Ravenswatch cover
Ravenswatch screenshot
PC PS5 Series X Steam
Genre: Hack and slash/Beat 'em up, Adventure

Ravenswatch

Nominate Ravenswatch for the Outstanding Visual Style Steam Award!



Greetings, Ravens!

The Steam Awards are back again! Last year was a fantastic year for Ravenswatch: Between all the Early Access updates, the 1.0 release, and today's Console launches (as well as the crossplay feature!), we're beyond proud of the team and the community that has formed around our game.

That's why we would love for you to nominate Ravenswatch for the Outstanding Visual Style Award! Ravenswatch's art direction and visuals have always been praised by players and the press, and we believe we have our shot in this category this year!



So, THANK YOU for nominating us in this category (or any other category if you wish to do so). The team genuinely appreciates it 🙌

About art direction, a few words from Valentin André-Terramorsi, Passtech Games' Art Director:

“Almost four years ago, we set out to make a game that would build and improve upon the foundations that were our previous titles. The obvious challenges would be crafting a good multiplayer experience and growing the studio to tackle a bigger development scope than ever before. Artistically, we knew we wanted to keep our stylized approach to making good-looking games, and with the world of Reverie where tales and legends coexist, it just felt obvious to embrace an illustrative art style.

"Make a screenshot look like it could have been hand-drawn” was perhaps a bit ambitious as a goal, but it is the kind of compass you need to guide you through a game’s development. It always felt like we, 2D artists, were illustrating a book that 3D artists magically brought to life. As is often (if not always) the case, we didn't nail it on the first try; but I never doubted that we were on the right track, all thanks to the talented people I have the honor and privilege to lead at Passtech Games (AND the rest of the studio of course, but we’re here to talk about art, sorry guys).
It is a bumpy ride trying to achieve such a distinct look while continuously improving your home-made engine. Looking back, I can’t believe the amount of basic tools we had to build from scratch, and how many tricks and techniques we had to come up with so that one could immerse themselves in this aesthetic. It can be frustrating to think that most of those efforts end up being invisible to the players’ eyes. On the other hand, we’ve seen countless reviews praising how the game looks, so I can safely say it wasn’t all for nothing.

Also, the fact that you are reading this means that some of this background work is about to get the audience it deserves!

Allow me a cheesy analogy: Ravenswatch started from the idea that we could make a game starring heroes that would come together to face titanic challenges, each with their own personal strengths. I hope you understand where I’m going with this while browsing through the work of the Ravenswatch artists. I genuinely mean it.“


If you're curious about Ravenswatch's art, you can visit the Artstation blast we published last month.

We also shared a three-part series on YouTube about How to Make a Hero: a deep dive into the art and design of our iconic cast.

Ravenswatch is also 20% off as a part of the Steam Autumn Sale:

https://store.steampowered.com/app/2071280/Ravenswatch/

Now we'll see you tomorrow for a surprise announcement that, we're sure, you're going to enjoy 👀

- The Passtech Team 🍉

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Patch note (Crossplay) - Version 1.0.06

Greetings, Ravens!

Today marks the release of Ravenswatch on PlayStation and Xbox! We’re pushing a patch to synchronize all the game’s versions and introduce CROSSPLAY between all platforms!

You can now play with your console mates and find more players during matchmaking games. An option to disable Crossplay is available if that’s not your cup of tea!

We’re taking this opportunity to thank you again for your continued support since the launch of Ravenswatch 1.0. We’re cooking great updates with new content and features, balancing changes and QoL improvements! It takes time, but we're working hard on it.

Hotfix 1.0.06



Fixed issues


🐦= Inspired by community reports and suggestions
  • 🐦 Crossplay: Play along with your friends on all platforms, from PC, PS4, PS5, Xbox One, and Xbox Series
    Note: An option is available in the Options menu to disable this feature.
  • HUD: Brought back the stats in the main HUD!
    • 🐦 Stats are now placed next to the health bar (same as Early Access)
    • Teammates are now placed above the mini-map
    • Stats tooltips have been localized in all languages
  • Fog: Fixed an issue where the Fog would not reset in between runs, leading to no fog at all in the following runs


- The Passtech Team 🍉

Social Channels



Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch News: November 2024 (Ghoul's Gazette #1)

Dear Ravens from the Ravenswatch,

You’ve been surveying the darkest hills and stormiest islands of Reverie for more than a good month now. It’s time to listen to the tales of the folks left behind. Good news, you were able to put your hands on the first issue of the Ghoul’s Gazette, your periodical reports delivered straight to the battlefield.

Let’s dive in!

