
The price of Ratropolis will slightly increase after the date.

[previewyoutube="RSr586uW39M;full"]

We wanted to take our time to thank our backers, streamers, youtubers, journalists, reviewers, business partners, translators, bug reporters, testers, professors, parents, devs behind Slay ths Spire and Kingdom, and finally, our players.

Ratropolis was released in Early Access in 1st November, 2019.
Here's what we have changed since then :

  • Added Infinite gamemode (was named "Nightmare")
  • More and better Leaders, from 4 to 6
  • More and better Advisors, from 60 to 100
  • More regions, from 2 to 3.
  • More and better Cards, from 82 to 512.
  • More enemies, from 34 to 66.
  • More Events, from 66 to 96
  • More language options, from 1 to 11
  • 3,400 times of bug-fixing
  • 500 times of balance-adjustments
  • Additional 100 SFXs
  • Made each region more unique
  • Added Pollution Level
  • More VFXs for Cards, Buildings and enemies
  • Made each Leader more unique
  • Added City Hall images for each Leader
  • Added animations for all Advisors
  • Reworked all Building images
  • Reworked all UI images
  • Added Official Soundtrack
  • Added GeforceNow support


(!!!) A note if you haven't been in touch - unfortunately we have removed your savefile as of Update 1.0.7107 which introduced a gamemode (now obsolete) for the Navigator Leader.
We sincerely apologize for not announcing the reset beforehand, AND deleting them eventually; we realize that a lot of effort had been put into your previous savefiles. ːsteamsadː
Over the past eight months, we've re-worked the existing Cards, added hundreds of new Cards, removed some, and changed the Unlock system.
These significant changes have altered our savefile format, so old savefiles are no longer COMPATIBLE with the newest release. That's why it was inevitable for us to reset the player-progression.
Nevertheless, our team could have prevented this situation if we were more capable. We, again, apologize for the reset, and PROMISE that there won't be any more resets that causes frustration for everyone.


Localization


  • Fixed some text misinterpretation
  • We've improved localization for Japanese, French, Simplified Chinese, Deutsch, Russian, Polish, Portuguese and Spanish.
  • Please notify us if you find any incorrect translation, by sending an email to casselwolf@naver.com.



Bug Fixes


  • Fixed a bug that caused [Fungal Growth]'s VFX to be displayed on top of its Card
  • Fixed a bug that caused [Plague Banerat]s to not appear in Boss Waves in Wave 30+ (they are meant to prevent stalling)
  • Fixed a bug that prevented [Fortress] Building from receiving DMG bonus effect from [Focus Fire] and [Shooting Range]
  • Fixed a bug that caused [Silver] to give less Gold than intended (60 -> 80)
  • Fixed a bug that caused [Plague Banerat]s to gain more ATK than intended (3 -> 2)
  • Fixed a bug that displayed an error code when you played a Quest Card after playing [Fusion]
  • Fixed a bug that caused highlight image for the Treasure Chest UI's Close button to be misplaced, if you had the [Appraiser] Advisor
  • Fixed a bug that allowed [The Big Picture] Event to appear even when you had no Ratron Cards.



Gameplay
  • [Experiments]: Cost decreased (12 -> 8)
  • [Lab Rats]: Max HP decreased (16 -> 18)
  • [Corn]: Ratizen Cost decreased (2 -> 1)
  • [Waste]: Duration decreased (10 -> 5)
  • [Scrap Station]: Cost decreased (63 -> 42), Production Time decreased (60 -> 30)
  • [Scout Ratron]: Cost decreased (22 -> 18)
  • [Electric Ratron]: Electron stack increased (1 -> 2)
  • [Recycle]: Cost decreased (21 -> 14)
  • [Ratron Rental]: Cost decreased (110 -> 70)
  • [Generator]: Production Time decreased (60 -> 30)
  • [Escape Device]: Cost decreased (75 -> 60)
  • [Detonator]: Duration increased (15 -> 30)

  • [Enchant]: Soul bonus increased (50% -> 100%)
  • [Spell Book]: Cost increased (45 -> 60), Soul Siphon Card draw increased (3 -> 5)
  • [Divination]: Duration increased (15 -> 30)
  • [Preach]: Duration increased (15 -> 30)
  • [Acolyte]: Cost decreased (36 -> 30)
  • [Sprout]: Card draw increased (2 -> 3)
  • [Skirmisher]: Cost decreased (30 -> 24)
  • [Rummage]: Soul Siphon Card draw increased (2 -> 3)
  • [Rummage]: Soul Siphon Card draw increased (2 -> 3)
  • [Vampirism]: Lifesteal bonus increased (30% -> 50%)
  • [Soul Flower]: Gold gain increased (30 -> 40)

