Hey there girls and guys. This time I added some new stuff like recipies and a new armor tier. I hope you like it. This update is a bit complicated maybe and it can happen that a lot of errors will show up. If so please let me know as soon as possile. I will do everything I can to fix all that stuff
First of all your savegames.... I am really sorry to do that to you again but they are lost.. I am really sorry about that. The project was almost broken and I had to repair everything. Even with backups there is no way to give your savegames back...
Additions:
+ Added: A button on the helmet slot to show/hide the helmet (For the ones that don't like to show helmets but want to have the armor stat) + Added item: Steel Chestplate + Added item: Steel Legplates + Added item: Steel Gloves + Added item: Steel Boots + Added item: Steel Helmet + Added workstation: Blast furnace (craftable at the stonemason workbench. Crafts ingots 2 times faster than the normal furnace [Exept of steel]) + Added item: Steel ingot (craftable at the blast furnace) + Added: Steel armor is researchable and craftable + Added workstation: Oven + Added weapon attack trail effects + Added Icons to slots to display which type of ammo is loaded into a range weapon + Added item: Waffles (not completely finished) + Added item: Boiled egg (not completely finished) + Added item: Bacon and egg (not completely finished) + Added item: Porridge (not completely finished) + Added item: Carrot Cake (not completely finished) + Added item: Vegetable soup (not completely finished) + Added item: Bread (not completely finished) + Added item: Cow Cheese (not completely finished) + Added item: Goat Cheese (not completely finished) + Added item: Steak Meal (not completely finished)
Changes:
- Changed: Chicken coop and rabbit cage can be placed on landscapes now - Changed: When the game is running in "Windowed mode" You have a system bar on top now
Fixes:
- Fixed: Assingning a villager to a bed will remove your own respawn point and map symbol - Fixed: The game exe has the unreal engine logo instead of the Re.Poly logo - Fixed: Female iron gloves intersect with the upperarms - Fixed: Display resolution causes UI elements to rescale wrong which blocks access to other UI elements - Fixed: A loaded bolt will still be displayed even if the weapon is changed to a melee weapon - Fixed: When taking a staff out o the hotbar and a bow is in the hotbar too a second bow is showing at the character - Fixed: When taking a bow out of the hotbar and a staff is in the hotbar a second staff is showing on the character - Fixed: It is not possible to drag and drop seeds into the birdhouse - Should be fixed: Steam achievements are ot working
Known bugs:
All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation
Update V 0.2.7d Hotfix 1
Update Notes Version 0.2.7d Hotfix 1
Additions:
+ Added: Double clicking an blueprint in the blueprints tab will learn the blueprint directly (When you have enough fragments) + Added: Stone Bihander
Fixes:
- Fixed: Items that will be moved to a presend stack via drag and drop in your inventory will not count in quests - Fixed: When drag and drop ammonition to a rangede weapon the ammo count will not be reduced - Fixed: Ammo duplicating exploid - Fixed: Raspberries will not be counted for the quest "How to survive part 7" when punching or using a weapon/tool on the berry bush - Fixed: Crafting a repair kit will give you a repair kit with 0 charges - Fixed: One of the teleporters have a wrong minimap icon - Fixed: A new crafted bow can not be reloaded by fast pressing the reload button - Fixed: No shooting possible when reloading ranged weapons - Fixed: Projectiles will be displayed as normal items on clients (Floating instead of sticking in the target) - Fixed: Monsters will attack the radius of your claim sphere which causes damage to the sphere - Fixed: Projectiles will not deal damage when you hit a body part that is not the head - Fixed: When a player is invited to a guild the invitation sound is played on the person who invites instead of the invited player - Fixed: When you have 1 memory fragment in the research table before you put in the blueprint you want to learn, you can learn it with only this one Memory fragment - Fixed: Sign texts are too small sometimes
Re.Poly V 0.2.7d
Hey there girls and guys.
In this update I implemented own created models for the first biome monsters. Not much for this time, I know but I am preparing the game for the next big step, the map expand. This means the next update will take some time to create the new biomes, caves, monsters and equipment.