News from Reverie




In October, we released the first episode of ‘News from Reverie’, a new video format aiming to share the latest news and community updates of Ravenswatch! Learn more about 1.0 Statistics, our post-launch Roadmap, pre-orders for consoles, and behind-the-scenes on our YouTube channel! (Remember to subscribe so you do not miss our future episodes)



Consoles and Crossplay announcement



Ravenswatch is about to come out on PlayStation and Xbox at the end of the month. We’re happy to announce that Ravenswatch will be cross-play compatible with all game versions! That means that you will be able to meet and match with other PC and console players in your future runs! (An option to disable cross-play will be available as well).

Pre-orders for PS4, PS5, Xbox One, and Xbox Series are now open on the PlayStation and Xbox official websites.

Watch our new trailer for the occasion:
https://www.youtube.com/watch?v=79zo3NftQko

Dev Team Favorite Builds!



Finally, we’ve asked Sébastien, Ravenswatch’s producer at Passtech Games, to share his favorite build with the community. Of course, he chose Sun Wukong!


Now tell us what is YOUR favorite build in the comments below, and if you want to see more people from the Dev team share theirs!

What's to come!



That’s it for the first issue of Ghoul’s Gazette. What can you expect in the coming weeks and months?
  • Consoles and crossplay are arriving next week, on November 28!
  • Next month, we'll reveal more about Ravenswatch's first FREE Major Content Update.
  • And in just a few weeks, we'll tease a very surprising announcement as well 👀

Stay tuned!

- The Passtech Team 🍉

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Patch note - Version 1.0.04



Greetings, Ravens!

We're pushing a small patch today to take care of community reports. Thank you, everyone, for helping us track some of those bugs!

If you missed it, we unveiled our plans for the future of Ravenswatch:
https://steamcommunity.com/games/2071280/announcements/detail/4658502078447529054

Hotfix 1.0.04



Fixed issues


🐦= Community reports
  • 🐦 Rerolling Talents Lvl. 9: Fixed an issue that displayed "???" when rerolling Talents at level 9
  • 🐦 Carmilla: Fixed a bug where the 'Injection' Talent didn't deal damage to Baba Yaga
  • 🐦 Sun Wukong: Fixed a crash when Sun Wukong transfigured into Carmilla
  • Skins:
    • 🐦 Fixed an issue where some of Geppetto's skins would not unlock upon completing the condition
    • 🐦 Fixed an issue where other Skins would unlock with Sun Wukong
  • 🐦Intro video: The sound of the animated intro video is now part of the general volume and can be turned down
  • Social: Friendslist, Blacklist, Reports, and Recent Players are now accessible
  • 🐦 Localization: Various localization updates

Known issues


  • Golden Egg won't display the proper numbers in its description

- The Passtech Team 🍉

Social Channels



Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Post-launch Roadmap and Behind-the-Scenes

Greetings, Ravens!

We’re two weeks into the launch of Ravenswatch 1.0 on Steam, and our teams at Passtech and Nacon would like to reiterate our gratitude for your reception of the game! Even after launching four titles in the past and almost twelve years of existence as a studio, it’s always an incredible journey and thrill to release a new game. To see your passion, love, and support for Ravenswatch is the best reward a team could have!

While some members of the team are working on the console versions of Ravenswatch (November 28th for PlayStation and Xbox, later on Nintendo Switch), the others are already building the future of the game!

We’re happy to give you some news for our post-launch plans and a glimpse at some behind-the-scenes of the production of Ravenswatch.

Post-launch Roadmap



This first year of post-launch support will be the occasion to bring more variety and replayabilty to Ravenswatch. Our focus will be on enriching the game's three Chapters, by adding new activities, map events, new enemies, challenges and exciting battles. Major updates will be free for everyone to enjoy.

Of course, another focus is on HEROES! Throughout the Early Access of Ravenswatch, but also the short time after version 1.0, you were able to share a lot of your ideas and suggestions about the cast of the Ravenswatch. Passtech Games is already working on the line-up of this first year (and even beyond…), and we have some crazy ideas coming up that we cannot wait to reveal to our community! Heroes DLCs will be paid content to support the game's development, but will be accompanied by minor free updates as well.

This roadmap is deliberately not detailed to leave us room for surprises, new ideas from the community, and time to work on the updates/DLCs. We'll share more about our plans in our future vlogs and dev diaries. We’re also taking good notes of your feedback, QoL requests, and suggestions to add along the way.

