Update Notice: Translation Delay for Fall of Avalon Update
Greetings, Ravens!
We've just released our latest Fall of Avalon update, and we hope you enjoy it as much as we enjoyed producing it.
We're writing to inform you about a minor delay in the translation process for this update. Currently, Fall of Avalon is available in English and French only.
We understand the importance of providing the best experience to all our players worldwide. That's why we're dedicated to translating each update into multiple languages to ensure everyone can fully immerse themselves in Ravenswatch.
Unfortunately, we have a slight delay of one to two days for translations with this update.
We apologize for any inconvenience this may cause and will notify you as soon as the additional languages are available.
The Fall of Avalon update is now live on Steam for everyone to enjoy. This major update brings the third Chapter of Ravenswatch: Avalon, as well as the highly anticipated Custom Game Modes! Check the patch note below for the details on the Fall of Avalon update.
Passtech Games is beyond excited to release this new milestone in the development of Ravenswatch in Early Access! We are not done yet with Early Access as the team will now focus on version 1.0, a big step for the game and us! You can check our updated Roadmap below for some more details on that.
We are already planning the âafterâ as well, with post-launch support for Ravenswatch. More information on that as we get closer to the final release.
To celebrate the new update, Ravenswatch is also 30% off on Steam starting today at 7 PM CEST!
Watch the Fall of Avalon Update trailer
Summary
REACH THE FALLEN CITY OF AVALON
Chapter 3 - Avalon: a new map to explore
New enemies and mini-bosses
The Claws Master Nightmare
New themed quest: Help Morgan defeat the Dullahan / Headless Horseman
Runs are now 60+ minutes long
Reach level 10 (and beyond) in your runs, get more talents and power!
Upgrade your Ultimate abilities: 16 new final Talents (two per hero)
8 new standard Talents (one per hero)
All starting Talents are available to choose from at the beginning of a run
Rerolls!
New Magical Objects and a new feature: Super Effects!
Reworked Rewards system (Sandmanâs Shop, Grimoires of Monsters, economy)
Custom Game Modes: Remove the timer, And more!
And more!
Read the full patch note here: https://store.steampowered.com/news/app/2071280/view/4185608262914177743
Get the Update
Update the game for free on Steam right now to start playing the third Chapter and get a ton of other new content for Ravenswatch!
Ravenswatch is currently 30% off on Steam until April 28th, don't miss it:
Ravenswatch Patch note - Fall of Avalon Version 0.17.00
Greetings, Ravens!
The Fall of Avalon update is now live on Steam for everyone to enjoy. This major update brings the third Chapter of Ravenswatch: Avalon, as well as the highly anticipated Custom Game Modes! Check the patch note below for the details on the Fall of Avalon update.
Passtech Games is beyond excited to release this new milestone in the development of Ravenswatch in Early Access! We are not done yet with Early Access as the team will now focus on version 1.0, a big step for the game and us! You can check our updated Roadmap below for some more details on that.
We are already planning the âafterâ as well, with post-launch support for Ravenswatch. More information on that as we get closer to the final release.
In the meantime, watch our Update trailer for Fall of Avalon here:
PATCH NOTE 0.17.00 (April 22nd, 2024)
đŚ = Community additions, suggestions, reports
TL;DR:
Because we know our patch notes are lengthy ones and you probably just want to play, hereâs a âtoo long, didnât read!â summary just for you:
Chapter 3 - Avalon: a new map to explore
New enemies and mini-bosses
The Claws Master Nightmare
New themed quest: Help Morgan defeat the Dullahan / Headless Horseman
Runs are now 60+ minutes long
Reach level 10 (and beyond) in your runs, get more talents and power!
Upgrade your Ultimate abilities: 16 new final Talents (two per hero)
8 new standard Talents (one per hero)
All starting Talents are available to choose from at the beginning of a run
Rerolls!
New Magical Objects and a new feature: Super Effects!
