Long time not heard and I am sorry that I am not that present in these days.
Some of you posted a lot of bugs and I have fixed a lot of them. I hope you will like it
The next update will be a content update which brings new stuff into the game so stay tuned :)
V 0.8.0 Hotfix 2
Additions:
+ Added: Medium Backpack (Extends your inventory to a total of 32 slots) + Added: Big Backpack (Extends your inventory to a total of 42 slots) + Added POI - Animal Barn Farm + Added Setting for adjusting the grass density to save some Performance + Added big storage chest + Added dust effect for using the shovel on the Ground + Added Built Part: Roof Ridge
- Removed: Clay actors from the pine forest and tropical lands - Removed: Annoying tutorial popup boxes
Changes:
- Changed: Reduced twig building parts stick Needs - Changed: Rain effects will only be present on pathways to reduce overall blending - Changed: Clay will be obtained with a shovel digging the pine forest or tropical lands ground like it is with earth in the green lands - Changed: Limited the meteors to a maximum of 6 meteors at the same time. As long as 6 meteors are present there will be no new spawn. - Changed: Critical Damage (Headshots) with arrows is raised to 2,5 - 3 times the damage of an arrow - Changed: The chance that apple trees will give you apples is raised to 60% per tree - Changed: Hitting building parts or stations with a hammer will repair the object when the needed resources are in the inventory
Fixes:
- Fixed: It is not possible to deselect the secondary hotbar slot (for example shield or torch) - Fixed: Deselecting a weapon while holding a shield or torch will deselect the torch/shield as well - Fixed: Fence and fence post still need nails to build - Fixed: It is raining too much - Fixed: Troll weapon rotation - Fixed: AI torches are placed underneath them while nighttime - Fixed: Green lands bush has a false respawn mesh - Fixed: Current items will not be updated in the research table window - Fixed: Gathering ressources from Breeding animals will not drop the items when your inventory is full - Fixed: Very low LOD details in the village houses - Fixed: Armor stand is still showing equipment parts even if they don't be attached (Multiplayer) - Fixed: Skeletton Knight do not attack - Fixed: Breeding Animals are constantly sleeping - Fixed: Animals still makes their sounds even if they are dead - Fixed: Breeding Animals disappearing when being far away from them, saving the game and loading it - Fixed: Walking and running animations are too static (They are more dynamic now) - Fixed: Battlemage stance do not shoot the fireball or the ice shard - Fixed: When starting a game only the one armed punch is possible - Fixed: Using water drinking items like the watering skin or the water bottle, via right click and use, will change you current equipped weapon/tool to an empty water bottle - Fixed: Skeleton Knight sometimes T-Posing when getting hit - Fixed: Eating a cactus will fill up the thirst to 100% - Fixed: Reincarnated mounts will not be saved and loaded (Poorly you have to reincarnate them again 😦 ) - Fixed: Small candle can not be placed on all objects - Fixed: Campfire, Cooking pot and oven do not produce coal after a game is loaded - Fixed: The Ship has wrong LOD Levels - Fixed: Monsters do not deal damage on dedicated Servers - Fixed: When a player jumps off a cliff it will go into flying mode on dedicated servers or multiplayer sessions - Fixed: Shields do not work properly and do not drop durability when Blocking - Fixed: Yldrig sounds like a horse instead of a deer - Fixed: Corrected some roadside lootboxes positions that were reported in the pine forest - Fixed: Wolf foot trace is buggy - Fixed: Pressing the reload button while in the inventory menu will cause the mouse cursor to disappear - Fixed: Chicken coop will not breed chickens properly - Fixed: Trolls and orks do not give you exp after defeating them - Fixed: The Copper battleaxe and mace is missing in the smith shop - Fixed: You can not craft anything in the fruitpress because it will not recognize the water bottle - Fixed: The repairable portal that leads to the tropical forest is not being repaired after loading the game. (You have to repair it again for future saves to work)
Performance and bottlenecks
Hey there girls and guys,
Some of you told me that even with good computers there are framedrops and I have checked everything out to see what is causing the issue.
