Welcome to our second Dev Note, a regular rendez-vous where we give news about the development of Ravenswatch and look at what's currently hot in the community. This post is going to be a lengthy one, but it's dedicated to the ones who love to dive into the intricacies of game development! We'll have a patch note with all the changes and additions on the day of the release of the Geppetto Update.
:: THE GEPPETTO UPDATE - OUT MAY 31ST ::
First and foremost, if you haven't watched the Geppetto reveal teaser, check it out now:
It was really fun to try and figure out how to introduce a new character to the community.
We won't be adding heroes very often in the game, so we had to mark the occasion both with a dedicated trailer and also with our participation in the AG French Direct, an event that highlights French and French-speaking games through a conference full of exclusive announcements and new trailers. The online event went great and +11 000 people gathered live to watch the cool new games announcements as well as Geppetto's reveal.
Now let's dive into what this Update will bring out for Ravenswatch, we know that's what you're here for!
Geppetto joins the Ravenswatch
You may recognize Geppetto from the Pinocchio tale from the 1881 novel written by Carlo Collodi. Pinocchio's been really popular recently with films by Zemeckis and Guillermo Del Toro, as well as upcoming games like Lies of P.
We actually had the idea of the character really early on in the development of Ravenswatch (and he was voted most popular by the team at Passtech as well when it was time to decide which characters would make it into the game!), but with his very atypical gameplay style, we decided it would be best to bring him out when more classic gameplays were explored with other heroes.
Why is Geppetto atypical gameplay-wise? He's a mix between a melee and a ranged character. You want to stay close to help your puppets, but far enough to avoid enemies as Geppetto is not a really resistant character (well, he's pretty old after all). Built around the idea of "tower defense", Geppetto can turn into a one-man army character.
Find out everything about Geppetto on May 31st!
Additional Ultimate Abilities
For this update, we also added additional Ultimate Abilities for all the existing heroes, which you will be able to unlock at Rank 6 after your runs. We won't spoil you with everything, but here's a glimpse at what awaits:
A Whole New World 🎵
More raaaaaats 🐀
Big chomp 🐺 (maybe doing that on a small Ghoul is not the best idea...)
The teleport system
One feedback reported frequently was how frustrating it was to have to walk back inside caves to exit them. Changing the teleport system not only resolves this issue but also allows more mobility on the map overall, especially when time is a matter of great importance in the game. You can now teleport yourself from anywhere, no need to go on a Raven's Mark teleporter anymore. You can choose a teleport point that you previously uncovered and will land on it - while not in combat (we see you trying to avoid mini-bosses or challenges you activated!)
Balancing and general improvements
The update will also bring its share of balancing and visual/sound improvements. The main issue that was reported by players was Aladdin's overpowered wishes. Aladdin’s capacity to generate Magical Objects with his second wish could really go off limits in terms of power and was simply too much, especially in Multiplayer. Offering Consumables instead is a way to keep the idea of empowering with the Wish, but it’s more reasonable and controllable. We may even think of making some unique ones for this wish in the future!
Oh, and now Magical Objects and Consumables have icons! Here's a sneak peek:
We added more voice lines for all the characters, as well as short dialogs to continue to bring out their personalities, and now their relationships. We will keep working on this system as we believe it's a great way to deliver backstories and lore into the game (we are also working on other storytelling elements).
The Geppetto Update will be out on May 31st, and we cannot wait for you to get your hands on the new Puppet master! Thanks for reading,
Our team has been working on optimizing Ravenswatch's Online experience for the last couple of weeks and this patch should help players that have encountered issues while playing in co-op. Check the patch note down below for additional information.
Stay tuned for the Geppetto Update, coming out later this month on May 31st! Learn more about what's coming next in our previous post.
:: Patch note - Version 0.12.01 ::
While this patch is not a miraculous fix for all the Online issues, it should still help players to have a smoother co-op experience overall. We are still working on fixes and optimizations and will continue to do so throughout the development of Ravenswatch in Early Access. Thank you to everyone that has shared their issues with us, your reports help us greatly while trying to resolve them. We will track the results of this patch to see what can still be improved while working on other online fixes as well.
