Ravenswatch cover
Ravenswatch screenshot
PC PS5 Series X Steam
Genre: Hack and slash/Beat 'em up, Adventure

Ravenswatch

Ravenswatch Hotfix - Version 1.0.02



Greetings, Ravens!

THANK YOU so much for the reception of Ravenswatch 1.0! The team is thrilled about your reviews, feedback, and support.

We have pushed a small hotfix that resolves a few issues players reported. Look at the patch note below to see what was fixed and what known issues are still under investigation.

Hotfix 1.0.02



Fixed issues


  • Crash at launch: Fixed a crash that was happening for some players when launching the game (right after the Passtech logo)
  • Crash when quitting: Fixed a crash that occurred when quitting the game
  • Teleport to Boss: Fixed the issue where players were not teleported to the Bosses
  • Teleport when dead: Fixed the issue where players could teleport when dead and brought back without a 3D model
  • Melusine Unlocking Text: Fixed the text error in Melusine's memoir, saying "it was available in a future update"
  • Description Box: Fixed an issue where a placeholder description box would pop up at the end of a completed Talent Quest
  • Vitality: Fixed the display issue of Vitality when crossing Chapters

Known major issues


  • Steam doesn't launch the game
  • Friendslist, Blacklist and Recent players are not accessible
  • Achievements may not unlock for some players
  • Outfits may not unlock for some players in multiplayer
  • Scarlet's hidden Outfit may be re-locked after coming back to the game
  • Crash with Sun Wukong's Transfiguration ultimate
  • Golden Egg won't display the proper numbers in its description


Ravenswatch is still 20% off on Steam, get it at a discounted price while you can:

https://store.steampowered.com/app/2071280/Ravenswatch/

Stay tuned for our post-launch roadmap, which is coming soon!

- The Passtech Team 🍉

Social Channels



Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch 1.0 is out!



Ravenswatch is officially out in version 1.0 on Steam!



After a year and a half of development alongside our great community, we're thrilled to announce that the Early Access of Ravenswatch has officially come to an end. What an incredible journey!

Passtech Games and Nacon are proud of what has been accomplished, and we are beyond excited to share the many new content and features coming with 1.0.

We partnered up with Bobby Prod to create a unique animated launch trailer; check it out:



Summary



EDIT 27/09/2024:
Thank you so much to everyone that joined Ravenswatch the last couple of hours! Your support and reception have been wonderful ❤️

We have been made aware of a recurring issue in Ravenswatch Lobbies since the launch of the game in version 1.0.

While the issue does not prevent playing the game in multiplayer, it increases the time that code generates in lobbies and the ability to join matchmaking game. It may take a few seconds or minutes until a code appears or the Multiplayer button gets ungreyed.

Our team is actively working on reducing this time and fixing this issue. We're sorry for the inconvenience.
To prevent more issues, we removed the Friends list system of the game until a stable fix is found.

We will keep you posted on this matter as soon as possible.


Ravenswatch is running a 20% discount to celebrate the 1.0 launch:

https://store.steampowered.com/app/2071280/Ravenswatch/

TALES GONE DARK
  • End game & Final Boss
  • Carmilla joins the Ravenswatch!
  • Outfits (Skins)
  • Achievements
  • Detailed end-screen results
  • Last Memoirs
  • 15+ new Talents for Heroes
  • Lots of QoL, fixes, balancing, and community additions
  • Better Voice chat and social features

If you haven’t checked Ravenswatch 1.0’s full patch note, read all about it here:
https://store.steampowered.com/news/app/2071280/view/4695654872695495845

Supporter Edition





Along with 1.0, we are releasing a Supporter Edition on Steam!
  • Full game
  • Ravens Skin Pack: 9 exclusive Ravenswatch-colored outfits for the heroes Scarlet, Beowulf, The Snow Queen, The Pied Piper, Aladdin, Sun Wukong, Geppetto, Melusine and Carmilla.
  • Nightmares Skin Pack: 9 exclusive outfits in Nightmares colors, for the same heroes
  • Digital Soundtrack: A truly melodic adventure! Immerse yourself in the unique atmosphere of Ravenswatch with the game's original soundtrack, mastered in a
  • 20-track album.
  • Digital Artbook: More than 150 plates of concept art and illustrations from pencil to 3D

https://store.steampowered.com/app/2071280/Ravenswatch/

You can “complete the collection” with Steam if you own the game already.

Additionally, if you’ve played the game in Early Access, you will automatically get the “Fairytales Skin Pack” as a token of our appreciation. Thank you for tagging along this incredible journey!

Post-launch support



This is a new beginning! We are already planning our next moves with balancing patches, new content, and new playable heroes. Stay tuned for the reveal of our post-launch Roadmap for Ravenswatch!

We’ll closely monitor feedback and bug reports following the release of Ravenswatch 1.0. As usual, if you encounter any issues, don't hesitate to get in touch with us:

Support and Reports: https://my.nacongaming.com/support/game/ravenswatch

Support: https://steamcommunity.com/app/2071280/discussions/0/4201363889248437949/

Discord: https://discord.gg/passtechgames

- The Passtech Team 🍉

Social Channels


Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

(Early) Ravenswatch Patch Note (Version 1.0) - Version 1.0.0



Greetings, Ravens!

We’re TWO days away from the launch of Ravenswatch 1.0. The whole teams at Passtech and Nacon are beyond excited to reveal what we’ve been cooking for the last few months.

After almost a year and a half in Early Access, over 600,000 players, 370 291 372 dead enemies, and more than 7 million hours played, we’re getting ready to share the epilog of Ravenswatch on September 26!