Behind-the-scenes


Passtech Games presents "How to Make a Hero", a three-part series on creating Ravenswatch and its iconic characters!


https://www.youtube.com/watch?v=8W5POgGyGuc
https://www.youtube.com/watch?v=cSP1rX0kVcc

From character concepts to Heroes playable in-game, the team goes deep into our processes, giving exclusive details about the last hero to join the Ravenswatch to date - Carmilla - and sharing an intimate look at life in the Passtech studio.

We hope you enjoy these videos! Feel free to drop a comment to share your thoughts!

Art Blast


More “behind the scenes” from our artists! Head over to Artstation to look at the massive Art Blast of Ravenswatch from our talented team.

A word from our Art Director:

“Almost four years ago, we set out to make a game that would build and improve upon the foundations that were our previous titles. The obvious challenges would be crafting a good multiplayer experience and growing the studio to tackle a bigger development scope than ever before. Artistically, we knew we wanted to keep our stylized approach to making good-looking games, and with the world of Reverie where tales and legends coexist, it just felt obvious to embrace an illustrative art style.

"Make a screenshot look like it could have been hand-drawn” was perhaps a bit ambitious as a goal, but it is the kind of compass you need to guide you through a game’s development. It always felt like we, 2D artists, were illustrating a book that 3D artists magically brought to life. As is often (if not always) the case, we didn't nail it on the first try; but I never doubted that we were on the right track, all thanks to the talented people I have the honor and privilege to lead at Passtech Games (AND the rest of the studio of course, but we’re here to talk about art, sorry guys).
It is a bumpy ride trying to achieve such a distinct look while continuously improving your home-made engine. Looking back, I can’t believe the amount of basic tools we had to build from scratch, and how many tricks and techniques we had to come up with so that one could immerse themselves in this aesthetic. It can be frustrating to think that most of those efforts end up being invisible to the players’ eyes. On the other hand, we’ve seen countless reviews praising how the game looks, so I can safely say it wasn’t all for nothing.

Also, the fact that you are reading this means that some of this background work is about to get the audience it deserves!

Allow me a cheesy analogy: Ravenswatch started from the idea that we could make a game starring heroes that would come together to face titanic challenges, each with their own personal strengths. I hope you understand where I’m going with this while browsing through the work of the Ravenswatch artists. I genuinely mean it.“


Valentin André-Terramorsi - Art Director: https://www.artstation.com/hurubas




Max Maury Martineau - Concept Artist: https://www.artstation.com/maxtronaute




Romane Govin - Lead 3D Environment Artist: https://www.artstation.com/row




Angelica Delannoy - 3D Environment Artist: https://www.artstation.com/anjou20




Corentin Itan - 3D Environment Artist: https://www.artstation.com/icore




Alice Fernandez - Character Artist: https://www.artstation.com/yiname12




Etienne Guyard - 3D Animator: https://www.artstation.com/hykee




Julien Seren - 3D Animator: https://www.artstation.com/julienanimfolio




Karine Amadou - VFX Artist: https://www.artstation.com/pikarine




Jonathan Silvestre - UI & 2D Artist: https://www.artstation.com/jonsilvestre




Jean-Olivier Ferrer - 3D Environment Artist: https://www.artstation.com/volsung




- The Passtech Team 🍉

Social Channels



Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Hotfix - Version 1.0.03



Greetings, Ravens!

We're pushing a new hotfix to resolve more (lingering) issues on version 1.0. Thank you for your patience and support!

By the way! Join us today on Twitch for a session of Ravenswatch Q&As, runs, and the reveal of our Post-launch Roadmap!

Hotfix 1.0.03



Fixed issues


  • Crash at launch: Fixed another crash that was happening for some players when launching the game (right after the Passtech logo)
  • Crash at launch: Fixed a crash that would occur for some players if they didn't have the right codecs installed on their computers
  • Achievements: Fixed an issue where Achievements could be unlocked with modifiers in multiplayer
  • Savior of the Day: Fixed the "Savior of the Day" Achievement that was not unlocking with Aladdin's Revive wish
  • Outfits: Fixed an issue where Outfits could be unlocked with modifiers in multiplayer
  • Scarlet's Hidden Outfit: Fixed an issue where Scarlet's hidden Outfit could re-lock after coming back to the game
  • Aladdin's Hidden Outfit: Fixed the condition where Aladdin's hidden Outfit would not unlock in Adventure mode
  • Super effect: Fixed an issue where the super effect of a Magical Object would not be revealed in the current run if the object was met again during the game

Please note that Outfilts and Achievements are not unlockable with Custom Game Modes (modifiers applied to the run). Previously, a bug could unlock Outfits and Achievements for Peers when Modifiers were used, but not for the Host of the game.