Fixed bugs
Network issues: + Desynch issues: Desynch issues have been limited and
dramatic* desynchronizations should be less frequent. Note: Though the Desynch issues still remain as it is a core problem of the online architecture of the game, we have pushed numerous fixes that should prevent vast delays from happening for some players. The issue can still be present depending on the internet connection between the host and peers. + Internet connection logs: You can now check the quality of the internet connection of all the players by pressing Esc/Start. Screenshotting this menu while encountering Desynch issues and sharing it with us on our Discord server will help us in resolving this issue. + Play with more than 4 players: Fixed an issue where it was possible to play with more than 4 players (sorry, hehe) + Spreading across the map: We have made adjustments so that being spread across the map should now be a smoother experience
Grimoire of Monsters: Fixed the issue where Grimoires were not lootable after completing the activity
Early Access message: The Early Access message appearing at the end of each run has been moved to appear only at the end of a run in Nightmare 9 Note: The message appearing at the end of each successful run, no matter what Nightmare level you were on, was confusing for players and let them believe that they had reached the end of the Early Access content, although more characters, upgrades, magical objects, and Nightmare difficulties were not unlocked.
Sandman: Fixed an issue where the texts in the Sandman’s shop were not localized
Known issues
Some codes don't generate in the lobby, preventing people from playing in Co-op
Intangible enemies on 3/4 multiplayer
Random crash occurring during the Master Nightmare boss fight
Projectiles from Heroes or enemies go through slopes
Snake Nightmares can teleport outside of the Tumor or Grimoire challenges
Play with the same characters in co-op (2 Scarlets, 4 Aladdins…)
On Steam deck, some attack signals are not displayed
Various localization issues
:: Early Access Roadmap ::
The next content update in line is the Geppetto Update, set to release on May 31st! Check the visual down below to this what's coming, or watch the reveal teaser here.
:: Fan arts ::
Thank you all for the warm welcome for Ravenswatch's Early access and for sharing your artwork!
By @Janfon1
By @DungeonGaro
By @RaaziaArt
:: Social Links ::
Visit Passtech Games website: https://www.passtechgames.com
Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch
Follow Passtech Games on Twitter: https://twitter.com/PasstechGames
Watch us on Twitch: https://www.twitch.tv/passtechgames
Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames
Follow us on Instagram: https://www.instagram.com/passtechgames
- The Passtech Team
Geppetto will join the Ravenswatch on May 31! (Reveal Teaser)
Greetings, Ravens!
The team at Passtech Games is beyond excited to finally reveal the next hero to join the Ravenswatch as well as announce the release date of the Spring update!
Make room for Geppetto, the Italian woodcarver, and father of Pinocchio:
:: GET READY FOR MAY 31ST! ::
The Spring Update - also now known as the Geppetto Update - will release on May 31st with even more content:
Geppetto joins the Ravenswatch with his own set of abilities and special trait, 14 Upgrades, and 2 Ultimates
All the heroes can unlock their second Ultimate ability
Teleport yourself from anywhere on the map, while not in combat
More voicelines and now short dialogs between the heroes
Ravenswatch has been out for a couple of weeks already (time flies) and we are now ready to share a patch oriented on fixing DX12 issues, as well as optimizing the Steam Deck version and adding the much-required rebind of movement keys for keyboards. Check the Patch Notes down below to see everything in detail.
We are also working on a second patch that will be oriented toward Online Co-op issues. Stay tuned!
:: Patch note - Version 0.12.00.00.22056 ::
Fixed bugs
DX12 Errors: The following DX12 errors have been fixed: + DX12 0x80070057 + DX12 0x887a0004 Note: If you still encounter DX12 Errors, please check that you meet the required specs on our Steam page, check that your drivers are updated, or follow the instructions in this thread. Sending us a DXdiag with your DX12 Error number is extra helpful in these situations!
