I'm working on the map to finish up all the landmass work inclusive caves to finally bring in the main content of Re.Poly
Since the game was rerolled from zero the development has to be faster but I have two hands and one brain :D
So don't worry, I know it is quiet and there is no update for some weeks but I work as much as I can on Re.Poly.
Thank you for all your bug reports and suggestions on the Discord Server. If you are not a part of the community yet join us on the Discord Server here: Discord Community
Update V 0.0.2d
Hi there guys and girls. In the last weeks there were some patches where I implemented some stuff. In this patch the graphic needs are reduced by 35% so your graphics card can finally rest a little.
The next biomes will come in the next big patch so keep watching the update notes and join the discord server to be up to date. There I post everything I do so be part of the community and form that all together.
Update Notes Version 0.0.2d
Optimizations:
- Optimized the GPU usage by 35% in Epic graphics +below
Additions:
- Added Stone Brick - Added Stone Brick Blueprint to the furnace - Added foot IK to the player - Added logic to build objects on top of other objects (Like Candles on top of tables etc.) - Added Wall Shelf - Added Small Candle - Added Candelier - Added Thread - Added Fabric - Added Spinning Wheel - Added Loom - Added 4 different Carpets - Added 2 different decorative plants - Added 2 different Round Carpets - Added Animal Hide - Added Tanning Rag - Added Cutting Block - Added logic to gain energy when standing next to a campfire that is turned on - Added logic to use the Mouse scroll wheel to go through the quick bar slots - Added Chimney - Added Laddered Ceilings - Added logic to climb ladders - Added Water Catcher - Added Water Purifier - Added level up particle effect and sound - Added Graphic setting where you can enable/disable motion blur - Added wooden sign - Added wodden wall sign
Changes:
- Changed the Amount of Skill points per level to 1 instead of 2 - Changed: When try to build something, the objects will not turn into a green ghost. They will only turn red if you can not build (Makes it easier to see which side is the front or back) - When try to build, the build object will not turn green anymore. It will be a sloid object and will only turn red when you can not build. - Chanded: Removed clean water blueprint from Cooking Pot - Changed: There will be no interaction time after feeding horses. You can feed them instantly
- Fixed Stairs U collisions for all 3 variants - Animal should not teleport on top of trees etc. (Finally) - Fixed Holy tree collision which blocks the way to the potatoes etc. - Fixed craft repair kit is not possible - Fixed twig build parts have wrong building requirements - Fixed Wooden Bucket is not craftable - Fixed Some prop rotations (Chests, Anvil etc.) - Fixed infinite loading screen on servers - Fixed trees and rocks are spawning inside constructions - Fixed cloth is craftable at level 1 - Fixed sugar cane plants are wheat plants after planting them in - Fixed Pigs do not drop loot - Fixed Flee animals will chase the player instead of really running away - Fixed Hosted multiplayer games do not save previously joined players - Fixed horses are not feedable - Fixed missing hit sound on berry bushes
Update V 0.0.2c
Hi there,
In this update there is a major change for getting new blueprints. You will unlock new blueprints by reaching a new level. To see which blueprints are available at a specific level I added a button on the crafting menu.
I work on a friend system to see your Friends on the map. Almost done but there are some issues I have to solve in the next update.
The map is reworked and shows your death spot, spots you found etc on the map.
I hope you like the update and the next update will bring a lot of more decorations for your home.
Update notes:
Additions:
- Added Frame Rate limit to graphic settings - Added high falling animation - Added rock models to mountains etc. - Added Copper and Coal to the general map. Not very much but some. - Added wall torch - Added standing torch - Added wax - Added honey - Added Beehive functionality - Added Beehive - Added Bees Sound - Added Bee Queen to the animal shop - Added Honey to the animal shop - Added Wax to the animal shop - Added Wooden Chair - Added Wooden Table - Added Small Wooden Cabinet - Added the old Map system - Added taking a bed or bedroll will add the home symbol on the map and minimap - Added "Get Blueprints by reach a level" Logic - Added a Button on the crafting List to see which blueprints are unlockable - Added Triangle Roof - Added Stairs L Left - Added Stairs U - Added Twig Build Parts
Changes:
- Changed: Breeding AI will now run instead of walking when you catched them. - Removed the "Pickup item and learn Blueprint" logic - Changed: Building Plan will only show things you can build with your current level - Changed gained exp with crafting and picking up stuff - Changed: It is possible to attach floors to normal roofs now
Fixes:
- Fixed Torch can be activated with bow in hands - Fixed player death bag is gone after 2 minutes. Will be gone after 20 minutes now. - Fixed: Animals teleport on trees - Fixed: No EXP from animals and monsters - Fixed: Stairs L does not fit to another higher placed Stair L - Fixed enemy building stability - Fixed monsters do not respawn
Update V 0.0.2b
Hi there!
A new update is out. Some Major bug fixes, some changes and additions. Almost all of the 4 caves are finished. After they are done a few more will follow. In the next update there will be more content. The base is almost finished and all the nasty bugs are almost gone thanks to all the people who reported bugs.
