Ravenswatch - Dark Tales Update Livestream (PRE-RECORDED)
Check out the latest update in Ravenswatch, the Dark Tales as our developers walk you through what to expect!
The Dark Tales Update is live!
Greetings, Ravens!
The Dark Tales update is now available for free on Steam! This new and fourth Major content update adds a glimpse of each hero's backstory, new unlockable talents, a very requested feature, and more!
We’re excited to continue the Early Access of Ravenswatch in 2024 and have more major content planned for this year before version 1.0. Check our updated Early Access Roadmap at the bottom of this news.
Watch the Dark Tales Update trailer
Summary
OPEN THE BOOK OF DARK TALES!
Unlock Heroes’ Memoirs and learn more about their pasts and motivations
30+ new Talents to unlock
Altar of Heroes: revive fallen teammates or buy extra feathers
Rank up to level 8 in the Book!
The Sandman now greets you (new voice lines)
New servers that ensure more co-op stability (disconnections, delays, high pings…)
… and more!
Read the full patch note here: https://store.steampowered.com/news/app/2071280/view/3972805574263010752
Get the Update
Update the game for free on Steam right now to start playing the Dark Tales Update!
Ravenswatch Patch note - Dark Tales Version 0.16.00
Greetings, Ravens!
The Dark Tales Update is out on Steam! This new and fourth Major content update adds a glimpse of each hero's backstory, new unlockable talents, a very requested feature, and more!
We’re excited to continue the Early Access of Ravenswatch in 2024 and have more major content planned for this year before version 1.0. Check out the patch note below to see the newest additions on this update and the Roadmap at the bottom of the news for our next plans.
Watch our Update trailer here:
PATCH NOTE 0.16.00 (February 1st, 2024)
🐦 = Community additions
TL;DR:
Because we know our patch notes are lengthy ones and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:
Unlock Heroes’ Memoirs and learn more about their pasts and motivations
30+ new Talents to unlock
Altar of Heroes: revive fallen teammates or buy extra feathers
Rank up to level 8 in the Book!
The Sandman now greets you (new voice lines)
New servers that ensure more co-op stability (disconnections, delays, high pings…)
… and more!
Read the detailed patch note below:
⚠ Disclaimer
We’ve been working hard to bring players a more stable co-op experience worldwide. Starting today, we will use Epic Online Services to manage connections between players.
No Epic Accounts will ever be required, neither in solo nor in co-op.
We’re hoping this change (and many others) will improve connectivity with players, and decrease high PINGs, disconnections, and delays in-game. We look forward to your feedback on this matter, as only a full-scale test with players of the Early Access will tell us if most issues are resolved.
Memoirs: + Rank-up Heroes in the meta-progression to unlock their pasts and stories (Rank 2, 4, 6, and 8) + 4 Memoirs to unlock per Hero + Complete the Hero’s portrait in the Memoirs tab Note: Disclaimer, first iteration of the Memoirs! We’ll improve the system with more entries, specific illustrations, and voiceovers in the next updates or version 1.0! Unlocking conditions will also change later when we add an achievement system.