We will be live in a few hours on our Twitch channel to reveal more and talk about the many changes occurring with version 1.0. Join us to ask your questions, see our devs showcase Carmilla, and share this grand celebration with us!

4:00pm CEST - www.twitch.tv/passtechgames


If you can’t make it, join our Discord server to get notified of our next events or chat about the game with our community.

We’re publishing the patch note early because we know you’re eager to know what’s coming with version 1.0! Check our detailed patch note down below:

TL;DR:



Because we know our patch notes are lengthy ones, and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:

  • End game & new Final Boss
  • Carmilla joins the Ravenswatch!
  • Outfits (Skins)
  • Achievements
  • Detailed end-screen results
  • Last Memoirs
  • 15+ new Talents for Heroes
  • Lots of QoL, fixes, balancing, and community additions
  • Better Voice chat and social features

Read the detailed patch note below:

PATCH NOTE 1.0 (September 26th, 2024)


🐦= Inspired by community reports and suggestions

New content and features


  • End game & Final Boss:
    • For each difficulty from Adventure to Darkness, get a different ending leading to a new challenge!
    • Defeat Baba Yaga, the final Boss of Ravenswatch!
  • Carmilla, the Dhampir joins the Ravenswatch!
    • Unique set of abilities
    • 2 Ultimate abilities
    • 26 talents
    • All pages from her Memoirs
  • 🐦 Outfits (Skins):
    • Each hero has 4 Outfits to unlock under specific conditions:
      • Signature Outfit
      • Traveler Outfit
      • Master Outfit
      • Hidden Outfit
    • Some or all heroes have bonus Outfits available on the Steam store:
      • Fairytales Outfits (free for Early Access players!)
      • Ravens Outfits (Deluxe bonus item)
      • Nightmares Outfits (Deluxe bonus item)
  • 🐦 End screen results:
    • Get a deeper look at your final score with a detailed list of activities done during a run
    • Check your build at the end of a run (talents, magical objects, and stats)
    • Get detailed stats on your run and your actions!
    • Compare with your teammate's builds and stats
  • Memoirs:
    • Unlock the last Memoirs of each hero and learn about their conclusions after defeating Baba Yaga
    • All Memoirs have been voiced!
    • All Memoirs have special illustrations at the bottom of the pages
  • Achievements: 30 Steam Achievements have been added!
  • Social features: A new tab is available in the book
    • News: latest news about the game and Discord access
    • Game invitations: manage your game invitations
    • 🐦 Friends list: add Steam friends directly in the game
    • 🐦 Recent players: find the latest players you played with
    • 🐦 Blacklist: add players to the blacklist to stop encountering them in matchmaking

General improvements and balancing


  • Difficulty balancing:
    • 🐦 Enemies damage in Chapter 1 adjusted to -20% in Adventure/ -10% Twilight Difficulty
    • 🐦 Enemies Damage scaling on Chapter 2 & 3 adjusted to -20%/-10%/-/+10% (Adventure/Twilight/Darkness/Nightmare)
    • 🐦 Enemies Health scaling on Chapter 2 & 3 adjusted to -10%/-5% in Adventure/Twilight difficulty
    Design Note: In Adventure and Twilight modes, enemies deal less damage overall, while Chapter 2 and Chapter 3 will increase enemy damage and health less abruptly. Darkness and Nightmare remain unchanged, except a slight increase in damage dealt by enemies in Chapter 2/Nightmare, which didn’t scale properly until now.
  • Healings and Shields: All healings and shields obtained from abilities or talents now benefit from a 15% increase per Hero Level (instead of 10%)
    Design Note: this doesn’t affect healings in % of max. Health or life on hit healings. It allows those abilities or talents to better scale throughout the game and make them more attractive, even in late game.
  • Wishing Wells: added differentiation between green, orange, and red Wishing Wells
    • Green: 1 power-up/consumable (50), 1 common object (100), 1 rare object (150)
    • Orange: 1 common object (100), 1 rare object (150), 1 epic object (250)
    • Red: 1 rare object (150), 1 epic object (250), 1 legendary object (350)
    • Red Wishing Wells won’t appear in Chapter 1, and Green Wishing Wells won’t appear in Chapter 3
  • Rerolls:
    • 🐦 Choices discarded by a Reroll won’t show for the next choice anymore (they can still show again after rerolling more than once)
    • Small rewards like Consumable/Power-ups (ex: from Aladdin's second wish) cannot be rerolled anymore but instead offer a choice among 3 (instead of 2)
  • The Sandman:
    • In the Dream Section, Sandman can now trade Common objects (100 Dream Shards), Rare objects (150 Dream Shards), and Epic Objects (250 Dream Shards)
    • Legendary and Cursed objects now cost 350 (from 300)
    • 🐦 ‘Minor Shaping’ now costs 100 (from 200) to duplicate one Common Object already owned (instead of 2)
  • HUD: Major additions and improvements to the user interface have been made
    • 🐦 Crit Chance and Crit Damage are now displayed with other stats
    • Stats have been moved to the Inventory and display a tooltip. They pop back on the HUD for a short time if stats are being updated
    • 🐦 Teammates’ health bars and mic status have been added to the HUD
    • Mic status is displayed in Loading screens and Cinematics
    • Keys have been added next to the other resources
    • 🐦 Activities with a timer (Boss Shrines, Grimoires…) now appear in the HUD
    • Tumor stages are now displayed at the top of the screen
    • Bosses and Mini-bosses names have been added to their health bars
    • Death’s Doors interface has been modified to welcome the other changes
  • Heroes:
    • Unlocking conditions to Heroes have been changed slightly
    • 🐦 Added INTANGIBLE description to all Heroes abilities that activate this status

Heroes content and adjustments


Design Notes: Based on players feedback, we chose to improve many Talents which were considered too weak or not attractive enough. More adjustments like these will be made in future updates.