If you find a bug please feel free to post it on the discord server. I hope we see us there :)
Update Notes Version 0.2.7d
Additions:
+ Replaced: Goblin male model (Modular and random parts in the future) + Replaced: Goblin Female model + Replaced: Goblin Archer Model + Replaced: Ork Modell + Replaced: Goblin shaman model + Replaced: Troll model + Added workstation: Birdhouse (Put in seeds to get feathers over time)
Changes:
- Changed: All the crafting blueprints for the character will be displayed in the workbench too. - Changed: Moved Beehive research blueprint to the animal stuff tab - Changed: Aiming or Bow strawing will be canceled when opening the reload window by holding the reload button - Changed: Stone arrow deals 25 damage instead of 35 - Changed: Copper arrow deals 40 damage instead of 50 - Changed: Iron arrow deals 75 damage instead of 85 - Changed: Tweaked the HP of breeding animals. They are less tanky and it feels more natural. (Since the monsters do not attack your animals it would not be a big deal I guess) - Changed: Bushes will no longer give wood. Instead they give more fiber - Changed: Trees will drop less apples - Changed: Trees will no longer drop sticks (To prevent a overflow of sticks. Harvest bushes instead) - Changed: Punching is a bit slower (Balance nerv to not make the club or sharp stone useless) - Changed: Reduced the characters base damage from 10 to 8 (Not significant but neccessary)
Fixes:
- Fixed: Arrows to not hit the target - Fixed: Bolts do not hit the target - Fixed: Big fireball will not harm birds - Fixed: Pressing the back button in the settings menu will reset all settings - Fixed: Arrow,bolt and magic ammo duplicating exploid - Fixed: Mounts will not follow the character when they set to follow mode (They will follow even when you in water now) - Fixed: The quest "How to survive Part 9" does not count the meat from breeding animals - Fixed: Reloading a range weapon via the reload menu can cause the weapon to not work anymore - Fixed: Crafting a bow will give you a bow with full charges - Fixed: Crafting a crossbow will give you a crossbow with full charges
Re.Poly V0.2.7c Dedicated Fix 2
Update Notes Version 0.2.7c Dedicated fix 2
Additions:
+ Added Magic Spell: Big Fireball (Has to be charged before it is ready to shoot and deals AOE damage) + Added intro (Skippable after seen it one time) + Added weapon: Stone Greataxe + Added: Direct dismantle for handmade items like stone hatchet, cloth etc. (Right clicking the item will show you the dismantle option) + Added birds to all 3 biomes + Added bird logics + Added item: Feather + Added: Item loose settings (Defines which items will be dropped when you die) The setting name is "LooseItems" and you have to set the number for the setting you want (For example LooseItems=1) 0 = Nothing 1 = Only Inventory 2 = Inventory and hotbar 3 = Inventory and Equipment 4 = Everything
- Updated the Engine Version from 4.26.2 to UE V 4.27.2
- Removed: Tools and weapons will no longer be found in the barrels and crates that are present at the roads
Changes:
- Changed: Stone Hatchet and pickaxe do not longer need a sharp stone. Instead they need 25 stone - Changed: All goblin loot tables are making much more sense now. Their weapons can be dropped by a certain chance. Memory fragments are tweaked too - Changed: Little fire shrines are ignitable with fire magic (Fireballs and upcomming fire magics) - Changed: Arrows and bolts need feathers to craft now
Fixes:
- Fixed: The current durability of a weapon or tool is not shown correctly - Fixed: Little fire shrines will show wrong information when it is ignited already - Fixed: Small fireball is not listed in the alchemy Table after learning it - Fixed: Deleting multiplayer games is not doing anything - Fixed: It is not showed that a server is password protected in the Steam server browser - Fixed: The player count for multiplayer games and dedicated servers are not displayed correctly - Fixed: Hotbar items and equipment items will be getting lost when you die - Fixed: German translation definition for hatchet is different "Axt" is changet to "Beil" in all descriptions and quests - Fixed: When toggling third and first person cam the left hand weapon will have wrong rotations - Fixed: First person dual sword arm animations have strange positionings - Fixed: First person dual claw animation have strange positionings - Fixed: First person Greathammer animation is taking almost the whole screen - Fixed: Bihander Animation is the same as the greataxe (Now it is the right one) - Fixed: First person blocking animations are centered now which is more comfortable
Sorry for the annoing updates
Hey there girls and guys,
I am sorry that I posted so much updates today and made the game almost unplayable for you. It was neccessary because hosted and dedicated server sessions were broken but now everything is fine.