Reworked Rewards system (Sandmanâs Shop, Grimoires of Monsters, economy)
Custom Game Modes: Remove the timer, And more!
And more!
Read the detailed patch note below:
New features
â Disclaimer: We were not able to add all the localization in time for the update. A patch will add the missing localization as soon as possible. Weâre sorry for the inconvenience.
â Double Disclaimer: In addition, some audio or visual feedback may need improvement, weâre looking forward to your feedback on what could be improved!
â Triple Disclaimer: Difficulty progression has been reset following the addition of Chapter 3: Avalon. With a whole new Chapter to explore, we think it is important to relearn the difficulty curve of going through the full experience of a run. Completion Badges are also reset to reflect the increased challenge of the three Chapters. We believe that this is the final reset of Difficulty progression and Completion Badges.
Your progression on Heroes and other unlockables is not affected by this reset!
New Chapter - Avalon: + A new map in a new location! The gates of Avalon are opening, make your way into the abandoned castle and defeat the Nigthmareâs invasion! + After Chapter Two, continue your journey to Chapter Three, allowing you to reach level 10 (and beyond!) + Runs are now 60+ minutes long with the addition of Chapter Three + 1 new themed quest: Help Morgan defeat the Headless Horseman (Dullahan) + 10+ new enemies:
Wolves: Timber Wolf, Dire Wolf, Alpha Wolf
Gargoyles: Bestial Gargoyle, Fire Gargoyle, Blood Gargoyle
Witches: Young Witch, Crone Witch, Broom Witch
Knights: Sword Knight, Spear Knight, Mage Knight
Skeletons
+ 1 new Mini-boss challenge: Boss Coven + 1 new Master Nightmare: Claws Master Nightmare
đŚ Custom Game Modes: + Create customizable runs with selectable positive or negative modifiers + Increase or decrease the difficulty of runs with modifiers + A score modifier is applied to reflect your choice of modifiers + 11 Positive modifiers: No timer mode, Play a single random Chapter, Quick Dash cooldown⌠and more. + 11 Negative modifiers: No Mini-Map, Healing Fountains are empty, No Raven feathers available⌠and more.
Challenges: 5 pre-made Challenges available + Untouchable + Black Moon + Power of the Sun + Adrenaline + Terra Incognita
đŚ Rerolls: + Stars of Fate will let you reroll Talents, Magical Objects as well as Rewards at the Grimoires and Wishing Well + You get 3 Stars of Fate at the start of a run, pictured by a shooting star â symbol + More Stars of Fate can be obtained during a run
Heroes content and adjustments
General: + Upgrade your Ultimate Abilities with final Talents, now available! + đŚ All four Starting Talents are now available to choose from at the start of a run + Reach Level 10+ in runs. Levels beyond 10 continue to scale Attack damage and Health points + Dash UI has been reworked to welcome the possibility of having multiple charges. When an arrow (or multiple arrows) is displayed, a Dash is available.