So keep being aware of bugs and as always feel free to join the community to form the game to a better one. Have a nice day :)
VERY IMPORTANT: Check your keybindings. You have to set new the following bindings:
- Inventory - Take All - Toggle Left Hand
New:
- The Main story for the Green Lands continent is now possible to finish
Additions:
- Added Wooden Bow - Added Stone Arrow - Added headshots do critical damage - Added critical shot sound - Added Mouse settings: Invert X , Invert Y - Added a key for Quick "Take All" from containers - Added Scissor to get wool from sheeps - Added Helena (Shop NPC for Plants) - Added Sophia (Shop NPC for animal stuff and fishing) - Added Copper Spear - Added Windmill - Added Flour - Added Sugarcane seed - Added Sugarcane - Added Sugar - Added Keybinding for activate/deactivate the item in the Left Hand slot - Added optical indicator for Left hand slot activated/deactivated
Changes:
- Changed Blueprint size so a smaller amount to get a better overview of blueprints - The 4 caves are completely finished now - Changed Building UI - Changed: Destroying something with items in it, will spawn a lootbag with the items. - Changed: Destroying something will give you back half of the building cost resources - Changed the Mallet Menu - Changed: Floating Damage text will be integer instead of float (Rounded value) - Changed: Killing any type of animal will drop a variable amount of raw meat
Fixes:
- Fixed Infinite resource instances - Fixed AI health (It will be a bit harder to kill goblins now) - Fixed Shrine has no tasks - Fixed Grindun don't want to talk - Fixed Breeding AI - Fixed First person view for female characters - Fixed Interaction texts and building text show the wrong input key after change the binding - Fixed Ceilings will cause camera clipping - Fixed Wall placement rotation was 90° instead of 180° - Fixed Horsed don't spawn loot after death - Fixed Archers stay in air when destroying the objects below them
Breeding time update
Hi there guys and girls.
It is been a while since the last update information. To get you a summary of what is new and fixed I post the patch notes for you. A lot of minor bug fixes that everybody hated are finally out of the game.
But not only bug fixes are in the patch.
The taming and breeding system has taken it's place into the game and for those who always wanted a first person view, I made it for you. Just press the "V" Key and voila, you got it :)
I hope you enjoy the update. In the next two weeks there will be more content. It was my first priority to fix the nasty bugs before I implement more content.
Have a nice day and thank you all for giving me so much support :)
Update notes:
Additions:
- Added "True First Person" Cam mode - Added copper to caves - Added goblins to caves - Added Cooking Pot - Added taming food recipe to Cooking Pot - Added sound setting for weather - Added Wooden Bucket - Added dirty water bottle - Added clean water bottle - Added milk bottle - Added logic to cook water in the cooking pot - Added Cows, Goats, Pigs and Sheeps - Added Cow Milk - Added Goat Milk - Added wool - added input field to manually type in the crafting amount - Added torch to blueprints. Just craft another cloth to get it. - Added left hand slot
Changes:
- Closing interfaces like the inventory with the Escape key is now possible - Changed Window, Door and Door lock stack to 10 - Changed Item durability to x2 - Changed Hunger and thirst are only dropping when you are moving. If you stand still you are not getting hungry or thirsty - Changed Pause menu is closable with ESC-Button - Changed Codelock window is closable with ESC-Button - Changed Portal Settings are closeable with ESC-Button - Changed Removed auto craft on campfire and added blueprints to it - Changed Removed auto craft on furnace and added blueprints to it - Changed Better Support check for Floor Build parts. They need 3 other floors to get builded or 1 roof and 2 floors. (When you have space between floors) - Changed Door recipe from 10 wood to 10 planks - Changed breeding animals do not have to be domesticated to get their goods. Only animals that can be mounted have to be domesticated now. - Changed baked carrot icon
Fixes:
- Fixed "Craft" button for other languages - Fixed some german translations - Fixed the moon light is to heavy - Fixed Fence Gate sound play's 2 times in multiplayer - Fixed AI is walking on trees etc. - Fixed Campfires emitting no light in the surrounded area - Fixed rod is crafted instand and will not give experience after crafting - Fixed Building block zones are hitable with tools or weapons - Removed the Steam VR API (Was activated as a standard and caused issues with plugged in VR headsets) - Fixed pause menu stays open if the player dies - Fixed no rejoin on servers possible - Fixed no servers listed when a other session was leaved - Fixed Escape button does not work - Fixed Window collision (No interactions threw windows possible anymore) - Fixed Crop Soil Row collision - Fixed Crop Plot 1x3 is hard to place - Fixed Crop Plot is hard to place - Fixed Crop Soil Row is hard to place - Fixed animals are onehit - Fixed: Strange Resource instance spawning into each other (Maybe you have to start a fresh game then) - Fixed Problems with resource respawning in single and multiplayer - Fixed Berry bushes are not saved and loaded correctly - Fixed: Animals can go through fences - Fixed crafting count is still the same after selecting a different blueprint - Fixed missing blueprints when crafting or picking up the workbench (Sword, Spear, Seedmachine etc.) - Fixed Triangle Floor is not placeable on windowframes or doorframes. - Fixed Screenshot mode cause players head rotation in multiplayer - Fixed Rebuilding Shrine Text boxes only show "Item Placeholder" text in multiplayer - Fixed Breeding animals have wrong growing state (Are always child) - Fixed: Furnace can not be builded on foundations or floors - Fixed: Plants can be placed into each other - Fixed enemies do not hit you on dedicated servers - Fixed Copper Greataxe result in Copper Sword - Fixed: Die in a cave causes a very dark screen after respawn - Fixed Screenshot cam in Multiplayer mode - Fixed issue with multiple instance pickups - Fixed Time of the day will not be saved
