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PC PS4 XONE Switch Steam
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Re:Legend

Magnus Lore Reveal #9 Puff



The Puffs of Vokka Island live in a herd-like structure, with each stage of a Puff’s maturity lending a different role that it plays for the herd. The puff starts out its life without much of the protective outer keratin layers of its older brethren, but unknown to most is the growing layer of keratin under their fur coat. Even at a young age the Puff boasts strong defensive capabilities and can withstand most attacks from the other local magnus. Despite this, the puff is extremely shy and runs away from other magnus, most likely due to them lacking outer armor.

The Kerapuff act as the defenders of the herd, running Puffs will generally seek out a Kerapuff for protection and it wouldn’t hesitate to run into danger to safeguard those of its herd. The Warpuff on the other hand are the hunters and spearhead of the Puff herd, often charging into enemies without provocation. If a Warpuff is not chasing about enemies, then it would be chasing fish and bringing them back to the herd.

Although the Puff are not seen to be magically gifted, the curious case of their battle shout has raised much debate among the scholars of the Library. Anyone in listening range will experience a temporary madness, often citing anger and irritation for the puff that let out the shout. It is suspected that the Puff has an innate magical aptitude that is released during these shouts. One should be wary of this, since the puffs can take a lot of punishment from us but not the other way.

Head Librarian,
Figaro

Re:Legend Halloween Update 15.9.2 (updated on 1/11/19)

Current Version 15.9.2



Hotfix

  • [Controls] Fixed a bug for some controls not working properly (Petting,Menu Opening,Teleporters)
  • [Gameplay] Fixed a bug where the fish pond was causing some areas to glitch out.
  • [Gameplay] Fixed a bug where the crafting some items displayed missing / glitchy position of items.
  • [UI] Some updates on cooking UI text, Magnus Skill icons, crafting results.
  • [UI] Updated friendbook's weird visual information.
  • [UI] Fixed a bug for crafting names not displaying properly.


In Progress
<*>[Multiplayer] In the process of overhauling the system, to achieve a better and more polished experience after current feedback.
<*>[Controller] In progress for the full support for controllers that works well with other platforms.
<*>[Barn] Optimizing the system and flow, that is causing issues when big numbers of Magnus is stored
<*>[Barn] Optimizing multiplayer side of barn processes
<*>[Quest] Quest system improvements are progressing well, due in line with the new quests for the next big update.
<*>[Memory] Looking into memory leak issues that is happening with certain player’s PC specifications

<*>We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!

Known Bugs/Future Updates


[?] Reported by you! And are in the process of replicating and trying to find out the cause!

<*>[Biome] Working on polishing and adding the next coming biome, with it's Magnus and questline.
<*>[UI] Storage, Shipping Bin UX improvements to be added.
<*>[Multiplayer] Sometimes other client players are not able to see NPCs [?]
<*>[Multiplayer] Farm restructuring to allow smooth experience up to 4 players
<*>[Optimization] Working on solving the FPS drops that everyone has been getting [?]
<*>[UI] Tooltips to be added
<*>[Controls] Keybinding
<*>[Steam] Achievements
<*>[Tutorials] New ones on the way !
<*>[Magnus] Interactions between player
<*>[Magnus] Combat AI improvements
<*>[Multiplayer] Connection Stability
<*>[Save/Loading] Save file corruption bugs and issues
<*>[General] Quality of life improvements !

Halloween Update : Rise of the Shadow Isle



The Shadow Isle, they called it. Rumors said that this island only appears on certain time of the year, and many brave adventurers who venture forth..never returned...and no one knows whats going on and whats on that island… or how long will it stay there. The first time it emerged was 150 years ago, but then it vanished after a short time. I wonder what is going on now...

I still remember when I was a child, The Great Librarian, Astheon once told me that fishermen have reported seeing shadows lurking around the shore, but due to the misty environment, it is hard to determine what are those. But it seems to be a clash between two dimensions that created such a distorted island. So, there might be treasures beyond our imagination.

I’ve warned you adventurer, don’t get close to the Shadow Isle unprepared. Great reward comes great sacrifices...

Head Librarian,
Figaro

Re:Legend Halloween Update 15.9.1 (updated on 31/10/19)

Current Version 15.9.1



Happy Halloween tamers! We have some updates coming in for this event, all our Magnus now have their Shadow variants up and running. An Island has popped up with a higher spawn rate for those Shadow types as well! You might need to progress the game abit first before reaching the Island though. Keep going and you might even see some surprises in the isle. More to come, while we're improving to our Multiplayer system.



