Hello knights of fortune and adventurers of Aventuria!
We bring glad tidings from occupied Lowangen! After orcs had pushed back our scouts in skirmishes again and again, the first caravans with new relief goods have finally arrived. The Svellt Valley has been rebuilt and repaired many times over, and you, dear adventurers, may now feast on what the peoples of Aventuria have given you.
Many thanks to community supporter Martin Wunderlich, he has tirelessly built improvements in mod form and made this patch possible with his unparalleled perseverance. Also many thanks to CaptainKidd (lunatic) for the feature video and many more!
Well, let these things be proclaimed:
Features:
All mentions of spells are now italicized (thanks, Praiodan!)
The keyword dialog with the swamp witch has been expanded
There are corrected and new texts for the keyword "Weapons"
In Arsingen it is now possible to have clothes dyed
In Lowangen items can now be uncursed (Thanks, Archoran!)
In Nordhag there is a new merchant
In Tjolmar there is now also the possibility to read about the progress of the Orc War
Lowangen now has a cartographer
Tjolmar now has a market hall
Binge: The ignited daywork now makes the binge properly bright
Binge: Climbing the pit ramp has been improved (Thanks, Archoran!)
Binge: The rest of the group can now follow the leader's slide directly
Binge: Things can now be stored in some chests
Binge: Dirty dwarves no longer wash themselves in the binge
Binge: Drinking from the small waterfall in the binge is now possible
Blood Pinnacles: The small golden key, the lynx key and the copper key have been given a function
Blood Pinnacles: There is now another route to leave the battlements unnoticed also solo play/pacifism suitable
Blood Pinnacles: Improvised throwing projectiles can now be found in a cell
Blood Pinnacles: Orc patrols carry around random healing herbs and torches
There is now a good selection of new random events in the swamp
In the swamp there is now a small and a large viewpoint
In the swamp the map is revealed a bit better
There are now slightly fewer archers in the Blood Pinnacles
In the Blood Pinnacles the alarm is now actually triggered
In the Binge the heroes can now succumb to their greed for gold
Throwing weapons found in chests now appear more in the pack (new game necessary)
Channels in the cellar vault can be left somewhat more easily
Cellar vaults: Warning is given against entering the labyrinth voluntarily
Solo: Blood Pinnacles have become more solo friendly
Swamp: the two shelters in the northeast now store repair supplies
Swamp: the southeastern exit has been reworked
TDN: there is now a query before leaving the vault
Blood Pinnacles: The alarm event has been revised
Blood Pinnacles: The great hall event has been revised
Blood Pinnacles: The Tairach Priest event has been revised
The tinker now has a field forge with him
It is now a little easier to find the special water hose
New event in cities: Find herbs
Course of the Orc War: The text about the Battle of the Silk Meadows now also tells who won the battle
Time now passes during the last trip to Kvirasim
Barefoot running now has more noticeable effects
In simplified level advancement (and in the weapon comparison tooltip), comma 5 values are now rounded up. This means more LE and AE per level up
Comfort: If the path is known, Lowangen can also be left via the travel map
The swamp eulogy now has a lasting effect
Repeated donations at the Rainbow Bridge have been simplified.
The Crystallomancer now gives subtle hints about HOW unbalanced he thinks the trade is
The Crystallomancer now also sells fishing accessories
The classification of route types (forest, mountain, etc) has been revised
The heroes can be robbed again at night
Weapon maintenance has been significantly simplified
There are now different Claustrophobia thresholds (depending on the oppressiveness of the dungeon section)
Heroes can now carry a bit more weight while remaining more agile
Acrophobia can now have a noticeable effect on hiking in the mountains
Hotkeys! (Combat) - C like Center or also Camera = Center on character - A like auto = auto fight - W as in wait = Wait until end of round - R like repeat = Repeat action - Space is already "Skip character"
In all dungeons open (not entered) doors can be closed again
Battles now yield a bit more adventure points for high level heroes
Orcs now use orcish weapons significantly
Blacksmiths have become cheaper
Snowshoes now save stamina in winter and mountains
Solo: The game has become much more suitable for solo runs
Special traders now take back their goods if you accidentally pocket their entire inventory
An autosave is now created before the swamp witch fight
Winter clothing in summer now has more noticeable effects
2D images fullscreen on special occasions!
2D images instead of Inside Scenes for Gashok, Golem and Hensger
Replacement of five GUI icons for more intuitive controls (thanks, Torxes!)
A fullscreen image is now shown when entering the big cities for the first time
The monster portrait bear has been improved
The monster portrait of the Spider Queen was adjusted
The quest to track the battle mages has been illustrated (thanks, Drawer!)
The dialog with Arkandor has been illustrated (thanks, Torxes!)
The dialog with the battle mages has been illustrated (thanks, Torxes!)