🐦 Altar of Heroes: A new Activity is available on the map! + Revive fallen Heroes + Buy extra feathers + Gain XP
Talents: 30+ new Talents to unlock + Scarlet: 4 new Talents - Adrenaline, Fan of Spikes, Savagery, On the Hunt + The Pied Piper: 4 new Talents - Chorus, Invasive Blast, Leeching Charm, Ghost Notes + Beowulf: 4 new Talents - Battlecry, Secondary Tremor, Furious Blows, Runes of War + Snow Queen: 4 new Talents - Protective Crown, Ice Cores, Frostbite, Pirouette + Aladdin: 4 new Talents - Dream Scimitars, Sand Vortex, Master Thief, Enchanted Jinn + Melusine: 5 new Talents - Sea Dance (used to be Dance Step), Wisp Finale, Waterlogging, Shimmering Scales, Long Lasting Wisp + Geppetto: 4 new Talents - Sharp Nose, Magnetic Swing, Flash of Genius, Lightning Rod Dummies + Sun Wukong: 4 new Talents - Focused Strikes, Sacred Seal, Chi Outburst, Fiery Golden Eyes
Maximum Ranks: Rank your Heroes up to Level 8 in the Book/Meta progression! (you’ll unlock the newest Talents and Memoirs)
The Sandman: The Sandman now talks
🐦 Subtitles: You can now add subtitles to Heroes’ voice lines and dialogs in the Option menu
Heroes adjustments
General: + All Ultimate abilities now deal +20% damage per level above 5 + 🐦 Fixed damage display in the interface to take into account all DMG bonuses
Scarlet: + Changed the ‘Shadow Strike’ glow on Scarlet’s daggers and Wolf claws, from dark purple to red, when the quest is complete. + Fixed: Scarlet in Wolf Form now cannot be stunned during her Ultimates (same as all other Heroes)
The Pied Piper: + The camera now follows the rats' swarm from its ‘Plague of Rats’ Ultimate. + Improved steering of the ‘Plague of Rats’ rat swarm + ‘Sniper’ notes have a new, more aerodynamic look
Beowulf: + Fixed: Holding attack input no longer prevents the Retaliation talent effect from being triggered + Fixed the ‘Defense’ invincibility window on release, it is now an intangibility window + Improved Special’s final sword swing to better differentiate it from the spinning swings since they don’t deal the same damage
Snow Queen: + Fixed: Snow Queen’s defense damage is not increased by ‘Radiant Crown’ talent anymore + Improved auto-aim of attacks launched when using ‘Strafe’ Talent + The camera now follows ‘Frost Ray’’s target
Melusine: + 🐦 Completely changed ‘Dance Step’ Talent and renamed it ‘Sea Dance’
Geppetto: + 🐦 ‘Unstable Cores’: Dummies now always turn unstable 5 seconds after their creation (instead of randomly) + Fixed: ‘Rocket Science’ now properly interacts with ‘Trapped’ status
Sun Wukong: + Base HP set to 110 (from 100) + Defense cooldown set to 5s (from 8s)
General Improvements & Balancing
Bosses: Bosses now give the same XP whether you're in multiplayer or single-player mode
🐦 Cyclops: Lighting AOE warnings now show the spread pattern of the ground projectiles
Score: Score calculation has been reviewed, as well as Rank points required to rank up a Hero
🐦 Results Screen: Abandoning a run or getting disconnected from a run will now bring the players to the Results Screen (Defeat) and give Rank points
Fixed bugs
Major
🐦 Desynchronizations in co-op
🐦 Disconnections
🐦 High Pings
Overall optimization of game performance
Minor
Fixed: Only unlocked Magical Items and Talents are displayed on the recapitulative screen, not unlocked by default ones
Fixed: White Ladies AoE scream attack is now properly telegraphed on the ground
Fixed: Killing the Cyclops while being teleported to the Master Nightmare no longer plays the Cyclops' death cutscene nor teleports the hero to its arena
Fixed behavior of Rocs spawned by Phoenixes when leashed
The Dark Tales Update releases on February 1st (Reveal Teaser)
Greetings, Ravens!
We’re happy to reveal that the Dark Tales Update will be released on February 1st on Steam! Get a look at our reveal date teaser for the occasion:
Get ready for February 1st
OPEN THE BOOK OF DARK TALES!
Unlock Heroes’ Memoirs and learn more about their pasts and motivations
30+ new Talents to unlock
Altar of Heroes: revive fallen teammates or buy extra feathers
Rank up to level 8 in the Book!
The Sandman now greets you (new voice lines)
New servers that ensure more co-op stability (disconnections, delays, high pings…)
… and more!
Learn more in our latest Dev Diary: https://store.steampowered.com/news/app/2071280/view/3979560339822617391
Live Showcase and Q&A
Bookmark our future Devstreams to learn more about all the details of the Dark Tales Update! We’ll have our traditional showcase of the new content, followed by a live Q&A with the dev team.
