Ratten Reich cover
Ratten Reich screenshot
Genre: Real Time Strategy (RTS), Strategy, Tactical, Indie

Ratten Reich

Fixes and Improvements


Fixes and Improvements:


  • Fixed several critical bugs that cause the game to crash

  • Fixed the achievement for completing the training level

  • Fixed a healing point collision that could move vehicles

  • Fixed several mistakes in the English localization

  • Navmesh fixed on all game maps so that units do not get stuck in objects

  • Optimized game textures so that the game takes up less disk space

  • Fixed problem with resetting language settings in the game

  • Fixed a few minor bugs



Gratitude to the players

Dear friends, a few days have passed since the launch of the game in early access. We would like to express our deep gratitude to all those who bought our game and supported us. We sincerely apologize to the players who did not like the game. As we promised, we will work hard to improve the quality of the game.



In the first month, we plan to fix most of the errors and bugs that you were able to find in these few days. After that, we plan to start the path to the implementation of the “Skirmish” mode and make additional changes to the factions so that they acquire greater uniqueness.

The trust and hopes for future projects that you have shown us are invaluable. We are grateful for your support and sincere feedback. We hope that we can live up to the expectations of those who supported us.



Screenshots by player: KenKen

For the Rats Empire!



https://store.steampowered.com/app/1717250/Ratten_Reich/

Ratten Reich Launches into Early Access TODAY


Hello everyone,

We’re excited to announce that we have just released our game into early access, and it is now available for everyone to enjoy. This momentous occasion is huge for us as we’re finally seeing our dream come to fruition, and we can’t thank you all enough for your continuous support. This is our debut project, and we hope you will enjoy it as much as we have enjoyed working on it.

We’re committed to addressing any potential issues that may arise, due to the game’s early access launch, and we are dedicated to continued improvements as per our roadmap and your feedback. We’re planning to release monthly updates, so please stay tuned for that.



You can join our discord here: https://discord.gg/rattenreich

As a gift to you, we are also providing our comic to all early access players. It will be included in the game.



If you are enjoying our game, please leave us a review! This will drastically help us reach new people and create a bigger and better product. Thank you once again for all your feedback, support, and for being with us on this journey. This is just the beginning, and we can't wait to see what lies ahead for all of us.

Sincerely,
Ostap

https://store.steampowered.com/app/1717250/Ratten_Reich/

Early access release date


Hello everyone,

As we approach our early access release date, we're excited to announce that Ratten Reich will be available for everyone to enjoy this Friday, the 9th. We wanted to take a moment to connect with you and help set some expectations. First and foremost, we want to thank all of you for your incredible support and motivation throughout this journey. Ratten Reich is our debut project, and while we've learned a lot and faced challenges along the way, we never gave up. We've worked tirelessly to bring the game to you on time.

Our team is small—just a few passionate individuals who left our previous jobs to pursue this dream. We are dedicated to creating great RTS games that provide memorable experiences for our fans. It's important to note that this is an early access release. The game may lack some features and may have bugs or issues. However, we are committed to addressing any critical problems promptly and will continue developing the game with your feedback and involvement. Early access allows us to engage you even more in the development process. We plan to release monthly updates with new content and features.

This launch is a significant moment for us, and we've poured our hearts into making Ratten Reich something special. We understand the pressure and the high stakes, but we hope for your support and understanding. Our team is dedicated to delivering an unforgettable experience, and we dream of growing enough to compete with the big studios, bringing back the RTS feel to your fingertips. Thank you for being part of this journey with us, and we can't wait for you to dive into Ratten Reich!

We would also like to give our comic to all early access players. It will be included in the game.



Please check our RoadMap and see what you can expect in the upcoming version of the game and what we will be adding next!


Roadmap and big updates

Hey friends!

As the game's Early Access launch approaches, we're delighted to unveil the Ratten Reich roadmap, packed with fantastic features and plans.



Come chat and discuss what you're excited for and stay tuned for more updates! And for those of you who've been part of our closed testing, we're rolling out another build to polish up any remaining details.

Now it's worth talking about our in-game updates.


New Features:


  • Hotkeys for unit and ability management



  • Added session statistics for players



  • Tracers added to all bullets
  • New voiceover added to the Archipelago map
  • Started development on the "Desert Storm" map
  • Rally Point: You can now place a rally point near a captured base where new hired fighters will gather.



  • Patrolling: Enemy units now patrol the territory.
  • Scripted Combat Vehicles: Vehicles that move along a predetermined route.



  • Unit Markers Added: For better readability on the game location.



  • Resource Cap Added: A limit on the maximum available amount of resources.



  • Unit Cap on Map Added: A limit on the maximum number of units on the map.
  • Trap Mechanics Added: Including mines and tripwires.
  • More Random Events on Map Added.



Fixes and Improvements:


  • Improved level design of the "Archipelago" and "Swamp" maps
  • Updated design of ability indicators:
  • Grenades
  • Air Strike
  • Enemy artillery attack
  • Additional indication for available stationary guns
  • Additional light indication for active grenades
  • Fixed weapon grip for heavy machine gunners
  • Minor enhancements to AI behavior
  • Fixed Several Critical and Minor Bugs.
  • Significant Optimization: The project has been significantly optimized for better performance.
  • Improved Enemy Unit Reaction to Threats.
  • UI Targeting Now Indicates Multiple Targets.
  • Corrected Grenade Flight Trajectory.
  • Fixed Issue with Incorrect Display of Active Buff and Debuff Effects.
  • Fixed Pistol Shooting Animation.

We would like to tell you a little about our labor exploits.

Dear friends
We would like to tell you a little about our labor exploits.

