Re:Legend cover
Re:Legend screenshot
PC PS4 XONE Switch Steam
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Re:Legend

Re:Legend - Multiplayer Guide

Greetings tamers!

For today, here's a small guide to help all tamers access the multiplayer mode in Re:Legend! We hope everyone can try it out and play with your friends! We made multiple improvements towards our multiplayer system and are striving to improve the game everyday!

How to join multiplayer in Re:Legend ?

Currently with the rework in Re:Legend, the multiplayer is now integrated into the game rather than a selection in the menu.

There are a few simple requirements and steps to access multiplayer within the game.


  1. Both players need to be at the quest part “Blips Vs Prunis” to unlock the multiplayer counter in the Guildhouse. It is part of the first string of tutorial quests introduced to the player. We made it required as players will need to get their starter items and tools before venturing out to meet other players.


  2. Multiplayer requires your internet connection and Steam to be logged in ( with your friends online as well!) With your Steam on and friends added, let's head into Re:Legend.

  3. The host (or the save file you want to play together) should head into the Guildhouse in Vokka Town. (It is beside the Hospital where you started)


  4. Interact with the crystal-y object which Gunther showed you earlier. It should ask you whether you want to setup Multiplayer-Mode. Select Yes / OK.



  5. After some loading, the crystal now should display and invite list with your friends online displaying inside.


  6. The host should now select which friends to invite in, the clients( friends that are joining you) will now get a pop up to open Re:Legend or join the game that you created.


  7. The clients now need to click on the invite and choose a save file to join the game. This should load your character to the host which is in the Guildhouse in their save file.


  8. Aaaand that’s it, you should be with your friend now. The invite system has a delay to prevent spamming invites, so please be patient as spamming could cause the invites to go haywire.

Re:Legend Christmas Patch Update 16.2.1 (updated on 25/12/19)

Current Version 16.2.1



Content Update

  • [Gameplay] New Island added, Baffin Isle the Christmas themed island has arrived to Ethia. Use the totem teleporter to visit this new island and see what's inside.
  • [Gameplay] A small quest tied to introducing the Baffin Isle is added along side the island. Clear the Vokka Coast storyline to unlock this quest and area.
  • [Items] New Christmas themed items has been added to the game
  • [Magnus] Some new cold Magnus has been added to the game, some frosty variants of previously seen Magnus has also appeared?


Bug Fixes

  • [Gameplay] Fixed a bug relating to campsite saving and sleeping causing errors
  • [Gameplay] Fixed a bug relating to cutscenes finishing but some objects weren't displaying / still displaying
  • [Gameplay] Fixed a bug where items were removed after a quest reset (death / fainting / save and load)
  • [Gameplay] Fixed a bug where spawn positions were incorrect after certain quest triggers
  • [Gameplay] Fixed a bug for blockage of a pop up trigger when foreign objects were triggering it
  • [Gameplay] Fixed a bug farm tile and farm trash were causing an index error
  • [Gameplay] Fixed a bug harvesting crops were causing a soft lock after animations were finished
  • [Gameplay] Fixed a bug where players were killed after mounting a magnus during evolution
  • [Gameplay] Fixed a bug the barn was having errors when feeding certain Magnus inside the barn
  • [Gameplay] Fixed a bug where shadow Magnus were not added to party and doesn't move after evolution
  • [Gameplay] Fixed a bug the FishBook was not showing the correct information
  • [Multiplayer] Fixed a bug when NPCs were getting stuck during multiplayer sessions
  • [Multiplayer] Fixed a bug when players getting errors during cutscene viewing together
  • [Gameplay] Fixed a bug where Save Progress pop up loses its functionality after selecting the "Cancel" button
  • [Multiplayer] Fixed a bug where players 2,3,4 will get stuck if player 1 is mounted and enters a indoor scene
  • [Gameplay] Fixed a bug where the fish's health bar was not displaying correctly
  • [Gameplay] Fixed a bug where the barn book was not displaying affection properly



We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!

Major Patch: New Biome Unlocked! The Everdust Desert is coming to you!!

Greeting Tamers, the Version 16 major content update is finally here! The theme of this update is Desert, and with it brings a lot of new content and fixes to the game. As we welcome the shiny and new, sadly we need to say goodbye to the old. With this update, all old save files from before the update will no longer be usable, this would mean that all progress is effectively wiped and everyone will need to start fresh.

We understand the frustration of the save wipe, but with the full rework of many systems in the game, the old save files were hard to recover. We hope that with the fresh start with the new systems will prevent any previous bugs that was and will happen with old save files. We take this into heavy consideration, but to safeguard from future save wipes we decide to do it earlier than later. We will keep this to a minimum and prevent doing save wipes after this one. So go and venture forth with full force!