Servers will be listed correctly and the player count is correct too now.
The next update will be next Sunday the 16th of July
I hope everything works fine now and I which you a great week :)
Re.Poly Update V 0.2.7B
Hey there girls and guys.
In this update I implemented the possibility to hold 2 weapons. Fir this you have to select the first weapon in your hotbar and then the second with the numbers related to the items.
The Bow and the Crossbow can be loaded with new ammo types. For this you have 2 ways to do so. Drag and drop the ammo onto the weapon or hold the weapon in hands and hold R to open the quick reload menu where you can change the ammo type.
Same will work for the staff now. The magic slot is no longer usable so you have to craft new ammo for the staff because the Fire magic is renamed to small fireball and is handled as ammo like arrows.
I hope you enjoy the update and let me know if you notice any bugs :)
Have a nice weekend.
Update Notes Version 0.2.7b
Additions:
+ Added left hand selection functions (When a weapon is defined as dual wield you can hold 2 of them. When a shield or torch is selected it will be placed into the left hand) + Added Item: Morning Star + Added item: Mace + Added item: copper arrow + Added item: iron arrow + Added item: Copper bolt + Added item: Iron bolt + Added: Magic ammo - Small ice shard + Added Attribute: Left hand damage + Added: Right clicking an item will now open a little menu where you can unload ammo from a range weapon, equip, unequip, drop, and use + Added: When holding the reload button while holding a ranged weapon a ammo change interface will be displayed where you can change the ammo type or empty the charges out + Added: Bolt is actual present on crossbows now + Added: Fireball impact explosion + Added: It is possible to swap the items in the crafting queue to change the priorization + Added: Difficulty settings in the game settings menu (Can be changed at any time) + Added: Difficulty settings for hosted multiplayer games (Can only be changed before hosting by changin the setting) + Added: Difficulty Peaceful (AI will not chase or attack you unless you attack them) + Added: What's new button to the Main menu to give you a better overview what the current update will bring into the game
- Changed: Shields and torches no longer have to be placed into the left hands slot - Changed: Shields and torches has to be placed into the hotbar - Changed: Q will toggle ring effects now - Changed: Arrows can now be dragged onto bows to load arrows (Pressing R will still work) - Changed: It is possible to change the arrow or bolt type of a ranged weapon now - Changed: When you press the reload button with a range weapon in hands that has no ammo type assigned, it will take the first arrow type it can find in your inventory - Changed: to quick place an item from one container to another you now have to press shift + left mouse key - Changed: to only take one item from a stack you now have to only hold the middle mouse button and drag - Changed: Renamed the attribute damage to right hand damage - Changed: Scrolling the hotbar is no longer possible because of the new 2 handed mechanics (Sorry but it was neccessary) - Changed: Rotating a building part no longer requires holding the alt key - Changed: It is possible to block with bare hands (But it will not hold back a lot of damage) - Changed: Evading is only possible while blocking (hold block + [default space bar] and the direction you want to evade) - Changed: Staff is now handled as range weapon and needs ammo to be used (In this case magic ammo stuff) - Changed: When a staff do not have ammo the character will attack with the staff - Changed: Renamed Fire Magic to small fireball - Changed: Small fireball has a stack size of 50 - Changed: Quick unequip armor from the Armor stand will no longer change your equipment. It will go to your inventory instead - Changed: Dropped items that can not merge with a loot container will be placed nearby to prevent overlapping
Fixes:
- Fixed: The building info (The one that showed if you can build or not) is blocking the view of the info that tells you how to manage a build part - Fixed: Greathammer and claw unequipped model positions are wrong - Fixed: Changing the keybinding for "Take All" will not be applied - Fixed: When NPC's are getting killed they will not fall to the ground in multiplayer - Fixed: It is not possible to block villagers attacks - Fixed: Fireball throw trail is vanishing too early - Fixed: Quick equip a saddle is not possible - Fixed: Quick unequip a saddle is not possible - Fixed: Sometimes dropping items will cause too much loot bags to spawn - Fixed: Dropped items will not merge into a loot container
Re.Poly Version 0.2.7a
Hi there girls and guys. In this weeks update I added 2 new weapon types and the mystical mount: Pegasus which is a flying mount.