Known issues


  • Friendslist, Blacklist, and Recent players are not accessible
  • Crash with Sun Wukong's Transfiguration ultimate
  • Golden Egg won't display the proper numbers in its description


- The Passtech Team 🍉

Social Channels



Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Hotfix - Version 1.0.02



Greetings, Ravens!

THANK YOU so much for the reception of Ravenswatch 1.0! The team is thrilled about your reviews, feedback, and support.

We have pushed a small hotfix that resolves a few issues players reported. Look at the patch note below to see what was fixed and what known issues are still under investigation.

Hotfix 1.0.02



Fixed issues


  • Crash at launch: Fixed a crash that was happening for some players when launching the game (right after the Passtech logo)
  • Crash when quitting: Fixed a crash that occurred when quitting the game
  • Teleport to Boss: Fixed the issue where players were not teleported to the Bosses
  • Teleport when dead: Fixed the issue where players could teleport when dead and brought back without a 3D model
  • Melusine Unlocking Text: Fixed the text error in Melusine's memoir, saying "it was available in a future update"
  • Description Box: Fixed an issue where a placeholder description box would pop up at the end of a completed Talent Quest
  • Vitality: Fixed the display issue of Vitality when crossing Chapters

Known major issues


  • Steam doesn't launch the game
  • Friendslist, Blacklist and Recent players are not accessible
  • Achievements may not unlock for some players
  • Outfits may not unlock for some players in multiplayer
  • Scarlet's hidden Outfit may be re-locked after coming back to the game
  • Crash with Sun Wukong's Transfiguration ultimate
  • Golden Egg won't display the proper numbers in its description


Ravenswatch is still 20% off on Steam, get it at a discounted price while you can:

https://store.steampowered.com/app/2071280/Ravenswatch/

Stay tuned for our post-launch roadmap, which is coming soon!

- The Passtech Team 🍉

Social Channels



Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch 1.0 is out!



Ravenswatch is officially out in version 1.0 on Steam!



After a year and a half of development alongside our great community, we're thrilled to announce that the Early Access of Ravenswatch has officially come to an end. What an incredible journey!

Passtech Games and Nacon are proud of what has been accomplished, and we are beyond excited to share the many new content and features coming with 1.0.

We partnered up with Bobby Prod to create a unique animated launch trailer; check it out:



Summary



EDIT 27/09/2024:
Thank you so much to everyone that joined Ravenswatch the last couple of hours! Your support and reception have been wonderful ❤️

We have been made aware of a recurring issue in Ravenswatch Lobbies since the launch of the game in version 1.0.

While the issue does not prevent playing the game in multiplayer, it increases the time that code generates in lobbies and the ability to join matchmaking game. It may take a few seconds or minutes until a code appears or the Multiplayer button gets ungreyed.

Our team is actively working on reducing this time and fixing this issue. We're sorry for the inconvenience.
To prevent more issues, we removed the Friends list system of the game until a stable fix is found.

We will keep you posted on this matter as soon as possible.


Ravenswatch is running a 20% discount to celebrate the 1.0 launch:

https://store.steampowered.com/app/2071280/Ravenswatch/

TALES GONE DARK
  • End game & Final Boss
  • Carmilla joins the Ravenswatch!
  • Outfits (Skins)
  • Achievements
  • Detailed end-screen results
  • Last Memoirs
  • 15+ new Talents for Heroes
  • Lots of QoL, fixes, balancing, and community additions
  • Better Voice chat and social features

If you haven’t checked Ravenswatch 1.0’s full patch note, read all about it here:
https://store.steampowered.com/news/app/2071280/view/4695654872695495845

Supporter Edition





Along with 1.0, we are releasing a Supporter Edition on Steam!
  • Full game
  • Ravens Skin Pack: 9 exclusive Ravenswatch-colored outfits for the heroes Scarlet, Beowulf, The Snow Queen, The Pied Piper, Aladdin, Sun Wukong, Geppetto, Melusine and Carmilla.
  • Nightmares Skin Pack: 9 exclusive outfits in Nightmares colors, for the same heroes
  • Digital Soundtrack: A truly melodic adventure! Immerse yourself in the unique atmosphere of Ravenswatch with the game's original soundtrack, mastered in a
  • 20-track album.
  • Digital Artbook: More than 150 plates of concept art and illustrations from pencil to 3D

https://store.steampowered.com/app/2071280/Ravenswatch/

You can “complete the collection” with Steam if you own the game already.

Additionally, if you’ve played the game in Early Access, you will automatically get the “Fairytales Skin Pack” as a token of our appreciation. Thank you for tagging along this incredible journey!

Post-launch support



This is a new beginning! We are already planning our next moves with balancing patches, new content, and new playable heroes. Stay tuned for the reveal of our post-launch Roadmap for Ravenswatch!