🐺 SCARLET
  • New content: added 2 final Talents:
    • Reload
    • Pack Leader
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Shapeshifter: now reduces maximum health by 20% (from 30%) and heals when used by a fixed 20% of max. Health (from 20/25/30/35). Cooldown is now reduced by Talent rarity (30/26/22/18s) from a fixed 30s
    • 🐦 Savagery: the maximum number of stacks is now fixed to 20 (from 20/25/30/35), and each now grants +1/1.2/1.4/1.6 DMG (from a fixed 1). Stacks are lost after 5s if not refreshed (instead of 4s)
    • 🐦 Pulverize: now consumes only 1 combo point (from all) to increase Special damage by +40/50/60/70% (from +20/25/30/35 per combo point)

🐀 THE PIED PIPER
  • New content: added 2 final Talents:
    • Rain of Notes
    • Rat King
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Explosive Rats: explosion now deals 6/7.5/9/10.5 damage (from 5/6/7/8)
    • 🐦 Low Notes: now reduces Attack frequency by 40% (from 50%) but deals +60/75/90/105% damage (from 100/120/140/160%). Additionally, the damage bonus is now multiplicative instead of additive (all changes kind of compensate themselves, but make the Talent feel better and correctly scale during a game)

🐉 BEOWULF
  • New content: added 2 final Talents:
    • Sudden Growth
    • Fireball
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Rampart: when complete, also increases the range of your defense healing (from 5m to 8m)
    • 🐦 Furnace: now increases Beowulf’s Ignite effects damage by 32/40/48/56% (from 20/25/30/35%)
    • Dragon Flight: Ultimate 1 now clears the Trait cooldown when it ends

🥶 THE SNOW QUEEN
  • New content: added 2 final Talents:
    • Ice Beam
    • Shattering Storm
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Frost Surge: animation recovery is now shorter (same as Power without this Talent)
    • 🐦 Ice Spray: when ‘Ice Spray’ is combined with ‘Ice Cores’, all attacks are now shot on both sides (instead of shooting them in turn)
    • 🐦 Dual Lances: now have a fixed -45% range (former Rare version) and each lance deals 70/80/90/100% damage (from always 100%)

🧞‍♀️ ALADDIN
  • New content: added 2 final Talents:
    • Infinite Wishes
    • Quick Ride
  • Progress to Rank 9
  • Adjustments:
    • Ring Jinn: Power cooldown set to 6s (from 7s)
    • Enchanted Blades: Special cooldown set to 8s (from 9s)

🌊 MELUSINE
  • New content: added 2 final Talents:
    • Healing Blast
    • Overtone Singing
  • Progress to Rank 9
  • Adjustment
    • 🐦 Protective Flow: applies Shield in a wider range, making it easier to target allies

🔧 GEPPETTO
  • New content: added 2 final Talents:
    • Master Puppet
    • Hyperclock
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Unstable Core: the unstable timer is temporarily frozen while a dummy is being pushed by Geppetto’s Power (preventing unexpected explosions)
    • 🐦 Nailing Strike: now hits in a wider zone (3m > 3.5m)
    • 🐦 Lightning Rod Dummies: increased base damage to 36 (from 28)
    • 🐦 Oiled Mechanisms: increased damage to 50/60/70/80% (from 40/50/60/70%)

🐵 SUN WUKONG
  • New content: added 2 final Talents:
    • Mantra of Replication
    • Divine Beverage
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Stone Monkey: attacks’ stagger set to 4 (from 1)
    • Resonance: can now also trigger the ‘Supreme Polarity’ effect
    • 🐦 Frost Tiger: increased base damage to 44 (from 40)
    • Focused Strikes stagger set to 5 for consecutive strikes on the same target
    • 🐦 Jindou Yun: set Power stagger to 30 for each strike (reverted previous patch change)

Magical Objects content and adjustments


Design Notes: As for Heroes, magical objects have received much feedback and suggestions to make them better and more balanced. It is the first batch of adjustments; others are in consideration, but we prefer to make notable changes at a reasonable pace to monitor how it affects the game, good or bad

  • General:
    • Now displays cooldowns on objects with cooldowns
    • 🐦 No more objects going beyond the screen!
  • 🐦 Voodoo Doll: now deals +15% damage to Boss (from +10%)
  • 🐦 Horn of Plenty: The effect has been reworked
    • Is now a Common object (from Rare) and its effect has been entirely reworked.
    • New effect: When picked up, make 2 consumables appear.
    • Collection effect: +10 DMG, +20 VITALITY, +20 ARMOR
  • 🐦 Adamant: consumable now grants +6 ARMOR (from +5)
  • 🐦 Golden Apple: consumable now grants +6 VITALITY (from +5)
  • 🐦 Silver Bullets: consumable now grants +4 DMG (from +3)
  • 🐦 Four-Leaf Clover: consumable now grants +4 Crit Chance (from +3)
  • 🐦 Whetstone: consumable now grants +13 Crit Damage (from +10)
  • 🐦 Fairy Dust: is now a Rare object (from Common) and applies an 18 Shield when hit (from 15)
  • 🐦 Golden Egg: The effect has been reworked
    • New effect: now grants +1 DMG for each 150 Dream Shards spent during the game (retroactive effect)
  • 🐦 Flaming Pearl: collection effect has been reworked: POWER deals +15% damage to enemies for each Negative Status they have
  • 🐦 Thunderstone: collection effect has been reworked: SPECIAL casts a Lightning Strike upon up to 3 close enemies
  • 🐦 Adder Stone: collection effect has been reworked: After a DEFENSE, gain +40% Move Speed decaying over 3 seconds
  • 🐦Charmstone: collection effect has been reworked: DASH grants a 10 SHIELD for 6 seconds
  • 🐦 Oni Mask: now reduces Vitality by 10 per Legendary object owned (from 15)
  • 🐦 Cauldron of Dyrnwch: now increases Vitality by 60 (from 100) and reduces healings by 25% (from 50%)
  • 🐦 Eye of Balor: now REMOVES all charges of POWER and SPECIAL to make them deal +100% damage per charge removed
  • 🐦 Vorpal Blade: now displays a blade above enemies in question
  • 🐦 Star Fragment: added ‘Star Fragment’ to the pool of Consumables droppable by Heroes and Magical Objects

