It's the 6th week of RE:OZMA's Early Access launch.
In this 0.1.7v Update, quality of life path been fixed with feedback from users. We look forward to your feedback.
The overall font size of the UI has been significantly changed to improve legibility, and the issue of canceling the installation of the test and furnace where items are stored will be corrected. In addition, 8 new achievements have been added, and ESC Menu has brought together a guide.
-0.1.7 Patch Note Summary
1.Adjust font size for some UI We resized the illegible font.
2.Fix of chest and furnace bugs It cannot change the installation location if items are stored in the chest and furnace.
3.Added 8 new achievements Added achievements can be obtained early in the game. The achievements of aliens and flame characters are divided.
4.Add Tutorial Quest Dialogue During the tutorial quest, a dialogue has been added to indicate the purpose of using the slots of the 1, 2 and 3 keys.
-RE:OZMA Special sale!
"The 50% discount sale, which began on January 23, will run until 10 a.m. on February 10. (Pacific time.)"
Since we're having a high sale five weeks after Steam Early Access at RE:OZMA, we'd like to offer additional game keys to customers who have purchased RE:OZMA before 10:00 a.m. on January 23. Please send a screenshot of the Steam purchase and e-mail us at reozma@shiftrick.com, and we will send you the game key after checking. For more information, please check the discount notice below.
RE:OZMA is an Early Access game. Don't be surprised because there may be bugs and defects, so please report to and e-mail(reozma@shiftrick.com).
Your feedback makes RE:OZMA a better game, a fun game. Thank you.
The 2020 Lunar New Year Sale has begun, bringing discounts on RE:OZMA in celebration of the Year of the Mouse!
During this year's Lunar New Year sale, users will be able to purchase RE:OZMA at a 50% discount.
*Discount period: Jan 23 at 10 AM to Jan 27 at 10 AM Pacific Time
And additional events!
Since we're having a high sale five weeks after Steam Early Access at RE:OZMA, we'd like to offer additional game keys to customers who have purchased Riosma before 10:00 a.m. on January 23. (PST Time)
Please send a screenshot of the Steam purchase and e-mail us at reozma@shiftrick.com, and we will send you the game key after checking.
Checking the steam purchase details is as follows. 1. Run Steam app launcher 2. Click on your account name in the upper right corner of the Steam app. 3. Click ‘Account details’ below. 4. Select View Purchase history.
Thank you!
[Live Patch]The Human-type character is available now!(0.1.6v)
Hello, Adventures!
It's the 5th week of RE:OZMA's Early Access launch.
1.The human-type alien character has finally been RAISED FROM THE DEAD!
Now you can enjoy two completely different types of characters!
An alien character who was able to play in the demo version, which was released in November 2019, will be revived again. We analyzed the play data of the demo version and then changed it to an action-oriented "flame" character to lower the entry barrier at the launch of Early Access. But our decision has led to fewer choices for players who were playing traditional sandbox game in the demo version.
We are sorry that we have made a hasty decision on our own to narrow down the players' choices because of the burden of early access.
But we've already had the early stages, and we've had a lot of enlightenment. We admit that RE:OZMA's first entry play was very tough because of the sudden change in character.
So the decision that we made was...
"Let's revive the human character."
We have now decided to hand over the choices to the players, and to create an environment in which players can choose and play characters to suit taste.
However, two completely play styles in one build, UI, are difficult for the other character to coexist, so we're prepared to divide the build into two pieces and play it selectively. When running the library in Steam, you can choose between Human and Flame to play. We will continue to service both builds live.
If you like the play style of a human-type alien character, please select the [Human type] when running the launcher after the 0.1.6 version patch.
The human-type alien character has the same play stream as the traditional demo, and it reflects the early barrier improvements, balancing, and bug fixes that we've refined over the past month.
*Character Tutorial
*Character Digging
*Character Skill
*Weapon
*Character Amor
*Dyeing system
2.Adjusting and improving graphic colors
RE:OZMA's overall gaming graphics color adjusts the visibility of the play, allowing you to play with more relaxed eyes.