The dialog with the swamp wreath has been illustrated (thanks, Torxes!)
The shepherd got a fullscreen image (thanks, Drawer!)
The ferries at Tiefhusen and Hilvalla got an inside screen
The portraits of ogres, orcs and saber-toothed tigers got a tooth-bleeching
The forest goblin attack got a dialog screen
There are 25 completely new hero portraits
Class descriptions now show atmospheric full screen images
Market stalls now have a dialog picture
Arax poison can now be brewed by yourself
Bastard swords are now wielded with the Swords talent
The banishing sword has been improved
The mirror amulet now has a practical use
The lion saber is now unbreakable
The magic silver ring has been given a (permanent) spell
The Asthenil weapons have been reworked and now have a very special property
The golden throwing axe now has special properties
The crystal ball now gives a danger sense bonus when worn (instead of only when equipped)
The robes have been completely reworked
You can now consume more than one Oneberry at a time
Threadshine has been given a pictogram and now also works on the small ones
Ranged weapons now also have ini modifiers
Poison application on daggers, special (=non-stackable) throwing weapons and spears now also gives 3 poison applications
A masterly warhammer is now hidden in the binge (new game required)
Burning torches and lanterns can now be used to ignite more items
New whips can now be used to knock enemies off their feet
New item: Holey Cloth Armor
New item: Rusty Orc Helmet
New item: Dented Plate Armor
New item: Spoiled food
Oil has become much more affordable
Pike and Dragonslayer now hinder the enemy attack by 4
Volcano glass daggers and magic wands yield more profit
We wish you a lot of fun with Ilmenblattrauchen
Throwing axe stacks have been slightly increased in size
Defensive combat style now also increases dodge
The fight against Arkandor has been reworked
The sling fight has been improved a bit
The battle arenas in the swamp have been reworked
The fights against battle mages and elven veterans can now give more experience points for medium level heroes
The swamp witch got her own battle arena
Swamp Witch creatures now drop more AP
Killed bears now give a big portion of meat
Killed frogs are now actually edible
Magically gifted enemies cast a bit more spells
Swamp: Orcs and undead can fight against each other
Swamp rats now flee when enough animals of the pack have died
Modability: "Dwarf Boots 1", "Robe Shoes", "Maiden Shoe", "Dwarf Boots 2", "Barmaid2 Boots" and "Bandit Bootfur" available
Modability: getEquipped also returns prefdisp
Modability: getEquipped now also returns the base break factor and if the weapon itself can be repaired
Modding: There are now the new modifiers "evade" and "oppEvade" to change the evade value of current character or possible target
A soundcheck menu is now accessible from the console - via startdlg("soundcheck")
Korima is now much better (new game required)
Korima now sells a better two-handed sword
Battle mages can now be tracked
The quest in the swamp has been completely reworked
The swamp witch is now able to help the heroes in many ways
Dragen now has a hint where Vindaria lives
There are now adventure points given when completing the quest "The Golden Eye"
An outro has been created with 2D images
In the Cellar vault you now get the hint to check the entrance again after 100 triggers
Keyword Ingramosh is now removed only at the end of the quest and not already at the entrance of the Cellar vault
TDN: The encounters with the nameless mage are now more comprehensible
As already reported by Hagebar, son of Haralda, there is a new event at Finsterkopp
The Blood Pinnacles can now also be entered at the south entrance
During a trip, the current route type is now shown in the console
In case of failed shoplifting, the amount of hush money is displayed in the dialog
The talent "Warfare " can now influence the initiative in a fight
The Solidirid can now be used in a meaningful way (thanks, Archoran!)