New Content contains:



  • [Biome] The Everdust Desert is a harsh and unforgiving land that features over 6 distinct zones and over 30 areas to explore.
  • [Story/Quest] Continue your journey into the Everdust Desert to find out more about your lost memory and explore the secrets of this land.
  • [World Travel] Multiple new islands to explore each with their own hidden treasures waiting to be discovered.
  • [Magnus] Over half a dozen new Magnus and their evolutions inhibits the wasteland waiting to be discovered and tamed!
  • [Items] More than 15 New Armor sets to collect! Collect materials from all over Ethia to craft and create to mix and match your best look in game!
  • [INPC] A few new NPCs has join in the fray, can you find out who?
  • [Items] New lootdrops, treasures and other items has been added as part of the desert content update
  • [Quest] Some new side quests has been added, meet the townsfolk of Vokka Town and adventure with them as you progress in your journey.
  • [Tutorials] With the feedback we received previously, we have updated our questline and made our tutorials slightly more interactive.
  • [Multiplayer] Multiplayer has been in full rework mode to make the co-op up and running, a new way to connect and better connectivity between players are made.


We have made multiple reworks with this current major patch and a lot has been targetted to help players feel more interactive with the game. A more detailed write up of that and the current patch guides will be coming soon!

As a final note, we like to thank all our supporters and backers for helping out and playing our game. Whether its the early access or the beta branch that was recently launched, we really appreciate the love and care you guys provide us. Although still in early access, we are more step further into making Re:Legend the game we want and love!!

Magnus Lore Reveal #13 Seacolt



Throughout Ethia, shooting stars are seen as a sign of good luck and prosperity, however uniquely on Vokka Island, shooting stars are seen as a sign of a new Seacolt’s birth. Looking at the star-firing powers of the Seacolt, it wouldn’t be a stretch to put two and two together. Though the Library seriously doubts the veracity of the local folklore, certainly stranger things have happened throughout Ethia’s history to outright disregard the claim.

Thorough research has been done to determine what the star-like projectiles shot from the Seacolts are consists of, however no conclusive results can be determined by the members of the Library. From what we can gather, the stars are simply light magics that are manipulated to look like star shape. Why the Seacolt would do such a thing is another mystery that seems to elude all of us here in the Library.

Library records of archeological finds of ancient structures depicts strange imagery of creatures that look very similar to Seagasus’ being ridden into war. Many Librarians suspect that these findings depict the Old War before the destruction of the World Tree. If that were to be true, then Seacolts could be the descendants of these ancient creatures, which would fundamentally alter our understanding of the origins of the Magnus.

Head Librarian,
Figaro

Beta Branch for Multiplayer Rework is out!

Greetings Tamers, today we are pleased to roll out our beta branch for Multiplayer Testing! The purpose of this test is to allow us to further sharpen the progress we have been working on and also to allow our tamers to try it out first hand before the big patch.

The main focus currently is to ensure that the multiplayer is much more stable than the release of early access and most of the work will be focused upon it.

We like to thank you all for the support and feedback you provided as well during this period.

Back to the beta branch, if you are keen on trying out the beta build please know that it is a work in progress and we will continue to work on it as you play. If you prefer for a more stable and polished experience it is suggested to wait for the official release which is around Christmas time.

Steps to join into the beta branch :

  1. Ensure you are logged in to your STEAM account ( You will need to have Re:Legend in your library)
  2. Look for Re:Legend in your library and right click to open the “Properties” tab.
  3. A window should pop up, look and select “betas”.
  4. In the betas tab, enter “ MULTIPLAYERTESTING ” into the code section and click “Check Code”.
  5. It should appear that the code is correct and the testing branch should be unlocked.
  6. Above the code checker, open the drop down menu and select “MP_Rework”.
  7. Once it is selected, your Re:Legend game should be downloading the beta branch.
  8. When it is done, just hit play and you should go into the beta’s game version.
  9. To go back to the original just repeat Step 6 and choose “opt out of all beta branches”.


We will be releasing information about the new multiplayer features soon to help out people in need, in the meantime progressing the quest as normal will be required to play in multiplayer.

PSA : It is recommended that you start a new save file when entering the beta branch. As there are a lot of work done within the system to fix major bugs that was happening throughout the game, save files of old might cause the previous bugs to remain. We advise all tamers to start fresh and if there are any bugs still, it will be much much easier to tackle in the future.

Good luck and happy taming everyone!

Magnus Lore Reveal #12 Shroomie



Foraging is an integral part of the Zan’s way of life, having lived in communion with the other denizens of the Wilkwoods, they refrain from cultivating and destroying the forest’s land for farming. Ask any denizen about foraging and the first piece of advice would be to spot and avoid Shroomies at all cost. Not only will the Shroomies attack you if you pick them up, they also have highly poisonous spores that can debilitate a grown goblin without issue.