Villagers can not be assigned via a specific resource anymore. You now have a villager menu in the inventory where you can manage your villages and villagers.
I hope you enjoy the update and feel free to post any bugs on the discord server :)
Update Notes Version 0.2.7a
Additions:
+ Added mount: Pegasus + Added: Pegasus spawns. Everywhere on the map but very rare + Added: Settings for Hosted multiplayer + Added 1 new hair variant for male characters + Added 1 new hair variant for female characters + Added Villager interface + Added option to reject a villager + Added Villager profession: Hunting + Added Possibility to stop a gathering process + Added weapon type: Claws + Added weapon: Copper Claws + Added weapon: Iron Claws + Added weapon type: Greathammer + Added item: Wooden Greathammer + Added item: Stone Greathammer + Added item: Copper Greathammer + Added item: Iron Greathammer
Changes:
- Changed: Wooden tower is taller now (If you have NPC's on it you have to reassign them) - Changed: The map grid will show the grid Id on each grid square now - Changed: Gathering villagers (Woodworkers, Miners and normal gahter Villagers) will now be controlled via the villager interface - Changed: Gathering Villagers (Woodworkers, Miners and normal gahter Villagers) Will now harvest only one specific selected resource instead of all possible - Changed: Punching animations are a bit better now - Changed: Villagers can not be assigned to resources anymore. Instead you have the Villager menu in the Inventory
Fixes:
- Fixed: Villagers can not be controlled from guild members - Fixed: Fort towers that are standing in the world (The Forts for example) Are assignable for Villagers - Fixed: Goblin and troll foot bumping - Fixed: Mounts will not get hurt when they are hungry - Fixed: Fire sounds are too loud - Should be fixed: Map icons are very big sometimes - Fixed: Wrong character customization info and display in the main menu - Fixed: Wrong left hand placement on shovels
Update V. 0.2.7
Hey there girls and guys. In today's update you will be able to find NPC's and rescue them. They can do tasks for you like gather resources etc. But you have to prepare some stuff for this. At this moment it is enough to place a Village center and give it a name. In the next update I will add a lot more stuff so you have to offer them food and a bed etc.
But for now let us test that out and have some fun with them :)
And to know how to use the system here is a video:
I will update the game weekly now to give you more updates and to react faster than monthly because I think this will give us more to discuss with eachother.
Feel free to post your ideas and suggestions into the discord server and I hope we see us there.
Have a nice weekend and thank you all for your great support :)
Update notes V. 0.2.7
Additions:
+ Readded: Possibility to rotate the character in the main menu + Added NPC prototypes that have names, and professions like Lumberjack, Miner, Farmer etc. + Added UI for assigning a NPC to a specific resource type to gather for you (Repeating cycle so you have to assign it only one time) + Added logics to press the F key when looking at a resource to open the NPC gather UI + Added item: Villager assembly point ( A 36 slot sized chestplace where the gather NPC's will put their gathered resources in. Players can only take items out but not put something inside to keep the place free for the NPC's) + Added possibility to change the name of the villager assembly point to organize in which chest a NPC will drop the gathered resources + Added logics to assign a NPC that has the matching profession to a resource and where the resources has to be stored + Added UI to assing a NPC to a tower for range defending + Added logics to assing a NPC to a tower + Added setting: Sprint toggle (Offers the possibility to decide if you run while pressing the shift key while sprinting or just press it once tho sprint the whole time) + Added: Keybinding for the Building Menu + Added: Villagers that are assigned to a tower will shoot arrows on enemies + Added: When start to build you will see the sphere of the building spheres + Added item: Village center (A place that will be a point for the villagers to know where to go. You will be able to name your village and it will protect your village when magic Crystals are inside of it) + Added NPC Randomization + Added Random NPC Spawners to the world + Added: Blueprints to unlock for Village center and Villager Assembly Point + Added option to game settings: Show info cards + Added foot Ik to all mounts (Replaces the old rotation logics that were not replicated correctly sometimes)
Changes:
- Changed: The font of the signs is the same as the game displays in menu's etc. - Changed: Pressing the reset key in the keyboard settings will now reset and save instead of just reset the keys - Changed: Raised the radius of the claim sphere from 2000 units to 4000