The spell "Waterbreath " is now usable
The check for alchemy application have been simplified a bit
In alchemy recipes now also the production difficulty is indicated
Items can now also be ignited by Ignifaxius
Body control can now improve the dodge value in combat
Axxeleratus can now also be used to dodge better
The check for bargaining at the merchant is a bit easier
Bugs:
Even if you have already talked to other special people in Lowangen, Dragan will now talk to you
Gashok's citizens can no longer be infinitely enchanted in dialogues
Hiltorp: Budrim, son of Ebbo, no longer rants about his own people
In the swamp near the heather, the hero no longer addresses himself when carrying the document
In the Blood Pinnacles, the levels are now numbered correctly
Numerous typos and spelling errors have been corrected
It is now easier to drink from the well in Sibra
Erholt of Tiefhusen is now called Erhold of Tiefhusen
Finsterkoppen and Lowangen: Overnight regeneration pays better attention to hero equipment
Finsterkoppen: You can no longer trade yourself rich at the Finsterkoppen dwarven shopkeeper. However, their special offer itself remains
Finsterkoppen: If you decide not to spend the night in Finsterkoppen, you can now leave the dwarven house
In Gashok, alcohol is no longer served
Kvirasim: Clicking on the herbalist will now also open the correct merchant inventory
Before entering Lowangen, it is once again suggested to prepare for the stay
Binge: The main entrance of the binge is now a bit easier to leave
Binge: The lockpick-eating chest in the Finsterkoppen Binge is now not quite as hungry (for real this time)
Binge: The copper key door can no longer be opened with the double bit key
Binge: Solo heroes can now skip the pit in the binge
Binge: Dead heroes no longer scorch at the golem
Blood Pinnacles: You can now no longer rise from the dead on the Spider Queen
Blood Pinnacles: The battle mage in the cell now only gives AP once
Blood Pinnacles: The golden spectacled key key is now correctly removed after use
Blood Pinnacles: The lava lake in the Blood Pinnacles is no longer a bottomless pit
Blood Pinnacles: The Tairach chest can now be clicked on more easily
Blood Pinnacles: A storage shelf in the Blood Pinnacles now asks a specific question
Blood Pinnacles: Emptied piles of straw are now recognized as such
Blood Pinnacles: It is now slightly less likely to encounter spiders
Blood Pinnacles: Claustrophobia is reset after leaving the Blood Pinnacles (the real level 2)
Blood Pinnacles: They are now easier to exit at the main entrance
Blood Pinnacles: Solo heroes now also get Ap for finding secret doors
Blood Pinnacles: Triggers are no longer triggered twice
Cellar vault: The climbing route has been simplified and the reward increased
Cellar vault: The Street-smart check now work correctly
Cellar vault: The last door is no longer locked
Cellar vault: It is now possible to pass the last level
Cellar vaults: Bugfix when exiting in solo play
Cellar vault: Spoilers removed from the console when awarding APs
Swamp: It is now also possible to search for ammunition in the swamp
TDN: Amulet parts can no longer be collected after opening the door
TDN: The gong fights do not repeat infinitely anymore
TDN: fixed possible bugs when leaving the temple
TDN: NPCs that are not in the active group no longer try to escape in the 3rd level
Skinning the basilisk is now safely possible
The ferryman in Svellmia is now responsive again
The otter can now be skinned professionally
The deer hunter now prefers to use his favorite hunting weapon
Basilisk pestilence has been toned down a bit: The
max* life energy cannot drop below 10; dying is still possible, however
The prices in the brothel are now calculated correctly
Dwarven crossbow and trident can now also be used to hunt deer
Orc camp: Special items remain available to the heroes
Agdan and the Vinsalter now take better care of their personal possessions
The number of talent increase attempts per talent increase (simplified increase) has been revised
Merchants no longer enrage upon successful haggling
You can now be raided during a rest in all dungeons
Tutelary God Travia: Healing Poison exchanged for Healing Disease
The icon of the Golden spectacled key has been improved
New dialog image for the encounter with the she-bear
Red colored orc hair is now less glowing
Tiefhusen raises colored flags again
(Masterly) spears are now correctly wielded two-handed
Witches now also need time for their rituals (24 h)
Banedust, Lotus Poison and Masterwork Tuzak Knifes have become more affordable
The weight of slingshot ammunition has been corrected
The ritual for the witch's 4. Ball Enhancement spell works again
The trident can now be wielded one-handed
The Gruuf Shark, Lion Sabre and numerous other weapons have been corrected
The name of orcish clothing is displayed correctly again
The Ring Armor now is now sold at a much more reasonable price
The Thrusting Spear can now also be used by dwarves
The name of the Chain Coifs no longer reminds of iron helmets
The dragon claw now is still properly labled after quest completion
The secret anti-potions now work
The pike can no longer be used by witches, mages and druids
The TP/KK of Oxherd and Byakka have been corrected
Dwarven armor can now be kept through orc army camps
Captured volcanic glass daggers are now usable by everyone
Weight and value of the goblin gifts has been corrected
Imported soul instruments can now be assigned to an owner once
Bellchime Flower Bouquet and master flute are now sellable at a reasonable price
Name and description of the green robe in German corrected
Orcish bronze bottles can now be drunk without knowing the contents
Rare bugs in the ignite function have been fixed
Blunt slashing weapons can no longer be poisoned and sharpened
Uuz'Dornak is now sold at a reasonable price
Selling prices of weapons at weapon market stalls increased significantly (almost like in the store); analogous to herbal items
Throwing poisons and tinctures are now sold at their best price at the herbalist again
Agdan is now less suicidal in combat after his release
Opponents can now also be afraid of undead and demons
Combat with Arkandor has been made more interesting
Combat damage for damage resistances and the Gardinium spell is now calculated correctly.