Shroomies play an important role as decomposers of the Forest, eating fallen branches, rotting wood and other loose plant matter. They keep the forest clean while sustaining themselves and growing to enormous sizes. One strange observation was the collection of mushrooms by some Shroomus, they don’t seem to consume the mushrooms which begs the question of why collect them in the first place.

Fully mature Shroomies diverge into two unique lines, one being the large green Shroomas that sport multiple fungi on its cap, and the other being the red and spiky Shroomo. Local foragers would normally track Shroomas to collect mushrooms from their cap, the magnus does not seem to mind and the collected mushrooms would normally have excellent healing properties due to feeding from the Shrooma. Avoid the Shroomo at all costs, it wouldn’t be difficult to spot their bright red cap, and the spikes should be warning enough.

Head Librarian,
Figaro

Christmas is coming soon, with some surprises?!Magnus?!Biome?!Multiplayer?!

Heyyo Peeps!! How are all of you doing? The holiday season draws closer as the air gets cooler, ushering in the winter months. Though we don’t experience winter here where Magnus Games Studio is at, we share in the excitement for the flurry of upcoming holidays that will be arriving soon. We have some special news for you regarding the progress of development, and we hope you will be excited for the upcoming major update.




The air is cool and dry, the land is covered in a layer of white and a chill slowly settles into your skin. This is not the time to snuggle under warm blankets, it’s time for adventure and exploration. We are introducing a brand new event island to explore this coming winter season. This Island will be one of the many that you will be able to visit once more biome is released in the future.



This island will feature brand new environments and layouts that were never seen before in Re:Legend. You will even be able to meet new Magnus and maybe different variations of existing one. Explore through the frozen landscape to discover new surroundings and make new friends. In the spirit of the Christmas season, we will be releasing this piece of content with the appropriate seasonal decoration too!



We here at Magnus Games studio are gearing up for something we hope is very interesting for all of you out there. We have been working on a significant major update to the game that will be coming out very, very soon. Today we would like to share with you some information about the major content that you can expect for this update.




We present you The Everdust Desert, a totally brand new biome to explore! Yes, it’s a whole proper biome with tons of new quests, NPC, and Magnus for you to fight and tame. As you can see from the image above, the new environment is something that you haven’t seen in Re:Legend before and we are excited to release this experience for all of you out there. This is one more step towards the completion of the full Re:Legend experience and out goal to reach 1.0 as soon as possible while releasing interesting content for all of you.



The new biome is littered with new and interesting Magnus, which will be a challenge for all of you to try to tame. Upgrade your barn in order to be able to keep all the new friends that you make here!





This new biome will also feature many new locations to explore, some of which will have their own unique NPC’s and maybe some familiar names. Traverse the new lands and play through the new Story Quest to learn more about this exotic location and Ethia in general.



We are proud to announce that among the new magnus that will be released, we are including designs from the backers on Kickstarter. We are sincerely grateful for all the contributions that you guys have given to us since the start of the campaign, up until the early access of Re:Legend. We hope that we can get your continued support and this new update will be able to provide a new experience for all of you until the next major patch. Can you spot which Magnus is created by our talented backers?



Onto the technical part of the update, Multiplayer has been a major focus of the team since releasing the game in Early Access. There will be an overhaul to how the Multiplayer system works in the upcoming Major patch, and we hope that the players will be able to have a great multiplayer experience when the update is rolled out. We understand that Multiplayer is very important to a lot of you out there, and we sincerely thank you for all the patience that you’ve had so far with the multiplayer. The fixes will come in stages, for December we are focusing on content synchronization which means we want to have a stable connection while questing, leveling, hunting, etc. The team is working hard on it and it is finally time to reveal it!

To make sure that the multiplayer is stable upon releasing the patch, we will be rolling out a “Beta Branch” starting from the 6th of December on steam for players who want to help us out on bug exterminations. You can opt to launch the game in the beta branch in Steam’s game setting and gain access to new content early on but bear in mind that the usage of this branch is to look for bugs instead of having a bug free experience. With that being said, feel free to break the game as much as you could in the beta branch and report them to us so that we can fix them as soon as possible.



As a final piece of news, we have here a new NPC that will be introduced during the new update. What do you think? Can you guess what kind of character this is? We will be talking more about this character in the next update and feel free to leave your speculations in the comments below!


That’s all we have now ! To all the November babies out there, Happy Birthday! (there are quite a few here in the studio) We hope to hear from all of you about the update that will be dropping very, VERY soon. Do let us know what you think about the upcoming major patch in the comments below. We will go through all of them and are keeping all your suggestions in mind. Thank you for everything, we wish you a happy month! See you in game soon!

