Hello everyone.
Today, we're talking about next milestone and outline of RE: OZMA.
1. What is RE: OZMA? Sandbox?
The beginning of the first development of RE: OZMA began with "being an alien, looking for a new extraterrestrial life in the space, evolving and growing and finding the meaning of its existence".
We've tried to develop new attempts to combine/mix different game genres in order to develop these game design. And the first step to realizing our ultimate goal was 'Sandbox'.
As we've been developing hard to implement sandbox for nearly a year and a half, we've been sharing the progress of the development of our game's sandbox genre,(It was our first time to develop a sandbox, and it was a huge trial and error. Fortunately, the result is now visible.)
So, many people have thought of it as a 'RE: OZMA = Sandbox game'. It is because we have been lacking in communication about the direction and purpose of our game. sorry.
The sandbox is part of RE: OZMA, but not all.
So today we're going to have time to explain the big picture/outline of the game RE: OZMA to solve the misunderstanding a little bit. Of course, we think it is not enough at once, and we will continue to share our progress.
2. Expansion of RE:OZMA - Crossover game genre
We want to implement the very complex interactions there is a huge space.
So, we thing that the game play pattern and aspect are also complex and diverse. As a result, we wanted to combine different game genres.
This is a diagram of RE:OZMA's crossover game genre.
1) In RE:OZMA, you start from the home planet.
In your planet, When the user enters their own planet, they really start to build their ‘sandcastle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from a random algorithm, and instant fields that are connected to the field. It features exploration, community, digging, infinite creativity, crafting, building, combat with a variety of creatures in a procedurally generated 2D world.
2)Explore planets
There are 'Explore planets(=exp planets)' in the universe with different genre game concepts.
A player can directly enter exp planet A to combat monsters and obtain valuable items. Once inside, the character gathers resources to defeat the boss.
You can build buildings on Plant A or any other plant with the resources you collect. You can also acquire precious materials that can be used to make better weapons and armor.
3)Hero planets
The hero’s reside on the Hero Planet. Several hundred heroes are randomly located throughout the universe. They have their own unique abilities and names. In other words, if you own this hero, you will always remain the sole owner in the entire universe.
Users will have to defeat the Hero and his army in order to bring him to the user’s home planet, where he will reside.
By taking full advantage of resources, mercenaries, and strategies, the hero protects the player's planet and strengthens it. In outer space, other players will have their own planets with their unique set of heroes that can be used for multiplayer activities.
Users can also expand their control by conquering other players' planets.
Space combat is a simulation battle, and heroes can be very useful at this time. They will defend the player's planet and possessions. In addition, multiple planets can be used to invade and attack other players and steal their possessions.
This is a prototype of screenshot and gif, short movie.
https://youtu.be/PWP6SpgsIXc
3.1st Pre-Alpha TEST / Indiegogo funding
We wanted to expand the genre of RE:OZMA while exchanging feedback with you.We are currently developing an alpha-beta version which will be open to you. The goal is to explore the boundless possibilities that can arise from many variables and user interactions and feedbacks.
In August, we are launching the first pre-alpha test in RE:OZMA.
In order to finish RE:OZMA, we are planning on continuing Indiegogo fundraising.
We are designing games for various experiences through RE:OZMA. You will enjoy our game if you are willing to adventure across the planet, universe and genres.
Thank You
Kelly
Dev Diary #4 - RE:OZMA Housing system
Hello everyone
RE:OZMA's 4th developer diary is here!
These days we've been busy! Work is progressing towards our Pre- Alpha milestone.
This time we're showing off the 'Housing system' of “RE:OZMA” that the player has available in RE:OZMA. The core of RE:OZMA’s housing system is ‘diversity’.
Check out the Screenshots & video below :
1.Housing system - House, Blacksmith’s shop, Laboratory
We are developing to provide various housings suitable for purposes such as house, blacksmith's shop, laboratory.
https://youtu.be/_ESMCF4n2o4
2.Housing system - furniture, prop
We are preparing as many props and furniture as possible. It's very useful to your housing.
https://youtu.be/nueCcYEUuhY
Dev Diary #3-RE:OZMA Multiplayer
It's been a while since our last ‘RE:OZMA’ development diary!
This time around, we're introducing ‘RE:OZMA’ multiplayer.
* Development of Map Storage Compression Algorithm for Seamless Multiplayer Implementation
RE:OZMA is a sandbox and multiplayer game.
Due to the nature of the genre, the map will be modified real-time and at random, so that all the connected users would update the information without any delay.
To solve this problem, we have developed a method to compress map information to the maximum extent.
So multiple people could join and play together.
After a long period of developing, we finally succeeded in developing and now users can play crafting, building, combat, and PVP together.
Of course, we'are still on our way.
We have to test and modify/polish as many people as possible into the map.
(Pre-alpha test is going to be done soon, and we will announce it again.)
We have taken a short demo video, and release it.