Horse taming is back
Hi there guys and girls. A new update is live and I hope the steps that will come in the future will be bigger. Hard to do two jobs but I will never surrender :D
A lot of new ideas are in my mind and a lot of content will come into the game in the next weeks. This week the horse is tameable. a tutorial is in the following video:
[previewyoutube="XbzIQbkNPE4;full"]
Update notes:
- Finally added the rod, fish and fish meat - Created coal mining actor - Created copper mining actor - Created iron mining actor - Replaced rock mining models - Changed mining functions - Fixed berry bush missing collision - Added logic that you need stronger tools to get iron in the future - Readded taming logics - Added animal taming food - Changing the taming system to a better natural one - Added ground fences (Snapping and rotation possible) - Added ground fence gates (Snapping and rotation possible) - Added copper to caves - Added goblins to caves - Added Cooking Pot - Added taming food recipe to Cooking Pot
I hope you enjoy the update and feel free to post bugs and everything that is in your mind on the Discord-Server.
Have a nice weekend and we see us in the next update :D
Re.Poly Experimental is live
Hi there everyone,
the experimental version of the new Re.Poly is live now.
You have to activate it in the preferences in your steam library. Just click Betas and select "Experimental"
After this, the game will be downloaded again.
Official Servers are not accessible with the experimental version. That means you can play singleplayer or hosted multiplayer with 4 other players.
I know there is not much to do in this version. But you can do some tasks in the rebuilding momument. Just search for the monument ant interact with it.
I think it will take some time to make it better. But I will update the main game on sunday so you can play on the official server and your own hosted servers.
Hope you enjoy the better working version of the game and feel free to use your voice on the discord servers. Hope we see us there.
Have a nice day
Another delay...
Hi there Guys and Girls,
I'm really sorry but I have to delay the Release of the new version of the game for another, but last week. It is neccessary, but I try to work as fast as I can.
on Thuesday the 13th I will release the experimental branch for the game. More information about it at the name day.
Thank you very much for your patience.
Have a nice week.
1 week delay for version 0.0.2
Hi there guys and girls.
I'm working every day to rebuild the game with a better networking and gameplay. Doing things right can take much more time as expected sometimes. One month was honestly a bit less time but I was optimistic. And for a good reason. I'm almost done with it but there are some things missing.
Before I update the game and the missing things will cause a bad gameplay I will need another week for it. That means the update will come live on the 9th of April.
The game works much better now and the multiplayer work even much better than before.
Saving the player will work different on servers after the update. Singleplayer saves will work much better than before and autosave is added with timestamp etc.
I will post the releasenotes when the update comes live.
Thank you so much for all of your support on the discord server. Your voice is more important than everything else. So thank you for that.
Have a nice time and a healthy week.
We will play together next week :)
From zero to hero
Hi there everyone, I hope you are well and healthy.
The game is in Early Access process and that means there will be a lot of wipes, a lot of crashes, a lot of bugs and a lot of everything.
At the beginning of the game, there was the possibility to rebuild towns and save villagers that will populate these towns. This was the main Idea of the game and I don't know why I changed my mind. This will come back. There were so many things that I talked about but never implemented them. So I will stop trying to make something, I want to make it.
The game will be started from zero with the newest Unreal Engine version. Means the game will look almost the same in style but will have a lot more fixes for the engine itself and will give me much more control of what I will do.
So why not just upgrading? Simple answer: I used an inventory system from the UE marketplace that was a good base, but not the best descision to use for multiplayer on dedicated servers. The system caused a lot of networking impacts because it was not prepared for this.
Because of the fact that all logics that I have made is based on this system, there is no other solution for it. I have to restart this. But it will not take years. It will take another month to do it. So I will update the game to the latest version I have made until now, then I will begin with the absolute zero version. --------------------------------------------------------------------------------------------------
This time I will make it different:
- It will start with one biome that will have a better look and unique places including caves from the beginning. Biomes will come into the game step by step but much more beautiful and much more unique.
- The building system will be expanded and has triangle build parts (Foundations ceilings etc.)
- AI will be reworked and much more performant (and of course smarter)
- Teraforming is an optional thing that I can not guarantee but is planned.
and much more that I will not reveal until I have done what I have planned.
I know that you all waiting for more content and that you want to have much more to do but this is an important step to give you what you deserve. You paid for a game and it is up to me to give you what you have paid for.