The "knocked down" message has been expanded
Fire Ghosts now cause fire damage according to their nature
Immunity to fire works again
Fighters can suffer slips again
Critical hits from predatory cats are now better displayed in the console
Skeletons are no longer resistant to cutting damage
Solo: In the combat tutorial solo heroes no longer have to attack the trainer in the group
When enemies dodge, "oppEvade" is now correctly taken into account instead of "oppPA"
Temple flags can now be replaced again via mod
Spells with ZfW less than -90 are no longer displayed in the character sheet even in "full view".
Yosmina can now accompany the group as an NPC
Keyword Aboralm is now removed after the quest ends
Upon entering Kvirasim, you are not immediately thrown back to the travel map
The trail to Finsterkoppenbinge has been revamped
Swamp: Positioning on travel map after leaving the swamp corrected
When selecting an item, it is now possible to choose from the entire hero inventory again. More items are also shown per page
The hero weight in the in-game hero generator is calculated correctly again
The resume game button resumes the game again
The calculation of the body weight in hero generation is correct again.
The English language setting is now preserved
The output_log is written again
Various spells now keep their effect after reloading (new savegame necessary)
Redundant resolution settings have been removed
The lynch mob in Gahsok is now musically supported
The correct music for the situation is now properly played
In combat, only combat music plays
Music is now played in the warehouse
Female Idle spells are no longer always the same
Alchemy no longer requires multiple bottles
Version 1.04, Happy Holidays!
Hello fellow Aventurians!
After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail:
General
Weapons and armor are now compared in detail in both the character sheet and the shops with worn equipment
Error when importing Blade of Destiny saves fixed; Characters with bolts in the left hand were skipped
Doubleclick in the inventory equips an item, if that is possible
Levelups were possible during the fight, aren't any more
Many translation bugs and inconsistencies fixed, especially in the Ingame Help
Several talent translations were adapted
The "Mage's cauldron" is now correctly called "witches cauldron"
Several Steamachievements have been fixed and now work correctly
Markers now appear on the Travel Map when dungeons are discovered
All weapons received an Initiative Modifier
The weapons tooltip now displays the weapon's Initiative Modifier, Damage, and required Ammo type
A total of 32 new class portraits have been added
Levelups can now be aborted and the talent and spell gains / attempts used on the next Levelup
The display of combat values in the character screen has been supplemented by a line for "modification by weapon"
Display the unmodified chance of success for spells in the character sheet
Robes and cloaks have received new models
Item loss corrected when distributing stacks
The load game menu looks a little better now
"Disappearing hair" has been corrected when using certain capes
Certain weapons can no longer be used by dwarfs because they are too big - the weapons that is
The display at the cauldron ritual check has been improved
Digital Deluxe: The application of the weed ointment was provided with feedback
Ice Elfs are now immune to frost damage
The travel encounter with the druid has been improved
A corpse finding while traveling is now a unique event
Some texts have been corrected
The Halmar Antelope event is unique now
Magic characters (except Mages) now need Thonnys to meditate
Dungeons & Towns
The performance in Lowangen was increased noticeably
In the Hesinde Temple of Lowangen, a schematic outline map about Lowangen is now available
The swamp does not need a light source for orientation anymore
Conversations in taverns do not break off early anymore
In the village of Ansvell you can now rest without being attacked at night
The warehouse window is now more extensive
An "End Transformation" option has been added to the Magicians
Glass bottles can now be purchased in Lowangen
The lizards in the swamp now provide you with food after being helped
Arsingen, Svellmia and Neulowangen have each received a healer
Dungeon outputs can now also be activated by "running into them"
Bottles can now be filled with water at wells
The avatars in city camps are displayed correctly even after visiting a hostel
Marketplaces no longer change the assortment with each call
The dungeon tutorial now triggers correctly no matter which dungeon you visit first
Fixed a problem with inventories of certain chests in the swamp
The "double" chest in Blood Pinnacles has been fixed
The big copper key in Finsterkoppen Pit works again
Some display errors in Lowangen have been fixed
Dwarfs are under no circumstances to lure into the binge bath anymore. Wimps neither.
In the Finterkoppenbinge, the heroes can now succumb to their greed for gold
The cart trigger in the swamp has been improved
In Gashok elves are now the "preferred target"
Chests can no longer be opened through walls or doors
Moved village boundaries in Hilvalla, Norhus and Svellmia to prevent underwater running
Entrance of Tiefhusen from travelling is now on the "right" side
The Stand-Still-voiceover comes now only every 3 minutes
The bane sword can now also be sanctified on the night of the 1st of Hesinde
In the Blood Pinnacles, the burning hay stops burning at some point
An error in the Blood Pinnacles with the guards has been corrected
Some infinity XP exploits have been removed
Combat
New Model for Swamp Rantzels
New, prettier model for Harpies
Fixed an infinite loop in the combat tutorial
The combat inability is now removed when healing in combat
Unsuccessful weapon exchanges don't cost an action any more
Fixed an issue where opponents do not die by spell
Sabretooth tigers are now properly removed from combat when dead
Fixed getting stuck in a certain street arena
The lighting of some battle arenas has been fixed
Opponents now take their nametag when they flee
The lockpick-eating chest in the Finsterkoppen Pit is not that hungry anymore.
