Hey there. Just a quick fix for the multiplayer issues.
The double bug and losing everything bug is finally gone.
All you have to do now is update your character in the main menu and save it and everything is fine :D
Re.Poly V. 0.4.1
Hey there girls and guys. I updated the game and in this update I finally implemented the rebuilding logic. For the start you can rebuild the first village that is in the center of the green lands. I don't want to tell too much but you have to do something and some quests are added too. I hope you like this update and stay tuned for the next one :)
Update Notes Version 0.4.1
Additions:
+ Added logics to rebuild World objects + Added Souls that appear when you rebuild some world objects that have quests for you with nice rewards + Added twig building parts + Added: Sticks can be crafted out of wood now (4 sticks for one wood) + Added arrow trails to see how arrows and bolts fly + Added: Torches to goblins when it is nighttime + Added: Bebuildable Village to the center of the green lands + Added: Quests for the rebuildable village + Added: Seedshop (After rebuilding and finishing the quest for the farm) + Added: Breeding Animal shop (After rebuilding and finishing the quest for the animal farm) + Added: Blacksmith shop (After rebuilding and finishing the quest for the blacksmith)
-Removed annoing shoot particle effect
Changes:
-Changed: Memory fragments will no longer be stored as an item. It will be handled as money and will be important for traders later on -Changed: Copper ingot needs 3 instead of 5 ores -Changed: Reduced the crafting needs for stone pickaxe and stone hatchet from 10 sticks and 10 stone to 5 sticks and 5 stone -Changed: Alchemy Table crafting requirement "Magic Crystal" is changed to magic shard -Changed: Raised burning times of Fiber: to 10 sek , stick to 25 sek, wood zo 80 sek, planks to 40 sek -Changed: Watering can can be filled on water sources like the wooden bucket is filled -Changed: Plants will grow without water now but very slow -Changed: Wateret plants will grow faster now -Changed: Fertilized Plants will grow much faster now -Changed: Reduced the Nail needs for building parts significantly -Changed: Reduced the crafting time for planks and wooden beams -Changed: Exp will not be gained when the character reached level 100 -Changed: Gathering resources will be giving resources each hit like it was before (But the amounts are balanced) -Changed: Campfire and chimney regenerate health when standing next to them -Changed: Simple bed is much cheaper in crafting resources -Changed: Campfire restores a little more energy over time -Changed: Reduced the nail count for the workbench -Changed: Reduced nail needs for bird houses -Changed: Raised the time it needs for AI to respawn to 20 minutes -Changed: Quests where you have to collect something will check if you have the items in your inventory/Equipment/Hotbar -Changed: Upgrading build parts logically requires to learn the next tier blueprint -Changed: Beehives will need sugar to produce honey
Fixes:
-Fixed: Moving an item via drag and drop to your inventory will not check if you can learn a new blueprint from that item -Fixed: Water catcher, Water Barrel and Water purifier are missing in the Research table -Fixed: Selecting a building part to place it will cause the display to show a question mark and no info -Fixed: gaining Exp will crash the game when the character level is lvl 100 -Fixed: Water Container, Water catcher and water purifier are missing in the building selection window -Fixed: When shooting with a bow or crossbow the arrow/bolt will have a off position which feels unnatural (It is on point now but beware of the bullet drop) -Fixed: Crossbow do not shoot bolts even if it is reloaded -Fixed: Detection of hitting the head is not working properly -Fixed: Jabalou rotations -Fixed: Wild jabalou do not have walking animations -Fixed: First person camera position when crouched -Fixed: First person crouching causes hands to disappear -Fixed: Reload bug for ranged weapons -Fixed: Beehive is not displayed in the building window after learning it -Fixed: Fertilizer will not be learned and compost bins are useless -Fixed: Upgrading twig parts will have the wrong result -Fixed: Fiber can not be used as fuel in campfires -Fixed: Beehive will do nothing -Fixed: Big fireball deals no damage on breeding animals -Fixed: Village center is not that easy to place -Fixed: Quest tracking status is not correct -Fixed: Gems will not raise the attributes of shields correctly -Fixed: Multiplayer respawn bug where the char loses everything (hopefully)
Known bugs:
All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation
Hosted multiplayer issue
Hey there. I noticed a huge bug in hosted multi-player games. As soon as you die and respawn your character data is corrupted which causes to spawn a character that has no name and no items.
