Quick fix due to a manual build deployment messing up the files.
Build 4.30.053
Features
You can now equip spellbooks through the use command in travel and combat.
Doing so in combat will end your turn.
Three new items have been added to the high-end treasure tables.
They will only drop from mobs, and can't be found in the world statically.
The Dragonlance (Spear)
The Dragon's Eye (Foci)
The Dragon's Tooth (Dagger)
New(ish) monsters, the Drakvir, dragon humanoids.
Come in four varieties.
Were a bit uneven before in distribution, now more prominent in various locations.
Bugs
Fixed Sidhe Warriors to only have immunity, not reduction, against mental damage.
Fixed Perse's dialogue to be a little more clear of the region where the Thieves Sanctuary lies.
Added Death icon to the help screens.
Fixed the capital map so you can't end up in the river without a boat.
Adjusted monster AI to not cast mass buff spells continuously.
Fixed a video glitch when attempting to use the rainbow orb in combat when it is still recharging.
Fixed a bug with a missing battlemap that could crash the game in the dwarf fortress.
Build 4.29.052 live
Fixed a cottage encounter in the Great Forest; will only appear in new games.
Removed blocking of Return/Homing Stones on two endgame maps that didn't need it.
Added some dirt paths to the nomad's camp near Zephan to make it easier to find.
Widened some corridors and added a 2nd path to the lower levels of the Diamond Mines.
Various updates monster and item statistics.
NPC and credit updates.
Version update
Oops, needed to update version IN game to reflect the change. :D
Build 4-28-51 released
​Feature
Upgraded to latest version of the Classic99 emulator.
Bugs
Escape will no longer cause game reloads. This feature is controlled through the INI file.
Anniversary Sale
To celebrate the 3rd year of Realms of Antiquity on streaming platforms, it will be available at a 50% discount for one week, from March 22nd to March 29th!
Build 4.26.049 released
Bugs
Fixed a breaking regression bug that caused you to be unable to buy anything in shops.
Fixed a bug where you could not re-summon a creature after it is devoured.
Fixed attribute stones so they have multiple uses correctly.
Features
Updated the reference card to include the death icon.
Build 4.25.048 released
Bugs
Adjusted Faressa's dialogue to mention "Caer Drunach" specifically.
Changed the Thieves Sanctuary teleporter to move you to an open area of the basement. (Only on new saves)
Fixed an issue where NPC's giving rewards got stuck in an infinite loop if the lead character's inventory was full.
UI clean-up with giving items to other players leaving some text on screen.
Fixed a crashing bug if the examine item option was made on a screen without items.
Typo fixes and corrections, both in game and in digital copy of the manual.
Features
Updated the Metalloid with different colors and stronger armor to make them more of a threat.
Added a note with the vault's combination in an appropriate location.
Build 4.24.047 released
Bugs:
Fixed Frost Blast and Mindblast's FX so that it better reflects the area coverage.
Fixed trapped chests after combat so they use all trap types, not just exploding rune.
Fixed a bug with cursed scrolls not updating display after use.
Updated dagger damage values to fix some imbalances.
Features:
Made changes to the Hierophant's dialogue scripting to permit forgiveness of a mistake.
Updated ration costs to be more consistent with their relative food value.
Added new touchstone "Insightful Gen" which casts Reveal. Can drop as treasure or found in shops.
Patch 4.23.046 released
Bug fixes
Fixed an issue in the spaceship where you could teleport out without setting self-destruct.
Moved an NPC to block a path that could lead to the player getting stuck around Bleyloch.
Fixed a text notification for aimed magic spells that miss.