New Features:


  • Grenade indication with a faint glow





  • Path rendering for player units





  • Map for the new mission: Trenches Swamp
  • AI reaction to grenade threats





  • Multiple targets markers
  • Mission logic on the Trenches Swamp map
  • Areas of continuous artillery bombardment




Fixes and Improvements:


  • Logic for displaying icons for buffs and debuffs
  • Mission completion screen for both victory and defeat scenarios


We will also try to make a clear emphasis on the atmosphere, for a stronger immersion of the player, we will saturate the map with atmospheric phenomena, corpses of soldiers and wrecked cars.



Thank you for supporting us and following the development!

Hi everyone, we want to share some new updates and fixes to our project.

Hi everyone, we want to share some new updates and fixes to our project.
A few innovations and many small and large fixes

New Features

  • New Map: Level 0 - Training Level
  • Training Level Events Logic
  • Added new music for the Asian company
  • Added ERS faction as player-controlled units
  • Added RD faction as units under enemy AI control
  • Added an amphibious APC wheeled combat vehicle as a unit under enemy AI control
  • Updated the design of unit cards in the game UI
  • Added X-RAY effect for cases when units are blocked by obstacles



  • A unit can now only be in one fixed squad, not several at once
  • Added additional animated low health indication for player units
  • Added destination point markers when commanding units to move
  • The formation system has been completely redesigned
  • Added burst firing for automatic rifle guns
  • The mortar now fires three consecutive shots instead of one
  • Rotate units formation via hold rmb



  • Added the ability to rotate the camera using the Q and E keys
  • Added ability to select all units simultaneously using CTRL+A key combination
  • Added indicators-icons over artillery guns



  • Added debuff effect of slowing down the speed of movement of units in difficult conditions (water, mud, climbs, thickets, etc.)





Fixes & Improvements

  • Level 1-2 – localization fix
  • Level 1-2 – side quest award fix
  • The heal point (medic ability) now heals units that are in a delineated area, rather than all over the map.
  • Solved issue with grenade disappearing
  • Grenade damage calculation upgrade
  • AI behavior improved
  • Improved rendering of prediction trajectory and damage area for grenades
  • Improved grenade physics on contact with surfaces - now the grenade does not bounce off the ground
  • Fixed calculation of acutal grenades in the ability widget
  • Removed the unit stamina feature
  • Reworked small arms firing logic from projektails to raycasts
  • VFX of small arms firing has been redesigned
  • Fixed problems when spawning enemy units
  • Fixed problems with selecting single units by mouse click
  • Fixed a problem caused by a broken animation of putting on a gas mask
  • Fixed a crash when leaving artillery
  • Fixed problems with cover points
  • Improved the logic of bullet hitting effects on different types of surfaces

Requesting your valuable assistance in testing our game.



Hello, friends! We want to extend our invitation to the community, requesting your valuable assistance in testing our game. We will be providing weekly builds for you to test, and we warmly welcome feedback from all players. If you're interested in participating, we have created a form to gather your information, and from there, we will select a few of you for our testing phase. Your involvement will be instrumental in shaping the future of our game, and we greatly appreciate your support!

If you're interested, kindly fill out the form below, and a member of our team will reach out to you. If you have any inquiries, don't hesitate to message me.

https://docs.google.com/forms/d/1Ofed2IRJ0DFT1t8WNWwH3N9ioEMIcRbaJEd38yqPA4I/edit?ts=65c3eb43

Dear Comrades,

Dear Comrades,

We've closely monitored the feedback from our Ratten Reich demo during the Steam Festival, and it's clear the experience fell short of expectations. Frankly, we pushed this demo out in haste to meet the festival deadline, relying on internal QA assessments that indicated stability on our systems. However, your feedback has been a crucial wake-up call.

Acknowledging this, we've made the difficult decision to withdraw the demo from the festival. We extend our deepest apologies for any frustration this has caused. It's disheartening for us to see our community not enjoying the game as intended. This project is our debut, fueled by immense passion, and we're committed to getting it right.

We're inviting you to join our Discord community to actively participate in shaping the game into something we'll all treasure. Plans are in place to conduct more closed tests, and we aim to involve as many of you as possible. Your insights will be invaluable.

https://discord.gg/rattenreich

Many of you have highlighted game-breaking bugs and performance issues, some of which we're aware of and others that are revelations. Rest assured, ongoing developments, including more stylized voice effects to match the characters' appearances (imagine more distinct, hissy rat voices), are in the works alongside additional features. Your direct feedback on Discord, particularly in the demo feedback section, will be instrumental in guiding these improvements.

We're earnestly asking for your help and feedback to ensure we learn from this experience. Our commitment to not repeating these mistakes is unwavering.

Thank you for your understanding and support. We're eager to collaborate with you and earn back your trust.

Warm regards,

METALLADLERSTUDIO Team

We are glad to present you our demo.


Friends! We are glad to present you our demo. What awaits you? A demo level that will show you how infantry works in the game and how it interacts with the world, as well as some stationary weapons. In the battle for a small village where the enemy has dug in, fortified with machine guns and stationary devices, you have to clear out the enemy mice from the territory that the Rat Empire must control.

We're interested in your thoughts on the rest of the atmosphere and feel of the game. If you have any problems, bugs, criticism or praise, please feel free to send your feedback in this form. https://docs.google.com/forms/d/1i6twJi_rm0TX8R2OINXpkEtkT9M8FfCYvHl7iSnYY48/edit#settings

Keep in mind that the gameplay is not yet complete, and we will be looking to introduce new systems such as control of military equipment, customization of units and equipment, and various combat modes such as capturing with AI.

As a token of gratitude for our backers, we have a special offer: longer access and exclusive invitations to test runs leading up to the early access release. We can't wait to see you there