Enemies adjustments


  • 🐦 Crabs:
    • Standard Crabs will now definitely lose their Resistance 3 (golden armor symbol) once staggered and now have 75 Stagger points (from 60)
    • Elite Crabs will now only regain Resistant 1 (single armor symbol) after recovering of stagger instead of Resistant 3
    Design note: These changes do not affect the Boss Crab.
  • Pools of damage: pools of damage over time left on the ground by enemies (such as Poison or Fire pools) can now be dodged by Intangible status. Note block won’t proc on these types of damage
  • 🐦 Enemies' resistance: no longer additive with Vulnerable, Marked or other Damage increase debuff. It is now multiplicative, with the sum of debuffs increasing damage taken, making resistant enemies less affected by these debuffs while not staggered

Fixed bugs


  • 🐦 Sinbad’s Quest: Fixed an issue where it was impossible to reach the Cyclops cave
  • 🐦 Dash: Fixed an issue where additional charges disappeared from the HUD while transitioning to the next Chapter
  • 🐦 Keys: Fixed an issue where keys would not work on Boss shrines
  • Scarlet: Fixed Bloody Mary’s Mirror that didn’t correctly apply to Scarlet’s life steal with her Howl ability
  • Beowulf: Fixed the Armor generated by the ‘Rempart’ talent, which was given in each Chapter
  • Sun Wukong:
    • Fixed the ‘Fiery Golden Eyes’ talent VFX that was played twice on the mini-map for peers
    • Fixed the HP bar that was duplicated upon any cutscene while being transfigured into another hero
  • Voodoo Doll: Fixed the modifier that was not applied on Geppetto’s dummies
  • Holly Grail: Fixed the effect that was doubled in Yin Stance with Sun Wukong
  • Hungry Grass: Fixed the effect that was not triggered if Black Lotus was effective
  • Morgan’s Quest: Fixed a visual issue where the quest was not dismissed when fighting the Master Nightmare in Chapter 3
  • Teleporting:
    • Fixed an issue where the mouse cursor could disappear after a teleport
    • Fixed a visual issue where grass was not correctly rendered upon teleporting
  • 🐦 Tumors: Fixed an issue where heroes' abilities could focus enemies outside of the tumor
  • 🐦 Localization: Various localization issues in all languages

For any remaining bugs or technical issues, follow these links:
Support and Reports: https://my.nacongaming.com/support/game/ravenswatch

Support: https://steamcommunity.com/app/2071280/discussions/0/4201363889248437949


See you in two days for the update!

- The Passtech Team 🍉

Social Channels


Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website



One week before Ravenswatch 1.0!



Greetings, Ravens!

We’re getting very close to Ravenswatch 1.0 on Steam! In just one week, the Early Access of Ravenswatch is coming to an end.

Next week, we will share more information about the content and changes of 1.0! Follow us on Twitch now to get notified of that fun event 👀

To our Early Access players: THANK YOU! Your feedback, suggestions, reports, and overall support have been a great fuel during this year and a half of open development. As a token of our appreciation, you will automatically get the “Fairytales Skin Pack”. Thank you for tagging along this incredible journey!



Supporter Edition



On September 26, we will also release a "Supporter Edition". This special edition will be available on Steam on the day of the launch for $34,99.

If you already own the game, you will have the ability to "complete your collection" on Steam for a discounted price. Alternatively, each DLCs can be purchased separately if you are only interested in one!



https://store.steampowered.com/app/2071280/Ravenswatch/

Let's dive into the content of the Supporter Edition:

Ravens Skin Pack



Nine exclusive Ravenswatch-colored outfits for the heroes Scarlet, Beowulf, The Snow Queen, The Pied Piper, Aladdin, Sun Wukong, Geppetto, Melusine and Carmilla.



Wear the Ravenswatch costume together to feel like a proper squad surveying the land of Reverie!

Nightmares Skin Pack



Nine exclusive outfits in Nightmares colors, for the same heroes!



We've always known that the Nightmares had corrupted the heroes, but to what extent?

Digital Soundtrack



A truly melodic adventure! Immerse yourself in the unique atmosphere of Ravenswatch with the game's original soundtrack, mastered in a 20-track album.