Scarlet: + 2 final Talents:
Fiery Maw
Bone Cracker
+ 1 new standard Talent:
Evisceration
+ Adjustments:
đŚ âSavageryâ timer is now frozen during the Trait passive transformation
đŚ âFan of Spikesâ will now only trigger when Scarlet is in combat
Transformation with âShapeshifterâ Talent now grants an Intangibility window instead of an Invincibility window
The Pied Piper: + 2 final Talents:
Jig
Vermin Massacre
+ 1 new standard Talent:
Sforzando
+ Adjustments:
đŚ Reviewed âInvasive Blastâ Talent, it now spawns a given amount of rats if Defense hits at least one enemy
âGhost Notesâ now ignore scenery collisions before exploding
Beowulf: + 2 final Talents:
Immolation
Volcanic Rage
+ 1 new standard Talent:
Breath of Fire
+ Adjustments:
đŚ âSparkling Shieldâ reflects damage reduced to 120%/150%180%/210% (from 200%/250%/300%/350%)
Fixed âScorched Earthâ: damage is now properly scaled with power damage
Snow Queen: + 2 final Talents:
Royal Ray
Rending Storm
+ 1 new standard Talent:
Snowball
+ Adjustments:
đŚ âFreezing Starsâ now detonate (instead of vanish) when their lifetime expires. Reduced lifetime to 10s (from 15s)
Fixed Defense, it now correctly applies damage multiple times to the same target, even if the Snow Queen stays within the enemy hurtbox
Fixed âProtective Crowâ and âIce Shieldâ Shields that would override themselves
Aladdin: + 2 final Talents:
Wondrous Wishes
Dream Stride
+ 1 new standard Talent:
Shard Blades
+ Adjustments:
âJinniyaâs Giftâ: changed formula for chances to get better talents, it is now more effective and accurate
đŚ âDream Scimitarsâ doesnât proc anymore during Master Nightmare fights
Consumables dropped from Special Wishes now offer a choice between 2 (instead of 3)
Fix: âAir Dashâ can now properly be chained without any cooldown between two
Melusine: + 2 final Talents:
Vortex Bomb
Crescendo
+ 1 new standard Talent:
Water Bubble
Geppetto: + 2 final Talents:
Bomb Reverse
High Voltage
+ 1 new standard Talent:
Explosive Builds
+ Adjustments:
đŚ âLightning Rod Dummiesâ now triggers lightning strikes after 2-2.5s (instead of 0.5-1s). Base damage set to 28 (from 20)
đŚ Magical Object drops generated from âFlash of Geniusâ now offer choice among 2 objects (instead of no choice)
Slightly reduced recovery time of âNailing Strikeâs last attack
Sun Wukong: + 2 final Talents:
Army of Monkeys
Perfect Copy
+ 1 new standard Talent:
Ĺm
Magical Objects content and adjustments
General: + Super Effects: Magical Objects now have a âSuper Effectsâ that can be triggered if a collection is complete. A collection is a specific number of identical Magical Objects found in your Inventory.
Common: 5 identical Magical Objects for a complete collection
Rare: 4 identical Magical Objects for a complete collection
Epic: 3 identical Magical Objects for a complete collection
Legendary/Cursed: Donât have a âSuper Effectâ as they are unique
+ Meta: Magical Objects are now all unlocked by default, and are not part of the meta progression. Effects and Super Effects are hidden until equipped or discovered during a game
New Magical Objects: + Leprechaun Coin (Common) + Green Armor (Common) + Queen of Hearts Card (Rare) + Charmstone (Epic) + Holy Grail (Legendary) + Raven Effigy (Legendary) + Ring of Dispel (Legendary) + Hungry Grass (Cursed) + Fast-Walker Boots (Cursed) + Balorâs Eye (Cursed)
New Effects: + Goldilocksâ Porridge: Healing Orbs grant STRENGTH for 4 seconds + Fairy Dust: When taking damage, gain 15 SHIELD (Max. every 30 seconds) + Eternal Rose: After DASH, gain +10% Crit Chance for 2 seconds + Golden Egg: Each time Dream Shards are consumed, gain DMG +1 + Oni Mask: DMG +20 for each cursed magical object, VITALITY -10 for each legendary magical object + Baba Yagaâs Mortar: Warns of lethal damage and restores all health instead (only works once) + Mad Hat: Taking damage earns 10% of their value as Dream Shards + Bloody Maryâs Mirror: DMG now counts as ARMOR and vice versa + Cauldron of Dyrnwch: VITALITY +100, all healings are reduced by 50%
Removed Magical Object: + Little Thumb Pebbles
Adjustments: + Voodoo Doll: Extra damage to boss reduced to 10% (from 20%) + Tamatebako: now also grants 3 Stars of Fate (rerolls) + Water of Life: now also grants +25 VITALITY + Witch Broom: extra damage taken reduced to 25% (from 50%)