Dark Tales Update Showcase: 📆 January 29 🕚 5 PM CEST
Dark Tales Update live Q&A and Co-op: 📆 January 31 🕚 5 PM CEST
The Dark Tales Update releases on February 1st - Dev Diary #07
Greetings, Ravens!
It’s Dev Diary time! First of all, Happy New Year! We took a well-deserved break during the last Holidays and hope you did too.
We’re happy to reveal that the Dark Tales Update will be released on February 1st on Steam! Get a look at our reveal date teaser for the occasion:
Our fourth update will contain many new content and features for Ravenswatch, check it out down below:
Read the written version below:
New online servers!
As our latest Dev Diary stated, we’ve been working hard to bring players a more stable co-op experience worldwide. Starting February 1st, we will use Epic Online Services to manage connections between players.
We’re hoping this change (and many others) will improve connectivity with players, and decrease high PINGs, disconnections, and delays in-game. We look forward to your feedback on this matter, it’s been a long road to get here and we’re eager to know if our efforts paid off.
As we have tested this change on our side for quite some time now, we will still wait to see your feedback once the Update is live before shouting victory! Only a full-scale test with players of the Early Access will tell us if most issues are resolved.
Memoirs
Onto brighter things with a new tab to consult in the book! We’ve added a bunch of lore, told from the heroes’ perspectives so you can learn more about their intentions, their pasts, and their personalities.
Unlock memoirs while playing and read the codex entries in the book after your runs. Each hero has 4 memoirs to unlock, plus a cool illustration that reveals itself with your progress.
We’ll add more memoirs in version 1.0. as well as the ending of each of their stories
Altar of Heroes
We’ve already talked a little about Altar of Heroes in our latest Dev Diary and it’s going to be ready for our Dark Tales Update!
One Altar of Heroes will spawn on each Chapter and let you buy extra Revive feathers or revive fallen teammates. You can interact with the mechanism several times during a run to revive a friend, buy a feather, or gain XP points.
When a teammate falls, the Heroes of Altar will be revealed on the mini-map as well as a teleportation mark to make it easier to revive a friend.
New Talents
We’ve added 30+ unlockable talents (about 4 per hero) to the game and increased the maximum rank to 8 in the meta-progression! We can’t resist a quick sneak peek:
Melusine can now grow her wisp!
A new moveset for Beowulf right after his Special!
Rats spawn after the Pied Piper's Defense
Live Showcase and Q&A
Bookmark our future Devstreams to learn more about all the details of the Dark Tales Update! We’ll have our traditional showcase of the new content, followed by a live Q&A with the dev team.
Dark Tales Update Showcase: 📆 January 29 🕚 5 PM CEST
Dark Tales Update live Q&A and Co-op: 📆 January 31 🕚 5 PM CEST
1. Is the game going to be available on consoles and when?
YES! We’ve planned to release Ravenswatch on consoles since Day 1 of production, and have already started development on some platforms. Though it is still too early to communicate a date for the release of the console versions, we can already tell you that the game will be available on PS4, PS5, Xbox One, Xbox Series, and Nintendo Switch in 2024, once the Early Access is done and version 1.0. out.
2. Will it be possible to play the same heroes in a run?
YES, but only in custom modes. We know how much fun it can be to play 4 Aladdins so why prevent it? ;)
3. Melusine’s 'Dancing Step' Talent feels very uncomfortable to play
YES, it could get awkward sometimes. Thanks for sharing your feedback, it’s noted and we’ve reworked this talent completely in the Dark Tales Update. Let’s see how you will like it!
Passtech Games
We would like to introduce Luna, Passtech Games’ newest Community Manager! (I, MXiaa, will still be around for your shenanigans 😜) With this addition, we’re hoping to be even more present on the Steam forums and our Discord server to answer your questions, help you with technical support, and monitor feedback for the Early access of Ravenswatch. Welcome to the team!