General

  • [NEW] Added our Halloween themed island, there are a boost for Shadow Magnus on the isle and even some special loots to find?
  • [NEW] Added shadow variants for all Magnus currently, Coastal and Forest biomes.
  • [NEW] Some hats[Equipment] have been added for this spooky season.
  • [Temporary Fix] For the many people mistakenly losing their Rabbitray, we apologize about that. Currently to ease the process, we adjusted the map where you will meet the Goblins in Vokka Coast (Coastal) to easily encounter large fish where you can mount and continue your journey. Sorry !!
  • [Gameplay] Fixed a bug where some cutscenes random NPCs are popping up.
  • [UI] Multiple UI updates and adjustments for sharper visibility, fixed some issues with blurry images/sprites.
  • [UI] Adjusted and updated the Magnuspedia page, fixed some visual glitches where the affection, stats requirement and some others will show up in the page now.
  • [UI] Added some new UI control tabs for pages that did not have instructions
  • [UI] Fixed a bug where missing UI was happening in character creation.
  • [Maps] Minimaps now show the names properly on the portals.
  • [Maps] The worldmap now has the updated names for the locations.
  • [VFX] Fixed some visual glitches from Magnus and UI that contain faulty VFX.
  • [VFX] Fixed some status effect visual glitches.
  • [Cutscene] Adjusted some dialogue lines that were showing weird lines about Hot Springs.
  • [Fish] All "Large" fish now can be mounted on, if not able to previously.
  • [Time] Fixed a bug where time was not pausing when UI was open during Single Player.
  • [Inventory] Basic inventory sorting has been added, press "Spacebar" to sort your items.
  • [Optimization] Reduced the project file sizes further and polished some features to reduce drawcalls/frame rate drops.
  • [Audio] Added various environment sounds, updated some quest/cutscenes with new audio.



In Progress
<*>[Multiplayer] In the process of overhauling the system, to achieve a better and more polished experience after current feedback.
<*>[Controller] In progress for the full support for controllers that works well with other platforms.
<*>[Barn] Optimizing the system and flow, that is causing issues when big numbers of Magnus is stored
<*>[Barn] Optimizing multiplayer side of barn processes
<*>[Quest] Quest system improvements are progressing well, due in line with the new quests for the next big update.
<*>[Memory] Looking into memory leak issues that is happening with certain player’s PC specifications

<*>We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!

Known Bugs/Future Updates


[?] Reported by you! And are in the process of replicating and trying to find out the cause!

<*>[Biome] Working on polishing and adding the next coming biome, with it's Magnus and questline.
<*>[UI] Storage, Shipping Bin UX improvements to be added.
<*>[Multiplayer] Sometimes other client players are not able to see NPCs [?]
<*>[Multiplayer] Farm restructuring to allow smooth experience up to 4 players
<*>[Optimization] Working on solving the FPS drops that everyone has been getting [?]
<*>[UI] Tooltips to be added
<*>[Controls] Keybinding
<*>[Steam] Achievements
<*>[Tutorials] New ones on the way !
<*>[Magnus] Interactions between player
<*>[Magnus] Combat AI improvements
<*>[Multiplayer] Connection Stability
<*>[Save/Loading] Save file corruption bugs and issues
<*>[General] Quality of life improvements !

Magnus Lore Reveal #8 Bushwacker



Although not much is known about the sentience of the Magnus, there certainly is irrefutable proof that certain species are able to think and talk at the level of other intelligent species like goblins and humans. Let us then discuss about arguably the most well known speaking magnus on Ethia, Busterina the Rockin Bushbrawler. Known throughout the Lands of Ethia as the Greatest Rockstar of the Century, she has improved much of the world’s understanding of the intelligence and capability of Magnus species.

Busterina comes from the Bushwacker line of Magnus, known for their incredibly powerful ears. Although docile in nature, the bushwacker is able to dish out incredible amounts of damage if provoked and will leave bruises on mischievous attackers. There are no known Bushwackers that are able to speak, although there are several cases of Bushbrawlers that are oritorily skilled. Magnus seem to be able to communicate with other species of Magnus, and seem to understand Bushbrawlers when they speak in the Common language, though this behaviour also seems to happen with Goblin and Human tamers.

The Bushwackers are native to the Wilkwoods, and are commonly seen in the outer, less dense part of the forest where there is more light and has a warmer environment. Basking in the sun and hopping through the forests seems like the only things they are doing apart from scouring the island for Kairoots. If you ever want to be friends with a Bushwacker or get an autograph from Busterina, remember to bring some Kairoots along and you’ll get them guaranteed.

Head Librarian,
Figaro

Magnus Lore Reveal #7 Stubjaw



Snap Snap Snap, the shallows of Vokka Island are mired with the unsettling sounds of the Stubjaw, slowly snapping away at prey and predators alike. Extremely territorial, the Stubjaw takes an aggressive approach in protecting whatever it considers its own. Since the beginning, I have remained a safe distance away from the creatures, watching it snap up other creatures almost without scrutiny. Once fed, the Stubjaw will busk in the light to warm itself, older Stubjaws have larger scale surfaces that help them absorb more heat.