The only thing you can do is relog at this time while I am working on fix this bug.
Sorry for that but no worries. I will take care of it
Super Sale for this week and vacation
Hey there girls and guys.
Re.Poly is on a mega sale with 50% discount. If you have friends who were not sure before they have a one time opportunity :D
I am on vacation for this week so don't be bothered when I am not fast in answering questions. I have to regain some energy but after that I am full in charge for new stuff and your questions etc :D
Re.Poly Version 0.4.0
Hey there girls and guys. In this update I added the talent system, but different as it may sound. There are shrines that needs specific items like boss souls to unlock for example the berserker talent where you can hold a great weapon in each hand. Try it out and in the next update I finally bring back the rebuilding logics and places to rebuild for benefits you will need in the future. I hope you enjoy the update.
Update Notes Version 0.4.0
Additions:
+ Added: Talent shrines where you be able to unlock talents + Added a room under the big tree. Entrance is next to the big tree + Added Steam Achievement: Shrine of fire + Added: Tips for specific actions in the game to give new players a better start into the game + Added logics to add a gem to weapons, armor and tools to raise the stats + Added item: Gem of strength (Tier I) + Added item: Gem of strength (Tier II) + Added item: Gem of strength (Tier III) + Added item: Gem of Armor (Tier I) + Added item: Gem of Armor (Tier II) + Added item: Gem of Armor (Tier III) + Added item: Gem of Harvesting (Tier I) + Added item: Gem of Harvesting (Tier II) + Added item: Gem of Harvesting (Tier III) + Added bird sound effects + Added fox sound + Added deer sound + Readded Memory fragments to mystic animals and enemy loot tables + Added biome entering info to the top screen
Changes:
- Changed: Arrows will be learned by picking up sticks or feathers - Changed: Enemies will only knock back when the player deals critical damage now - Changed: Range Enemies will no longer run away from you when you are too near. They will change to a melee weapon and behavior - Changed: Normal enemies are able to dodge backwards now - Changed: Dodging is not possible while attacking now to create a decision making combat feeling - Changed: Event messages are a bit more at the left of the creen - Changed: Event messages for new blueprints will show to which workstation the new blueprint is unlocked - Changed: The selection box in the research table is replaced by a button bar to make it more intuitive - Changed: Armor is more balanced now - Changed: AI is more challenging - Changed: To learn a blueprint you only need half of the crafting blueprints to learn it instead of the full materials - Changed: Tanning rack needs cloth instead of leather (because it is not possible to research it the normal way) - Changed: Tanning rack needs less nails to build and learn - Changed: Nails are craftable in the workbench instead of the anvil now - Changed: Bushes will offer 3-5 sticks instead of 1-4 - Changed: Trees will drop sticks sometimes - Changed: Character state (Life, thirst etc.) is visible when open the inventory etc - Changed: Double claw animations will use both weapons now - Changed: dual wielding animations use both weapons now - Changed: Meteorite will contain magic shards and ores instead of wood and other stupid stuff that makes no sense - Changed: Crates in destroyed villages and other places (Not the ones at the roads) will contain more useful stuff and with a small chance they can contain leather armor and the new gems - Changed: Dual wielding is not possible by default anymore - Chanded: Reduced respawn time
Fixes:
- Fixed: When the Host is starting to build something the client will see the building part that is floating around - Fixed: Building menu is closing when a ignitet torch is held - Fixed: The object info window does not hide at some situations - Fixed: Torch is missing to learn - Fixed: When the character dies energy, water and hunger is still on the same level as at the moment the character died - Fixed: Shields are missing in the armor Tab of the research table - Fixed: Missing blueprint in the research table for the saddle - Fixed: Broken stuff can be dismantled with the full amount of the needed crafting materials of it - Fixed: dropping ammunition to a bow that has less than the max ammunition in it will fill it completely - Fixed: Item Options (Right clicking an item) are very far off the place with different resolutions - Fixed: Torch still causes building to be interrupted - Fixed: Iron sword do not need iron - Fixed: Stone Greathammer do not need stone - Fixed: Iron armor and Shield will be erased when copper armor and shield will be learned - Fixed: Open the building menu while hitting will cause the player to do a hit loop - Fixed: Magic animals will drop Leather instead of animal hide - Fixed: Stonemason workbench do not have the blueprint for stone bricks - Fixed: Mount items are not stackable - Fixed: Campfire is not placeable near other structures - Fixed: Breeding food is not learnable - Fixed: Dropping a range weapon with ammunition in it and picking it up will erase the info of the ammunition item - Fixed: Road crates and barrels do not break when you hit them to exactly 0 durability - Fixed: Resources do not respawn correctly
Known bugs:
All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation
Re.Poly Version 0.3.0
Hey there Girls and guys. As I said in the last info post I changed a lot. Take your time and explore the changed stuff and if you have any questions, feel free to join the discord server.
