In the last patch the mount manager took its place in the game. In todays patch you have the possibility to catch and tame wild horses, deers and foxes. A new feature is implemendet too, the transformation. If your mount reached level 30 you have to gather resources to transform your mount into a magical mount. The horses are not transformable.
There will be more options and skills for the mounts in the future but I think this is a good start.
Have a nice day and stay healthy.
Additions:
- Added catching rope - Added placeholder "Throw rope" animation - Added catch fleeing animals with a rope logic - Added wild horses random optics - Added male deer - Added mount: Fox - Added mount: Deer male - Added mount: Deer female - Added logics to transform male and female deers into magical mounts - Added transformation for the fox mount - Added magic crystal resource to the snow lands - Added logic that only iron tools can gather magic crystals - Added "Front" text to triangled walls in the build preview
Changes:
- Changed: Mounts can only used by the owner - Changed: Second Mount seat can only be used by guild members
Audio:
- Added horse walk in water and horse run in water footstep sound - Added deer walk in water and deer run in water footstep sound - Added fox walk in water and fox run in water footstep sound
Languages:
- Added Italian language
Fixes:
- Fixed very dark character creation - Fixed wrong fishing rod hand placement after switching weapons - Fixed second player attachment is broken when main rider put the mount into the barn
Remember: When you find a bug, please post it on the Discord-Server: https://discord.gg/QbGKXJe
This is very important. I need your voice to make the game better. Thank you for all your support.
Fishing and Mount changes
It is been a while since the last patch was coming out. Today I can give you a little bit of new stuff. Not much but a bit.
The next update will be a larger economic update. So stay tuned for future updates.
Poorly there is one bad thing to tell. If you have a horse placed in the world from an old savegame, your savegame will not work anymore. There is no way to get this to work. Sorry about that. The official Tstserver had a wipe too.
Thanks to all of you that understand that making a game alone in this pandemic times can be hard, tricky and sometimes a bit of a curse.
V 0.0.7h
Additions:
- Added mount shrine (Not craftable yet) - Added Mount shrine recipe to the workbench (Lvl 25) (Not possible yet) - Added Mount spawn in shrine logic (not possible yet) - Added magic crystal - Added magical mounts (Deer male, Deer female, Bear, Boar, Wolf, Moose, Fox) (More will follow) (Not creatable yet) - Added swim logics to all mounts - Added different minimum speeds to all mounts - Created an NPC (Mount manager) - Added Mount NPC farm house to the world - Added logic to put your mounts into a stable - Added logic to take out your mounts from the stable - Created a teplate UI for the mount manager - Added logic to level up mounts - Added logic to manage a training for your mount - Added option to rename your mount - Added logic to sell mounts - Added logic to buy horses in different designs - Added logics for mount speeds that are based on the level of the mount - Added a shop NPC, where you can buy basic stuff and sell your items - Added some items to the shop NPC to buy (Stone axe, Stone pickaxe, Stone shovel, Torch, Bandage) - Added logics for mount speeds that are based on the level of the mount - Added rod model - Added rod animations - Added rod as an item and as an craftable item - Created simple fishing logic and implemented all important logics to the game - Added logic to make possible Fishing and AFK - Fishing - Added fish model - Added item: fish - Added item: cooked fish meat
Changes:
- Removed "Mounts" - Menu - Horses can carry 2 players now
Fixes:
- Fixed positioning with fence gates that are placeable on the ground - Fixed problems with deleting foundation fence gates - Fixed foundation fence gate positioning - Fixed durability issues on player remains that drop after death - Fixed armor will disappear from remains - Fixed using items while gliding is possible
Remember: When you find a bug, please post it on the Discord-Server: https://discord.gg/QbGKXJe
This is very important. I need your voice to make the game better. Thank you for all your support.
New year, new content
Ok the hollidays are over, the new year is started. Time to go to work and do some good stuff for you. The last update is a couple of weeks ago and I guess, you wondering why. But no worries. Doing 2 Jobs is a bit hard and I needed some time to plan the new stuff that I will implement.
Updates will be posted at the beginning of every Month. Means every 1st of a month a new update will be live. This descision has been made because I will implement much more content and it has to be tested before I implement a buggy, unplayable update.