01 - Main Theme
02 - Enchanted Roads of Dark Hills
03 - The Call of the Ravenswatch
04 - A Nightmarish Attack
05 - Remains of Hogsden Village
06 - Hope in the Swamps
07 - The Master Tentacle Nightmare
08 - Reach the Shores of Storm Island
09 - Corrupted Sands
10 - A Nightmarish Invasion
11 - Time of the Colossus
12 - The Master Faceless Nightmare
13 - The Fall of Avalon
14 - Slay the Dullahan
15 - Insidious Kingdom
16 - A Nightmarish Despair
17 - The Final Path to Truth
18 - The Master Claws Nightmare
19 - Baba Yaga's Theme
20 - Credits


Beautifully reorchestrated by Antoine Duchêne - Ravenswatch’s music composer - you can listen to a sneak peek of the first single here:

Click here to listen to Enchanted Road of Dark Hills



Digital Artbook



More than 150 plates of concept art and illustrations from pencil to 3D!




See you next week for more info about Ravenswatch 1.0, and the launch!

- The Passtech Team 🍉

Social Channels


Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch 1.0 is coming out September 26th



Greetings, Ravens!

What a big day! Passtech Games & Nacon are delighted to announce the official release date for Ravenswatch 1.0. After over a year of Early Access, we’re excited to share this next step for our beloved game.

Ravenswatch 1.0 will come out on Steam on September 26th, 2024.



Check our Release date announcement trailer:


That’s right! The Witch Baba Yaga will be the final challenge for the Ravenswatch. Some heroes mention this witchy figure in their memoirs; did you catch it?

Ravenswatch will also be released on consoles a few months after the PC release, just enough time to pass certifications on those platforms.

If you’ve missed our previous announcement, we unveiled Carmilla - the 9th hero to join the Ravenswatch! She will join the rest of the cast on September 26th as well. Learn more in our latest news:

https://store.steampowered.com/news/app/2071280/view/4236284539313000160

https://store.steampowered.com/app/2071280/Ravenswatch/

- The Passtech Team 🍉

Social Channels


Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Carmilla will join the Ravenswatch in version 1.0!



Greetings, Ravens!

Excited news today! As you just saw in the title of this blog post, we’re announcing the last hero joining the Ravenswatch in version 1.0: Carmilla!

You may wonder who she is, so take a look at our video presentation of this enigmatic dhampir:



NOTE: Work in progress visual and audio feedback, general HUD/UI, and specific to Carmilla

Congratulations to those who guessed we were making a Vampire character or even Carmilla (you were not many!)

You all know the very famous figure of Count Dracula from Bram Stoker's novel. Our version of Carmilla is inspired by the Irish short story from Joseph Sheridan Le Fanu. The Gothic novella predates Dracula and was one of the first vampire fiction released in 1872.

Original illustration of Carmilla by David Henry Friston

Separated from the love of her eternal life in the war against darkness, Carmilla now fights to extinguish those she holds responsible for destroying her happily ever after. She is a dhampir, a day-walking vampire, drinking blood to strengthen her powers while taking care to control the monster within. Carmilla is physically fast and ferocious - her wit also has fangs.

In Ravenswatch, Carmilla is described as a bewitching woman, torn between humanity and vampire savagery. She embodies the vampire fantasy and she can build up unnaturally strong abilities with BLOOD.



Carmilla’s gameplay is unique and oriented towards resource and risk management. Some ABILITIES generate BLOOD that can be used to fuel other ABILITIES. But keep track of how much blood you possess as using BLOOD when you don't have any will consume HEALTH instead.



She’s a tricky character that you’ll have to get used to, particularly her blood management mechanic. But once you get the hang of it, she’s ruthless!

We hope you enjoyed this short presentation of Carmilla, the next hero to join the Ravenswatch!

Carmilla will be available to play in version 1.0, and we cannot wait to see you try this new hero!

Stay tuned because we’ll soon have more information to share about the full release of Ravenswatch. Perhaps even in a few days at Gamescom for the 2024 Future Games Show… 🤭



- The Passtech Team 🍉

Social Channels


Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Version 1.0 on the way! - Dev Diary #10



Greetings, Ravens!

It’s already our tenth Dev Diary! Boy, we’ve got things to say! Thanks for taking the time, as always, to read our deepest thoughts on the development of Ravenswatch in Early Access.

We’re taking the necessary time to polish and balance the game's overall experience before launching Ravenswatch in version 1.0. But that doesn’t mean we can’t show what we’re working on! Let’s dive in, shall we?

Leaving Early Access soon


Ravenswatch’s Early Access is coming to an end! After over a year, we’re getting ready to launch the game in version 1.0 in the coming months.

There is no date to reveal yet, but be sure you’ll be the first to know when the information is out.

In preparation for our 1.0 release, we plan to adjust Ravenswatch’s pricing on Steam on August 1st. Ravenswatch will then be at its final price of $24.99. We’re giving you this information a little in advance so you still can grab Ravenswatch at its Early Access price until then - even better, as we have a discount of 25% off running starting today! It’s time to tell your friends!

https://store.steampowered.com/app/2071280/Ravenswatch/

If you purchased Ravenswatch during Early Access, the price increase will not affect you.

Stay tuned for the release date reveal!

What can you expect of version 1.0?


A new Hero joins the Ravenswatch!


The long-awaited new playable character of the Ravenswatch will make their debut in version 1.0. We’re still keeping their identity a secret a tiny bit longer, but we thought, why not share some stuff about their personality?



Oh, and by the way, we’ve NEVER seen their name suggested in all the forum posts, messages, and topics we’ve read - Although some of you have come pretty close! Now that’s a pretty good hint…

Skins or “Outfits”


If you've played the game recently, you may have noticed the Skins section in the Book menu. Version 1.0 will bring “Outfits” unlockable behind specific (and sometimes hidden? 😈) conditions!

We cannot resist showing you a tiny glimpse of the many outfits Heroes of the Ravenswatch will get to wear:





Endgame


And the thing we want to talk about the least because we want to keep as many surprises as possible: the ending!