Update Notes Version 0.3.0
Additions:
+ Added: Own mouse cursor + Added: Tree spirit at the foot of the Holy tree + Added: Mount reincarnation UI + Added: Logics to reincarnate an animal soul that can be summoned to ride on + Added: Mount list [Default: U ] + Added: Summon mount [Default: T ] + Added Item: Nail + Added item: Wooden beam + Added item: Gear + Added item: Clay + Added: Clay can be found in the Pine forest and can only be gathered with a copper shovel or higher tiers + Added item: Cement + Added Workstation: Mortar and pestle + Added item: Jabalous tusks + Added item: Pegasus feather + Added: "How to" Button to the inventory ( Some important game mechanics will be described there) + Added: Missing state changes for the food that is craftable in the cooking pot and oven + Added: Missing translations for the advantages of food + Added a soul leaving effect when a character dies
- Changed: NPC's will directly spawn instead of a random time to wait for - Changed: Aiming is not possible while swimming anymore - Changed: Health regeneration will not have effect when the character is about to drown - Changed: The map will show every point a player died now. This will give you the possibility to find an old death spot even if you died on the way to the first one - Changed: The character starts with no blueprints (collecting resources will give you blueprints) - Changed: Some collected resources will unlock blueprints directly - Changed: The research table will help you with unlocking new blueprints. No fragments are needed just the resources the wanted blueprint needs have to be in your inventory. The resources will be consumed when you learn a blueprint - Changed: Memory fragments will no longer be drops from monsters, bosses or other sources - Changed: The Shrines to unlock access to blueprints are no longer needed - Changed: Mining resources like copper, iron, and coal will only be present in caves now - Changed: Crops like carrots, potatos, tomatos etc. are not present everywhere. - Changed: Changed the stylized tree, bush models to low poly models to finally make the game full low poly - Changed: It is possible to teleport via a world teleporter while sitting on a mount - Changed: Workstations and any placeable object that needed to be crafted is no more required to craft. They can be placed via the building menu (Unlocking via learning blueprint is required) - Changed: The building menu don't require the hammer anymore. You can open it via pressing the "B" button - Changed: When you load a game where mounts are standing in the world, they will die after the game loads. All their items will drop - Changed: Mount system to a summon system - Changed: Wooden Build parts will need planks, wooden beams and nails now - Changed: Not every crate or barrel contains items to make it more realistic - Changed: Stone Structures like Stone walls etc. will need more bricks and cement now - Changed: Every resource like trees, stones, ores etc. Have to be fully destroyed to get the resources - Changed: Resources that you can get from trees, stones and ores are reduced to balance the whole crafting and building process - Changed: Energy is handled different now. Every action like sprinting or using a weapon, tool etc. will lower your energy level. Standing next to a campfire or chimney will raise it slowly. Sleeping will regenerate it completely. Some food will raise the energy too. - Changed: Trees with beehives will be found only in the pine forest now - Changed: When the energy level is empty you are only able to walk slow and hitting with fists to be able to collect stones and sticks for a campfire to regain energy - Changed: It is possible to evade without blocking first [Default key: Left Alt] - Changed: The info border that is shown when you look at something will display everything by default. It can be normalized via the game settings
Fixes:
- Fixed: Pressing the button or using the shortcut for "take all" will not count for quests - Fixed: entering the swimming state will not stop the character from aiming with range weapons - Fixed: When oxygen is empty, the character takes no damage - Fixed: Item amounts will not be displayed anymore - Fixed: The Character still uses the attack or use animation when try to attack bare hands after death - Fixed: The tooltip of crafting blueprints are not showing up - Fixed: Half iron gate blocks the camera view - Fixed: The character is able to attack even if he is dead - Fixed: Strange behavior when flying down and rotate the mount - Fixed: Corrected hit Animations when using a sword on a mount - Fixed: Shield placement when riding a mount - Fixed: When it rains in caves too - Fixed: Double loot on raspberry bushes - Fixed: The game option "Show minimap" have no effect - Fixed: Fort gate blocking the camera when it is opened and you walk trough it
Known bugs:
All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation
Minor changes that will change the game
Hey there girls and guys.