It is nothing that is graphics related this is very clear by all of my tests.
Here are the bottlenecks to get you informed where I will do my focus next:
- The AI is causing a huge impact and I have to do some reworking there - When the player is moving, frames also drop a bit
Not much but a huge impact is coming from those things and I will work on them now.
Have a nice weekend and we see us in the next update :D
Dirext X11 issues finally fixed
Hey there girls and guys.
The Direct X11 error is finally fixed and you can play as usual.
Important: If you play on direct X11 you have to set the new "Lightning Method" setting to none to improve Performance since Lumen is a feature for Direct X12
Sorry that you had to wait so long to play, but now you can finally do it.
Re.Poly Version 0.8.0 Hotfix
Hey there girls and guys.
I fixed some bugs and the direct X11 issues should be solved as well as the performance issues.
I am sorry that I made a big mistake with this in the last update and hope you like what you see.
Have a nice weekend :)
V 0.8.0 Hotfix
Additions:
+ Added graphics option: Lightning method (You can select between Lumen and normal lightning method. Using the normal lightning method removes the darkness out of caves and indoor and is less realistic) + Added: Titan Ingot (Blast Furnace)
Changes:
- Changed: Nails can be crafted in the anvil too - Changed: Wooden Club, Campfire and simple bed are unlocked by default to give you a better start - Changed: Resources will be gathered when a tree/rock etc is fully destructed - Changed fauna models to increase performance
Fixes:
- Fixed: Direct X11 players have huge performance hits - Fixed: Direct X11 is not supported - Fixed: Chinese language has no letters - Fixed: Female Fiber Hat bug (Floating in the air) - Fixed: Taking equipment ou of a chest etc will add it to your inventory and still stay in the storage - Fixed: If two or more players are open the research table and one is learning something it will refresh all player windows - Fixed: Learning a blueprint in the Research table will set the window to the tools tab - Fixed: When a mount is unlocked the mount is still listed to learn - Fixed: Reincarnating a mount will not update the window correctly - Fixed: When taking a shield on or off the quickbar you will notice a shield stucked to your character - Fixed: AI is popping out the screen - Fixed: Skeleton is T-Posing when getting hit - Fixed: Glass foundation steps extension is made of stone instead of glass - Fixed: Iron foundation steps extension is made of stone instead of glass
Remember: When you find a bug, please post it on the Discord-Server: https://discord.gg/QbGKXJe
This is very important. I need your voice to make the game better. Thank you for all your support.
Direct X11 problems and performance issues
Hey there girls and guys.
The Direct X11 version of the game have a bad performance and some of you have informed me about it. I am working on this issue right now so no worries you will be heard and I will find a solution for you. It will just take a little time.
So stay tuned.
Re.Poly Version 0.8.0
Hey there girls and guys.
The first update after the big anouncements is here. You will notice a overall optical change in the game and I hope you like it.
Because of the fact that Villagers are not working as intended I decided to took them out for now and put them back in a later update.