The Stubjaw is strictly carnivorous, stalking and ambushing prey with its impressive biting power. If were to come across any foe that it can’t simply chomp to pieces, the Stubjaw will resort to using a powerful water jet from its mouth to push away the unfortunate creature, this allows it to land another deadly barrage of fangs which would normally spell the end of its enemy. The armoured head of the Stubjaw also allows it headbutt with tremendous force without causing harm to itself, this will normally knock any foe down and make them vulnerable to attacks.

For the duration of my observations of the Stubjaw, I have kept my presence hidden and never approached any of them big or small. I would advise the same to anyone that travels to the shallows of Vokka Island, unless you are a competent warrior or a seasoned adventurer, the stubjaw will certainly leave a nasty bite mark to whoever that strays too close to its territory.

Head Librarian,
Figaro

Magnus Lore Reveal #6 Jellybit



The first thing that greets you upon reaching the Wilkwoods Island would certainly be the tiny gelatinous Babybits that hop around its sandy beaches. Upon first contact, these creatures did not seem to mind me entering their territory and even allowed me to touch their squishy faces, but they do seem to have an aversion to others touching their ears. When one of the sailors was too keen with a Babybit’s ears, it released a good amount of jelly from its body and escaped while the sailor was stunned from the entire ordeal.

Further evolutions of the Babybit feature limbs and a more human like appearance. We do not know if this is done by mimicry or whether it is simply coincidental. The appearance of the star in the Jellybit is also a mystery, with no clear source it just appears when a Babybit matures. The star seems to amplify the magical abilities of the Jellybit with some if its projectiles and powers seeming to have a star like appearance.

According to local testimonies, the “scarf” of the Gumbit is actually part of the Gumbit’s body and the colors actually represent the mood and emotion felt at the time. There is a saying among the local that goes something along the lines of “Don’t approach the Red Scarfed Gumbit”. All in all, the Jellybit does not seem to be the most bombastic of the Magnus species, but they do work into an ecological niche of the Wilkwoods. Remember, cute squishy faces good, ears bad.

Head Librarian,
Figaro


Re:Legend Patch Note 15.8.17 (updated on 10/10/19)

Current Version 15.8.17



General

  • [Gameplay] Adjusted Magnus taming difficulty scaling, now scales based on evolution tiers
  • [Controls] Fixed controls in the Main Menu scene that was not working properly
  • [Gameplay] Fixed a bug where empty save slots were causing errors when playing a new game
  • [Gameplay] Fixed a bug where floating items left from other scenes could be seen in current played scene
  • [Gameplay] Fixed a bug where player was able to dismount into another scene, causing errors
  • [Gameplay] Fixed a bug where some NPCs were missing from cutscenes
  • [Gameplay] Fixed reports of pink objects coming from previous patch (Was due to optimizing of game size build and asset packages)
  • [Gameplay] Fixed a bug where the thorns in Wilkwoods cutscene were either pink or not appearing
  • [Optimization] Adjusted visual assets to suite other platforms in future and reduce the size and calls when game is loading
  • [Audio] Started audio revamp. The start of the game is now at intended audio levels, but this is a WIP and many individual sounds are still very loud. We are working on it"



In Progress


  • [Software] Using a later version that enables better support and optimizing features for the game as a whole
  • [Multiplayer] Fixing gameplay issues and black screen causes reported
  • [Controller] In progress for the full support for controllers
  • [Barn] Optimizing the system and flow, that is causing issues when big numbers of Magnus is stored
  • [Barn] Optimizing multiplayer side of barn processes
  • [Quest] Looking into improving the quest system, that is causing multiple issues with the quest loops
  • [Memory] Looking into memory leak issues that is happening with certain player’s PC specifications
  • [Magnus] Even more shadowy goodness coming soon


We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!


Known Bugs/Future Updates



[?] Reported by you! And are in the process of replicating and trying to find out the cause!


  • [Multiplayer] Rework the multiplayer experience
  • [Quest] Rework the Quest system
  • [UI] Barn party UI still persist after releasing Magnus
  • [UI] Shipping bin not selling items as intended sometimes?
  • [UI]Fish book stats not showing properly
  • [Items] Unable to drop stacked items
  • [UI] Storage UI having some issues
  • [Multiplayer] Magnus affection does not increase [?]
  • [SinglePlayer] Festival causing quest to get stuck if happens on the same day [?]
  • [Items] Crafting and Fishing able to cause duplications [?]
  • [Multiplayer] Sometimes other client players are not able to see NPCs [?]
  • [Multiplayer] Unknown blackscreens happening across Ethia applies to both Host and Client [?]
  • [Optimization] Working on solving the FPS drops that everyone has been getting [?]
  • [Items] Inventory sorting
  • [UI] Tooltips to be added
  • [Controls] Keybinding
  • [General] Quality of life improvements !
  • [Steam] Achievements
  • [Tutorials] New ones on the way !
  • [Magnus] Interactions between player
  • [Magnus] Combat AI improvements
  • [Multiplayer] Connection Stability
  • [Save/Loading] Save file corruption bugs and issues