We’ll closely monitor feedback and bug reports following the release of Ravenswatch 1.0. As usual, if you encounter any issues, don't hesitate to get in touch with us:

Support and Reports: https://my.nacongaming.com/support/game/ravenswatch

Support: https://steamcommunity.com/app/2071280/discussions/0/4201363889248437949/

Discord: https://discord.gg/passtechgames

- The Passtech Team 🍉

Social Channels


Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

(Early) Ravenswatch Patch Note (Version 1.0) - Version 1.0.0



Greetings, Ravens!

We’re TWO days away from the launch of Ravenswatch 1.0. The whole teams at Passtech and Nacon are beyond excited to reveal what we’ve been cooking for the last few months.

After almost a year and a half in Early Access, over 600,000 players, 370 291 372 dead enemies, and more than 7 million hours played, we’re getting ready to share the epilog of Ravenswatch on September 26!

We will be live in a few hours on our Twitch channel to reveal more and talk about the many changes occurring with version 1.0. Join us to ask your questions, see our devs showcase Carmilla, and share this grand celebration with us!

4:00pm CEST - www.twitch.tv/passtechgames


If you can’t make it, join our Discord server to get notified of our next events or chat about the game with our community.

We’re publishing the patch note early because we know you’re eager to know what’s coming with version 1.0! Check our detailed patch note down below:

TL;DR:



Because we know our patch notes are lengthy ones, and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:

  • End game & new Final Boss
  • Carmilla joins the Ravenswatch!
  • Outfits (Skins)
  • Achievements
  • Detailed end-screen results
  • Last Memoirs
  • 15+ new Talents for Heroes
  • Lots of QoL, fixes, balancing, and community additions
  • Better Voice chat and social features

Read the detailed patch note below:

PATCH NOTE 1.0 (September 26th, 2024)


🐦= Inspired by community reports and suggestions

New content and features


  • End game & Final Boss:
    • For each difficulty from Adventure to Darkness, get a different ending leading to a new challenge!
    • Defeat Baba Yaga, the final Boss of Ravenswatch!
  • Carmilla, the Dhampir joins the Ravenswatch!
    • Unique set of abilities
    • 2 Ultimate abilities
    • 26 talents
    • All pages from her Memoirs
  • 🐦 Outfits (Skins):
    • Each hero has 4 Outfits to unlock under specific conditions:
      • Signature Outfit
      • Traveler Outfit
      • Master Outfit
      • Hidden Outfit
    • Some or all heroes have bonus Outfits available on the Steam store:
      • Fairytales Outfits (free for Early Access players!)
      • Ravens Outfits (Deluxe bonus item)
      • Nightmares Outfits (Deluxe bonus item)
  • 🐦 End screen results:
    • Get a deeper look at your final score with a detailed list of activities done during a run
    • Check your build at the end of a run (talents, magical objects, and stats)
    • Get detailed stats on your run and your actions!
    • Compare with your teammate's builds and stats
  • Memoirs:
    • Unlock the last Memoirs of each hero and learn about their conclusions after defeating Baba Yaga
    • All Memoirs have been voiced!
    • All Memoirs have special illustrations at the bottom of the pages
  • Achievements: 30 Steam Achievements have been added!
  • Social features: A new tab is available in the book
    • News: latest news about the game and Discord access
    • Game invitations: manage your game invitations
    • 🐦 Friends list: add Steam friends directly in the game
    • 🐦 Recent players: find the latest players you played with
    • 🐦 Blacklist: add players to the blacklist to stop encountering them in matchmaking