3.Boss monster BUFFERRUN balance adjustment
Boss monster Bufferrun's HP has been adjusted from 80,000 to 50,000 and reduced attack power and speed by 50%. It will be easier to clear than before.
4.Add Capsule Bed Manufacturing List
Capsule beds have been added to the manufacturing list for starting points on ice planets. Moving across to play a different planet to make a capsule bed when you travel in.
RE:OZMA is an Early Access game. Don't be surprised because there may be bugs and defects, so please report to and e-mail(reozma@shiftrick.com).
Your feedback makes RE:OZMA a better game, a fun game. Thank you.
It's the third week of RE:OZMA's Early Access launch!
We've solved some of the early entry barriers with patches up to the previous version of 0.1.4, and we're going to continue to improve on your feedback.
In this 0.1.5 patch, we are trying to polish the beginning of the main content. First, we have been doing balance adjustment related to 2 major boss monsters, runes, and items, and have modified major bugs.
-The human-type character is coming back!
We are preparing to update the alien characters we released in the demo version into the early access build!
In fact, we added an actionable "flame" character to lower the barriers of sandboxes, but we think it was a choice that reduced the choices available to players who used to enjoy authentic sandboxes in the demo version.
So we're reviving an alien character with the human form and preparing to play the same version of the demo. Now, if you're playing an authentic sandbox in RE:OZMA, you can play a fireball character if you're going to play a sandbox with a human-type, action-packed character.
However, additional development schedules are required for the two characters to coexist. As soon as the update schedule is finalized, we will share the development status.
It's likely that another race will be added, If you have any feedback regarding this, please send it via the steam community hub and email.
1.Bose monster WATCHER balance adjustment. Reduced HP from 150,000 to 80,000 and reduce all attack damage by 50%. 25% reduction in the speed of movement for Watcher and Watcher Summoners. It will be easier and faster to get rid of Watcher than before.
2.Bose monster BIG STONE balance adjustment. Reduced HP from 300,000 to 100,000 and reduce all attack damage by 50%. It will be easier and faster to get rid of Big stone than before.
3.Make the runes. Random skills and weapons are obtained from the tombs of aliens. It may take a long time to get the desired skills and weapons. So we added skills and weapons to the manufacturing list.
4.Add visual effects to the tomb of alien. Exploring other tombs of alien can get a variety of skills and weapons. So we've added visual effects to make it easier to find the tomb of alien on the planet. You can get high-grade weapons or skills from the graves in the deeper underground.
RE:OZMA is an Early Access game. Don't be surprised because there may be bugs and defects, so please report to and e-mail(reozma@shiftrick.com).
Your feedback makes RE:OZMA a better game, a fun game. Thank you.
It's the second week of RE:OZMA's Early Access launch! As we continue to focus on removing the early entry barrier, we have today updated 0.1.4version. We're going to continue to patch every week unless something really special.
In this 0.1.4 Update, we've added key settings and prepared a number of other patches to make RE:OZMA smoother.
Once the initial entry barrier is resolved, we will then proceed with patching for content! Today's main patch0 is as follows:
-RE:OZMA Official Trailer
Today, in celebration of the update, we release a video of RE:OZMA's official trailer.
[previewyoutube="XntElxQLDIY;full"]
The video focuses on Action + Sandbox's combination and all the things it can play in the Early Access version (combat, digging, building, etc.). With so much content from RE:OZMA, we plan to continue uploading live videos to YouTube!
1.Key Settings -You can change the settings on your keyboard freely within the game.
2.Improved loading speed. The loading speed of the game is more than 50% faster than in previous versions. We will continue to improve the game more smoothly.