Just know that we’re working on an epic encounter with the FINAL BOSS of Ravenswatch, the one that even makes Scarlet tremble as a wolf. We'll be properly introducing this charismatic figure in due time.

A lot more is coming with version 1.0. To name just a few: achievements, endings for each character’s memoirs, more stats at the end of run results screen, and YES - the display of crit chance and crit damage stats in the HUD:



We’re taking this opportunity again to thank every member of this community! Your support exceeded our expectations, and we could not have gone through this Early Access without it. We look forward to sharing Ravenswatch 1.0 with every one of you and new players!

- The Passtech Team 🍉

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Ravenswatch Hotfix (DX12 Error 0X80070057) - Version 0.17.05

Ravenswatch Patch note (Economy) - Version 0.17.04



You’ve been heard, Ravens!

After reading your feedback on our latest patch, it became clear that some of our changes were not welcomed by the community. We hear you and this patch will address the main issue reported by players: the economy.

While our intentions were never to put a strain on players, we recognize that this drastic change was not in line with the community’s expectations (and ultimately our own).

By adjusting the economy, we were hoping to pivot the narrative of accumulating too many Magical Objects during a game, as we mentioned in a previous Dev Diary. We now understand that this solution was not adapted and fair to players.

Having looked at the videos, data, and feedback from the Avalon update, we felt that players were looking for a significantly greater challenge on the higher difficulties of the game (hence why we hadn't made any changes to Adventure mode). It's safe to say that our impression was wrong! If players want an even more challenging experience with the Nightmare Difficulty, our main focus should be around the Custom Game Mode modifiers and changes on specific combos from now on, as pointed out by some members of the community here.

Thank you for raising concerns and sharing your thoughts during this development process! We’ll keep on monitoring new feedback on the other balancing changes and adjust if necessary 👍

Also, we’re going live TODAY at 5 PM CEST (in about 45 minutes) on Twitch to chat about this patch and play some runs, so join us!

>> Follow our Twitch channel not to miss any of our Devstreams <<

Read the detailed patch note below:

PATCH NOTE 0.17.04 (June 28th, 2024)


🐦 = Community additions, suggestions, reports

General Balancing


  • 🐦 Economy: Removed the Economy change on the increase of Dream Shards costs in higher difficulties (back at what it was before)
  • 🐦 Hope Diamond: Now grants +50% Dream Shards (from +100%)
    Design Note: Often pointed out by the community as a systematic trigger for overpowered combos, we have weakened the Hope Diamond item in more reasonable proportions. We will closely monitor the effects of the previous patch as well as these two changes.

- The Passtech Team 🍉

Ravenswatch is still 25% off until July 11:

https://store.steampowered.com/app/2071280/Ravenswatch/

New Roadmap





Social Channels



Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Patch note (Voice Chat and Balancing) - Version 0.17.03



Greetings, Ravens!

Today we have a small surprise for you! It’s a big patch (or mini update?) with tons of balancing improvements and even the first version of a key feature requested for months by the community: the Voice chat!

If you’re curious about why we changed this or that, you can read our latest Dev Diary where we shared our thoughts on the Fall of Avalon update and more on balancing:

https://store.steampowered.com/news/app/2071280/view/4166471407166057648

By the way, we’re doing a Devstream tomorrow at 5 PM CEST on our Twitch channel! Come ask your questions and watch us get revived repeatedly 🙌

>> Follow our Twitch channel not to miss any of our Devstreams <<

Last thing: Ravenswatch will be on sale today at 7PM CEST during the Steam Summer Sales! Grab it for you or your friends for 25% off until July 11:

https://store.steampowered.com/app/2071280/Ravenswatch/

Let’s dive into the patch note!


PATCH NOTE 0.17.03 (June 27th, 2024)


🐦 = Community additions, suggestions, reports

TL;DR:



Because we know our patch notes are lengthy ones and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:
  • Voice chat is here!
  • Many improvements in VFX, decors, and UI
  • Faster Teleportation animations
  • Chapter 3 balancing
  • Heroes balancing
  • Crit Chance balancing
  • Economy balancing in higher difficulties
  • Quests balancing
  • Lots of fixes

Read the detailed patch note below:

New features



⚠ Note: In the preparation of version 1.0, some interfaces have been modified to welcome the changes of the full release. Things like Skins/Outfits are displayed but not available in this version of the game (they cannot be unlocked as well, navigation is greyed out). Some interfaces can feel wonky because of it. Take it as a little teasing of what’s coming!
  • 🐦 Voice chat: Vocal chat is finally here!
    • Voice chat is disabled by default, you can activate it in the Options menu
    • Settings can be updated in the Audio tab: Open Microphone, Push-to-Talk, Muted, and Disabled
    • Push-to-talk is bindable in the keyboard section. Not available for Pads yet
    Note: Beware, this is a very early version of the Voice chat and social features that we have in mind. A lot of quality-of-life options are missing and will be added for version 1.0. We’re launching it today to start collecting feedback and bug reports so that we’re ready for the full release!