Planned for the next update:
(1st February) All about mounts and economic
- Implement the new Mount system - Leveling system for Mounts - Mount skills and abilities - Adding a NPC that will help you with training your mount (Also important for transforming your mount into a magical mount) - Adding new mount specific items that will be needed for a magical mount (All of them are farmable in the world) - Changing the character progression to local. Means your char's level and all future skills etc will be persistent. (Joining other servers are possible with your leveled and skilled char) - Adding Logout char (Your char will stay on the server with your items in it) - Adding animals (cow, chicken, sheep, pig, goat) - Adding animal feeding system - Adding animal breeding system - Adding trading NPC - Adding market board - Adding Economic based tasks for the town - Adding water system - Adding new crop fields - Bug fixes
I hope I can implement all this stuff in this amount of time.
Stay tuned for more informations and have a nice day.
Update V 0.0.7g Back to old but gold
Hi there girls and guys.
The poll throws out that most of you want back the old building system. Because your voice is the strongest influence to the game, I reimplemented the old system and threw out the block building system.
But it will be a bit different. Instead of crafting the build parts and placing them, you will now use the hammer to place them and manage them. There are more options for managing the buildparts now too.
My time is limited in these days. The game is not my usual job but I try to invest every free minute. That will cause a lag in updates but I think I will have some more time in the next weeks.
It is not perfect but we all will test this out and make it better. So have a nice week and stay healthy.
V 0.0.7g
Additions:
- Added level display from guild members in the guild menu - Added info how many items will be crafted to the crafting listings - Readded the old building system and removed the block building system - Added a radial menu für building - Added a text render to the build preview to see where is the front side on walls - Added Foundation fence gate - Added "Turn build part" to the building options - Added upgrade tiers to the building options
Changes:
- The hammer is a multitool now. You can build and manage everything with it. - It is now possible to use the hammer while swimming
Fixes:
- increased the performance a little - Fixed Item stacking. This should work now when picking up items, transfer them with shift + left mouse, transfer them with the transfer button and when crafting. - Fixed bows and crossbows do not update their durability after shoot with them - Fixed resource respawn - Fixed resource collisions (Invisible objects that blocks your way) - Fixed text on invisible resources
Planned for next week:
- Make all animals except of rabbits and foxes tameable and ridable - Rework the fence and fort stuff placing - Adding aminmals for breeding - Water stuff implementation - Bug fixes
Remember: When you find a bug, please post it on the Discord-Server: https://discord.gg/QbGKXJe
This is very important. I need your voice to make the game better. Thank you for all your support.
Final Descision for the building system
Hi there. I'm sorry to be so quiet this time. I have a lot of work to do (My usual job takes me so much) but it will be better in the next week. So I decided to give you the possibility to give a last vote on the building system.
Most of you told me they want the old building system but there are some that likes the new system. I tried to make it possible to use both systems but this is very cringe. It will not fit or work together. Anyway, I think it is time for a final descision. But it should not be mine, it should be your descision, because you play the game.
Community project means to hear every voice. So I made a poll to get your voice.
Remember: Every vote count. Sunday at 14:00 CET the descision is been made and I will do what the poll will tell me.
Have a nice day and thank you for being so patient not to grill me because of this quiet time.
Stay healthy.
Update Version 0.0.7f
Hi there gus and girls.
Today there is only a small patch because my usual work keeps me a lot. I hope the next week will be better. It makes me crazy to not have enought time to work more on the game but I do my best for you.
The poll last week has told me that most of you want a mix of the old and the new building system, which I will make possible in the next week. There will be a water update too.
A bit lag of creating content but it will be better I hope. Doing the full time job and the game can be a bit of pain. Not because of the game if you know what I mean.
Have a nice weekend and stay tuned for future updates.