Modding
The expiration of items has been corrected
Fixed an error with script inheritance in the keyword dialogues
Happy holidays to you all, we are looking forward to a successful year 2018 together!
Version 1.04, Happy Holidays!
Hello fellow Aventurians!
After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail:
General
Weapons and armor are now compared in detail in both the character sheet and the shops with worn equipment
Error when importing Blade of Destiny saves fixed; Characters with bolts in the left hand were skipped
Doubleclick in the inventory equips an item, if that is possible
Levelups were possible during the fight, aren't any more
Many translation bugs and inconsistencies fixed, especially in the Ingame Help
Several talent translations were adapted
The "Mage's cauldron" is now correctly called "witches cauldron"
Several Steamachievements have been fixed and now work correctly
Markers now appear on the Travel Map when dungeons are discovered
All weapons received an Initiative Modifier
The weapons tooltip now displays the weapon's Initiative Modifier, Damage, and required Ammo type
A total of 32 new class portraits have been added
Levelups can now be aborted and the talent and spell gains / attempts used on the next Levelup
The display of combat values in the character screen has been supplemented by a line for "modification by weapon"
Display the unmodified chance of success for spells in the character sheet
Robes and cloaks have received new models
Item loss corrected when distributing stacks
The load game menu looks a little better now
"Disappearing hair" has been corrected when using certain capes
Certain weapons can no longer be used by dwarfs because they are too big - the weapons that is
The display at the cauldron ritual check has been improved
Digital Deluxe: The application of the weed ointment was provided with feedback
Ice Elfs are now immune to frost damage
The travel encounter with the druid has been improved
A corpse finding while traveling is now a unique event
Some texts have been corrected
The Halmar Antelope event is unique now
Magic characters (except Mages) now need Thonnys to meditate
Dungeons & Towns
The performance in Lowangen was increased noticeably
In the Hesinde Temple of Lowangen, a schematic outline map about Lowangen is now available
The swamp does not need a light source for orientation anymore
Conversations in taverns do not break off early anymore
In the village of Ansvell you can now rest without being attacked at night
The warehouse window is now more extensive
An "End Transformation" option has been added to the Magicians
Glass bottles can now be purchased in Lowangen
The lizards in the swamp now provide you with food after being helped
Arsingen, Svellmia and Neulowangen have each received a healer
Dungeon outputs can now also be activated by "running into them"
Bottles can now be filled with water at wells
The avatars in city camps are displayed correctly even after visiting a hostel
Marketplaces no longer change the assortment with each call
The dungeon tutorial now triggers correctly no matter which dungeon you visit first
Fixed a problem with inventories of certain chests in the swamp
The "double" chest in Blood Pinnacles has been fixed
The big copper key in Finsterkoppen Pit works again
Some display errors in Lowangen have been fixed
Dwarfs are under no circumstances to lure into the binge bath anymore. Wimps neither.
In the Finterkoppenbinge, the heroes can now succumb to their greed for gold
The cart trigger in the swamp has been improved
In Gashok elves are now the "preferred target"
Chests can no longer be opened through walls or doors
Moved village boundaries in Hilvalla, Norhus and Svellmia to prevent underwater running
Entrance of Tiefhusen from travelling is now on the "right" side
The Stand-Still-voiceover comes now only every 3 minutes
The bane sword can now also be sanctified on the night of the 1st of Hesinde
In the Blood Pinnacles, the burning hay stops burning at some point
An error in the Blood Pinnacles with the guards has been corrected
Some infinity XP exploits have been removed
Combat
New Model for Swamp Rantzels
New, prettier model for Harpies
Fixed an infinite loop in the combat tutorial
The combat inability is now removed when healing in combat
Unsuccessful weapon exchanges don't cost an action any more
Fixed an issue where opponents do not die by spell
Sabretooth tigers are now properly removed from combat when dead
Fixed getting stuck in a certain street arena
The lighting of some battle arenas has been fixed
Opponents now take their nametag when they flee
The lockpick-eating chest in the Finsterkoppen Pit is not that hungry anymore.
Modding
The expiration of items has been corrected
Fixed an error with script inheritance in the keyword dialogues
Happy holidays to you all, we are looking forward to a successful year 2018 together!
Version 1.03
Hail to the twelve!