  • [Pawnshop]: Gold gain increased (10 -> 20)
  • [Fishing]: Cost decreased (58 -> 34)
  • [Harpoon]: Cost decreased (80 -> 60), amount of enemies removed increased (2 -> 3)
  • [Pillage]: Gold gain increased (70 -> 80)
  • [Merge]: Cost decreased (30 -> 15)
  • [Deck Hands]: Max HP increased (26 -> 30)
  • [Embago]: Duration decreased (60 -> 40)
  • [Ship Building]: Labor Time decreased (60 -> 40)
  • [Illegal Trade]: Duration increased (15 -> 30)
  • [Expedition]: Labor Time decreased (60 -> 40)
  • [Aegis]: Max HP bonus decreased (100% -> 50%)



UI/UX


  • Credit Roll will now only appear after your very first victory
  • Changed highlight images for the exclusive Advisors of the Scientist and the Navigator Leader.
  • Changed icons for all achievements
  • Fixed some texts being cropped out in tooltips and Event UI



In January 2018, we created our proof of concept for Ratropolis in a college classroom. Since then, many have backed up our development so we could arrive here. We still remember the people who enjoyed our prototype, gave us cheer and support. Those encouraging words have been a great development motive for our entire team.




We've enjoyed the process of making Ratropolis, all thanks to our dear players' keen interest and feedback.
We, again, appreciate all players who've been with us. Now we humbly ask of you to give more attention to developers, especially behind indie games. Devs work all day and night to create an exciting experience for players.


As always, we will monitor the game and release patches whenever necessary, so our players won't have any issues. Some gameplay adjustments and polishes will be on their way.

We are also planning to release a mobile version of Ratropolis, and finally take the very first step for our new game.


Have a wonderful holiday, and stay in good health.
From CasselWolf

Update 1.0.7203 : Balance

Official Release announcement


  • Early Access will be over at 22th December. The price of Ratropolis will slightly increase after the date.
  • Please notice that the date on which price increases is different.


Localization


  • Fixed some text misinterpretation
  • We've added localization for French, Deutsch, Russian, Polish, Portuguese and Spanish.
    (But quality is very bad. Sorry about it and I will quickly communicate with the translation company and revise it. ːsteamsadː We're planning translate again. )


Bug Fixes


  • Fixed a bug that caused enlarged [Toad Predator]s to overlap and hide its buff icons
  • Fixed a bug that caused upgraded [Ratopia] to omit a 'Lv2' text
  • Fixed a bug that incorrectly displayed [Warehouse]'s effect range
  • Fixed a bug that caused [Weasel Cannoneer] to appear in the opposite direction of [Weasel Officer]
  • Fixed a bug that caused [Weasel Striker] and [Weasel Ironhide] to overlap and hide player units(rats)
  • Fixed a bug that caused some Cards to incorrectly display Current Values when you duplicate Cards via [Ancient Artifacts] Event
  • Fixed a bug that caused [Sea Fort] to display its range on river
  • Fixed a bug that prevented [Hunting Tower] from dealing DMG
  • Fixed a bug that caused [Vault(Lv2)] to add [Vault] to player hands
  • Fixed a bug tha caused [Smuggle] to get a [???] for players
  • Fixed a bug that caused [Lizard Marine]s to land mid-air in some situations
  • Fixed a bug that caused Weasels and Basilisks to not surround the City Hall when you lose a game in the Coast
  • Fixed a bug that caused errors when you construct Buildings with [Guerilla] Advisor
  • Fixed a bug that incorrectly displayed [Assassinate]'s Current Value
  • Fixed a bug that caused [Re-use] to not work properly with [Heroify]
  • Fixed a bug that caused [Patrol] to not return Ratizens
  • Fixed a bug that prevented some Unlockable Cards from appearing in-game after being unlocked
  • Fixed a bug that prevented [Sculptor] from applying its effect to some Buildings
  • Fixed a bug that caused [Summon Mastery] to not work properly with [Acolyte]
  • Fixed a bug that caused [Challenge] to not increase Leader Level
  • Fixed a bug that caused [Medic] to deal DMG to enemies



Gameplay


  • Improved [Defensive Wall] and some Buildings' image
  • Improved Forest and Coast's background image



  • Added SFX to some Cards when played
  • [Plague Banerat]s now appear if you do not attack enemies for too long at Wave 30

  • [Sculptor] Advisor: Production Time reduction increased (50% -> 80%)
  • [Jailor] Advisor: Notoriety Cost reduction increased (50% -> 80%)
  • [Blacksmith] Advisor: ATK bonus decreased (25% -> 20%)
  • [Assistant] Advisor: Max HP bonus decreased (25% -> 20%)
  • [Commander] Advisor: ATK bonus decreased (2 -> 1), Max HP bonus decreased (8 -> 4)

  • [Weasel Striker] Enemy: Max HP decreased (28 -> 24), ATK decreased (4 -> 3)
  • [Weasel Ironhide] Enemy: Max HP decreased (130 -> 110), ATK decreased (11 -> 8)
  • [Weasel Tank] Enemy: Max HP decreased (1200 -> 1000), ATK decreased (9 -> 7)


    Gameplay-balancing has been done based on W/L ratio for each Leader.
    The Merchant and the Scientist's Cards have been primarily adjusted, and the next patch will mostly address the Shaman, the Navigator, and the Scientist (again). Not enough gameplay data for the latter three has been collected, so we would appreciate it if you gave them a spin!

