Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game
Ratropolis
Update 1.0.2105: Japanese
Localize
Localization of [Japanese] Beta version is in progress. Now you can play Ratropolis with Japanese language. If you find misinterpretation or better translation, please notify us on the Game Forum or contact us on the Steam discussion or email at casselwolf@naver.com.
Gameplay
Card Modifications: Now [Conscript] and [Bargain] cards are economy cards.
Update 1.0.2104
Bug Fixes
Fixed a bug that enemy unit slides in front of City Hall in the circumstance of game over.
Fixed a bug that Treasure box appear before death of [Weasel Hunter].
Fixed a bug on [Re-use] card: Previously when a 0 cost skill card created by Scientist leader’s ability is used with [Re-use] card, Player had to pay cost.
Fixed a misrepresentation on card: Previously when upgrading Military card associated with [Barrack], the statistics did not reflect the upgrade.
Fixed a bug on [Specialize] card: After duration of effect, the card still played effect.
Fixed a bug on [Public Bath]: Repair at [Public Bath] is applied instantly.
UI/UX
Modified [Nightmare] mode: Added new check box on the title menu on [Nightmare] mode. Player is required to select [Nightmare] before starting a new game.
Added [Unlock Experience] and [Nightmare Mode] tool tip at the title menu.
Update 1.0.2103
Bug Fixex
Fixed a bug that permanently increasing wave cycle even after demolition of [Public Bath].
Fixed a bug that the number of Advisers is incorrectly displayed in the upper right hand corner at the time of the Adviser's death.
Fixed a bug on an achievement: [Nightmare], [Hell], [Torment] mode achievements can be earned during the game.
Update 1.0.2102
Bug Fixes
Fixed an issue that buildings deal only 200% increased damage in the [Nightmare Mode]. We modified the value that building now deal 500% more damage to the enemy.
Fixed a bug that extra bounty is not correctly awarded in [Nightmare Mode].
Fixed a bug on the [Nightmare Mode] wave alarm. The alarm matches current wave now.
Fixed a bug on a [Nightmare mode] score. The Leaderboard score was not represented correctly associated with [Nightmare Mode].
Fixed a bug that when a player enters [Nightmare] mode while [Volcanic Spider]'s egg is unhatched, it births upgraded [Volcanic Spiderling].
Modified [Thorn Fence] Card: It no longer heals enemy HP when used in a certain condition.
Fixed a bug that an outline is not highlighted while a skill card targets [Toad Predator].
Fixed a bug that [Infested Rat] was not affected by [Nourishment] card and [Leadership] card.
Update 1.0.2101 : Nightmare
Hello, everyone! This is Casselwolf.
I here by announce the first Major update is coming up.
We have [Nightmare] level in Ratropolis. We designed it as an End-game content which players can continue to defend Ratropolis against together enemies after wave 30. Among 12 disasters, players will experience corruption and downfall of Ratropolis. Test your skill in [Nightmare] and Challenge the finest leaders in the Leader board.
Contents
New level "Nightmare" available in the game: Unlocked after defending wave 30.
New Achievements are added: [Nightmare], [Hell], [Torment]
Bug Fixes
Fixed description of [Arm] card
Fixed an issue that [Arm] card's effects are lost when a card affected by [Arm] is upgraded.
Fixed an issue that Mineral created by [Rough Work] card is overlapped by enemies passing by.
Gameplay
[Demolish] Card rework: "Converts selected building to a Building Card" -> "Converts selected building to a Ephemeral Building Card and shuffle into your hand"
[Demolish(Lv2)] Card rework: "Converts selected building to a free Building Card" -> "Converts selected building to a Ephemeral Building(Lv2) Card and shuffle into your hand"
[Plague Monster] has a knock back melee attack.
Modified [Musketeer] card: Increased range (300->400)
Modified [Guard] card: Increased range (300->400)
[Guardian] card's protection range is doubled.
Modified [Fruit] card: Increase in gold income (70->140), and required ratizen (1->2)
Modified [Livestock] card: Increase in gold income (75->80)
Modified [Brew] card: Increase in gold income (50->70)
Modified [Hoard] card: Effects remain after redraw.
Modified [Tan] card: Decrease in time (15->10), Increase in cost (32->80)
Modified [Granary] card: Decrease in gold bonus (300%->200%)
Modified [V] Adviser: "-100% All cards cost, but no taxes will be collected anymore"->"-100% cost to All Economy Cards" "V adviser's ability kicked the whole game balance down, especially nightmare level."
Modified [Masked Rats] Event: "Hire a V Adviser. No taxes will be collected anymore" -> "Hire a V Adviser. +3 seconds time to re-draw."
Reduced HP by 10% for common [Weasels].
Reduced HP by 15% for common [Lizards].
Reduced ATK power of [Salamander Twins] (34->30, 24->18).
Modified enemy units to approach Ratropolis in sequence.