General improvements and balancing


  • Difficulty balancing:
    • 🐦 Enemies damage in Chapter 1 adjusted to -20% in Adventure/ -10% Twilight Difficulty
    • 🐦 Enemies Damage scaling on Chapter 2 & 3 adjusted to -20%/-10%/-/+10% (Adventure/Twilight/Darkness/Nightmare)
    • 🐦 Enemies Health scaling on Chapter 2 & 3 adjusted to -10%/-5% in Adventure/Twilight difficulty
    Design Note: In Adventure and Twilight modes, enemies deal less damage overall, while Chapter 2 and Chapter 3 will increase enemy damage and health less abruptly. Darkness and Nightmare remain unchanged, except a slight increase in damage dealt by enemies in Chapter 2/Nightmare, which didn’t scale properly until now.
  • Healings and Shields: All healings and shields obtained from abilities or talents now benefit from a 15% increase per Hero Level (instead of 10%)
    Design Note: this doesn’t affect healings in % of max. Health or life on hit healings. It allows those abilities or talents to better scale throughout the game and make them more attractive, even in late game.
  • Wishing Wells: added differentiation between green, orange, and red Wishing Wells
    • Green: 1 power-up/consumable (50), 1 common object (100), 1 rare object (150)
    • Orange: 1 common object (100), 1 rare object (150), 1 epic object (250)
    • Red: 1 rare object (150), 1 epic object (250), 1 legendary object (350)
    • Red Wishing Wells won’t appear in Chapter 1, and Green Wishing Wells won’t appear in Chapter 3
  • Rerolls:
    • 🐦 Choices discarded by a Reroll won’t show for the next choice anymore (they can still show again after rerolling more than once)
    • Small rewards like Consumable/Power-ups (ex: from Aladdin's second wish) cannot be rerolled anymore but instead offer a choice among 3 (instead of 2)
  • The Sandman:
    • In the Dream Section, Sandman can now trade Common objects (100 Dream Shards), Rare objects (150 Dream Shards), and Epic Objects (250 Dream Shards)
    • Legendary and Cursed objects now cost 350 (from 300)
    • 🐦 ‘Minor Shaping’ now costs 100 (from 200) to duplicate one Common Object already owned (instead of 2)
  • HUD: Major additions and improvements to the user interface have been made
    • 🐦 Crit Chance and Crit Damage are now displayed with other stats
    • Stats have been moved to the Inventory and display a tooltip. They pop back on the HUD for a short time if stats are being updated
    • 🐦 Teammates’ health bars and mic status have been added to the HUD
    • Mic status is displayed in Loading screens and Cinematics
    • Keys have been added next to the other resources
    • 🐦 Activities with a timer (Boss Shrines, Grimoires…) now appear in the HUD
    • Tumor stages are now displayed at the top of the screen
    • Bosses and Mini-bosses names have been added to their health bars
    • Death’s Doors interface has been modified to welcome the other changes
  • Heroes:
    • Unlocking conditions to Heroes have been changed slightly
    • 🐦 Added INTANGIBLE description to all Heroes abilities that activate this status

Heroes content and adjustments


Design Notes: Based on players feedback, we chose to improve many Talents which were considered too weak or not attractive enough. More adjustments like these will be made in future updates.

🐺 SCARLET
  • New content: added 2 final Talents:
    • Reload
    • Pack Leader
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Shapeshifter: now reduces maximum health by 20% (from 30%) and heals when used by a fixed 20% of max. Health (from 20/25/30/35). Cooldown is now reduced by Talent rarity (30/26/22/18s) from a fixed 30s
    • 🐦 Savagery: the maximum number of stacks is now fixed to 20 (from 20/25/30/35), and each now grants +1/1.2/1.4/1.6 DMG (from a fixed 1). Stacks are lost after 5s if not refreshed (instead of 4s)
    • 🐦 Pulverize: now consumes only 1 combo point (from all) to increase Special damage by +40/50/60/70% (from +20/25/30/35 per combo point)

🐀 THE PIED PIPER
  • New content: added 2 final Talents:
    • Rain of Notes
    • Rat King
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Explosive Rats: explosion now deals 6/7.5/9/10.5 damage (from 5/6/7/8)
    • 🐦 Low Notes: now reduces Attack frequency by 40% (from 50%) but deals +60/75/90/105% damage (from 100/120/140/160%). Additionally, the damage bonus is now multiplicative instead of additive (all changes kind of compensate themselves, but make the Talent feel better and correctly scale during a game)

🐉 BEOWULF
  • New content: added 2 final Talents:
    • Sudden Growth
    • Fireball
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Rampart: when complete, also increases the range of your defense healing (from 5m to 8m)
    • 🐦 Furnace: now increases Beowulf’s Ignite effects damage by 32/40/48/56% (from 20/25/30/35%)
    • Dragon Flight: Ultimate 1 now clears the Trait cooldown when it ends

🥶 THE SNOW QUEEN
  • New content: added 2 final Talents:
    • Ice Beam
    • Shattering Storm
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Frost Surge: animation recovery is now shorter (same as Power without this Talent)
    • 🐦 Ice Spray: when ‘Ice Spray’ is combined with ‘Ice Cores’, all attacks are now shot on both sides (instead of shooting them in turn)
    • 🐦 Dual Lances: now have a fixed -45% range (former Rare version) and each lance deals 70/80/90/100% damage (from always 100%)

🧞‍♀️ ALADDIN
  • New content: added 2 final Talents:
    • Infinite Wishes
    • Quick Ride
  • Progress to Rank 9
  • Adjustments:
    • Ring Jinn: Power cooldown set to 6s (from 7s)
    • Enchanted Blades: Special cooldown set to 8s (from 9s)