  • [Festival]: Cost increased (27 -> 54)
  • [Fletcher]: Max HP increased (5 -> 7)
  • [Gather]:Gold gain increased (40 -> 50)
  • [Change]: Cost decreased (36 -> 20)
  • [Renaissance]: Cost decreased (36 -> 20)
  • [Push]: Cost decreased (16 -> 10)
  • [Convoy]: Card draw increased (3 -> 5)
  • [Mercenary], [Marauder], [Wandering Knight], [Brotherhood], [Caravan Master]: Service Time increased (60 -> 80)
  • [Golden Company], [Golden Archer]: Service Time increased (40 -> 60)
  • [Inn]: Service Time bonus increased (30 -> 40)
  • [Hire]: Cost decreased (33 -> 12)
  • [Caravan]: Cost decreased (24 -> 20)
  • [Loan]: Gold gain increased (150 -> 200)
  • [Silver]: Gold gain increased (60 -> 80)
  • [Propaganda]: Duration increased (10 -> 20)
  • [Night Watch]: ATK decreased (4 -> 3), Max HP increasd (20 -> 32)

  • [Hunt]: now a General-exclusive Card
  • [Bounty Hunt]: Cost increased (60 -> 80)
  • [Guarantee]: Cost decreased (8 -> 0)
  • [Security Center]: Production Time reduction decreased (2 -> 1)
  • [Immortal]: Ratizen Cost increased (2 -> 3)
  • [Arena]: Cost increased (344 -> 380), DMG penalty increased (50% -> 60%)
  • [Lancer]: Max HP increased (50 -> 65), Move Speed reduction increased (15% -> 30%)
  • [Cataphract]: Max Enemies Hit per AOE-attack decreased (5 -> 3)
  • [Bannerrat]: Move Speed bonus decreased (30 -> 20)
  • [Triumphal Arch]: ATK bonus increased (50% -> 100%), Duration decreased (15s -> 10s)
  • [Horn]: ATK bonus decreased (5 -> 3)
  • [Armory]: Rarity decreased (Epic -> Rare), Cost increased (88 -> 180)
  • [Speech]: Cost increased (72 -> 90)
  • [Defensive Position]: Duration decreased (15 -> 10)
  • [Courtyard]: Rarity increased (Rare -> Epic), Cost decreased (240 -> 120), Ratizen bonus decreased (2 -> 1)
  • [Camp]: Cost increased (74 -> 90)
  • [Fortress]: Cost increased (375 -> 415)
  • [Leadership]: Cost increased (75 -> 125)
  • [Rage]: Duration decreased (15 -> 10)
  • [Barracks]: Production Time decreased (120 -> 60), Growth bonus decreased (10 -> 4)
  • [Academy]: Rarity increased (Rare -> Legendary), Cost increased (225 -> 350)

  • [Ballista]: DMG decreased (20 -> 16)
  • [Shooting Range]: Cost increased (332 -> 380)
  • [Ammo Depot]: Rarity decreased (Epic -> Rare), Cost increased (127 -> 170)
  • [Scorpion Factory]: Production Time decreased (80 -> 60), Cost decreased (108 -> 80)
  • [Mangonel Factory]: Production Time increased (100 -> 120), Cost decreased (234 -> 190)
  • [Flametank Factory]: Production Time increased (120 -> 180), Cost decreased (354 -> 280)
  • [Scorpion]: Max Piercing Count per attack (for Upgraded version) increased (3 -> 5)
  • [Mangonel]: Stun Duration (for Upgraded version) increased (1s -> 2s)

  • [Static]: DMG increased (1 -> 2)
  • [Spy]: Cost decreased (32 -> 20)
  • [Generate]: Gold gain increased (40 -> 60)
  • [Mining Ratron]: Cost decreased (36 -> 30), ATK increased (3 -> 4)
  • [Generator]: Production Time decreased (120 -> 60)

  • [Temple]: Cost increased (381 -> 420)
  • [Holy Crab]: Cost decreased (50 -> 40)
  • [Talisman]: Cost decreased (60 -> 50)

  • [Rat In The Box]: Stock bonus increased (1 -> 2)
  • [Cleanup]: Gold gain increased (30 -> 40)
  • [Rum]: Gold gain increased (60 -> 80)
  • [Paddling]: Card draw increased (3 -> 4)
  • [Auction]: Cost increased (20 -> 50), Gold gain increased (10 -> 20)


    We've adjusted some Event Choices so their Pick Rates would be more balanced.