By the way, if you’re not there already, join our Discord server to participate in future community events, chats with the devs, and collective brainstorm sessions around Ravenswatch!
It’s Dev Diary time! First of all, Happy New Year! We took a well-deserved break during the last Holidays and hope you did too.
Our fourth update will contain many new content and features for Ravenswatch, check it out down below:
Read the written version below:
New online servers!
As our latest Dev Diary stated, we’ve been working hard to bring players a more stable co-op experience worldwide. Starting February 1st, we will use Epic Online Services to manage connections between players.
We’re hoping this change (and many others) will improve connectivity with players, and decrease high PINGs, disconnections, and delays in-game. We look forward to your feedback on this matter, it’s been a long road to get here and we’re eager to know if our efforts paid off.
As we have tested this change on our side for quite some time now, we will still wait to see your feedback once the Update is live before shouting victory! Only a full-scale test with players of the Early Access will tell us if most issues are resolved.
Memoirs
Onto brighter things with a new tab to consult in the book! We’ve added a bunch of lore, told from the heroes’ perspectives so you can learn more about their intentions, their pasts, and their personalities.
Unlock memoirs while playing and read the codex entries in the book after your runs. Each hero has 4 memoirs to unlock, plus a cool illustration that reveals itself with your progress.
We’ll add more memoirs in version 1.0. as well as the ending of each of their stories
Altar of Heroes
We’ve already talked a little about Altar of Heroes in our latest Dev Diary and it’s going to be ready for our Dark Tales Update!
One Altar of Heroes will spawn on each Chapter and let you buy extra Revive feathers or revive fallen teammates. You can interact with the mechanism several times during a run to revive a friend, buy a feather, or gain XP points.
When a teammate falls, the Heroes of Altar will be revealed on the mini-map as well as a teleportation mark to make it easier to revive a friend.
New Talents
We’ve added 30+ unlockable talents (about 4 per hero) to the game and increased the maximum rank to 8 in the meta-progression! We can’t resist a quick sneak peek:
Melusine can now grow her wisp!
A new moveset for Beowulf right after his Special!
Rats spawn after the Pied Piper's Defense
Live Showcase and Q&A
Bookmark our future Devstreams to learn more about all the details of the Dark Tales Update! We’ll have our traditional showcase of the new content, followed by a live Q&A with the dev team.
Dark Tales Update Showcase: 📆 January 29 🕚 5 PM CEST
Dark Tales Update live Q&A and Co-op: 📆 January 31 🕚 5 PM CEST
1. Is the game going to be available on consoles and when?
YES! We’ve planned to release Ravenswatch on consoles since Day 1 of production, and have already started development on some platforms. Though it is still too early to communicate a date for the release of the console versions, we can already tell you that the game will be available on PS4, PS5, Xbox One, Xbox Series, and Nintendo Switch in 2024, once the Early Access is done and version 1.0. out.
2. Will it be possible to play the same heroes in a run?
YES, but only in custom modes. We know how much fun it can be to play 4 Aladdins so why prevent it? ;)
3. Melusine’s 'Dancing Step' Talent feels very uncomfortable to play
YES, it could get awkward sometimes. Thanks for sharing your feedback, it’s noted and we’ve reworked this talent completely in the Dark Tales Update. Let’s see how you will like it!
Passtech Games
We would like to introduce Luna, Passtech Games’ newest Community Manager! (I, MXiaa, will still be around for your shenanigans 😜) With this addition, we’re hoping to be even more present on the Steam forums and our Discord server to answer your questions, help you with technical support, and monitor feedback for the Early access of Ravenswatch. Welcome to the team!
By the way, if you’re not there already, join our Discord server to participate in future community events, chats with the devs, and collective brainstorm sessions around Ravenswatch!
What's in store in 2024 for Ravenswatch? - Dev Diary #06
Greetings, Ravens!
Here we are again with another Dev Diary update! We’ve got many things to talk about before the end of the year, so let’s jump in!
