Re.Poly cover
Re.Poly screenshot
Genre: Role-playing (RPG), Adventure, Indie

Re.Poly

Game Progress Informations

Hello There,

if you interested in the progress of the game, you can join the Discord-Server under following link: https://discord.gg/QbGKXJe

There you can get the latest informations and the progress of the game.

I have made a Trello-Board too wich you can see here: https://trello.com/b/syqTRfb2/repoly

I know that a lot of people out there thinking this is a survival game but it is not.
Shurely there are a lot of survival elements in it but the game will be an adventuregame with story and a lot of gameplay elements wich will come into the game over time.

It is in a really early state and shurely you will find some bugs and sometimes they are gamebreaking. I know about this fact and I'm working on this.

All you can see in the game is pretty basic and will be changed in the future. A lot of assets from the marketplace are in use. Over time, I will make own models. The Green Land area is 80% handmade now.

A lot of stuff is planned. PVP will be optional but possible in the future. Now it is a Koop game but Dedicated Servers are planned for January.

I hope you enjoy the game and stay interested.

Release this friday

Patch 0.2e


The Game will be released this Friday. You have to know that the game is in a really early alpha state. A lot of things will be changed and you will find a lot of bugs I think. I will catch them all with your help.

The first Update for the Early Access Progress will come out on the 26th of December. I decided to wait 2 weeks because you can post every little bug and I will fix them in this time. After this, I will do a lot more of content.



Additions:

- Added monster waves
- Added shrine progress indicator


Changes in Green Lands:

- Replaced Stone 1 with own model
- Replaced Stone 2 with own model
- Replaced Stone 3 with own model
- Replaced Shrine with own model


General Changes:

- Changed the Rebuilding Beam



Multiplayer Fixes:

- Client can now set the max craft count
- Clients will be saved when leaving a game
- Client can now stop crafting progress



General Fixes:

- Tanning Rag will now work as it should
- Fixed no weapon change when using a bow
- Monsters now unable to walk throught shrine barriers

Multiplayer and the World of Aspira

Patch 0.2d

I have to do some more little fixes to the multiplayer section. If they are done, the game will be released. Pleace notice that the game will be released in a really early state. This descision was made, because I want to brainstorm together with you. We all will form this game and it will be really huge. I have a lot of planed stuff that will come into the game but I think there will be some wishes or ideas out there, that have to be heared. If you want to use your voice, take the possibility and join the discord server here: https://discord.gg/QbGKXJe



- Added Tree of life for Green Lands
- Added nametags above players to identify players


Changes:

- It is now possible to ignite the torch, when sitting on the horse
- Reworked the monster AI and boosted performance to more than 30%
- You can craft an item with "Enter" when typing a number in crafting menu
- It is now possible to skip the Engine impression on the start of the game (Enter or Spacebar)
- Replaced Green Lands tree models with own models
- Deleted Floating Sealstones
- tweaked the shader a little

Sound:

- Adjusted the tree falling sound
- Adjusted building sound
- Adjusted swing sound


Multiplayer:

- Fixed save and load logics
- Fixed Shrine inventory interface
- Fixed floating holdable after disconnect from game
- Fixed client was not able to build
- Fixed swing sound was hearable from everywhere
- Fixed client can't sacrifice on shrines
- Fixed Shrine inventory when other players sacrifice
- Fixed client can't build
- Fixed client structure placement
- Fixed problems with AI


Fixes:

- Adjusted the torch light
- Foundation additions are now destroyed when destroy a foundation
- Building should work now as it should
- Fixed single player save logics
- Fixed Chat bug where you are not able to move when clicking out of it
- Made falling tree less bug into the ground
- Fixed structure placement

Delayed Release

Hi there guys and girls,

Re.Poly is in an really early state and have some major bugs, expecially in the multiplayer section.
Because of this issues, and because the game is made for multiplayer, I decided to work more harder to figure out these problems and fix them. I don't want to release a game that is not working like it should.

I'm sorry to delay the release by two more month, because this game is community based and your ideas and suggestions will be heared in the Early Access process.

If I fixed the problems earlier, the game will be released earlier.

You can get any informations about the progress on the Re.Poly Discord: https://discord.gg/QbGKXJe

Again I'm apologizing, but I dont want to hand you a game that is not working properly. You payed for this game, so I will give you a working product.