I guess we need to talk. In the last few month I changed a lot because of whished that were made by the community. Some of them were absolutely great and some were not that good.
I want to talk about the changes that were not that good. There are more points so I will list them and tell you what will be changed on them. I know some of you will not like it but I talked to 2 of my nearest testers that told me I have messed up the game with the changes and I absolutely agree with them. So sorry if you may not like the upcomming changes but they have to be made to make the gameplay much more progress based and interesting.
So here are the points and its changes for the next big update:
- Learning Blueprints | Collecting fragments to learn the blueprints and finding one of the shrines is more frustrating than interesting. It will be changed to a find and learn system. There will be 2 ways of learning blueprints: Collect resources and the research table will be used for unlocking new blueprints via placing resources into it and It will show you possible blueprints with the resources you placed inside of it. If you place all needed resources into the research table you will be able to learn the blueprint.
- Mining resources like copper, iron, coal etc. | Finding thoseresources everywhere is less challenging and too easy to get everything in no time. This makes it way too easy. It will be changed to the fact that those resources will only be collectable in cavesm which makes much more sense.
- Enemies all over the map | The fact that enemies are all over the map does not make sense like it is now. It will be changed to spot behaved monster spawns. Means that harder monsters will be present in caves and normal monsters will be present in the forts and other specific points on the map. This will not include the animals because they are wild animals and it makes sense that you can find them like they are now.
- Energy | The fact that you hit 2 times with a greathammer and your energy is empty is frustrating for most players and I agree with that. It will be changed to a system where your energy is like a resource that will slowly drain with the actions you made. Like it is in real life. You getting more tired the more you do on a day. The energy can be regained by sleeping, resting at fireplaces or eating meals.
- Mounts | At this moment you simply use a lasso, do a minigame and you tamed the animal to use it as a mount. Absolutely lame and not beneficial. This will be changed to the system that was in the game one year ago. That means you have to unlock access to a mount that can not die and can be spawned to ride on directly by summon it. To unlock them you have to collect items and sacrifice it to the holy tree spirit that can be found at the feet of the great tree in the green lands. This is much more beneficial and offers the player the possibility to work for something that is really nice.
- Something to do | At this moment there is not much to do. The description of the game says "Build on what was once and defend it with your life" but nothing in the game shows this. So I decided to reimplement rebuilding logics for Villages that have to be rebuilded. This means a minimum of one village for each biome. Benefit for it: Special events where you can save a live of a villager that is in danger, will send the villager to one of the villages which unlocks shops and other useful thing. This villages will be safe zones for dedicated server games but you have to defend this villages from monster attacks that will be random but only on one village at a time will be attacked. Means this is a constant mission in the game which was planned for the game since the very beginning.
- How to play Questline | At this moment you start the game with a questline that guides you through the mechanics of the game. This questline will be deleted because of the fact that most of the players ignoring it. But In replace I will add pop up messages for stuff you are doing the first time and a journal where you can read about every mechanic that will teach you things you may want to know.
I know some of you will not agree with this points and maybe you will never play the game again. But making this descision is more than important.
Thank you for all of your support, bug posts and everything you have to share. Your voice is always important but sometimes I have to hear to my own thoughts and I think this is the right way of doing it now.