But just before! We've made a vlog out of this written Dev Diary! It's shorter but with even more concept arts. Let us know if you enjoy this format and if we should continue it!
Connection issues status
We've already tackled many of the network issues since the beginning of the Early access, but some online problems remain and are harder to track down and eliminate. We want to make our thinking and process clear, so here's a little transparency on what we're working on and what we have identified:
When players are having trouble establishing a connection in P2P together (because of firewalls, VPNs, location, etc.), our server creates a relay between them. We believe that it's this relay that creates packet losses and leads to extensive delays, intangible enemies, disconnections, and more.
We released a hotfix to our latest update, revolving around general connection issues in co-op. Read about it here: https://steamcommunity.com/games/2071280/announcements/detail/3879350083351937884
While working on a more immediate solution, we have also decided to switch our current service provider, so we can better distribute this relay across the world and benefit from a more stable solution. We expect it to be a big structural change, so we want to make the transition as smooth as possible and it takes a little bit of time. This will help with all the general issues related to delays, disconnections, and high PINGs.
We'll keep you updated on this matter along with our progress.
Stats Sun Wukong
It’s already been a month since the release of the Sun Wukong Update! We’ve got some fun stats and facts about the new hero, let’s have a look:
Sun Wukong was picked for 269 546 runs since he was made available! But over 700 000 deaths were counted, that’s almost 3 deaths per run! (We see you struggling with the Yang stance haha).
Altar of Heroes
As requested by the community for a long time, we’ve started working on a new Activity that will let players revive fallen Heroes or buy extra Revive Feathers. We’ll share more details in our next Dev Diary as we’re hoping to release this new feature in our next Update, planned for Q1 of 2024!
Here’s a little glimpse at our visual research for this highly anticipated altar:
Work in progress concept art
It’s something we’re sure will be deeply appreciated, especially after we add the third and last Chapter of Ravenswatch which will increase the overall length of a run.
Chapter 3
It’s still early to talk about the third Chapter of Ravenswatch, as it’s expected to be released for Q2 of 2024, though we thought it would be nice to share our progress on this future big addition to the game!
The third and final Chapter of Ravenswatch will bring a whole new map to explore, new enemies, one new themed quest, and a new Master Nightmare to defeat. Much like Storm Island, it will be a challenge to complete as you’ll have to cross both the first and second Chapters of the game to reach the final one.
Right now, we’ve set the layout and level design of this new map, as well as a few enemies that are currently being animated. The mood of this Chapter will be even darker and gloomy, with a never-ending Nightmare invasion. Here are a few concept arts to pique your curiosity (we don’t want to show too much too early):
Work in progress concept art
Work in progress concept art
Work in progress concept art
Community Questions
Are you planning more content after 1.0.? YES, we are considering making Ravenswatch a live service game after its release in version 1.0. To be honest, we’re still thinking about how that would look like, but we want to keep the game alive for as long as possible, depending of course on what the players want.
We will probably launch a poll/form in a couple of months, to gather some information about what YOU would like to see out of the game once the Early Access is complete.
Vocal chat for online Co-op? YES. It’s part of the second major iteration we’re anticipating for the matchmaking system that was released last update. We’ll add more co-op features, like a Kick button and more Co-op info in the HUD, for example. The vocal chat is a priority, as we understand that communication is key for success in Ravenswatch.
Remove the timer? YES & NO. That’s a tricky one… Obviously, some people don’t love it. But there’s also a lot of players that enjoy it. We’ve twisted and turned the problem in every way possible, but for us, the limitation of time is part of the core gameplay of the game. Having that pressure, and making decisions because of it, is the experience we designed for Ravenswatch.
Now, we can understand players want to explore the whole map (like a true RPG) or that it contributes to the difficulty of the game. We’re keen on balancing the difficulty as we make patches during this Early Access, but we’ll also make custom modes available for those who want to get rid of the timer (and more) and enjoy the game differently. The custom modes will let you dabble with many customizable settings, giving you the chance to tailor your own experience.