General Improvements & Balancing
Rewards and Economy: + The Sandman:
âConsumablesâ have been replaced by âDreamsâ, a new Reward type only available at the Sandmanâs Shop
10 Dreams are available:
Star Fragment
Sand of oblivion
Dream of power
Dream of invulnerability
Rapid Shaping
Minor Shaping
Major Shaping
Sand of Knowledge
Grandiose Shaping
Stand of Enlightenment
Legendary and Cursed Magical Objects can be found at the Sandmanâs Shop
Prices for upgrading Talents have been adjusted to match the new progression with Chapter 3 and the adjustments on the economy of the game
+ Grimoires of Monsters:
Grimoires now offer flat stats or rewards instead of the 3 same offers
Offers are still scaled with the difficulty of the Grimoire (Green, Orange or Red):
Health chapter: +X VITALITY
War chapter: +X DMG
Protection chapter: +X ARMOR
Luck chapter: +X CRIT CHANCE
Anatomy chapter: +X CRIT DAMAGE
Astronomy chapter: +X REROLLS
Dream chapter: +X DREAM SHARDS
+ đŚ Dream Crystals: Small and Medium Dream Crystals found in between Camps and Activities now drop more Dream Shards to increase their attractiveness + Enemies:
Gnolls: Shielded Gnolls now properly deal extra damage when corrupted or under a Strength effect
Mini-Boss stagger: In multiplay only, increased the stagger bar on mini-bosses so they're not so easy to stun and a bit more resistant (no changes in solo)
Status: Negative statuses on enemies are now displayed above their health bars (Chilled, Weakened, IgnitedâŚ)
Enraged: The enraged effect on Master Nightmare is now displayed on their Health Bar.
Fixed bugs
General performance improvements
Improved Network Stability (some issues remain and will be our next priority. Please reach out on the Steam forums or Discord if youâre encountering specific problems)
Major
Fixed a crash that occurred when accepting a Game invitation on Steam during the loading screen
Fixed a crash that occurred with Beowulf and âSparkling Shieldâ against the Faceless Master Nightmare
Minor
Fixed an issue where a Cursed Magical Object could be collected multiple times
đŚ Fixed the intangible Roc Birds
đŚ Fixed an issue where the timer was not the same between players
Fixed an issue where a Host player who died in the Altar of Heroes was not redirected to the defeat screen if another player abandoned the run
Other minor fixes
Known issues
Some issues have been tracked by our testersâ team and will be fixed with following patches. Sorry for the inconvenience.
No Localization for other language than English and French
No code in the lobby may occur for some players: please reach out here on our Discord server if youâre encountering this issue
The âHungry Grassâ Magical Object effect doesnât work if the âBlack Lotusâ Magical Object is equipped
The âBalorâs Eyeâ Magical Object doesnât properly work with abilities that don't directly hit enemies (examples: Scarlet and Geppettoâs bombs)
Cinematic issue after killing the Cyclops for peers
A sound of healing is played when the custom modifier âDried up fountainâ is selected
Witches can sometimes disappear for Peers before they die
Softlocks are possible if getting disconnected in co-op while in the inventory
Softlocks are possible if the player is disconnected while on the Abandon pop-up box
A crash can occur when changing the texture quality (from low to hight) during a run
A crash can occur on the Steam Deck while returning to the lobby
What's coming in the Fall of Avalon Update - Dev Diary #08
Greetings, Ravens!
New Dev Diary incoming! After being quiet for a few months, this one is going to be a good and long read! We were very busy with this update, which turned out to be a MASSIVE one.
Last week, we revealed that the Fall of Avalon would be released on April 22nd, that's in a week! Today weâre diving into all (or almost) the details of what's coming in this update.
Brave enough to continue? Letâs go!
Chapter 3: Avalon
The third Chapter of Ravenswatch is finally here! Or at least, itâs coming out very soon! đ On April 22nd, explore a new map with new enemies, new challenges, and a new Master Nightmare to defeat!