3. Flying shoe item. Flying shoe item is equipped, it will fly in the sky, making combat in the air easier.
4.Four new achievements have been added. -Golem Destroyer
-Battlefield Companion
-Machine Conqueror
-Ice planet emancipator
5. Add Korean Version Guide -We added game guides to the game on game manipulation and general manufacturing, archaeology manufacturing, inventory expansion, and cracking. Click on the question mark icon in the UI to see the guide.(The English guide is updated to version 0.1.3)
RE:OZMA is an Early Access game. Don't be surprised because there may be bugs and defects, so please report to and e-mail(reozma@shiftrick.com).
Your feedback makes RE:OZMA a better game, a fun game. Thank you.
[Live Patch]Eliminate the entry barrier(Early Access Day +7_0.1.3v Patch)
Hello, Adventures!
Is it Merry Christmas everyone? We actually couldn't find time to enjoy Christmas. ːsteamfacepalmː (We will enjoy Christmas next year!!)
We've been working on patches for a week to resolve the initial entry barrier we talked about last week. Finally, We're finally hosting the 0.1.3v Patch on 27th December.
The direction of this patch is to enjoy the gameplay smoothly for an hour.
RE:OZMA is still tough, but please believe in the possibilities.
That's right. We still have a lot to polish. Many opinions and feedback make us a better game.
As the members continued to play, we prepared a total of 40 patch lists, looking for bugs and improvements. Our patch will continue next week and the following week. Unless something unusual happens, we try to stabilize the service by patching it every week.
The phenomenon of falling underground in the particular terrain that you have reported is being checked internally.
Players that have experienced this will be able to help developers solve the problem by sending them the location of the terrain and the behavior when it falls.
The main list of patches is as follows, and details can be found by going to the link.
-Tutorial simplified the first startup quest and changed the flow to allow monsters to flock after wearing weapons(0.1.2v patch). Unfortunately, we removed NPC friends to maintain the smooth flow of the quest. (I'm sorry..... I'm sure we'll meet again next time.)
The ‘hand of Sauron’ is immediately given at the start of the first game and the monster is not accessible from the initial sponge area. So once you've logged on to the game, you won't be killed by a monster that's coming right away.
-We added game guides to the game on game manipulation and general manufacturing, archaeology manufacturing, inventory expansion, and cracking. Finding and pressing the ‘Question mark’ button in the game will solve the question! (RE:OZMA game guide)
(Key Guide)
-In addition, detailed guides provided on the web page have been made available directly from the game. (Guided Example Image)
-Additional comments: Tutorial, the guide will continue to be polished
2.Improving UI design and usability
We will improve the game's usability from the first screen of the game, character customization, menu settings, item description, and inventory usability. Also, the bugs involved have been modified at the same time.
(Polishing Character Custom)
3.Improving the Frame Drop
When using the skill, the frame drops that occurred when the tiles were destroyed have been fixed. Please continue to report this part.
(frame drop improvement)
4.Additional improvements
-Add temporary stop function(ESC Key)
-When sand tiles were destroyed, characters often got stuck in the terrain, improving sand fragments to prevent them from flowing down the sand tiles.
-The background color tone has been adjusted to better distinguish the sky and the ground in the Spirit Forest.
-Boss Monster Stone Golem has been added with lighting effects, making it easier to recognize in combat.
RE:OZMA is an Early Access game. Don't be surprised because there may be bugs and defects, so please report to and e-mail(reozma@shiftrick.com). Your feedback makes RE:OZMA a better game, a fun game.Thank you.
It's been a day since Early Access launched, and we're looking at feedback.
First, thank the players for their feedback (even for 10 minutes)
To sum up day one situation in one line,
"Players are mostly clogged up from the beginning of the game."
We wanted to give you a good experience with our game, but on the other hand, we are very sorry for the inconvenience and limitations
As we developed games, we focused on technology implementation and content completion of games, and we designed games in a hardcore way. Therefore, we acknowledge that we were unprepared for the initial experience. We don't think this is an excuse, even if it's early access.
We think we're blocking the players' access to a lot of the content we've prepared.
We will improve it as soon as possible so that those who have experienced discomfort can enjoy it.
So today, we fixed and patched the most urgent things in Patch 0.1.2 that are most disturbing to the game.