Goblins will walk all over the green lands now because some of you have said it is too easy, so here is the challenge for you :P
In the next update I plan to work on better breeding animal mechanics and implementation of lots of more places to explore, so stay tuned :)
V 0.8.0 Patchnotes
Additions:
+ Added gold armor set + Added titan Armor set + Added: Information to the mallet menu to see what the symbols are for (Like destroying, upgrading or moving) + Added: right clicking a blueprint in the crafting menu pins the blueprint to the player screen to get better track of the resources you have to farm for it
- Removed: Villager related content (For now)
Changes:
- Changed: All flora meshes are changed to realistc/poly styled meshes - Changed: changed all models into higher poly models - Changed: Enemies can get knocked back from your attacks by a 50% chance. It depends on how big the enemy is and which weapon you use - Changed: Goblin and Skeletton meshes - Changed: Reduced the crop plot slot to only one slot for seeds - Changed: Placing seeds into a crop plot will seed all available plant spots - Changed: It is possible to climb building parts now - Changed: Reduced indoor darkness (It is a bit brighter now) - Changed: Gems that are attached to weapons/tools will be displayed to see which item has a gem in it - Changed: It is now possible to write text on chests directly so no signs are needed to attach - Changed: The Buildings in the main village do not have to be rebuilded anymore - Changed: The Quests in the main village can be accepted directly - Changed: The Research Table is readded and it will be needed to unlock blueprints - Changed: Workstations, Decorations etc have to be crafted in order to be placed. Only build parts can be builded via the building menu - Changed: Twig building parts will need fiber instead of ropes - Changed: Wood building parts do not longer need nails to be build
Fixes:
- Fixed: It is possible to charge the big fireball while evading - Fixed: Blocking with the staff will not stop charging the big fireball - Fixed: it is possible to sit on a chair while being mounted - Fixed: It is not possible to jump while in spear/battleaxe throw mode - Fixed: It is possible to change the weapon while in throwing mode - Fixed: Enemies can shove the player away when they attack - Fixed: Villagers do not get damage from projectiles or magic - Fixed: Dublicating seeds when drag and drop a seed from a crop plot slot - Fixed: Plant and crop plot performance issues - Fixed: Chickens will instantly lay eggs when taking out of the chicken coop - Fixed: Beards will clipping through the character when the body weight is set to higher values - Fixed: The game is running at very low FPS after some gameplay and saving/loading much - Fixed: Beards will clipping through the character when the body weight is set to higher values - Fixed: The ladders in the dark forest towers are not usable - Fixed: Floating Foundation extensions when building on uneven terrain
Remember: When you find a bug, please post it on the Discord-Server: https://discord.gg/QbGKXJe
This is very important. I need your voice to make the game better. Thank you for all your support.
The development continues
Hey there girls and guys,
a month is behind after the last info that I stop development on Re.Poly. A lot of you were sad about it and I can understand that. The last month showed me that making this decision was a big mistake because 2 days after the post I was working again because i missed it. So the problem was not the project. The problem was my mentality about it. I was not good to myself in the last years and I realized that. So I started to be better to myself and I noticed I was more stable.
That means I will go back to the project and work on it again. Slower, but I work on it. That means updates will be posted as soon as there is something to add/update
I hope it is fine for all of you that I will do it this way.
Thank you all for your words you have send to me in the last month and for your support.
The End of Re.Poly
Hey there girls and guys,
I am very sad to tell you that I am not able to finish the work I have started 5 years ago.
It was a hell of a journey and as old time players may know I did running in circles all the time. I changed the map 4 times, changed systems forward and backward just to do "something" but not finishing the game and do the right thing.
I was lost most of the time.
As a single developer I can say: Never start something that is too big for you and I can tell that this project is much too big for me alone. It is sad but true.
The game will be removed. I don't know when but it is in the hands of steam to do it.
I am really sorry for all the hope I fired in you and I can understand if people do not like it but I have to do it. I have to quit.
It was my baby that I wanted to raise but I simply was not strong enought for it.
A hard step for me, but it is neccessary for my mental health to quit before I get broke.
Again: Sorry for dissappointing you
Re.Poly Version 0.8.0 info
Hey there girls and guys,
I know it seems very quiet here but I am doing a lot of changes for the game. I can not tell you about all the changes yet because I want to surprise you and I hope you all will like it.
Since I hate doing something that is on the market a hundred times I have decided to go over the consept of the game again.
No worries, it will still be a survival adventure game but it will be a bit different.
This will take time but I am still working on the game every day.
I can not tell you how long it will take but I planned to leave the early access this year.
So I will stop playing around and change the game into something great.
Stay tuned for the next update and keep posting bugs on discord or the ingame reporting system.
They will be heard and fixed.
So we hear eachother when the next update is ready to go :)
A week delay
Hey there,
I guess some of you noticed it but to inform all of you I do this post.
The update will be delayed for one week. Means the next update will be live at this friday.
Sorry that I have to delay it but It took much longer as I thought and I don't want to push out an update that is unfinished.