Avalon is the last stop on the heroes' journey to overcome the Nightmares (or is it?). Meet dangerous Witches, dishonored Knights, and corrupted Wolves in the fallen city of Avalon. Weâre also keeping the last enemy type a secret so there are still some surprises on the release day, but do you want to take guesses? đ
The Coven is waiting for you
WOLVES!!!
Along your journey, you may find a mysterious woman named Morgan, asking for your help in the abandoned city of Avalon. Her brother, the King, is threatening the last hope of light on the corrupted lands of Reverie. Defeat the Headless Horseman (Dullahan) in this new themed quest available in the third Chapter of Ravenswatch.
Help Morgan to defeat her brother
Slay the Dullahan
Finally, are you up to the challenge of a new Master Nightmare? We couldnât resist a little tease in our Reveal Date trailer, but sorry thatâs all youâll get today! Maybe tune in tomorrow during our Devstream for a first official look at this new boss.
Ravenswatch's Early Access is not done yet, even with the Fall of Avalon update! We're getting closer to the end but we have still a lot of work ahead of us for version 1.0. If youâve missed it, watch our latest trailer showcased at the Triple-i Initiative event last week for a good look at the Fall of Avalon update:
Custom runs and Challenges are making their big debuts in the Fall of Avalon update! In addition to a whole new Chapter to explore, we thought: why not even more replayability with a way to customize runs?
With modifiers, players will be able to tailor their Ravenswatch experience the way they want it to be. No more timer? Done. Play only during Nighttime? Done. All enemies are Corrupted? Done. No Mini-Map? Done. We could go on⌠But weâll let you discover all that on April 22nd! Youâll be able to lower or increase the challenge with the Custom Modes.
With those modifiers, we created pre-made Challenges that you can select both in solo or in co-op. Hereâs an example of a Challenge we curated for you đ :
Terra Incognita
Explorer: No countdown before Master Nightmare awakening
One Chapter: Play a single random Chapter
Angry Birds: Heroes start with no raven feather, and none can be recovered
Shadowy Fog: The map is not displayed and cannot be used
Lack of Imagination: 1 offers less for each choice of Talent or reward
Want to see this live? Join us tomorrow on Twitch for an exclusive showcase of the custom modes and challenges!
Rerolls?! New Magical Objects?! Reworked rewards system?!
If youâve been around since the launch of Ravenswatch in Early Access (or even before with the Closed Alpha?), youâve probably noticed we havenât touched the Magical Objects and reward system too much!
Well, we were waiting for a better vision of what a complete run (3 Chapters) would be and weâve now made significant changes. Hereâs just a short list of whatâs been modified or added:
Rerolls! Youâll get to use reroll to control the randomness of Talents, Magical Objects, and Rewards at Grimoires of Monsters
The Sandman will have some new offers in his storeâŚ
âŚAs well as the Grimoires of Monsters.
New Magical Objects! (and some changedâŚ)
Magical Objects will now have a âsuper-effectâ, triggered by the number of identical objects you have in your inventory.
Check our patch note on April 22nd for a detailed description of all the changes.
Upgrade your Ultimates and new Talents
The more you progressed into a run, the less your Ultimate ability could compare to your regular abilities that were upgraded with Talents. Now reaching Level 10 will let you upgrade your Ultimates to add even more power to your builds!
Alongside the Ultimates, weâve also added 1 talent per hero so you can bring, once again, more variety into your builds! In total, thatâs 24 new Talents available!
A good example with Volcanic Rage for Beowulf's second Ultimate!
Live Showcase and Q&A
Bookmark our future Devstream for an exclusive showcase of the Fall of Avalon Update! Weâll chat, show some gameplay, explain our decisions, and reveal almost EVERYTHING from the upcoming update! Oh, and itâs going to be 4 hours long⌠Check our program down below :
Fall of Avalon Update Showcase: đ April 16 đ 4 PM CEST
16:00 - 17:00 CEST (w/ Margaux and Mathilda)
Welcome to the Fall of Avalon showcase!