General improvements


  • Health bars: Visualisation for Enemies health bars has been improved
    • Bar length is smaller or larger, depending on the enemy's pool health (Small, Regular, or Elite)
    • Mini-Bosses now display a Boss health bar at the top of the screen
    • The Boss health bar now displays their status effects
    • The Bleed damage now has feedback on the health bar
    • Some hero animations now affect their health bar’s height to avoid overlapping with the 3D model
  • 🐦 Teleportation : Cinematic reduced from 6 to 4 seconds.
    Note: Teleporting could feel a bit sluggish at times, so we tweaked the timing to avoid players feeling stuck for too long during the landing animations.
  • Compendium: Some changes in the layout of the Heroes’ Compendium
    • The Abilities section is moved to the top-right of the page
    • Talents' disposition is changed to better showcase their categories
    • New PAD button to navigate through pages
  • VFX: Added some particle effects to guide players to unrevealed Teleporters and Health Fountains
  • Matchmaking: Now displays if another lobby is available for matchmaking (when choosing Difficulty modes in the Multiplayer section)
  • Avalon: Decors and VFXs for Avalon (Enemies and Environments) have been polished

Heroes adjustments



Design Notes: Crit chance tended to provide more power than intended due to certain talents or Magical Objects providing significant amounts of it. We have harmonized certain values ​​so that synergies based on critical hits remain interesting but comparable to others in terms of power.

In the same way, certain Talents allowing you to launch other abilities "for free" have been adapted to maintain a reasonable level of power given the very high level of synergy they provide.


  • General:
    • VFX for all Final Talents have been polished
    • Heroes maximum level is now set to 20
    • XP required to get levels 9 and above has been slightly increased
  • Scarlet:
    • Increased orientation speed when using ‘Double Strike’ for more precise aiming
    • ‘Shadow Strikes’ now gives +0.5% crit chance per objective (from +1%) and now has an x30 objective count (from x25)
    • ‘Murderous Intent’ now grants 2 Combo Points (from full) and makes Defense last 20%/25%/30%/35% longer (from a fixed duration)
    • ‘Energy’ now increases crit chance by +4%/+5%/+6%/+7% per combo point spent (from +4%/+6%/+8%/+10%)
    • ‘Explosive Rush’ Special now deals 40%/50%/60%/70% damage (from 100%/125%/150%/175%)
  • The Pied Piper:
    • 🐦 Rats can now deal Critical Hits and use Crit Chance and Crit Damage from their owner
    • ‘Spinning Solo’ crit chance set to +40%/+50%/+60%/+70% (from +55%/+70%/+85%/+100%)
    • ‘Chorus’ now correctly takes into account attack frequency reduction when combined with ‘Low Notes’
    • 🐦 ‘Sound Barrier’ effect is now correctly triggered when Defense is cast from Special with ‘Sforzando’ Talent
  • Beowulf:
    • 🐦 ‘Breath of Fire’ now triggers the ‘Crimson Fire’ effect correctly
    • 'Blazing Runes’ crit chance set to +40%/+50%/+60%/+70% (from +50%/+60%/+70%/+80%)
    • Adjusted hitbox of ‘Fiery Slash’ (wider from before)
    • 🐦 ‘Bladestorm’ extra spins now keep Beowulf intangible
    • Improved Ultimate 1 Wyrm “AI” so it targets enemies closer to where Beowulf is
  • The Snow Queen:
    • ‘Snow Storm’ Ultimate effect now lasts 10s (from 20s)
    • Fixed ‘Snow Ball’ size reset bug when multiple snowballs are thrown
    • Fixed ‘Snow Ball’ that didn’t deal damage to Tumors or Dream Crystals
    • Special now correctly takes into account specific damage modifiers (like Jack of Diamond Card)
  • Aladdin:
    • Attack’s damage increase from Enchantment set to +60% (from +50%)
    • Enchanted Jinn’s crit chance per enchantment set to 10% (from 20%)
    • Power Wish improved by ‘Wondrous Wishes’ now also deals with extra stagger
    • Changes on Special Wish loots :
      • Silver Bullets: +3 DMG (from +5)
      • Four-Leaf Clover: +3% Crit Chance (from +5%)
      • Whetstone: +10% Crit Damage (from +25%)
  • Melusine:
    • ‘Aftershock’ damage set to 40%/50%/60%/70% (from 50%/60%/70%/80%)
    • 'Spring Water’ healing per wave set to 2/2.5/3/3.5 (from 4/5/6/7)
    • Fixed ‘Water Bubble’, now correctly blocks Undead Hogs’ hook attack
  • Geppetto:
    • 🐦 Dummies can now deal Critical Hits and use Crit Chance and Crit Damage from their owner
    • ‘Laser Eyes’ dummies’ attack will now be used only on targets within a 12m distance
    • ‘Overclock’ stagger per hit set to 3 (from 5)
  • Sun Wukong:
    • Clones from Ultimate 1 can now deal Critical Hits and use Crit Chance and Crit Damage from their owner
    • Jindou Yun (Power) stagger dealt after the first hit is now proportional to the distance covered before each strike (between 5 and 30 / from 30)
    • Reduced stagger dealt by ‘Stone Monkey’ reflects attacks to 1 (from 10)
    • Fixed the UI quest progression that refreshed between Chapters for ‘Thirst of Immortality’

General balancing



Design Notes: The rebalancing of the game's difficulty mainly concerns the difficulty levels higher than "Adventure" mode. We tried to adjust these based on an observation: experienced players easily accumulate a lot of items, mainly thanks to the Sandman rework during the Avalon update. In addition, the Stars of Fate (rerolls) have much more value for these players than anticipated, because they allow them to seek out specific combinations of Talents and magic items more easily.

We have therefore chosen to make economic management progressively more difficult and to review the number of Stars of Fate (rerolls) that can be found in the game so that managing dream fragments/rerolls offers a real dilemma to seasoned players.

The "Nightmare" difficulty, extreme in principle, has also benefited from special adjustments to prevent the previous settings from making it too frustrating.

Note that we will, of course, continue to receive feedback regarding the difficulty, and that this update will allow us to keep adjusting it until the 1.0 release of the game (and even after!)


