Ratropolis cover
Ratropolis screenshot
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Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game

Ratropolis

Update 1.0.1201

Contents



  • New Achievements are added: [Give Me All], [Shiny Chest!], [Gangsta], [I'm in Charge], [Under the Shade], [Calculator], [Scrooge]
  • New Adviser [Arbalist] appears in the game. When used, 'Get a Crossbowrat. +1 to Crossbowrat's Piercing Attack.
  • New Adviser [David] appears in the game. When used, 'Get a Slinger Card. Every 5th Slinger's attack, has an increased Stun duration of 100%.
  • New Adviser [Exiled] appears in the game. When used, 'Get an Exiled Card. 50% Decreased Exiled's ATK penalty.



Bug Fixes



  • Fixed a bug that skill cards are usable to enemies located at fog of war.
  • Fixed a bug on unlockable cards. If a card unlocked by achievements is still locked, the card gets unlocked upon the activating the same achievement.
  • [Crossbowrat] A projectile penetrates no more than an enemy. There was a huge DMG output from this unit before patch.
  • [Dancer] adviser's movement buff are now correctly in place.
  • Fixed a bug that certain cards are reused maliciously. Now there is a threshold value of card reuse in the game.
  • [Visit(Lv2)] card's effect now matches the card description.
  • [Earthquake] events no longer appears in the early stage of the game.
  • Before the patch, upgrades on [Exiled] card did not apply. Now, upgrades on this card applies correctly.
  • Fixed a bug that leaves a permanent card tool tip when paused.



Gameplay



  • Tax income by [Greedy] adviser's ability is increased to 10 from 5.
  • Merchant visits longer time(10->15 seconds) with [Innkeeper] Adviser.
  • Effect duration of [Assault Captain] adviser's ability is increased to 30 seconds.
  • Attack Damage of [Defect] adviser is now 15. (5->15)
  • [Tinker] adviser now gains 50 Gold instead of 200.
  • [Mason] adviser adds 300 HP to Defensive Walls instead of 200.
  • [Dancer] adviser has twice faster movement speed now. (50->100)
  • At the end of wave, all ally units restore 50% of HP with an [Ironclad] adviser. Before patch, it healed +8 HP to ally units.
  • [Doomsdayer] adviser recruits twice Ratizen. Increased to 10 from 5.
  • [Messenger] adviser gives you more time compared to past 10. Wave alarm appears 15 seconds early.
  • We modified [Coldblood] adviser's ability. When you get a Disturb Card, he upgrades 1 random card.
  • Change in the name. [Coldblood] adviser is now called [Troubleshooter].
  • Modified the ratings and types of several advisers.
  • Change in the name. [Doctor] adviser is now called [Nurse].
  • Modified [Plague Doctor] adviser's ability to 'Get a Medic Card. +5 ATK to units healed by Medic for 5 seconds.'
  • Modified the probability (or randomness) of an adviser appearance with ratings.
  • [Medic] card now Heals HP based on ATK of Medic.
  • [Medic] card has an increased ATK (2->8), HP (18->38), Cost (41->52), Price (164->206).
  • Modified [Longbowrat]'s chance to hit an enemy in long range.
  • [Duck] card has 500 HP. (400->500)
  • From now on, reused cards in the event of [Re-use] card cost Gold.
  • [Burst] card is twice effective with 100% improved DMG and has an increased cost. (54->63)
  • [Throw] card deals increased DMG. (20->30)
  • [Ambush] card deals increased DMG. (30->40)
  • [First Aid] card heals 40 instead of 20 with a small increase in cost. (28 ->32)
  • [Thorn Fence] card has duration of effect for 10 seconds. (15->10)
  • Modified rating of [Relic] card to 'Epic' from 'Rare'.
  • Modified the randomness of a card appearance with ratings.
  • Boss destroys building with a one blow.
  • Changed an artwork for [Talent Pool] event.



UI/UX



  • Modified DMG font does not run-over.
  • [Bomb], [Air Strike], [Ignite] card now has an AoE description.
  • Range of fire is added to Ranged unit descriptions.

Update 1.0.1105

Bug Fixes



  • Fixed misspelling of [Volcanic Spiderling].
  • Fixed the incorrect representation of the Korean text on the [Purificate] card.
  • Fixed the bug that the citizen reduction effect of the [Purificate] card was misapplied
  • Fixed the bug that can't win a game even if all enemies are killed in certain situations
  • Fixed the bug that effect of [Shock] cards have unintentionally transmitted to enemies in the Fog of War.
  • Fixed the bug that [Noble] adviser's effect did not applied correctly.
  • Fixed the bug that an adviser icon remaining on the screen after it has been removed by the event.
  • Fixed the bug that the Bullet Time continues if another card is used immediately after use of the [Sale] Card.
  • Fixed an unnatural unnaturally linked background of a desert map.