Steam Deck: + Fixed the DX12 error “0x80070057” + Fixed the issues where attack signals were not properly displayed + Fixed the 16:10 ratio + Added a virtual keyboard for Co-op sessions Codes on Steam Deck Note: You can now opt out of Proton Experimental to play Ravenswatch on the Steam Deck.
Co-op Sessions Stability: We made a small optimization that should help reduce Co-op session instabilities. We are still actively working on those issues, and the following patch will improve the Online Co-op sessions in the upcoming weeks.
WASD Rebind: Added the possibility to rebind the movement keys on keyboards. Note: New texts in the Settings menu have not been localized yet, this will be part of the next update.
Known issues
We are aware some issues remain and our main priority is currently to fix issues related to Co-op sessions (Codes not being generated, Desynch issues).
:: Early Access Roadmap ::
Our first content update will be released this Spring (Date TBD) and will feature a New Hero with unique abilities, additional Ultimates for all 6 first Heroes, a new and more easy way to teleport yourself on the map, as well as balancing and visual/sound improvements.
:: Fan arts ::
Thank you all for the warm welcome for Ravenswatch's Early access and for sharing your artwork!
By @lillyovalley.art
By @Ramassesart
By @Leonard
:: Social Links ::
Visit Passtech Games website: https://www.passtechgames.com
Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch
Follow Passtech Games on Twitter: https://twitter.com/PasstechGames
Watch us on Twitch: https://www.twitch.tv/passtechgames
Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames
Follow us on Instagram: https://www.instagram.com/passtechgames
- The Passtech Team
Thank you for a successful launch in Early Access!
Greetings, Ravens!
The whole Passtech team would like to share their gratitude to the community for their outpouring love toward the release of Ravenswatch in Early Access. THANK YOU! We could not have been happier with your feedback and encouragement for this first version of the game. This motivates us even further and we’re looking forward to sharing new content with the players. It's already been a week since launch but this is only the beginning and more challenges will be brought upon the Ravens of the Ravenswatch!
Our roadmap down below will detail what’s coming in Ravenswatch in the next few months:
Please note that this roadmap isn't final, the content and timing are subject to change.
KNOW ISSUES
We are aware some issues are still remaining and we are actively working on a patch to fix them.
If you’ve experienced an issue with Online sessions at the beginning of the Early Access, know that we have pushed a fix on our servers on Friday 7th which resolved the infinite loading loop for 2-4 Co-op runs.
We are investigating the issues regarding Codes not being generated for some players and desynch bugs during Co-op sessions.
Finally, DX12 errors can still pop up for some players. Try the troubleshooting methods in this link, while the team is working on the patch for those issues: DX12 Errors - How to resolve
Every Thursday at 5pm CEST (8am PT - 11am ET), the team at Passtech gathers to answer your questions and play some runs on Twitch! Join us today: https://www.twitch.tv/passtechgames
LAUNCH DISCOUNT
Our 10% launch discount will be over in just a few hours. Get the game for 10% off while you still can:
To celebrate the beginning of the Early Access we are doing a 10% Discount until April 13!
Early Access Roadmap
We are also working on the future of the game - as showcased in our Early Access Roadmap just below we will add in the future 2 new chapters, more heroes, Upgrades to unlock, monsters, bosses and much more! In addition to all of this as we have done during our Closed Alpha, recommendations from the community and balancing updates will be made throughout the Early Access!
The next major update coming this Spring 2023 will include a new Hero, additional Ultimate Abilities and more.
Please note that this roadmap isn't final, the content and timing are subject to change.
Want to closely follow the game's development?
If you have any questions about the game be sure to visit our F.A.Q. Don't hesitate to join our Discord to go on an adventure with other players, chat with them and dev members.
List of Known Issues
Finally, we have identified certain issues that requires your attention, please visit our List of Known Issues.
We are 7 days away from the launch of Ravenswatch in Early Access on Steam! The team is beyond excited to share the game among the gaming community on April 6th. To celebrate, have a look at our latest trailer focusing on the first playable character of Ravenswatch.