  • [A Collapsed City] Event Choice: Gold gain increased (150 -> 300)
  • [Tree Hideout] Event Choice: [House] Cards gain increased (2 -> 3)
  • [Engaging Area] Event Choice: Wave Cycle penalty decreased (5 -> 3)
  • [Cry of Widows] Event Choice: Gold gain increased (100 -> 200)
  • [The Scout's Demand] Event Choice: ATK bonus increased (1 -> 2)
  • [The Scout's Demand] Event Choice: Gold gain increased (100 -> 300)
  • [A Central Army] Event Choice: Gold gain increased (300 -> 450)
  • [The Triumph] Event Choice: Advisor gain decreased (2 -> 1)
  • [The Triumph] Event Choice: Gold gain increased (2000 -> 3000)
  • [The Triumph] Event Choice: Bounty bonus increased (10 -> 12)
  • [Civic Demands] Event Choice: Ratizen penalty decreased (3 -> 2)
  • [Chosen One] Event Choice: Tax bonus increased (10 -> 15)
  • [A Strange Encounter] Event Choice: Gold gain increased (300 -> 500)
  • [A Strange Encounter] Event Choice: Wave Cycle bonus increased (10 -> 12)
  • [Rule of Rats] Event Choice: Ratizen bonus decreased (20 -> 14)
  • [Coronation] Event Choice: Tax bonus increased (25 -> 30)
  • [All Hail!] Event Choice: Leader Ability Cooldown reduction decreased (30 -> 20)
  • [Be Faithful] Event Choice: Wave Cycle bonus decreased (15 -> 10)

  • [Frightened Citizens] Event Choice: Ratizen penalty decreased (3 -> 1)
  • [Weasel-y Ambush] Event Choice: Gold penalty decreased (100% -> 50%)
  • [Floods] Event Choice: Ratizen penalty decreased (3 -> 2)
  • [Morpheus] Event Choice: [Syringe] Cost decreased (100 -> 0)
  • [The Scout's Folly] Event Choice: Military Cards ATK penalty decreased (2 -> 1)
  • [Chants of the Aurora] Event Choice: Deployed Units' ATK penalty increased (1 -> 3)
  • [Accusations] Event Choice: Gold penalty increased (50% -> 100%)
  • [Landslide] Event Choice: Gold penalty decreased (50% -> 30%)
  • [Weapon Enhancements] Event Choice: Effect duration decreased (180 -> 60)
  • [Morale Boost] Event Choice: Move Speed bonus decreased (100% -> 50%)
  • [Adventurer Jones] Event Choice: Gold gain increased (300 -> 500)
  • [True Bad Rat] Event Choice: Notoriety Freeze duration increased (180 -> 300)
  • [Fermented Goods] Event Choice: Max HP bonus increased (1 -> 3)
  • [Fortification Plan] Event Choice: Ratizen bonus decreased (3 -> 2)



UI/UX


  • Improved Glossary and Leaderboard
  • Improved Tutorial UI




  • Added a feature that lets you inspect exclusive Advisors for each Leader in the Glossary
  • Added a feature that lets you inspect enemies unique to each region
  • 13th Bonus effect and beyond are now displayed in a new line in upper screen
  • Recent Notification text now displays hotkey
  • Improved UX for some buttons
  • Merchant and Event icons now display remaining time
  • Butterflies are now more visible

Update 1.0.7202 : Addtional Events

Official Release announcement


  • Early Access will be over at 22th December. The price of Ratropolis will slightly increase after the date.
  • Please notice that the date on which price increases is different.


Localization


  • Fixed some text misinterpretation.


Content


  • Added 5 new Events.
  • We couldn't add the new Events in time, so we decided to include them in this update.





Bug Fixes


  • Fixed a bug that caused some Cards' VFX to also appear in Card List screen.
  • Fixed a bug that allowed some positive Skill Cards such as [Rent], [Blaze] to be used on [Rock]s.
  • Fixed a bug that caused several VFXs for enemy attacks to overlap player Cards.
  • Fixed a bug that prevented [Masterpiece]'s effect from being applied to several Buildings.
  • Fixed a bug that removed value limits for [Notoriety] and [Stock].
  • Fixed a bug that caused [Fear] not to be a Single-Use.
  • Fixed a bug that allowed Unlock screen to keep appearing even when players have already unlocked all content.
  • Fixed a bug that prevented any Leader but Builder from uploading their Score to Leaderboard.
  • Fixed a bug that caused player-Score to only be uploaded to Leaderboard when it is clicked.
  • Fixed a bug that caused descriptions for some Advisors not to be displayed correctly in specific language settings.
  • Fixed a bug that caused several tooltips not to be displayed correctly.
  • Fixed a bug which caused [Discharge] Card to reset Stock charges if it removes Upgrades from upgraded Stock Cards.
  • Fixed a bug that prevented [Ratopia(Lv2)] Building from being upgraded by [Ratopia] Building Cards even if you had an [Engineer] Advisor.