General Q&A session (w/ Margaux and Mathilda)
First showcase of new features and balancing
17:00 - 18:30 CEST (w/ Romane, Pascal, Max and Margaux)
Q&A session with the Map team
Artworks and concept arts of Avalon
First runs on Avalon
18:30 - 20:00 CEST (w/ Adrien, Valentin, Margaux and Mathilda)
Exclusive reveal: Custom Modes!
Runs with new Challenges
Passtech Games
Passtech Games had the chance to participate in the Triple-i Initiative, a whole new online showcase of trailers, demos, and game announcements! We gathered the team for a live watch party and we were beyond excited to see Ravenswatch during the event!
You can watch the full replay of the showcase here and also check out all the great games and DLCs that were announced on Steam:
https://www.youtube.com/watch?v=S9eP0JWIk8U
Weâve been hosting cool community events on our Discord server! From a Build Your Hero Workshop to playing with the Devs, the team at Passtech and the community has been busy haha
Hero concepts by ZeRG, notfuegonasus, weijak, RedRan6er, and Deka
The Fall of Avalon Update will be released on April 22nd!
We're thrilled to share with you today the Reveal date trailer for Fall of Avalon, Ravenswatch's next update releasing on April 22nd! This third Chapter will extend the length of a run and bring many, many new content and features into the game!
The Triple-i Initiative was a blast! We were able to showcase exclusive gameplay footage for the Fall of Avalon update, coming out on April 22nd on Steam! What was your favorite announcement? Watch the replay here:
Link
Ravenswatch's Early Access is not done yet, even with the Fall of Avalon update! We're getting closer to the end but we have still a lot of work ahead of us for version 1.0. Learn more in our updated roadmap plan soon.
Get ready for April 22nd
REACH THE FALLEN CITY OF AVALON
Chapter 3 - Avalon: a new map to explore
New enemies and bosses
Reach level 10 (and beyond) in your runs, get more talents and power!
New themed quest: Help Morgan to defeat the Dullahan / Headless Horseman
Upgrade your Ultimate abilities!
A lot of community-requested features!
And WAY more! No seriously, this is our biggest update ever and we cannot wait to share it with you đ
Learn more in our upcoming Dev Diary on April 15th! We will also make a HUGE Dev Stream on Twitch to showcase the new content and features of the Fall of Avalon update, on April 16th!
If you don't want any spoilers, see you on April 22nd for the official release of the update!
Passtech Games is so excited to announce that Ravenswatch will be part of this amazing showcase of reveals, announcements & trailers.
See you April 10, at 10am Pacific for more information on the Fall of Avalon Update đ°
Learn more on: https://iii-initiative.com/
- The Passtech Team đ
The Avalon Update will be released in April 2024 (Reveal Teaser)
Greetings, Ravens!
The team at Passtech Games is thrilled to announce "Avalon", the third and final Chapter of Ravenswatch, with an exclusive sneak peek revealed during Nacon Connect 2024!
Weâre here with another patch following the release of the Dark Tales Update last week! This one fixes multiple reported bugs and issues by the community, as well as adds a temporary solution for the AFK people blocking players in lobbies. Please read the patch note below for the details.
We are still investigating the other lobby issues (stuck at Starting / Canât ready). If you are affected by those issues, check this master thread to see how you can help us track them.
:: Hotfix 0.16.02 ::
đŚ = Community additions
New features and improvements
đŚ AFK in lobbies: Added an automatic kick for AFK players blocking lobbies for players. Notes: A second iteration of the matchmaking is planned with proper Kick, Ban, Vocal chat, and more features. In the meantime, we have added this automatic kick for AFK players that puts a 30-second countdown in lobbies when players press âReadyâ. After 30 seconds, all players who did not press âReadyâ will be kicked out of the party. They may start another search afterward. The countdown timer is reset if all players in a lobby press âUnreadyâ.