V 0.0.7f
Additions:
- Added level display from guild members in the guild menu
Changes:
- Changed Serverlist optics to fit other languages
Fixes:
- Fixed Not possible to make glass - Fixed Ancient Fragments don't spawn their attacks - Fixed wrong spawn after character dies - Fixed Broken trees in the dark forest and the snow lands are not harvestable - Fixed spawn on bed results in default spawn - Fixed last build block is always a block frame - Fixed crafting search bar contains last search after open the inventory again - Language selection will now be correctly displayed after going to the language settings again - Fixed Item info checkbox will not be saved and loaded correctly - Fixed Bolts, Arrows and fireballs are able to go through blocks - Fixed walking on stairs do not work - Fixed Ancient Fragments have a wrong name - Fixed Ancient fragments are not killable
Remember: When you find a bug, please post it on the Discord-Server: https://discord.gg/QbGKXJe
This is very important. I need your voice to make the game better. Thank you for all your support.
Your voice is needed
Hi there everyone.
Since some of you have problems with the new building system and some really like the new building system, I will try to make it fair. So I decided to make a poll where you can have a lot of influence in the development. It is simple and easy: just follow the link and select the answer you prefer. I will run this poll to next sunday. Follow this link --> Building System poll
Have a peacefully sunday.
Re.Poly V 0.0.7e
Hi there girls and guys. Another update with some shader changes and some map changes and additions. I focus on the map these days, so that future content will fit in every place. The missing content have to wait a bit for the map to be ready. I try to be as fast as possible. But this is not a rece. The game suppose to be in Early Access for two years. The first year is almost over. So there is a lot of time to fill it with contend it deserves. Stay tuned for future updates. For those who waiting for the time filling content: I'm sorry to not grand your wishes, but I try to be more fast.
V 0.0.7e
Additions:
- Added 2 cactus types - Added Aloe plant - Added 3 desert tree types - Added 1 desert death tree type - Added 1 desert bush type - Added 3 Palm types - Added Aloe as a crafting resource - Added coconut as an eatable resource - Added cactus as an eatable resource - Added 2 new animals (Tiger and Elephant) - Added 3 enemy types for the desert biome (Anubis, Desert Witch and Fragment) - Added Tropical land resources(not yet ready)
Changes:
- Removed player starts and added random spawn to prevent from griefing players - Placed the Boss on the green lands. - Changed the post process behavior - Changed weather behavior - Changed lighting
Fixes:
- Fixed client can not see the building infos when in block place mode - Fixed quickslot have not the right info when a block stack is empty - Adjusted water color - Fixed sand footstep sound - Fixed log in to servers with passwords is possible without having the right password - Fixed punching double sound - Fixed Playernames are wrong placed - Fixed camera in screenshot camera don't turn around the player - Fixed camera lag is too spongy
Remember: When you find a bug, please post it on the Discord-Server: https://discord.gg/QbGKXJe
This is very important. I need your voice to make the game better. Thank you for all your support.
A bit of nothing
Hi there guys and girls.
I have made a new map that supposed to be support terraforming. For this I used a plugin that promised to support multiplayer in all ways. So I made a new map, placed everything on it in the last two weeks and was glad to have a really good map for you. After I did all that I tested it and... well.... year it does not support the promised multiplayer. So I had to fall back to the old map and what should I say..... The map has lost it's caves because the caves were made with the plugin too.
So I can not say that I'm happy with this, because I promised to give you really good stuff and nothing is what is comming out.
There are only two new things:
- Glider (A tool that offers the possibility to glide through the air and prevent from fall damage - Ladders that fit to the blocks
There is a new slot for the glider as well and you can activate it by pressing the space bar while falling.
So year. That was a hell of wasting time. Maybe there will be a possibility for terraforming in the future but until this I will wait for the full support the plugin promised.
I dont want to blame anyone for this but me. It was my descision and it was wrong. But sometimes you have to go one step back to go straight forward.
Sorry about this. I will make the last 3 biomes accessible in the next update so I can bring in content into the game finally.
Mapchange in the next update!
Hi there girls and guys!
The game map will change in the next update, so I will do a lot of stuff on the map so that you will have a lot to do. Since you will be able to terraform the map I have to make it a bit smaller but only slightly. Since I will not wipe the game every week the next update will come friday in 2 weeks.
I will make a official list of posted not fixed bugs on the Discord server. For now I have fixed them all but they will take effect in the next patch. So yes I know there are bugs in the game now but they will be fixed in the next update.
If you find something please tell me and I will populate a list so you can see which bug is reported already. Thank you all for your great support. Without you, I would definetly only have half the fun with working on the game