Gameplay


  • Added animations for flags used for Buildings.
  • Changed old Buildings so they look better.
  • Changed old illustrations for Cards so they look better.
  • Added several SFXs for some Cards.



UI/UX


  • Camera now moves and centers toward Advisors when one of their icons is clicked.
  • The most recently played Leader is automatically selected during Leader selection screen.

Update 1.0.7201 : Pollution & Infinite Mode

Official Release announcement


Early Access will be over during this December. It is difficult to provide the exact date, but we expect it to be around Christmas. We'll be able to release it faster if we received translation files sooner.

We are also working on a new trailer! Check it out to see how our game has changed from the very beginning.

[previewyoutube="lQFpgtt-7as;full"]


Price Increase


The price of Ratropolis will slightly increase when it enters the Official Release. This is the last chance to buy the game with the current price! 30% Discount is active from 25th of November ~ 1st of December.


Localization


We are planning to support the following languages after the Official Release. Other languages will be supported as well, but the ones with higher wishlist-counts will have a higher priority.
  • Korean
  • Japanese
  • Chinese(Simplified/Traditional)
  • French
  • Deutsch
  • Russian
  • Polish
  • Spanish
  • Portuguese

  • Fixed some text misinterpretation
  • Some texts are currently only displayed in English (will take some time before getting translations from hired company)



Content


  • Added Pollution Level (replaces existing difficulty options)
  • There are now a total of 21 difficulty options you can choose from, and in order to unlock a Pollution Level you must win a game at maximum Pollution Level available.
    For players who cleared Easy/Normal/Hard in the old version of Ratropolis, up to Level 5/10/15 are automatically and respectively unlocked.

  • You can earn up to 900 Score when winning a game on a high Pollution Level
  • EXP requirements lowered for several Progression Levels (400 -> 350, 500 -> 400)
  • We believe we have made several mistakes in regards to wiping out player-data, requiring too much EXP for unlocks and mishandling game-balance. We own you an apology for the inconvenience, and thus we have made a decision to utilize obsolete victory-records for unlocking some Pollution Levels immediately, reduce EXP requirements, and adjusted numeric values again for in-game combat and economy.

  • Added Infinite Mode (replaces Nightmare Mode)
  • Infinite Mode allows you to play beyond Wave 30; however choosing this Mode does not affect your Score-rating in anyway. In this Mode, you swap to one of the other Level 1 Leaders at a certain point, gaining access to their Abilities, Cards and Advisors. Negative events from Nightmare Mode do not occur in Infinite Mode.

  • Added a special Card players can get from Treasure Chests in each region
  • Added Events for each Region and Leader.
  • Added 18 new Events
  • Acquired Advisors now roam around the City




Bug Fixes


  • Fixed a bug that prevented [Trebuchet] from being highlighted
  • Fixed a bug that prevented some projectiles (shot by ranged units) from dealing DMG to enemies when [Robin Hood] Advisor's effect is active
  • Fixed a bug that caused [Military Budget]'s effect to be applied incorrectly
  • Fixed [Rock] Card so it now has its intended illustration and description
  • Fixed a bug that caused [Treasure Hunter] to have a wrong attack-range value
  • Fixed a bug that prevented players from playing Cards when all 10 Cards in hand have the [Keep] effect, and player Re-draws
  • Fixed a bug that caused reset button to disappear when players press it in Card purchase screen
  • Fixed a bug that refreshed [Calculate] Card's target value even when not discarded
  • Fixed a bug that caused [Spy] units to increase all Skill Card's DMG when deployed
  • Fixed a bug that prevented enemies with projectile-blocking quality from blocking [Spy] units' attacks
  • Fixed a bug that prevented [Ignite] from applying its effect on [Spike Trap] Buildings
  • Fixed a bug that caused [Shield Master] Advisor to grant its effect to non-Military units
  • Fixed a bug that caused [War Fund]'s current value to display 0
  • Fixed a bug that caused [Fire Archer]'s image to be displayed improperly when units are clicked on
  • Fixed a bug that caused [Talisman] not to give any Gold
  • Fixed a bug that caused [Festival]'s duration to also decrease faster when the Card itself is played
  • Fixed a bug that caused [Hypnotist] Advisor to have a wrong value applied to itself



Gameplay


  • [Samurai] : DMG increased (5 -> 10)
  • [Shield Master] Advisor : Armor decreased (2 -> 1)
  • [Barbarian] Advisor : ATK reduction decreased (2 -> 1)
  • [Judge] : Tax bonus decreased (5 -> 3)
  • [Excavator] : Cost reduction decreased (5 -> 10)
  • [Wife ] : Leader Ability Cooldown decreased (30 -> 20)
  • [Defect] : DMG increased (20 -> 30)

  • -30% Max HP for ALL enemies
  • -10% ATK for ALL enemies
  • Low Pollution Level is designed to be easier than exisiting Easy difficulty.

