Added trade posts (something like challenges).
They can be found on the Trade tab.
To acess trade posts you need to assimilate Nomads.
Elf Trade Post challenge has different buildings set.
Also, fairies happiness increases trees food output!
Error with missing EXE file
The error with missng .exe file has been fixed. I'm sorry for this!
Horses
Some CRAZY bug with horses has been fixed.
Added a new location (mountains) and a new race (Cyclops)
New location, new race, new racial buildings and racial perks have been added to the game.
Mountains
To reach mountains you will need to assimilate nomads and warlocks.
Cyclops
Сyclops live in the mountains. Like other races, cyclops have 2 new buildings, as well as a set of skills.
Cyclops camp 1.5x gold/food to monster rewards.
Cyclops forge +200% gold from the sale of goods for gold.
[Update] The Throne Room now opens royal decrees
It always seemed to me that the throne room was not interesting enough building. Increasing discontent is a useful thing, but a revolution may not always be the goal. As a result, I added royal decrees, a list of decrees opens when the throne room is built.
Royal decrees are not very numerous yet. However, I think to add more decrees later - I need to understand what bonuses are missing in the game, at the moment when players open the throne room - on this basis, new decrees can be added.
Update - Wold map has been added
"Wold map" has been added.
Now you can go from the forest to the plains, and then go back. The delay after moving is 20 minutes.
Warlocks added
New race, warlocks, has been added to the game! Like other races, Warlocks give 2 new buildings.
Sealed boxes (paired with city walls) Gives additional warlock goods.
More important, this building can be chosen instead of city walls. So you can play without swordsmen and do not "skip" the building.
Dark Tower Dark Tower gives +50 to max mana and opens a new spell: the curse.
Curse halves the strength of monsters, but increases the cost of ALL spells by 13%!
Warlock skills
Except for buildings, assimilation of warlocks will open warlock skills and warlock goods.
Future plans
I have accumulated a lot of comments about the interface of the game, and in the next update I'm thinking of improving it a bit :)
Changelog button and "View assimilation bonuses" button
There were several updates in the game this week. I've added a button in the game menu, that can be used to re-read the update news.
Also, the button "View assimilation bonuses" has been added. With this button you can view the selected assimilation bonuses.
Druid assimilation bonus points added
Earlier, the assimilation of druids allow you to select a bonus to the forest screen. Now the druids, like the elves, will give assimilation points.
Druid perks
The power of the staff (1) 3x to magic staffs power.
Gifts of the forest (1) Forest buildings don't require gold for construction.
Collecting nectar (2) +1 food for a fairy tree per every other fairy tree.
Cromlechs (3) +1 mana per second for each stonehenge.
Support magic (1+) Uses ALL the remaining points.
+10% to the production of Battle Power for every point invested in this skill.
Formula for calculating the B.P. of swordsmen changed. (+ Bugfixes.)
The formula for calculating the Battle Power of swordsmen and archers has been changed. Now perseverance clearly acts on the bonus from garrisons (and from the palisades).
New formula:
Swordsman Battle Power = (1 + + )*
Archer Battle Power = (1 + + )*
Previously, perseverance did not affect bonus from garrisons. Now, as I hope, garrisons and palisades will be more valuable.
Bugfixes (Nomads, Butcher's tent, Wagon)
I recently fixed a bug in the game: together with assimilation of the elves you could get a hidden assimilation of the nomads. In fact, nomads can only be opened after 5 assimilations of elves. The nomads open the butcher's tent and the wagon. After the hidden nomads assimilation bugfix, these buildings could dissappear (if you built them). I apologize for that.
I hope that all nomads bugs has been fixed and I can continue to work on assimilation bonuses.