( Although we are a relatively small studio, but we've got some emails and messages about our community voting for us at the steam's year end nomination foe games. We wold really really love to take this chance to express how grateful and happy we are to have such caring community! This really brighten up our day in the studio! Time to work harder for the upcoming patch! <3 <3 <3 )

Magnus Lore Reveal #11 Pruni



Vokka Island is home to many natural cave systems and subterranean tunnels, from which a bounty of minerals and metals may be mined and extracted. Any interested parties however should be beware of the local magnus populations that call these habitats as home. One of these are the Prunis, a crustacean like magnus that has the ability to release shocking electrical waves against its unfortunate foes.

In the Southwestern corner of Vokka Island, you would find a cave that has the Pruni as its namesake. Home of the illustrious Prunperor, the Prunis guard it with aggresive ferocity, flinging bolts of electric at any unsuspecting intruder. Any brave souls that are foolhardy enough to attack a Prunperor would need to look out for its large area electrical attacks. I would personally recommend all to avoid approaching the Pruni Cave area, unless you like to get shocked.

According to ancient naturalist, Hallum Arcturcus Novus, he proposes that the Prunis and Blips come from a common ancestor but diverged due to the environmental conditions of each’s preferred habitat. Though the Library is unable to prove (or disprove) the claim, it is certainly uncanny how similar both the Blips and Prunis looks in terms of body shape and social structure.

Head Librarian,
Figaro

P.S. Wear rubber boots. I repeat, wear rubber boots.

Re:Legend Patch Update 15.9.3 (updated on 17/11/19)

Current Version 15.9.3



Bug Fixes

  • [Gameplay] Fixed some issues where portals were having some collision errors. This is due to a new system in the works to solidify the overall scene loading to reduce frame drops and other issues.
  • [Gameplay] Fixed some UI that were overlapping and unable to close after certain interactions with NPCs and other UI menus.
  • [Gameplay] Fixed some collision errors in certain scenes that were causing some Magnus getting stuck.
  • [UI] Optimized various images and menus that were having a blurry effect when opened and also reduced the file size.


In Progress
<*>[Multiplayer] In the process of overhauling the system, to achieve a better and more polished experience after current feedback.
<*>[Controller] In progress for the full support for controllers that works well with other platforms.
<*>[Barn] Optimizing the system and flow, that is causing issues when big numbers of Magnus is stored
<*>[Barn] Optimizing multiplayer side of barn processes
<*>[Quest] Quest system improvements are progressing well, due in line with the new quests for the next big update.
<*>[Memory] Looking into memory leak issues that is happening with certain player’s PC specifications

<*>We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!

Known Bugs/Future Updates


[?] Reported by you! And are in the process of replicating and trying to find out the cause!

<*>[Biome] Working on polishing and adding the next coming biome, with it's Magnus and questline.
<*>[UI] Storage, Shipping Bin UX improvements to be added.
<*>[Multiplayer] Sometimes other client players are not able to see NPCs [?]
<*>[Multiplayer] Farm restructuring to allow smooth experience up to 4 players
<*>[Optimization] Working on solving the FPS drops that everyone has been getting [?]
<*>[UI] Tooltips to be added
<*>[Controls] Keybinding
<*>[Steam] Achievements
<*>[Tutorials] New ones on the way !
<*>[Magnus] Interactions between player
<*>[Magnus] Combat AI improvements
<*>[Multiplayer] Connection Stability
<*>[Save/Loading] Save file corruption bugs and issues
<*>[General] Quality of life improvements !

Magnus Lore Reveal #10 Brattus



Under the dense canopy of the Wilkwoods, the constant pitter-patter of tiny hooves on the ground vegetation are the tell tale signs of the presence of a group of Brattus. When one first looks upon the creature, it would not be surprising to find them incredibly cute, but behind those googly eyes hides one of the most ferocious carnivores in Ethia. The Brattus will generally hunt in packs, chasing down prey that are often many times bigger than themselves.

A newborn Brattus is born with a sizable horn compared to its body, this makes it difficult for their young legs to support and move with much stability. This fosters a need for older Brattus to be caring and protective of their younger brethren, which would explain their extremely defensive nature when it comes to any threats towards the pack. The single horn in front of the Brattus’s face constantly grows throughout its life, there have been eyewitness accounts of a Brattorg with a horn twice the size of its body, but no such specimen has ever been found.

It is speculated that the Brattus were once omnivores or even herbivores, but were pushed into the circumstance where it has to consume the flesh. When venturing deep into the Wilkwoods, it is advised that one refrains from cooking meat, due not only to how its smell attracts the Brattus but also how it sends them into a frenzy.

Head Librarian,
Figaro