  • General:
    • Economy: Costs in Dream Shards are now higher in higher difficulties (Adventure: No change, Twilight: +20%, Darkness +40%, Nightmare +80%)
    • Nightmare Difficulty: XP malus set to -30% (from -40%)
    • Nightmare Difficulty: Enemies extra damage set to +20% (from +25%), enemies extra health set to +10% (from +15%)
  • Enemies:

    Design Notes: Players' ability to inflict stagger on enemies can increase significantly from one chapter to the next (mainly due to Talents and additional ability charges the player can obtain) but enemies were not scaling correctly to this. Elite enemies and (optional) Bosses now have a shake value adjustment to ensure their relevance in Chapters 2 and 3.

    Note: Standard enemies are not affected by this change! (Standard Crabs in particular ^^)


    • General:
      • 🐦 Reduced Chapter 3 enemies damage scaling according to difficulty (Adventure: -15%, Twilight: -10%, Darkness: -5%, Nightmare: No change)
      • Elite enemies & Boss stagger resistance now scales with Chapter (+20% on Chapter 2, +50% on Chapter 3)
    • Faceless Master Nightmare (Chapter 2): Base HP set to 350 (from 400)
    • Claws Master Nightmare (Chapter 3):
      • Base HP set to 300 (from 400)
      • ‘Bed of Spikes’ projectile speed and shot frequency are increased when enraged
      • 'Grasping Claws' ability radius is bigger when enraged
      • 'Corrupted Orb' ability changes :
      • The orb now follows Heroes for a short duration after being spawned (instead of instantly)
        In multiplayer, orbs are launched in different directions
      • Orbs now explode randomly after being spawned or if the boss is staggered (instead of exploding on impact). A feedback warning has been added when the orb is about to explode)
      • The orb deals damage overtime when passing through Heroes
      • The explosion radius is bigger if the boss is enraged
    • Boss Witches:
      • Boss Witches now have more health and deal more damage
      • Boss Witches are now bigger
    • Priest Cultists: Fixed heal calculation, now properly scaled for each Chapter
    • Wolves: 'Double Slash' (Dire/Alpha wolf) hit timing is slightly shorter
    • Bestial Gargoyles: 'Heavy smashes' are now harder to avoid
    • Crone Witch: 'Poison Apples' now explode when striking them
  • Pigs’ Quest (Dark Hills):
    • Pig Houses health set to 1500 (from 2000)
    • Waves of enemies are now capped (around 6 to 9 depending on player numbers)
    • Straw House: Less Elite enemies on the second wave
    • Wood House: Fewer enemies on the second wave
    • Stone House: Less Elite enemies on the first wave, fewer enemies on the second wave
  • Sinbad vs. the Cyclops Quest (Storm Island):
    • The Cyclops regains 15% of its health after eating a hero
    • The Cyclops gains STRENGTH for 15 seconds after eating a prisoner
  • Morgan against the Dullahan Quest (Avalon):
    • Base Health of the Tree is set to 500 (from 750).
    • The Dullahan spawns more adds (Skeletons and Skulls)
  • Magical Objects:
    • 🐦 Tooltips: Fixed some wrong or missing tooltips on Magical Objects
    • Unicorn Horn: Unicorn Horn collection effect set to +50 DMG while under a REGENERATION effect (from +20)
    • Dragon Hide: Dragon Hide collection effect set to 40% of ARMOR value as DMG (from 20%)
    • Reduced Cooldown: Raven Wing, Raven Skull, Raven Beak, and Raven Claw now all reduce their respective ability cooldown by 25% (from 20%)
    • Tamatebako: Tamatebako now grants 2 Stars of Fate (from 3)
    • Raven Effigy: Raven Effigy now grants +1 Charge to Power and Special (not to Defense anymore)
    • Oni Mask: Oni Mask now grants +15 DMG per Cursed Object and -15 VITALITY per Legendary Object (from +20/-10)
    • Golden Coat: Golden Coat of Chainmail now clamps damage taken within 1 second to 50% (from 30%)
    • Holy Grail: Holy Grail now heals a fixed amount of health (10) instead of a percentage of max health. Amount scales with the current Hero Level.
    • Queen of Hearts: Fixed ‘Queen of Hearts’, now deactivated during cinematics
  • Sandman: ‘Star Fragment’ now grants 1 Star of Fate (from 2)
  • Grimoires:
    • ‘Chapter on Luck’ now gives +6%/+9%/+12% Crit Chance (from +8%/+12%/+16%)
    • ‘Chapter on Astronomy’ now gives +2/+3/+4 Stars of Fate (from +4/+6/+8)
    • ‘Chapter on Dreams’ now gives 120/180/240 Dream Shards (from 150/225/300)
  • Altar of Heroes: Base XP gain from XP reward set to 750 (from 500)

Fixed issues


  • 🐦Crone Witch: Fixed the Teleport from the Crone Witch that made the Grimoires fail
  • Holy Grail: The ‘Holy Grail’ Magical Object effect should not heal the Tree of the Morgan against the Dullahan quest
  • Localization:
    • 🐦 Fixed the names of newly discovered Talents that did not appear in the Rewards screen in Japanese
    • 🐦 Fixed the Italian localization that overlapped the Custom Mode’s Score

Thank you for sharing your feedback, videos, and suggestions on Ravenswatch! All of this is extremely helpful for us to keep updating and balancing the game.

We hope you enjoy the new Vocal chat feature, even though it is still a very early version of it. Looking forward to your feedback to make it better and more stable!

Stay tuned for more info on version 1.0. in our next Dev Diary.

- The Passtech Team 🍉

New Roadmap





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