🌊 MELUSINE
  • New content: added 2 final Talents:
    • Healing Blast
    • Overtone Singing
  • Progress to Rank 9
  • Adjustment
    • 🐦 Protective Flow: applies Shield in a wider range, making it easier to target allies

🔧 GEPPETTO
  • New content: added 2 final Talents:
    • Master Puppet
    • Hyperclock
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Unstable Core: the unstable timer is temporarily frozen while a dummy is being pushed by Geppetto’s Power (preventing unexpected explosions)
    • 🐦 Nailing Strike: now hits in a wider zone (3m > 3.5m)
    • 🐦 Lightning Rod Dummies: increased base damage to 36 (from 28)
    • 🐦 Oiled Mechanisms: increased damage to 50/60/70/80% (from 40/50/60/70%)

🐵 SUN WUKONG
  • New content: added 2 final Talents:
    • Mantra of Replication
    • Divine Beverage
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Stone Monkey: attacks’ stagger set to 4 (from 1)
    • Resonance: can now also trigger the ‘Supreme Polarity’ effect
    • 🐦 Frost Tiger: increased base damage to 44 (from 40)
    • Focused Strikes stagger set to 5 for consecutive strikes on the same target
    • 🐦 Jindou Yun: set Power stagger to 30 for each strike (reverted previous patch change)

Magical Objects content and adjustments


Design Notes: As for Heroes, magical objects have received much feedback and suggestions to make them better and more balanced. It is the first batch of adjustments; others are in consideration, but we prefer to make notable changes at a reasonable pace to monitor how it affects the game, good or bad

  • General:
    • Now displays cooldowns on objects with cooldowns
    • 🐦 No more objects going beyond the screen!
  • 🐦 Voodoo Doll: now deals +15% damage to Boss (from +10%)
  • 🐦 Horn of Plenty: The effect has been reworked
    • Is now a Common object (from Rare) and its effect has been entirely reworked.
    • New effect: When picked up, make 2 consumables appear.
    • Collection effect: +10 DMG, +20 VITALITY, +20 ARMOR
  • 🐦 Adamant: consumable now grants +6 ARMOR (from +5)
  • 🐦 Golden Apple: consumable now grants +6 VITALITY (from +5)
  • 🐦 Silver Bullets: consumable now grants +4 DMG (from +3)
  • 🐦 Four-Leaf Clover: consumable now grants +4 Crit Chance (from +3)
  • 🐦 Whetstone: consumable now grants +13 Crit Damage (from +10)
  • 🐦 Fairy Dust: is now a Rare object (from Common) and applies an 18 Shield when hit (from 15)
  • 🐦 Golden Egg: The effect has been reworked
    • New effect: now grants +1 DMG for each 150 Dream Shards spent during the game (retroactive effect)
  • 🐦 Flaming Pearl: collection effect has been reworked: POWER deals +15% damage to enemies for each Negative Status they have
  • 🐦 Thunderstone: collection effect has been reworked: SPECIAL casts a Lightning Strike upon up to 3 close enemies
  • 🐦 Adder Stone: collection effect has been reworked: After a DEFENSE, gain +40% Move Speed decaying over 3 seconds
  • 🐦Charmstone: collection effect has been reworked: DASH grants a 10 SHIELD for 6 seconds
  • 🐦 Oni Mask: now reduces Vitality by 10 per Legendary object owned (from 15)
  • 🐦 Cauldron of Dyrnwch: now increases Vitality by 60 (from 100) and reduces healings by 25% (from 50%)
  • 🐦 Eye of Balor: now REMOVES all charges of POWER and SPECIAL to make them deal +100% damage per charge removed
  • 🐦 Vorpal Blade: now displays a blade above enemies in question
  • 🐦 Star Fragment: added ‘Star Fragment’ to the pool of Consumables droppable by Heroes and Magical Objects

Enemies adjustments


  • 🐦 Crabs:
    • Standard Crabs will now definitely lose their Resistance 3 (golden armor symbol) once staggered and now have 75 Stagger points (from 60)
    • Elite Crabs will now only regain Resistant 1 (single armor symbol) after recovering of stagger instead of Resistant 3
    Design note: These changes do not affect the Boss Crab.
  • Pools of damage: pools of damage over time left on the ground by enemies (such as Poison or Fire pools) can now be dodged by Intangible status. Note block won’t proc on these types of damage
  • 🐦 Enemies' resistance: no longer additive with Vulnerable, Marked or other Damage increase debuff. It is now multiplicative, with the sum of debuffs increasing damage taken, making resistant enemies less affected by these debuffs while not staggered