    According to our statistics, the Merchant's win-to-loss ratio is 26%, being the least game-winning Leader. Since it is also the starting Leader for new players, we have decided to buff many of his Cards

  • [Ambush] : DMG increased (40 -> 50)
  • [Restaurant] : Cost increased (56 -> 68), Gold gain increased (30 -> 40)
  • [Fletcher] : ATK increased (2 -> 3), Max HP increased (4 -> 5)
  • [Livestock] : Labor Time decreased (40 -> 30)
  • [Sale] : Gold gain increased (50% -> 60%)
  • [Gather] : Cost decreased (8 -> 5), Gold gain increased (30 -> 40)
  • [Change] : Cost decreased (44 -> 36)
  • [Renaissance] : Duration increased (10 -> 20)
  • [Push] : Cost reduction increased (30 -> 40)
  • [Save] : Card Discard increased (1 -> 2)
  • [Convoy] : Now adds a random Military Card with Service effect to your hand, instead of [Mercenary] Card
  • Service Time is now increased when a Military Card with Service effect is upgraded
  • [Mercenary] : ATK increased (4 -> 5)
  • [Inn] : Service Time increased (20 -> 30)
  • [Caravan] : Gold gain increased (5 -> 10)
  • [Silver] : Gold gain increased (40 -> 60)
  • [Night Watch] : ATK increased (3 -> 4)

    On the other hand, the General and the Builder have 46% and 44% of W/L Ratio respectively, being the most effective Leaders. Since this update also weakens combat-power of enemies, we have downgraded Cards that majorly contribute to these Leader's victories.

  • [Rage] : ATK bonus decreased (4 -> 3)
  • [Fletcher]: Max HP decreased (120 -> 108)
  • [Rage] : Cost decreased (80 -> 72), ATK bonus decreased (3 -> 2)
  • [Heroify] : Rarity increased (Epic -> Legendary)
  • [Rage] : ATK bonus decreased (3 -> 2)
  • [Counter] : Cost increased (66 -> 75)
  • [Defensive Position] ; Cost increased (60 -> 70)
  • [Courtyard] : Cost increased (200 -> 240)
  • [Leadership] : Leader Ability Cooldown reduction decreased (5 -> 3)
  • [Militia-Shield] : Growth requirement decreased (20 -> 15)
  • [Militia-Mace] : Growth requirement decreased (20 -> 15)
  • [Shieldrat] Growth requirement decreased (40 -> 30)
  • [Macerat] : Growth requirement decreased (40 -> 30)
  • [Barracks] : Rarity decreased (Epic -> Rare), Cost decreased (150 -> 120), Growth bonus decreased (20 -> 10)
  • [Academy] : Cost increased (175 -> 225)

  • [Nourishment] ; Cost increased (88 -> 106)
  • [Oil Storage] : Flame DMG bonus decreased (100 -> 66)
  • [Fire Archer] : ATK decreased (3 -> 2)

  • [Static] : Cost decreased (14 -> 7)
  • [Experiments] : Gold gain decreased (40 -> 30), duration increased (15 -> 30)
  • [Preserve] : Cost decreased (21 -> 14), Card Keep increased (2 -> 3)
  • [Spy] : Re-draw Cooldown reduction increased (60% -> 66%)
  • [Lab Rat] : Cost decreased (26 -> 22), Max HP increased (14 -> 16)
  • [Ear] : Cost reduction increased (20 -> 30)
  • [Waste] : Cost decreased (20 -> 10), Gold gain increased (60 -> 70)
  • [Scout Ratron] : Cost decreased (31 -> 22), ATK increased (1 -> 2)
  • [Electric Ratron] : Cost decreasd (26 -> 23) , Max HP increased (10 -> 14)
  • [Recycle] : Cost decreased (33 -> 21)
  • [Generator] : Cost decreased (92 -> 80)

  • [Talisman] : Cost decreased (100 -> 80), Gold gain decreased (150 -> 140)
  • [Soul Flower] : Gold gain increased (20 -> 30)