Gameplay



  • Limit the threshold value of metrics to 9999 that applies to the game. (Wall's HP, Skill Card's DMG, Units' ATK etc.)
  • Improved game conditions dealing with system load associated with [Re-Use] card combos.

Update 1.0.1104

Bug Fixes



  • Fixed the bug that an error appears when [Guardian] was attacked under certain circumstances.
  • Fixed the bug that [Egg Card] activates even after Duck's egg is destroyed
  • Fixed condition where [Morpheus] and [Roulette Machines] appearances were not applied with certain events.
  • Fixed the bug that [Longbowrat] unintentionally reducing movement speed of elite and boss when reinforced by [Robin Hood] adviser.
  • Fixed a bug that stops the Game when a player clicks on a new enemy alert under certain circumstances.
  • Fixed [High Priestess] adviser's skill so while it is effective, the city hall is invincible from enemy projectiles
  • Fixed the incorrect representation of the English text on the [Experimental] card.
  • Fixed the bug that some text are missing in the game over screen

Update 1.0.1103

Bug Fixes



  • Fixed a bug that stops game when a player clicks new monster alarm.
  • Fixed a bug in which [Pikerat] is generated upon [Shieldrat] card use.
  • Fixed a bug that game won’t advance to wave 21 when [Weasel-y Ambusht] event occurs on wave 20.
  • Fixed misspelled words on the [Defect] adviser.
  • Fixed a misrepresentation of illustration and words in certain events.
  • Fixed a bug that projectiles enlarge endlessly after fire when a Range Unit has been affected by the [Syringe] Card.


Gameplay



  • From now on, [Volcanic Spider] do not use flame-breath skill to buildings.
  • Increased the number of laid eggs by [Volcanic Spider] from 3 to 5 when using egg-laying skill.
  • Increased the movement speed of [Lizards] and [Salamanders].
  • Slightly decreased the movement speed of Ally Ranged Units.
  • Upgrading [Air Strike] Card and [Bomb] Card will not increase the area of effect.
  • We are giving an additional Rebel Card in the [The Triumph] event. 1->2.
  • Increased the Bounty bonus for [The Triumph] events from 7 to 10.
  • Decreased the chance of high-rated cards appearing on the Merchant/Market in the early game.


UI/UX



  • A Random Card won’t display a COST/DMG/HP information on the card purchase screen.

Ratropolis is now available!

Wassup! It’s Casselwolf, the lead developer of Ratropolis.

We proud to announce the release of Ratropolis.
From now on, you can play the early access version of Ratropolis in Steam.

The early access version has the following elements changed over the demo version:
  • Game can run up to 30 waves, with a powerful boss at the end.
  • Added desert map & enemies.
  • Builder and Scientists leader are available.
  • Added 30 new cards & changed 10 cards.
  • Upgraded cards have a 1.5x effect. (not 2x)
  • Added 10 more advisers.
  • There will be more events during the game.
  • Added achievements and leaderboards.

During early access, we will fill in the deficiencies of the game.
Here are some of the update roadmap we are planning to:
  1. Add Nightmare Mode (Infinite Mode)
  2. Add Shaman leader & cards
  3. Add Coastal Maps and Coastal Enemies
  4. Add Navigator leaders & cards.
  5. Add more elite enemies and bosses.

Other updates such as convenience improvements, UX improvements, and localizing will be available between the major updates, so look forward to seeing them!
If you find any inconvenience or bug during the game, please notify us on the Game Forum or contact us on the Steam discussion or email at casselwolf@naver.com. Such issues are set a top priority and as soon as we receive them, we will get on it.

Thank you very much!

CASSEL GAMES

Ratropolis is soon released!

Wassup! It’s Casselwolf, the lead developer of Ratropolis.

The early-access date for Ratropolis has been scheduled on November 1st 0:00 am (PST 0:00).ːsteamhappyː

There are still a lot of shortcomings, but we hope to ease the worry of those who are waiting for the game by launching it early. If you find any inconvenience or bug during the game, please notify us on the Game Forum or contact us on the Steam discussion or email at casselwolf@naver.com. Such issues are set a top priority and as soon as we receive them, we will get on it.

During the early-access period, we plan to balance games, and continue to add new content through multiple updates. Future schedules for the update will be announced after the release!

Lastly, thank you so much for all your support along the way. You have been extremely supportive and we hope you enjoy it!

CASSEL GAMES