Fixed bugs


  • 🐦 Sinbad’s Quest: Fixed an issue where it was impossible to reach the Cyclops cave
  • 🐦 Dash: Fixed an issue where additional charges disappeared from the HUD while transitioning to the next Chapter
  • 🐦 Keys: Fixed an issue where keys would not work on Boss shrines
  • Scarlet: Fixed Bloody Mary’s Mirror that didn’t correctly apply to Scarlet’s life steal with her Howl ability
  • Beowulf: Fixed the Armor generated by the ‘Rempart’ talent, which was given in each Chapter
  • Sun Wukong:
    • Fixed the ‘Fiery Golden Eyes’ talent VFX that was played twice on the mini-map for peers
    • Fixed the HP bar that was duplicated upon any cutscene while being transfigured into another hero
  • Voodoo Doll: Fixed the modifier that was not applied on Geppetto’s dummies
  • Holly Grail: Fixed the effect that was doubled in Yin Stance with Sun Wukong
  • Hungry Grass: Fixed the effect that was not triggered if Black Lotus was effective
  • Morgan’s Quest: Fixed a visual issue where the quest was not dismissed when fighting the Master Nightmare in Chapter 3
  • Teleporting:
    • Fixed an issue where the mouse cursor could disappear after a teleport
    • Fixed a visual issue where grass was not correctly rendered upon teleporting
  • 🐦 Tumors: Fixed an issue where heroes' abilities could focus enemies outside of the tumor
  • 🐦 Localization: Various localization issues in all languages

For any remaining bugs or technical issues, follow these links:
Support and Reports: https://my.nacongaming.com/support/game/ravenswatch

Support: https://steamcommunity.com/app/2071280/discussions/0/4201363889248437949


See you in two days for the update!

- The Passtech Team 🍉

Social Channels


Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website



One week before Ravenswatch 1.0!



Greetings, Ravens!

We’re getting very close to Ravenswatch 1.0 on Steam! In just one week, the Early Access of Ravenswatch is coming to an end.

Next week, we will share more information about the content and changes of 1.0! Follow us on Twitch now to get notified of that fun event 👀

To our Early Access players: THANK YOU! Your feedback, suggestions, reports, and overall support have been a great fuel during this year and a half of open development. As a token of our appreciation, you will automatically get the “Fairytales Skin Pack”. Thank you for tagging along this incredible journey!



Supporter Edition



On September 26, we will also release a "Supporter Edition". This special edition will be available on Steam on the day of the launch for $34,99.

If you already own the game, you will have the ability to "complete your collection" on Steam for a discounted price. Alternatively, each DLCs can be purchased separately if you are only interested in one!



https://store.steampowered.com/app/2071280/Ravenswatch/

Let's dive into the content of the Supporter Edition:

Ravens Skin Pack



Nine exclusive Ravenswatch-colored outfits for the heroes Scarlet, Beowulf, The Snow Queen, The Pied Piper, Aladdin, Sun Wukong, Geppetto, Melusine and Carmilla.



Wear the Ravenswatch costume together to feel like a proper squad surveying the land of Reverie!

Nightmares Skin Pack



Nine exclusive outfits in Nightmares colors, for the same heroes!



We've always known that the Nightmares had corrupted the heroes, but to what extent?

Digital Soundtrack



A truly melodic adventure! Immerse yourself in the unique atmosphere of Ravenswatch with the game's original soundtrack, mastered in a 20-track album.

01 - Main Theme
02 - Enchanted Roads of Dark Hills
03 - The Call of the Ravenswatch
04 - A Nightmarish Attack
05 - Remains of Hogsden Village
06 - Hope in the Swamps
07 - The Master Tentacle Nightmare
08 - Reach the Shores of Storm Island
09 - Corrupted Sands
10 - A Nightmarish Invasion
11 - Time of the Colossus
12 - The Master Faceless Nightmare
13 - The Fall of Avalon
14 - Slay the Dullahan
15 - Insidious Kingdom
16 - A Nightmarish Despair
17 - The Final Path to Truth
18 - The Master Claws Nightmare
19 - Baba Yaga's Theme
20 - Credits


Beautifully reorchestrated by Antoine Duchêne - Ravenswatch’s music composer - you can listen to a sneak peek of the first single here:

Click here to listen to Enchanted Road of Dark Hills



Digital Artbook



More than 150 plates of concept art and illustrations from pencil to 3D!




See you next week for more info about Ravenswatch 1.0, and the launch!

- The Passtech Team 🍉

Social Channels


Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website