We have a juicy package full of updates, improvements and fixes for you dearest adventurers! Most important is the fix of the dreaded Bloodscreen of death in the blood pinnacles, caused by a bug in our Engine Unity 5.6.2 which was only fixable with a major version upgrade to 2017.1. Big fix number 2 is a bug that prevented enemies of falling over in rare cases - this is bug is marked "busted" too. And there is a ton of detail adaptions, see for yourself:
[H1]General[/H1]
Fixed bug importing Blade of Destiny characters. They were skipped when they had bolts in their hand.
Double-clicking items makes shopping easier
Examining weapons and armor at traders highlights characters that can use them
In the trader window, the item description is now displayed in the tooltip
The user interface is now scaleable (under Settings -> Graphic effects)
Cooking duration for all recipes has been completely revised (and shortened)
Introducing new weapon: Dwarven hammer
There is now a matching lower body armor for the deluxe dwarf chestplate
Crystal ball enchantments are now available for witches too (needs a special crystal ball)
Intro and main menu music finally obey volume settings
The characters in the character window were moved up and re more visible now
Herbs have become much more affordable
The prices of magic and healing potions were systematized
The green amulet now lights up when worn
The inventory no longer automatically closes when reading recipes
When the real salamander stone is found, the quest for the wrong salamander stone is automatically ended
A bug in the tutorial and the help has been fixed: Haggling is always done by the best character and not, as claimed so far, by the leader
The ingame character editor has been revised, various problems have been corrected
The description of torch and lantern now states maximum burn time
Fixed an AE exploit with the Kairan potion
Fixed a problem with battlefield fever
The crystallomant now has a better grip on the value of his commodity
Characters can be rotated in the Character screen again
[H1]Towns & Dungeons[/H1]
Fixed the Bloodpinnacles "Bloodscreen of Death" (Crash to Desktop without warning)
Finsterkoppen now has special dwarf taverns
Market stall usability has been improved
Market stalls and shops can now be robbed
The floating palisade of New Lowangen has found its place on the earth
On the Hanging Bridge there are now 4 actually visible Orks
Peraida bought a new dress
Finsterkoppen now also sells dwarven clothes
There is a watery sound, as the heroes move through according environment
The interior of some of the temples is no longer tilted
Time is now passing on activities in the taverns.
The hostages are now better served in Lowangen
The well in Yrramis is now accessible more easily
The Lowangen Orks don't dare to offend Uuz'Dornak - Great Sting
The market in Kvirasim and Gashok now opens more frequently
Temple of the Nameless: The numerical lock puzzle has been adapted and the number input simplified
Dwarfs cannot be lured into the pit bath under any circumstances. Sissies neither.
Finsterkoppen pit: The trigger size of the secret staircase has been reduced
Finsterkoppen pit: The lever with talent value 18 in hiding can no longer escape the gaze of heroes
Finsterkoppen pit: When the heroes fall down the steep ramp, they turn right back in the right direction
A lever in the pit now gives feedback and can reverse its effect
Happiness in misfortune: If the heroes get wet in the pit, they can also wash themselves. And get a cold. And drink something.
Finsterkoppen pit: The crank situation is better illustrated
Finsterkoppen pit: The collapse trigger has been scaled down
The ore slide trigger was scaled down
The fire sponge trigger was adjusted
The Golem encounter has been improved
In the Pit, the heroes can now succumb to their avarice
The silent portal in the pit now gives some feedback
In the pit the party one run onto pointed things repeatedly
In the pit you are now asked if you want to look at the altar
Finsterkoppen pit: The claustrophobia thresholds are now dependent on the level
Combat
Dead enemies now finally fall over every time!
Display the chance for spell success in a tooltip
Combat spells are now disabled when the spell is not applicable in the chosen situation
You can now get weapons from more ogres
Fixed a problem with the spell Helter Skelter
Enemies now take their name display with them when they flee
Version 1.02
Hail to the twelve!
And a nice weekend to you all! After some minor problems arose after our Hotfix 1.01 and some old little bugs were still in there, we didn't want to wait too long and hereby present to you Version 1.02:
Checks for talents and spells inserted into the tooltips
Check for haggling at traders made a little easier
Fixed a missing translation in trader window
Modding: new modifier "nomoodcost", if a party member has this effect, no mood cost is deducted
In Kvirasim, Tiefhusen, and Lowangen, you can now read reports on the Third Orc Storm.