Memoirs: Updated the unlocking animation for Memoirs in the Book
Notifications: Updated the â!â in the Book to make it more visible
Fixed bugs
đŚ Stuck in lobby/Starting: Attempt to fix some issues related to being stuck in the lobby / at the Starting stage. Notes: This may not work for all players, our team is still investigating other related issues. Check the bottom of this Steam news for more info.
đŚ Seven League Boots: Fixed the effect of the Seven League Bootsâ magical object
đŚ The Pied Piper: âChorusâ Talentâs attack notes now properly benefit from âSniperâ Talent
đŚ Beowulf: Fixed Ultimate 2 fireballs incorrectly dealing damage for each player in the party (they now properly deal their damage once)
đŚ The Snow Queen: + Fixed âIce Coresâ acquisition, one is now properly generated for each enemy hit by + Fixed âPirouetteâ interaction with Defense cooldown (it is now properly reduced according to the time it has been triggered at)
đŚ Aladdin: âSand Vortexâ vacuum effect does not trigger hit FXs on neutral props anymore
đŚ Melusine: Fixed âWisp Surgeâ and âFinal Burstâ incorrectly interacting with Ultimate 2 ability
Unlocked Difficulty pop-up: Fixed the animation of the New Difficulty unlocked pop-up
đŚ Subtitles: Fixed Sun Wukongâs name not appearing in subtitles for English and Russian
đŚ Localisation: Fixed some parameter order inversions in certain languages
Currently investigated issues
Stuck in Lobby / Canât Ready
Another patch should come out next week resolving these issues.
If you are encountering the âStuck in Lobby / Canât Readyâ, please reach out to us with additional information to help us track this bug. Hereâs a step-by-step guide on how to:
You can help us by downloading this tester and running this program on your computer: https://nacon.fromsmash.com/Ravenswatch-Connection-Tester
Please follow this process:
Unzip "Ravenswatch_UDPTestClient"
Launch "UDPTest.bat" in the folder (not the .exe file). A command windows pop-up should appear
Wait a few seconds until the pop-up closes
Send us the "UDPTest.log" file generated in the folder
Provide us with your log files as well, automatically generated in this folder: Steam\steamapps\common\Ravenswatch\_Logs Reach us at contact@passtechgames.com or on our official Discord server with your attachments, your location (country), and a description of your issue.
- The Passtech Team đ
Ravenswatch Hotfix (Disconnections in between Chapters) - Version 0.16.01
Greetings, Ravens!
Weâre pushing a quick hotfix to resolve issues with Disconnections while waiting on the loading screen between Chapters 1 & 2. It should prevent the host of the party from timeouting teammates. Let us know on the Steam forums or our Discord server if the fix was effective for you.
:: Hotfix 0.16.01 ::
Fixed bug
Disconnections: Fixed an issue where a disconnection would occur in between Chapters
Currently investigated issues
Stuck in Lobby / Canât Ready
âSeven-League bootsâ Magical Object not working
Localization errors
Another patch should come out next week resolving these issues.
If you are encountering the âStuck in Lobby / Canât Readyâ, please reach out to us with additional information to help us track this bug. Hereâs a step-by-step guide on how to:
You can help us by downloading this tester and running this program on your computer: https://nacon.fromsmash.com/Ravenswatch-Connection-Tester
Please follow this process:
Unzip "Ravenswatch_UDPTestClient"
Launch "UDPTest.bat" in the folder (not the .exe file). A command windows pop-up should appear
Wait a few seconds until the pop-up closes
Send us the "UDPTest.log" file generated in the folder
Provide us with your log files as well, automatically generated in this folder: Steam\steamapps\common\Ravenswatch\_Logs Reach us at contact@passtechgames.com or on our official Discord server with your attachments, your location (country), and a description of your issue.