  • [Pawnshop] : Gold gain increased (5 -> 10)
  • [Fishing] : Gold gain decreased (72 -> 58)
  • [Smuggle] : Labor Time decreased (60 -> 30)
  • [Pillage] : Labor Time decreased (20 -> 15), Gold gain increased (60 -> 70)
  • [Confess] : Notoreity reduction increased (30 - > 40)
  • [Supply Depot] : Stock bonus increased (1 -> 3), Production Time increased (60 -> 120)
  • [Deck Hands] : ATK increased (3 -> 4)
  • [Orange] : Cost increased (15 -> 20), Heal amount increased (10 -> 20)
  • [Wharf] : Cost increased (45 -> 65), Gold gain increased (60 -> 80)
  • [Keep] : Cost increased (14 -> 20), Card Hoard increased (3 -> 4)
  • [Rum] : Re-draw Cooldown penalty decreased (5 -> 3)
  • [Paddling] : Re-draw Cooldown penalty decreased (5 -> 3)
  • [Bandit] : ATK increased (5 -> 6), Max HP increased (22 -> 28)
  • [Ship Building] : Labor Ratizen decreased (3 -> 2)
  • [Expedition] : Cost decreased (51 -> 40)
  • [Golden Bracelet] : Tax requirement decreased (15 -> 7), Gold gain increased (100% -> 200%)
  • [Gear] : Building Card requirement decreased (7 -> 5)


UI/UX


  • [Potter], [Cheese], [Sale] and [Caravan] now display their current value
  • Visual changes to some UI components
  • Added and improved many SFXs for Card-plays
  • Added VFX to Shaman Leader's City Hall, [Purifying Plants] and [Altar] Building
  • Added trophies you can earn when you win a game in a region
  • Added [X Cost] Tool tip



Fan Art



  • [Exiled] drawn by Serastroph

Halloween Update

Hello! It's CasselWolf, the development team behind Ratropolis.

For this update, we've fixed some bugs, alleviated major flaws and added Halloween decorations; the details are listed below.
And in the meantime, we would also like to give our explanation to several issues introduced after the most recent update.


Q : Savefile Reset
A : First of all, we sincerely apologize for not announcing the reset beforehand, AND deleting them eventually; we realize that a lot of effort had been put into your previous savefiles.

Over the past six months, we've re-worked the existing Cards, added hundreds of new Cards, removed some problematic Cards and changed the Unlock system.
These significant changes've altered what your savefiles store and how they keep your data. Savefiles for the old versions of Ratropolis were no longer COMPATIBLE with the newest release. Hence, it was inevitable for us to reset the player-progression.
Nevertheless, our team could have prevented this situation if we were more capable. We, again, apologize for the reset, and PROMISE that there won't be any more resets that causes frustration for everyone.

Q : Card Balance
A : Newly added Cards are currently being monitored but we still need to collect more gameplay-data for the right adjustments, so we would very appreciate your patience.

We are also planning to make qualiative changes for player-satisfaction, so please leave your opinions on the Official Forum, Steam Discussion and via email.

Q : Game Difficulty
A : We are planning to introduce a step-by-step difficulty system for the November Update that makes normal difficulty easier, and the game harder as the player learns and grows up.

This will allow more players to achieve victory, and veterans to stand out from the rest by winning in more challenging environment.


Thank you for sharing your opinion on the Navigator Update.
We, as always, will work hard to improve our game while listening to your feedback.


Bug Fixes


  • Fixed wrong stat values for some Upgraded Cards.
  • Fixed [Lighthouse] Card increasing Card-select options.
  • Fixed [Rope Ride] Card not decreasing Ephemeral Cards' Cost to 0 when targeting units with Notoriety.
  • Fixed [Rope Ride] Card unintentionally resetting Stock count for units with Stock mechanics.


Gameplay


  • Changes to Unlocks for the Merchant and the Navigator so players who have not fully unlocked them gain access to more Military Cards.
  • Halloween-celebrating Ratizens and decorations appear during the Halloween period.




Watch out for ghosts, and enjoy the Halloween!

Update 1.0.7101 : Navigator Leader Plus Mode

Localization


  • Fixed some text misinterpretation
  • [Russian], [Polish], [Spanish] and [Portuguese] localization for the upcoming content are still in progress.
  • We've been prioritizing the most spoken languages first. We are very sorry for the inconvenience.


Contents


  • [Navigator Leader] Overhaul : 80+ New Cards and Leader Ability, exclusive to the Navigator.



  • 40+ New Cards, for the other Leaders.
  • 10 New Advisors, exclusive to each Leader. Existing Advisors also got an overhaul.
  • Most Advisors who caused frustrating deckbuilding and gameplay are now changed.
  • Appearance of the City Hall will vary depending on which Leader you are playing as.