Changed composition of some waves (No Plague Rats appear in Waves 11-19)
Limit maximum clicks per second
Decreased number of expandable territories before 30 wave (4)
In the future, we will be reflecting user feedback, optimizing, localizing, balancing the game, and adding new leader [Shaman] and new cards to the game. Please give us your thoughts on fun ideas, balances, and possibly a bug report! We look forward to hearing from you.
Enjoy the game!
CASSEL GAMES
Update 1.0.1401
Bug Fixes
Fixed a bug that newly dispatched ally units after [March] card is played, did not gain movement speed.
Fixed a typo in the English description of [March] card.
Fixed a bug associated with [Specialize] card when it is repeatedly used.
Fixed a bug that Boss BGM did not play at wave 30.
Fixed a bug that occurs when a player selects card upgrade in a [Be Faithful] event.
Fixed a bug that [Worker] adviser effect was applied double.
Gameplay
Modified [Roulette Machines] event to choose 1 card out of 3 choices when a player wins roulette.
Modified defense attribute for constructions (3->5).
Modified the way a player score is calculated at the end of the game.
[Salamander Archer]'s fire arrow extinguishes 25% faster.
Limited use of recovery skill for [Turtlesaurus] up to 3 times. (max 3)
Reduced attack speed of [Weasel Chieftain]
Update 1.0.1301
Hello! Ratizens
In this update, we've added new cards and adjusted the difficulty by lowering the damage of late stage enemies. We've also adjusted the overly powerful cards so that users may approach the game in a variety of ways.
Contents
New Card [Hog Thrower] available : Active card: Every 40 seconds, fire a Hedgehog that deals 10 DMG to the enemy and slows its movement speed
New Card [Restaurant] available: +20 Gold every time when a Labor Card is used
New Card [Apartment] available: +10 Ratizen, +2 Tax
New Card [Cobbler Shop] available: +30% Movement speed to Military units
New Card [March] available in the game: For the next 15 seconds, +100% movement speed to military units
Bug Fixes
Fixed a bug that the Card disappears from the list when copied repeatedly.
Fixed a bug that [Infested Rat] often deals ranged damage to a distant enemy.
Gameplay
[Thorn Fence] Card rework: "For the next 10 seconds, Defensive Walls take only 1 damage each hit and deal 5 damage to attackers" -> "For the next 10 seconds, Selected Defensive Walls take a reduced damage by 5(Min. 1) and deal 5 damage to attackers.
"The ability of [Thorn Fence] card reduces damage taken to 1 which even nullified nightmare enemies and made ally invincible. The balance was so broke, we've made a change."
Modified [Reinforce] card: Rate advancement (Rare->Epic), Decreased HP gain(60->40), and increased cost (40->54).
Reduced healing effect (30%->20%) for [Repair] card.
"[Thorn Fence/ Reinforce / Repair] card combo was overpowered even with few cards. We've changed these cards to balance the game."
Modified [Guardian] card: Increased HP(80->100), and cost(97->101).
Reduced incremental value for [Mining] card (4->3).
Modified ability of [Shieldrat] card. It uses shield less often than before (4->5).
Modified description on [Shield Master] adviser.
Reduced ATK power by 2 for [Lizards], and [Salamanders].
Reduced attack speed of [Lizard Knight].
UI/UX
Fixed English text 'cool-down' to 'Cooldown'.
Update 1.0.1204
Bug Fixes
Fixed a bug that removes a card when holding 10 cards and uses a [Tracking] card.
Fixed a bug that freezes game in [Ancient Artifacts] event associated with a random card replication.
Fixed the bug that when replicating acquired cards using [Rally] cards, the upgrades were not applied to the acquired cards.
Update 1.0.1203
Bug Fixes
Fixed a bug that when [Dancer] adviser was removed, ally unit movement speed didn't roll back.
Fixed a bug that enabled a player to hold 10 cards and more with the effect of [Mine] building.
Fixed a bug that infested buildings destroyed by [Infested Rat] did not summon [Infested Rat].
[Volcanic Spider]'s fire breathe now deals damaged to defensive wall.
Fixed a bug that UI did not correctly display [Work] effect slots associated with [Re-use] card combos.
Update 1.0.1202
Bug Fixes
Fixed a bug that permanently increases DMG of Skill card when associating [Re-use] card with [Burst] card.
Fixed a bug that the [Syringe] card's effect was not associated with the [Rally] card.
Fixed a description in English text for the [Research] card. In past, it did not display upgradable number of cards.
Fixed a bug that twists the alignment of a card when paused while a card is in use.
Fixed a bug that when [V] adviser was removed, cards would not roll back to its original cost.
Modified the HP bar of the [Toad Predator] according to its size.
Fixed a bug that Rats was irresponsive to nearby [Toad Predator] when their kind was consumed by it.
Fixed a bug which marks on the recording screen as having survived 30 invasions in the event of defeat at Wave 30.
Gameplay
Improved the speed rate of card draws from a card bag.
Enough is enough. [Turtlesaurus] will not summon additional lizards when he has summoned certain number of lizards nearby.