Re.Poly V. 0.2.7f
Update Notes Version 0.2.7f
Additions:
+ Added more Pegasus spawns to the snow lands + Added item: Sylvana's soul + Added item: Ulfrig's Soul + Added green lands cave puzzle + Added dark forest cave puzzle + Added snow lands cave puzzle + Added logics to unlock the access to new Blueprints by interacting with the wisdom shrines
- Removed: Pegasus spawns from green lands and dark forest (It is way too easy to tame them and if you have it with level 1 you beat the game too early which is breaking everything)
Changes:
- Changed: To make the game a bit more progress based you have to kill the bosses in order to get access to better Blueprints. For example Gorothka for the copper stuff. (No worries I balance Gorothka for this) - Changed: Gorothkas soul is usable now and will unlock access to better blueprints - Changed: Boss souls will be converted into memory fragments when the soul is used but you already have it - Changed: Boss souls are a 100% drop after killing them - Changed: Bosses will drop a memory relic (50% drop chance) that unlocks a random blueprint once it is used - Changed: Campfire, Cooking pot and oven will produce coal when using wood as fuel - Changed: Mounts can no longer walk through normal doorframes. Use double doorframes instead - Changed: Monster Waves will now priorize your village center and will destroy everything that crosses their way - Changed: The waves are shadow monsters now - Changed: Village center is working like the building sphere. So you have to register into it to be able to build something
Fixes:
- Fixed: Ceilings are not placeable. They will be destroyed immedeately - Fixed: Dragging ammo to a range weapon can cause the arrows to duplicate - Fixed: Some items are not working when they be used in the inventory via right click and use - Fixed: It is possible to deal damage to Sylvana while she is in air - Fixed: Tree hit effects and decals are much higher than the impact point - Fixed: When a bed is blaced and the game is saved/loaded there is an empty entry that can not be removed - Fixed: Using two claws will not reduce the durability of the second claw - Fixed: Level and Fiber Achievement is not working - Fixed: Mounts will shrink into fences and fence gates - Fixed: Armor stat is applied to every item - Fixed: Wrong amount display on loot containers and item bags for the contained items
Known bugs:
All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation
Re.Poly Version 0.2.7e hotfix
Update Notes Version 0.2.7e hotfix
Additions:
+ Added: A plugin is added to post bugs ingame via the pause menu. Bugs that will be posted there will be visible for all players to get a better connection and overview of reported bugs
Changes:
- Changed: When the last ammo is shoot the aim mode will be stopped - Changed: When reloading is pressed the aim mode is stopped
Fixes:
- Fixed: Map spots will not be displayed on the map anymore - Fixed: The stone wall is placeable without using resources - Fixed: A ceiling that is placed on a windowed roof is a bit lower than placing it on a normal roof - Fixed: Reloading range weapons is sometimes not possible - Fixed: Ammo is not counted correct and sometimes ammo gets lost - Fixed: Meteoroids were not shown on the map - Fixed: Bed icon is disappearing when going too far away from the bed spot - Fixed: The armor of the shield is not added when equipped - Fixed: It is not possible to land a flying mount in caves - Fixed: Roosters laying eggs - Fixed: Swapping the current crafting blueprints in the crafting queue is bugged in workstations - Fixed: Crafting consumables or stoff that can be placed into the hotbar will not stack crafted stuff on it - Fixed: AI does not respawn correctly - Fixed: When pressing "Max amount" when you try to craft something like planks and you have plenty of wood in your inventory the count is set to a very low number -> Max is 999 now - Fixed: Crafting on a back of a mount will not give EXP - Fixed: Some Trees and Rocks will not respawn - Fixed: Level Achievement is not working - Fixed: Fiber Achievement is not working - Fixed: Greathammers will only placed into the first space of the weapon rack - Fixed: Claws are not correctly attached to the weapon rack - Fixed: Shields can be added to the weapon rack - Fixed: using shift + left mouse to add an item from your inventory into a container etc with restricrions will place it into the container even if it should not be possible - Fixed: Missing object reference errors - Fixed: Troll is able to throw the player away
Known bugs:
All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation
Character optics save Fix
Hey there. I noticed that your character will not be loaded correctly even if you save it. This is caused by a file corruption and can only fixed by the following steps:
1. Go to your steam library 2. right click Re.Poly and select preferences 3. Disable "Save games into the steam cloud" 4. Open a random folder and in the address line type in %appdata% and press enter 5. go a step back in the folder structure into the folder AppData 6. In there click on local/Repoly/saved/savegames and in there delete the CharacterSetting file 7. Start the game and change your character optics and save it 8. Close the game 9. right click Re.Poly again and Enable "save games into the steam cloud"
This should fix this issue. There is no other way to do it so follow this steps and everything should be fine.
Sorry for this complaint. I try to let thos things never happen again