Meet Scarlet, the Red Hood:
Learn more about Scarlet, the Red Hood's abilities here:
Lycanthrope: At Nightfall, Scarlet transforms into a Werewolf with new abilities.
Human form
Daggers: Stab foes with your trusty daggers
Rush: Dash forward and deals damage to all the crossed enemies
Bomb: Drop a bomb that explodes after a short time!
Cloak: Hide behind your cloak and become intangible
Hunter's Souvenir: Pull out a Shotgun and fire away!
Wolf form
Claws: Swipe with the Werewolf's claws
Bite: Dash towards the nearest enemy and bite it
Leap: Jump and smash the ground!
Howl: Gain armor and lifesteal for a few seconds
Gusting Roar: Deal continuous damage with an impressive roar!
Watch us on Twitch: https://www.twitch.tv/passtechgames
Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames
Follow us on Instagram: https://www.instagram.com/passtechgames
See you soon in Reverie!
Watch the Gameplay Overview of Ravenswatch!
Greetings future Ravens!
It's with great pleasure that we are revealing today more about the Gameplay of Ravenswatch, coming in Steam Early Access on April 6! In our new trailer we go through the basics of the game, from Heroes's traits, abilities, upgrades and other features..
You can expect to see even more in the days closer to the game's Early Access Launch.
Visit Passtech Games website: https://www.passtechgames.com Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch Follow Passtech Games on Twitter: https://twitter.com/PasstechGames Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch Watch us on Twitch: https://www.twitch.tv/passtechgames Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames Follow us on Instagram: https://www.instagram.com/passtechgames
See you soon in Reverie!
Last Call for Ravenswatch's Closed Alpha!
Hello future Ravens!
The doors are closing for the Closed Alpha of Ravenswatch, but a few more spots are still available! Thus far, players' feedback has been tremendously helpful to improve the quality of the game before we start the Early Access (and we can't thank you enough for that ːsteamhappyː!).
How to apply?
If you’re interested, please fill out this Google form:
If you are selected, you will receive an email from community@nacongaming.com asking you to fill a NDA form (check your inbox and spam folder!). Once the form is completed, we will reach out again with an access to the Closed Alpha and the private channels of the Discord server.
If however, you are not selected, it means all spots were taken, sorry! But you won't have to wait too long before playing Ravenswatch since the game is releasing in Steam Early Access on April 6!
I want to learn more about Ravenswatch!
Fear not, we got you covered! On March 9 at 7pm CET during Nacon Connect we will show you more gameplay images of the game so you can have a better understanding of the experience that awaits you. Head out to Nacon's YouTube channel to get notified as soon as the show starts!
Until then you can (re)watch our Gameplay Reveal Trailer (to hear the overpowering's voice of The Sandman).
Visit Passtech Games website: https://www.passtechgames.com Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch Follow Passtech Games on Twitter: https://twitter.com/PasstechGames Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch Watch us on Twitch: https://www.twitch.tv/passtechgames Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames Follow us on Instagram: https://www.instagram.com/passtechgames
See you soon in Reverie!
Ravenswatch will be out in Early Access on April 6th!
Passtech Games is beyond excited to announce that Ravenswatch, our next action roguelite game playable in solo and co-op, will release in Early Access on April 6th on Steam!
Join the Ravenswatch alongside the Red Hood, The Snow Queen, Aladdin, and more!
Available in Early Access on April 6th, Ravenswatch will offer a feverish gameplay experience with intense combat and challenging fights against hordes of foes. Play the game solo or with up to 4 players in co-op. Explore the world of Reverie with the 6 first playable characters and unlock new content run after run. Defeat the Nightmares before they get to you first!
Check out Ravenswatch’s official gameplay trailer:
The launch in Early Access will mark the debut of a roadmap of updates to come. Learn more about Ravenswatch at the Nacon Connect on March 9th!
Visit Passtech Games website: https://www.passtechgames.com Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch Follow Passtech Games on Twitter: https://twitter.com/PasstechGames Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch Watch us on Twitch: https://www.twitch.tv/passtechgames Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames Follow us on Instagram: https://www.instagram.com/passtechgames