Christmas at Passtech Games!
As the team is getting ready to take a well-deserved holiday break, Passtech brings Christmas to the studio! We celebrate the whole day with good food, presents opening, games together, and even a brainstorming session on our next game after Ravenswatch 👀
🌟 We wish you all Happy Holidays! 🌟
It’s also Christmas on our social media! We’re currently running contests on both Twitter and our Discord server to win keys and awesome prizes for the holiday. Join the Discord now for a chance to win, or follow us on Twitter to get all the details!
Ravenswatch Patch note (Matchmaking) - Version 0.15.03
Greetings, Ravens!
Here's a small matchmaking improvement patch before the end of the year. This should help us find teammates more easily as you can launch a run whenever you want while in search of players now! More improvements to the matchmaking system are planned.
Our next diary (coming next week) should reveal more about our plans for 2024 and give you a sneak peek at what we're currently working on 👀
:: Hotfix 0.15.03 ::
Improvements
Matchmaking: You can now start a Run even if the lobby is not full. Choose ‘4 players’ in the matchmaking settings and wait for 1, 2, or 3 players before launching a game. Note: More improvements will be made to the Matchmaking system, like choosing any Difficulty, having a kick button or a vocal chat, and more.
Localization: Fixed some Simplified Chinese localization errors.
Currently investigated issues
Desynch / Random disconnection issues
High PINGs
Our next Major update in Q1 of 2024 should bring improvements on those reported issues. Stay tuned.
We're back with a quick hotfix (is it still hot if the update has been out for a week?) on Online connections between players. We wanted to thank you for the amazing reception of our latest update, The Sun Wukong Update. We're so glad that you enjoy this new character and the matchmaking system! The game is sitting currently at 82% recent positive reviews, that's wonderful and the team really appreciates your feedback.
Anyway, here's a little recap of the hotfix and our current investigated issues, with full transparency:
:: Hotfix 0.15.02 ::
Fixed bugs
Online: Fixed a bug related to P2P connections. May improve your experience if the online co-op has worsened since The Sun Wukong Update (0.15.01)
Currently investigated issues
Desynch / Random disconnection issues
High PINGs
We've already tackled many of the network issues since the beginning of the Early access, but some online problems remain and are harder to track down and eliminate (starting to sound less like debugging and more like hitman-related stuff...). We want to make our thinking and process clear, so here's a little transparency on what we're working on and what we have identified:
Why it has trouble working: When players are having trouble establishing a connection in P2P together (because of firewalls, VPNs, location, etc.), our server creates a relay between them. We believe that it's this relay that creates packet losses and leads to extensive delays, intangible enemies, disconnections, and more.
Our first move, more immediate: We've located the issue with the relay, so our short-term move is to try several possible solutions to prevent more problems from happening. We're hoping this will help to create a more stable experience for co-op runs, especially with delays and intangible enemies. This patch is a first step towards those solutions. But this is not a miracle solution, so we do not believe we should stop there, as it won't help with the high PINGs people are reporting. We're also working on a more long-term solution, detailed below.
Our second move, asap: We will change our current service provider, so we can better distribute this relay across the world and benefit from a more stable solution. We've made some good progress with Epic Online Services (EOS) in the last few weeks and we are currently testing the integration of this new tech. We expect it to be a big structural change, so we want to make the transition as smooth as possible. This will help with all the general issues related to delays, disconnections, and high PINGs.
We'll keep you updated on this matter along with our progress. Our next patch will revolve around the improvements we are making with the matchmaking system, thanks to your feedback and reports.
The Steam Awards are here, it's time to pick your favorite games of the year.
Greetings, Ravens!
The Steam Awards are coming up, and we need your help! If you liked Ravenswatch, you can nominate it for the "Better With Friends" Award!
There are some games out there that just aren't the same when you play by yourself. Maybe you need to have a friend to watch your back. Maybe you need to have a friend that you can stab in their back. Either way, fun is awaiting those who gather friends together play this game.