Trader kickout repaired in Lowangen
Aumond handling has been fixed
Ranged combat sound handling adapted, it should now match the volume to the other combat sounds
Class Effect of Skald "can ask people eternally" repaired
Unintenionally covers repaired in the portrait bar
Fixed the route planner, when turning around the planned route is now removed
Battle stance icons are visible again
Effecticons are visible again
Reworked representation of the class specialties in the status tab and at character generation
Various expired effects hide correctly now
Enemies now take their name tag display with them when they flee
Prevented items getting stuck when dragging them to an empty window area
Ansvell has a new, peculiar trader
Autosave after successful fight against the battle mages
A problem with the crank was fixed in the Finsterkoppen pit
In Finsterkoppen, witches and druids are no longer eyed suspiciously when leaving the mountain
In Lowangen there is less pushing and jumping when you don't belong somewhere
The tailor in Hillhaus now has a name
Several items now have their correct texts displayed
In the blood pinnacles, you can't help yourself to loot at the Gravesh shrine more than once
Fixed a Problem with the flame key chest and the amulet parts in the Temple of the Nameless
Due to a mandatory security update of our engine Unity (which only affected the editor side, no worries!) it will take several hours after this message for the patch to propagate to Mac and Linux, it is available at once for windows.
Version 1.01
Hail to the twelve!
Version 1.0 is behind us, but as promised we will continue to work on patches, implement desired features from the community and eliminate annoying bugs. Here comes Hotfix 1.01, removing some serious problems that came up:
The class descriptions are now also available in the character sheet under "Status".
Steamachievements for various activities have been repaired and will now be unlocked correctly
Steam Cloudsaves can now be activated in the Save / Load dialog.
Digital Deluxe: The special Dwarven armor is now available in the Finsterkoppen Pit (Caution: In existing savegames, where you have already been in the pit, this does not work!)
The modding map editor is now correctly localized and no longer switches to german when opening.
The problem with the "disappearing camp" has been fixed.
In the character generation view, there are no more isolated life- / astral-energy bars.
Fixed a bug that caused the Gashok Lynchmob scene to be aborted.
Fixed that the broom of the swamp-witch continues to fight indefinitely after their death.
In addition, the witch now has a permanent fire bane, making her invulnerable to fire (spells).
Gashok: The burnt-out mill is now also triggerable by a location-based trigger.
Version 1.0 - and we are out of Early Access
Hail to the twelve,
after almost exactly nine months in Early Access, we are leaving EA and go into Release as of today. As a little thank you for all of our wonderful Early Access Supporters, the Digital Deluxe DLC is automatically included for all Buyers so far. It includes additional recipes, an alternate starting party with Aventurian Legends, beautiful city maps of Lowangen and Tiefhusen as well as the remastered Soundtrack in MP3 and FLAC formats.
Thank you all for supporting us, it was a wonderful journey so far, and we are looking forward to all the goodness to come!
Your
Crafty and Alpha Development Team
Version 0.99
Hail to the twelve!
Version 0.99 is the last version in Early Access, the next build tomorrow will be 1.0! Adapted the following things:
Fixed scales puzzle in the Phex temple
Fixed boat trip puzzle in the Phex temple
Fixed stone-sliding game in the Phex temple
Steam Trading Cards are enabled
The character generator has been revised, is now tidier, and offers class descriptions as decision support
The stone bridge in Tiefhusen now sounds like stone
Alchemy has a soundeffect
The dungeons have all got "fog" as a graphic effect
When transferring items, the item no longer gets "stuck"
Difficulty settings in the main menu got a tooltip to explain why they are disabled
Godflag-Mod with kind permission of Torxes in the main game
Pitched some footstep sounds lower
Fixed a bug with the spider vermin battles in the Phex temple
Removed welcome dialog in the main menu
Version 0.98
Hail to the twelve!
Release day is closing in fast, so update intervals and releasenotes are a little shorter. Highlights of this Version 0.98 are three graphically implemented Puzzles of the Phex Temple as well as Steam Achievements. In detail:
The scales puzzle in the Phex temple was implemented graphically.
The boat trip puzzle in the Phex temple was implemented graphically.
The stone-sliding game in the Phex temple was implmented graphically.
Enabled Steam Achievements
Almost all classes have received new and/or updated portraits
Voiceover greetings when entering traders, temples, hostels, taverns, healers, warehouses and brothels
Quest updates now have a slide-in
The soundscape in the Swamp of Forgetting has been reworked
You are asked if you want to make a camp after almost all battles when traveling.
Lowangen: Additional quest at "Black Jandora" to progress for free.
Knocking sound built into simple houses
The spear is now held correctly.
After finishing the main quest you will not be attacked in the salamanderstones by Elves any more.
Description text for rusty sword / rusty two hander added
After completion of the main quest you are correctly set to Kvirasim.
Removed character comments that were dependent on game progress.
The soundeffect for the payment / money received at the dealer was added.
The dialogue with the Hesinde statue in the Vault under Tjolmar has been revised.
Version 0.98a
Verison 0.98a: Hotfix
Entering simple houses won't freeze the game any more
Reactivated Tavern ambient
Reactivated howling wolves in nature camps
Added knocking sound when entering simple houses
Version 0.95
Hail to the twelve!