Magnus Lore Reveal #5 Starfin



The Origin of Magnus is a heavily debated topic among the denizens of the Library. Even with our extensive records and collections, there doesn’t seem to be a concrete or even unified theory to how Magnus are how they are. This is mostly due to the myriad of tales and legends that surround their creation, but also in part due to the many varieties of Magnus that are considered an anomaly to the natural world. One such anomaly are the Starfins of Vokka Island, commonly seen floating about the coastal beaches of the island.

Though the Starfin has a piscine-like appearance, it is definitely not a fish, lacking the ability to swim and most importantly breathe underwater. The Starfin can usually be observed lounging by the shallow waters, bracing against the low waves of Vokka, munching on vegetation that was brought in by the tides. Starfins, no matter at what point of their growth, are extremely shy and tend to avoid contact with other species of magnus, the sight of a Starjade running away from a Pruni is certainly the comical highlight of the expedition.

The Starfin is able to release a debilitating miasma that can slow and sometimes stun any aggressors that come uncomfortably close to its territory. This helps them create an opening to escape,however should an enemy still persist then they are able to concentrate their miasmatic magics to attack and push back foes. The Starjades have by far the best offensive ability in the family, sporting fins that are able to project strong magic forces that can slice through most defence. These creatures should be left alone to bask in the sun, make sure to not release them into water should you find one hurt.

Head Librarian,
Figaro

Re:Legend Patch Note 15.8.16 (updated on 4/10/19)

Current Version 15.8.16



General

  • [Visual] Patched some areas that were missing textures [Pink textures appearing]
  • [Gameplay] Fixed a bug that causes blackscreen when travelling to Worldmap
  • [Gameplay] Fixed an issue where items will disappear after some loading screen
  • [Gameplay] Fixed a report that causes game freeze when dying during fish riding
  • [Gameplay] Fixed cooking station on House Level 2 & 3
  • [Blackscreen] Fixed a bug that causes blackscreen when going to farm

Recovering save files from Version 18.5.13

1. Go to your ReLegend save file folder "Search in File Explorer %appdata% and locate "LocalLow > Magnus Games Studio > ReLegend"

* If you see "RelegendMultiplayerSaveFileSlot(number).dat or RelegendSaveFileSlot(number).dat that is the save file that was saved in the wrong location

2. Rename the .dat file by removing the "ReLegend" text infront



3. Put the .dat file into the Relegend Folder

4. If all 3 Save File Slots are taken, you will need to overwrite by replacing the number at the end of the ,dat file (number 1,2,3 = the save slot)



In Progress


  • [Software] Using a later version that enables better support and optimizing features for the game as a whole
  • [Multiplayer] Fixing gameplay issues and black screen causes reported
  • [Controller] In progress for the full support for controllers
  • [Barn] Optimizing the system and flow, that is causing issues when big numbers of Magnus is stored
  • [Barn] Optimizing multiplayer side of barn processes
  • [Quest] Looking into improving the quest system, that is causing multiple issues with the quest loops
  • [Memory] Looking into memory leak issues that is happening with certain player’s PC specifications
  • [Magnus] Even more shadowy goodness coming soon


We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!


Known Bugs/Future Updates



[?] Reported by you! And are in the process of replicating and trying to find out the cause!


  • [Multiplayer] Rework the multiplayer experience
  • [Quest] Rework the Quest system
  • [UI] Barn party UI still persist after releasing Magnus
  • [UI] Shipping bin not selling items as intended sometimes?
  • [UI]Fish book stats not showing properly
  • [Items] Unable to drop stacked items
  • [UI] Storage UI having some issues
  • [Multiplayer] Magnus affection does not increase [?]
  • [SinglePlayer] Festival causing quest to get stuck if happens on the same day [?]
  • [Items] Crafting and Fishing able to cause duplications [?]
  • [Multiplayer] Sometimes other client players are not able to see NPCs [?]
  • [Multiplayer] Unknown blackscreens happening across Ethia applies to both Host and Client [?]
  • [Optimization] Working on solving the FPS drops that everyone has been getting [?]
  • [Items] Inventory sorting
  • [UI] Tooltips to be added
  • [Controls] Keybinding
  • [General] Quality of life improvements !
  • [Steam] Achievements
  • [Tutorials] New ones on the way !
  • [Magnus] Interactions between player
  • [Magnus] Combat AI improvements
  • [Multiplayer] Connection Stability
  • [Save/Loading] Save file corruption bugs and issues