Bug Fixes


  • Fixed a bug that caused an unit to stop moving when pulled by [Weasel Harpooner]s
  • Fixed a bug that displayed incorrect range for [Sparrow Nest] Building.
  • Fixed a bug that displayed a negative value for ATK reduction effects.
  • Fixed an Event-related bug that caused ATK for Military Cards to become a negative value.
  • Flxed a bug that caused [Firerat]s and [Flametank]s to launch projectiles backwards.
  • Fixed a bug that prevented [Lizard Vanguard]s from dealing DMG in certain situations.
  • Fixed a bug that calculated Soul-return % multiplicatively instead of additively when effects from multiple [Seal] Cards are stacked.


Gameplay


  • Changes to Leader Ability for Shaman and Navigator Leader.
  • Leader Passives are now given to starting Advisors instead.
  • Leader Plus Mode now replaces the existing Standard Mode.
  • We apologize to the players who preferred the Standard Mode much more. The reason behind this change was the Maintaining the old system was proven to be difficult due to sheer amount of new Cards, when compared to our initial release state (6 times as many). Next update will feature an overhauled [Nightmare Mode] that allows combinations of Cards from Leaders who are not being played as.
  • All unlock-progression, including Leaders, Cards and Records will be reset.
  • Changes to Score-calculation system.
  • [Nightmare Mode] and [Leaderboard] are unavailable until the next update.
  • We are planning to add Ascension-style difficulty options.
  • Infested Rats no longer appear from Buildings attacked by Plague Rats.
  • Card-unlocks are now divided into 10 stages.
  • Instead, it is now much more faster and easier to unlock Cards.

  • [Funding] : Cost increased (20 -> 30), Gold gain increased (40 -> 50)
  • [License] : Tax increased (3 -> 5), duration increased (15 -> 30)
  • [Gold Tower] : Gold spend decreased (2% -> 1%)
  • [Mercenary] : Max HP increased (24 -> 28)
  • [Re-contract] : Cost increased (76 -> 86), Service Time gain increased (50% -> 100%)
  • [Gold Paint] : Cost decreased (120 -> 87), additional Military Card Cost decreased (100% -> 50%)
  • [Wine] : ATK reduction decreased (30% -> 20%), duration increased (10 -> 15)
  • [Distraction] : Range increased (2 -> 3)
  • [Nest Egg] : Cost decreased (28 -> 0)
  • [Bankruptcy] : Max Cards increased (4 -> 6)
  • [Jewel] : Gold gain decreased (200 -> 160)
  • [Golden Archer] : Added an ability that increases its Service Time based on current Tax

  • [Wanted] : Ratizen Cost decreased (2 -> 1), Bounty gain decreased (2 -> 1), Labor Time decreased (70 -> 60)
  • [Security Center] : Production Time reduction increased (1 -> 2)
  • [Gladiator] : Max HP gain decreased (3 -> 2)
  • [Rescue] : Cost increased (15 -> 30)
  • [Defense] : ATK reduction increased (1 -> 2)
  • [Academy] : Stat gain decreased (+3/+12 -> +2/+8)

  • [Rat in the Box] : Cost increased (70 -> 77), DMG increased (5 -> 10)
  • [Demolish] : Cost decreased (40 -> 20)
  • [Toll] : Duration increased (15 -> 30)

  • [Mushroom Farm] : Cost decreased (86 -> 77), Gold gain increased (100 -> 120)
  • [Release] : DMG increased (60% -> 100%)
  • [Mind Shatter] : DMG increased (200% -> 300%)
  • [Ziggurat] : DMG increased (6 -> 10)
  • [Holy Crab] : Gold gain increased (100 -> 120)

  • [Fragile Walls] Event option : Get a [Shieldrat] Card -> Get a random Military Card
  • [Age of Sail] Event option : 50% Chance to get a Card -> 100% Chance to get a Card
  • [The Scout's Folly] Event option : 15s Delay to next Wave -> 30s Delay to next Wave
  • [Frightened Citizens] Event option : Get a [Shieldrat] Card -> Get a [Shield Master] Advisor. Gain 1 Leader Level -> Gain 2 Leader Level


UI/UX


  • Added a function so that if a Card description includes another Card name, the mentioned Card is displayed even when the base Card is in hand.
  • When attempting to deploying units, their deployment location is now displayed.
  • When attempting to deploying units, their range is now displayed.
  • Visual changes to some UI components.
  • Military Units with Rear Rank and Support now display an unique ATK icon on their Cards
  • Added "Current : Value" text for some Cards.
  • Can now see "Current : Value" on Card gain and selection screen.
  • Added a Soul icon for Soul Siphon Cards.
  • Changes to Curse-application VFX.
  • When attempting to deploying units, their deployment location is now displayed.
  • When attempting to deploying units, their range is now displayed.
  • Visual changes to some UI components.
  • Added and improved many SFXs for Card-plays.



There will ilkely be bugs and mistranslations in the game. If you find them, please notify us on Forum (on our official homepage), Steam Discussion or via email at casselwolf@naver.com. Such issues are set a top priority and as soon as we receive them, we will get on it.