Next week, we will make a substantial improvement based on the feedback we have received so far.
-Patch 0.1.3 direction: Play normally even for an hour.
Strengthening the tutorial
Strengthening the Game Guide
Improving UI design and usability
Improving the Frame Drab
Please feel free to let us know if you have further improvements or feedback.
Your feedback makes RE:OZMA a better game, a fun game. We will not give up and continue to revise and improve.
We will appreciate you keep eyes on RE:OZMA.
Thank you.
-Shiftrick-
RE:OZMA is out on STEAM Early Access!
Hello, Adventures! It's finally time!!!!!
Today RE:OZMA is out on STEAM Early Access!
Thank you so much for all your patience and support! It's like a dream, actually! We think it's time to wake up from our dream!
We have completed phase one of the Re:OZMA project for a year and 10 months, and we have finally released "RE:OZMA."
It's scary and it's exciting!
It was our first project, so we wanted to make it perfect. But we realized that perfection is done when we're with you, not with our developers.
There will be a flaw in the game. There will be bugs.
Your feedback will make RE:OZMA a better, more fun game.
We hope you enjoy it and look forward to your feedback. Early Access is not the end but the beginning.
<*>Early Access Contents RE:OZMA focus on the '2D Sandbox + Action'. While elements such as digging, crafting, building and housing of sandboxes remain, seek more accessible sandbox games with fast and exciting action. Ultimately, RE:OZMA pursues a hybrid sandbox through a convergence of various game genres.
-Character Growth: Character level doesn't exist. The character's soul digs the ground to collect and manufacture various materials or discover items, and as the soul enters the body of a dead alien in the past, and continues to transform. This is the only way for a character to grow. -You can combat five Boss monsters, and you can craft and design more than 200 sandbox objects yourself. -There are three fellow NPC members. Once you have achieved your colleague NPC, you will be able to obtain valuable material skills, etc. through a quest.
-You can collect 22 different skills, and these skills are powerful enough to destroy the terrain without hesitation. Use caution in Sandbox genres as all-terrain can be destroyed. These are powerful skills that can even destroy your house, but if you use them well, you can feel a more realistic hit feel.
-Multiplayer!(Coming soon) Unfortunately, today's multiplayer optimization is more necessary and you can't enjoy it today. We recently changed the character concept and upgraded the action, and we decided to reschedule the multi-play because we needed more optimization work related to this. We will update as soon as possible after optimization. Please look forward to it.
<*>Game Community -Early Access operations will be carried out at Steam Community HUB. Move and enjoy each menu. We prepared the game guide for RE:OZMA. It's not perfect yet, but we'll keep updating. -Discord Server is currently in preparation, and we will invite everyone as soon as necessary.
RE:OZMA goes EARLY ACCESS 19th DEC!(@PST 5 pm)
Hello, Adventures! What a ride! The EARLY ACCESS date has finally been confirmed!
Our target is to go live Dec.19th @5 PM PST.
- EARLY ACCESS PRICE $14.99 In the future full version, we expect a price increase after a lot of content and systems are added.
- EARLY ACCESS CONTENTS RE:OZMA focus on the '2D Sandbox + Action'.
While elements such as digging, crafting, building and housing of sandboxes remain, seek more accessible sandbox games with fast and exciting action.
Character Growth : Character level doesn't exist. The character's soul dig the ground to collect and manufacture various materials or discover items, and as the soul enters the body of a dead alien in the past, and continues to transform. This is the only way for a character to grow.
You can combat five Boss monsters, and you can craft and design more than 200 sandbox objects yourself.
There are three fellow NPC members. Once you have achieved your colleague NPC, you will be able to obtain valuable material skills etc. through a quest.
You can collect 22 different skills, and these skills are powerful enough to destroy the terrain without hesitation. Use caution in Sandbox genres as all terrain can be destroyed. These are powerful skills that can even destroy your house, but if you use them well, you can feel a more realistic hit feel.