Thanks
Kelly
1.RE:OZMA Multiplayer - Combat system
https://youtu.be/supl3BZVrho
2.RE:OZMA Multiplayer - Crafting, Building
https://youtu.be/3FT7aDpCfvY
3.RE:OZMA Multiplayer - PvP
https://youtu.be/vJac9qcIugw
Dev Diary #2-RE:OZMA Development Updates
Time has already passed! We’re running the end of May!
As an indie developing studio,
'Time is like fastening arrows' is passing very fast!
We are going to update the development news before May!
Let's start!
1.Random terrain generation being developed
-A race against time of map generation & Random terrain generation being developed
RE:OZMA game map size is huge, random terrain. Therefore, our first concern was the long time it takes to generate the map. Fortunately, we solved that problem. But we had to face issues related to mountain barriers as well as ensuring random terrains were created smoothly.
Today's key theme is "to make sure that the terrain we want is created properly when we dig it.
Although we originally had developed this feature, we now had to redevelop it. A persisting problem is that boundary regions are awkward and difficult to organize naturally. We are still in this state and planning to solve this part in the future.
The map image size below is part of the image we are actually developing. We are developing a much larger map than the map size we are seeing.
Let's go Youtube! (More detailed trailer)
https://youtu.be/5Nxgn2Dna8s
2. About weapons
With various acquisition methods (routing and production), you are able to acquire and produce various kinds of weapons. Weapons include swords, blunt weapons, axes, pickaxes, guns, crows, magic staff, and wizard wands.
For example, the grid below represents a weapon arsenal in our game, and we would like to emphasize that gamers may create their own weapon arsenals using the methods mentioned above.
3.IceGolem - Boss AI Design
Do you remember the Ice Golem that was released last time? Now, Ice Golem has been brought to live and is moving through the hands of graphic designers and developers.
This is an Ice Golem AI pattern. If you want to see more detail Ice Golem pattern movie. let's go Youtube!
https://www.youtube.com/watch?v=wApzU6jG26E
4. Join us on Youtube & Facebook!
We’ve rolled out a few more social media pages, check us out and invite your friends!
We will try to regularly post small updates next time.
Thank you
Kelly
RE:OZMA Dev Diary #1_Customizing planet & New monsters
Hello everyone,
We are very pleased to open our first game "RE: OZMA" Steam Store 2weeks ago.
This week we are going to update RE: OZMA's development progress here at the Steam Community.
1. Multiplayer
RE:OZMA provides single and IP play on fundamentally multi-play environment to maximize the ‘fun from playing together’. It provides world chat system where players can randomly meet in RE:OZMA Cosmo space, communicate and play with other players in their planet when they are online
RE:OZMA supports multiplayer. You can meet other people's planets at random, or you can meet and play together.
As part of that work, we are developing a UI on the world map. In RE:OZMA world, you can create your own planets, and you can see other planets at random. This is a new feature that allows you to choose whether to show your planet to another.
2. Customizing the planet
As mentioned earlier, RE: OZMA allows you to create your own planets and customize them.
There are a lot of customization options already, and we are currently developing more customizations.
3. NEW monsters are coming!
We are developing new monsters that will appear in a combat system. Some monsters appear at certain events, and there are boss monsters.
We will try to regularly post small updates next week.
Thank you
Kelly
First Greetings! & Opening RE:OZMA on STEAM Store!
Hello everyone!!!
We are very honored to have opened our “RE:OZMA” Steam Store and delighted to release the first Dev Diary.
RE:OZMA is our first game and SHIFTRICK is an indie game studio that was established in 2018.
We have been developing space-themed 2D pixel graphics PC adventure sandbox game “RE:OZMA” for the past one year, we’ve been trying to implement core concept and form of a game.
In March 2019, we revealed our first demo build at PAX EAST 2019. In fact, there were a lot of fears before going to the game show, Sincere interest and feedback will be a driving force for us to continue to attract RE: OZMA.
Come back to our home, we continue to develop the game based on feedback from many people. During PAX EAST 2019, we released about 10% of our overall contents through demo build. We wish we could have shared more with the users that we prepared.
Now, the biggest obstacle we have to overcome is the multiplayer feature. RE:OZMA provides single and IP plays on fundamentally multi-play environment to maximize the ‘fun from playing together’. It provides a world chat system where players can randomly meet in RE:OZMA Cosmo space, communicate and play with other players in their planet when they are online. Also if player wants to, player can Invite friend to the player’s planet.
Our Motto is "If you want, you can do everything". There isn’t a ‘given path’ in RE:OZMA. That means, it has a high level of freedom and it is a game where player create their own playing style. If you are a user who is ready to play the game depends on players style and preference such as action, adventure, community, sandbox and others, they can all be a user of RE:OZMA. But we believe user who has the will to pioneer their own goal and path by setting their own goal will enjoy RE:OZMA much more.
We want to make a world of RE:OZMA with you. We will continue to share our progress, information, our thinking through the Steam community here.