Fixes:
- Fixed: Mounts are not able to turn around when standing on foliage or when standing on rocks in the caves - Fixed: Mouse sensitivity seems like to be reset in some situations - Fixed: Claim Spheres do not work correctly (Now only registered players can build and the indicator is showing the correct state) - Fixed: When unmount while turning the camera has a strange angle
Update Version 0.2.6a Hotfix
Thanks to you out there I got informations about some bugs with the mount stuff that I implemented in the last patch. Thank you for posting bugs on the discord server. I really appreciate it :)
Update Version 0.2.6a Hotfix notes
Additions:
+ Added a distance check for mounts to clear the target when it is too far away
Changes:
- Changed: The glider will not rotate into the looking direction anymore. It will be only turning when pressing left or right
Fixes:
- Fixed: Guild members can not sit on mounts that are tamed by other guild members - Fixed: Mount is attacking a target even if the enemy is dead - Fixed: After teleporting a mount that has an enemy target, the mount is still walking to the target (Causes the mount to walk to the last teleport spot where the target was) - Fixed: Own Mount is dealing damage to the owner and guild members - Fixed: Mount will deal damage to mounts that are have the same owner or are in the same guild - Fixed: When a player from the own guild or the owner is attacking a mount it will start attacking - Fixed: Interaction text on mounts are not translated - Fixed: Interaction display text that informs how to toggle details is not translated - Fixed: Strange rotation when using a glider - Fixed: Projectiles going through fort walls - Fixed: Projectiles going through fort wall gates
Update Version 0.2.6
Hey there girls and guys. This month is poorly a sad month in my opinion. Because I was ill more than two weeks I had no energy to work on the game. So the planned stuff has to wait another month to come. I am really sorry about that. But I wanted to implement the most wished stuff: Building with the building menu again and get rid of those nasty info bubbles. Instead you have a little UI info that can be expanded for more details.
In the next month I will add all the stuff I could not add in that time to work out the plan I have posted in the trello board.
As usual: If you find bugs, feel free to post them on the discord server. Have a nice day and again: Sorry. I always try to do my best.
Update Notes Version 0.2.6
Additions:
+ Added underwater flora + Added interaction info that can have more detailed information like contained items etc. by toggling with the left alt key + Added possibility to quick pickup loot directly without opening the inventory + Added settings to the mount inventory: Follow and Stay
- Readded: Building menu (Open it with the middle mouse button when you hold a hammer in your hand)
- Removed: Cold effect from Pine forest. Only snow lands are too cold to enter without the lined iron armor - Removed Info bubbles to free the players vision from always popping up stuff - Removed: Building parts and decorations from workstations
Changes:
- Changed: Melee weapons are usable while swimming now - Changed: Arrows and bolts will actually stick in the body of the AI and a random amount of them will be put into the loot when the AI is killed - Changed: Loot bags will remain 5 minutes instead of 15 - Changed: Flatten out more places in the green lands to offer more room to build - Changed: To mount or dismount you now have to press the mount key (Default F) - Changed: It is possible to interact with the world from the back of a mount - Changed: It is possible to carry chickens or rabbits while sitting on mounts - Changed: Mounts will attack everything that is attacking them except of the owner or guild members and other guild mounts - Changed: House build parts and decorations will be placeable with the building menu - Changed: Decorations no longer have to be unlocked - Changed: Fort walls and gates are no longer have to be unlocked - Changed: picking up a house building part or decorations will give you back the resources instead of the object - Changed: Wood build parts no longer need pure wood it will only need planks - Changed: Stone build parts will no longer need planks (except of roof parts, foundation fence gate and the laddered ceiling) - Changed: The quest "How to build" matches the current building system now
Fixes:
- Fixed: Bee trees are too loud - Fixed: The Quest "Learn new blueprints" will not count fragments from loot containers - Fixed: Diving animations are not present in multiplayer games - Fixed: Mount stamina is draining while standing still - Fixed: Shrine of fire do not have an interaction info