Multiplayer : Up to four people can enjoy multiplayer. RE:OZMA provides single, host play, and multI-playing to maximize " fun to play together.
The biggest reason we pull early access earlier than we expected it's necessary and important to develop fun games with you.
Thank you so much for supporting us and making this project possible. It's been an absolute blast to work on, and we hope you'll enjoy playing it!
We'll be back!
Thank you! -SHIFTRICK-
Upgrade Action with Sandbox & RE:OZMA Early Access is coming!
Hello, Adventurers!
First of all, we would like to extend our heartfelt thanks to the many people who played the demo and gave us feedback. Demo, crowdfunding will be over in a week! (16th Dec.!)
Today we're going to be announcing RE:OZMA's BIG ISSUE! It's about a Change of Action and Early Access!
-RE:OZMA, is it really what we(developer) want?
We've learned a lot from the demonstration and crowdfunding.
We've been looking back at the time for a year and eight months. We've implemented the elements of Sandbox, we've made new attempts at combining genres.
Are we really playing fun? Is our personality enough?
We still think that's not enough.
How do we solve this problem? So we thought back to the time when we were designing the first game.
Our initial project was an accessible game that combined cool action with sandboxes. This is the RE:OZMA prototype of June 2018.
Since then, we've been developing on sandboxes, focusing on implementing classic sandboxes, "basics."
And RE:OZMA evolved into a classic(hardcore) sandbox game, not a light.
We've implemented multiplayer and combined genres to add our own colors. Space simulation and shooting genre combined.
But what we've felt during the months of development and demonstration There's a lack of RE:OZMA-style.
In the pursuit of hybrid sandbox games, did we really implement them? Of course, we combined them, but the new genre is concentrated at the end of the game content. From the beginning, users were too far from enjoying their individuality. We realized that this was not enough, and we made a big decision.
Decision1. Cool Action with RE:OZMA!
So we decided to go back to the beginning and try the game we thought we were going to play, which is, you know, the action that's going to be very quick and cool, in a sandbox.
(This is a character concept of action, a character from the beginning of the project.)
That's why it was born! It's RE:OZMA's new character!
You can be digging the ground with a great sword!
The 2 step jump action can destroy the object and ground.
The concept of a character in the early stages of the project was an apathetic character without a body. He was a transformative character.
This is a basic attack, using a fist.
It is a weapon with rapid attack speed. (Continuous use can destroy objects.)
This is a play in the dungeon where the object is not destroyed.
It's a gif of using an axe. (Destroy the object and fire attack.)
The hero left alone on RE:OZMA's planet, which has become a graveyard for the dead of aliens due to the great destruction of the universe. Hero's body is all burned down, and the only character left behind is the 'spiritual' who follows the tracks of the dead aliens and explores 'infinite transformation' by combining their bodies and their souls. Story settings and details will be released in the next dev diary.
RE:OZMA maintains elements such as exploration, collection and housing of sandboxes, and makes games more fun with fast and exciting action! ! That's what RE:OZMA is looking for!
This is full version of game playing. [previewyoutube="knQsl4wloj8;full"]
Decision2. Early Access is coming up in DECEMBER 2019!!!
Early Access schedule, as predicted by crowdfunding, was Q1 2020.
How many months will developers make and receive feedback? VS Will we make it public first, and keep getting feedback?
We chose the latter. So we decided to boldly move forward with the Early Access schedule.
What we felt this time for sure was that we were trapped and made. There seems to have been a lack of verification of 'fun'. So the reason we're developing games is to come up with fun games.
We have changed the Steam Store to 'Early Access game' and are currently in the process of screening the Early Access build. As soon as the review is completed, the exact schedule will be announced again.
At Early Access, you will now play an actionable character, and content roadmaps will be re-arranged.
-The current demo and crowdfunding run through the 16th!
Multi-pack purchases are available at itch Funding, so make sure you get this chance! And please leave your feedback if you're playing this demo! We'll make a separate announcement to the forum!