Cookie and Kavallo

Patch 0.2b


Additions:

- Added Summon Menu (Standart hold F)
- Added Cookie (Raven)
- Added Kavallo (Horse)
- Added possibility to fly around with Cookie
- Added possibility to blend out the UI when flying with cookie (Standart Z)
- Added possibility to summon Kavallo
- Added possibility to ride with Kavallo
- Added Cannonball Animation for jumping into water


Changes:

- Changed build cost for Hammer to 10 wood logs
- Changed crafting cost for workbench (Removed copper and raised planks to 35)
- Reduced the needed leather amount for leather clothes
- Changed the Wizard Quests to Main Quest and added it to start of a game


Sounds:

- Added summoning sound
- Added horse yelling sound
- Added raven screaming sound
- Added birdwing sound
- Added placeholder sound for male screaming


Animations:

- Added player yell animation
- Added 4 more idle animations for Kavallo


Fixes:

- Fixed inventory broke when flying with cookie
- Fixed scroll between weapons when in inventory
- Fixed the copper top cape
- Fixed doublespawn AI
- Fixed compass wrong informations
- Fixed pickup for anvil
- Fixed placement for the anvil
- Fixed hitting loop when open inventory while klick the left mouse button
- Fixed AI walk into water
- Fixed no using of buildables in multiplayer
- Fixed quests broke after death
- Fixed compass broke after flying with cookie
- Fixed Underwear bugs bugs other clothes
- Fixed Hair bugs with Helmets
- Fixed Character preview bugging hair and underwear
- The first shrine is only interactable when you have the quest for it now

New Landmasses

Patch 0.2a


Additions:

- Added Anvil
- Added Tannery
- Added Icons for anvil, tannery and cutting block
- Added 5 biome landmasses
- Added Trees etc. for Dark Forest, Swamp, and Iceland


Changes:

- The Crafting menu now only shows things you can craft. (Handy only, Workbench only etc.)



Update V0.2 Bug Fixing and optical stuff

Additions:

- Added the possibility to blend out every UI element for making screenshots (with Z key)
- Added the possibility to activate a free cam to orbit around the character (With X key)
- Added the possibility to zoom in and out in free cam mode (Mouse wheel up or down)
- Added the possibility to scroll betwenn the Weapons or tools in the quick bars with mousewheel
- Added Tree falling logics
- Added Rock breaking logics
- Foundation will spawn carriers automatically if there is space underneath it


Changes:

- The death bag will now dissapear after 20 minutes instead of 5
- Reduced the crafting cost for ropes to 3 fibers
- Changed the compass needle
- Health, water and hunger UI is now smaller
- Notifications are now smaller
- The stone furnace now have light, smoke and better fire particles
- Foundations and Floors can be rotated now


Fixes:

- Fixed Rotation Info showing on joined players when no building is in hands
- Fixed Inventory stacking
- Swinging sound will not be heared over the map anymore
- Splash sounds will not be heared over the map anymore
- Cooked brown mushroom do have effects now
- Corrected some german translations
- Underwatersound will not be replicated to other players now
- Fixed Compass. Loading/Saving, Respawning and Joining work now
- Fixed dead bag icon dissappears

Killed the bugs

I almost killed every bug that was in the game for now.

Over the quiet time here, I fixed a lot of stuff, added a lot of stuff and in the
future I will post all updates here.

The game works as it should be and I'am proud of the progress.

Stay interested and thank you for any support.

Free Green Lands Update V1.1

Updatenotes:

Additions:

- added rebuilding shrines
- added rebuidling shrine indicators
- added rebuildable buildings
- added logic to rebuild villages
- added logic to fill the rebuilding shrines
- added logic to destroy the boss sealstone
- added logic to destroy the barrier to the bosscave
- added the first biome boss
- added 3 types of enemys (Goblin Warrior (Male), Goblin Warrior (Female) Goblin Warlock
- added weapons for the 3 enemy types
- added targeting system (Middle Mouse Button)
- added switch between targets with Mousewheel
- added big copper axe
- added big iron axe
- added the boss cave
- added 3 caves for gather copper
- added horses (Not yet possible to find)
- added riding logics
- added new water shader
- added new underwater shader
- added Minimap
- added Markers for other Players on the Minimap

Animations:

- reworked the animations depending on handling with swords
- added combos for swords
- added combos for big axes
- added combos for bow
- added animations for enemy types
- added animations for the biome boss
- added riding animations
- added horse animations

Changes:

- Startup Menu is now changed, so you can choose between single and multiplayer
- When creating a multiplayer session, you can choose 1 of 3 savegames to play with
- you can now save the game manually (Autosave is disablet for now)
- Animals and enemys now will spawn randomly on the map (Performance will be better in the future)
- removed Item conditions
- removed the compass
- removed the time and date
- weather is removed for later updates
- Torches will be ignited with the Q Button and it is enought to have one in the inventory

Languages

- added german translation

Fixes:

- sometimes you could't hit with weapons or evade. This problem is fixed
- fall damage wasnt enabled. Now it is
- crouching into water don't cause glitching anymore
- Plants will now be saved and loaded correctly
- Buildings will be saved and loaded correctly
- you can now drink water from every water source


Known Issues and bugs:

- AI performance is still causing low FPS at some time
- plants can be plantet into each other
- AI is not intelligent enought
- Buildparts are a little buggy in placement and optically they did't fit together right

The Rebuilding Process

Hi there. Today I want to show you how far I'm with the rebuilding process.
I've done a littel video, to show you how it works. If you have any suggestions for make it a little better, feel free to tell me.

Videolink: https://youtu.be/lc3wyj2uLS8