This Update was all about "Sound": Actions in the inventory and out of it result in "audible Feedback", footsteps change their tone when stepping on a different underground, torches sizzle audible in Dungeons, water drips in caves and flows on fountains. We also included reworked spells, elfs now have their own "elfish representation" of the according formula. Combat also sounds a lot more lively, even though it isn't completely done yet, there is more to come! In Detail:
General
The heroes now give audible comments in certain situations (e.g., injured, becoming leader)
All doors in dungeons now have soundeffects
Soundeffects added to inventory actions (e.g. eat, equip and drop)
Warriors and Dwarfs now get a bonus on encumberance ("armor familiarity")
Mages, druids, and witches can now access new wardrobes.
The travel experience "buzz and hum" now has a soundeffect.
It is now possible to exchange water in the inventory between waterskins and glass / water bottles.
In dialogs with group NPCs their portraits are now displayed.
The footstep sounds now adapt to the respective underground.
A further fix attempt was made for blurry spell texts
Spell voiceovers have been completely replaced, there are also separate elf interpretations
The spell "Eagle, Wolf" is now only applicable to the caster himself.
The effect "healattempt" after trying to heal wounds now lasts 24 hours instead of formerly 8.
Effect "healattempt" is now no longer set on several other occasions, like with dagger rituals or when sleeping in Finsterkoppen
A rabies infection is no longer identifiable by medical practitioners
The group NPCs now have their correct portraits. Caution: Unfortunately, this does not work with existing savegames, if the respective NPC is already or was in the group.
More than 60 dialogs and events were given images from game assets.
Inadvertently deactivated 8 landroute random events now trigger again.
6 key icons have received a wooden background.
Combat
When having Agility 16 or better, a character receives +1 movement per action
Created a special arena for the fight in Ingramosch's house.
Significantly more fighting sounds were implemented, some non-humanoids and few humanoids are still inactive
"Wait until end of turn" now works again
Skeletons are now losing their weapon visually as well es in the code
Prevent yellow battle messages in accelerated combat, only show LE / AE changes.
The life energy of the Dragon Arkandor was significantly increased.
The starting positions of a battle in the Vault beneath Tjolmar have been corrected
Another fight in the Vault beneath Tjolmar has been corrected
Towns and Dungeons
Swamp of the Forgotten: You move very slow in swamp grass.
Reworked ambient sound in Finsterkoppen Pit
Reworked ambient sound in Swamp of the Forgotten
Illusion walls in the blood pinnacles now disappear when they are discovered
Various item containers (chests, shelves, cabinets etc.) in the vault beneath Tjolmar don't show unnecessary warnings any more.
The missing transversalis targets in the vault beneath Tjolmar have been added.
Druids and witches are now allowed to pass the guards at the Finsterkoppen mountain entrance.
The sunken chest in the Swamp of Forgiveness now includes a pair of trousers and a shirt that can be worn later on by Agdan Dragenfeld.
The text for opening and closing the secret door in the Vault beneath Tjolmar is now displayed only once.
The "LOD" system for characters has been disabled, the village characters should now look better
Fixed blood pinnacles on lowest quality
When entering the swamp, you no longer land behind a barrier.
Prevented falling through the ground in the Vault beneath Tjolmar
The handling of Aumond has been fixed, it is now unaccessible as planned
Hillhaus is accessible again
Swamp of the Forgotten: The usefulness of the minimap has been improved.
Some stairs in the Vault beneath Tjolmar were "sealed"
Swamp of the Forgotten: Prevented hanging in the boats.
The Lanterns in the Swamp of Forgiveness now have a correct collisions.
Some "catapults" in the blood pinnacles have been corrected
In case you have the "correct" heather, but not the Noctrux document, an additional query and a new text have been added.
There is now an Autosave before the NPC leaves the group in the 3rd level of the Vault beneath Tjolmar.
In the Vault beneath Tjolmar the assignment of the adventure points was completely revised.
Vault beneath Tjolmar: The heroes are now told about the use of the flame key.
Vault beneath Tjolmar: The heroes are now informed about the loss of amulet parts.
The trigger positions in the Vault beneath Tjolmar have been reworked.
The Hiltorp priest now correctly has a female avatar.
There are now torches and tinders in level 6 of the Finsterkoppen Pit
Blood Pinnacles: You can not get the Gravesh dagger several times now.
Water bottles can now also be filled on the rivers in Tiefhusen and Gashok.
The blacksmith in Gashok now also allows elves, who can not be recognized as elves by the spells "eagle, wolf", "harmless figure" or "visibili".
Blood Pinnacles: Fight in large hall triggers no more a second time
Blood Pinnacles: Fleeing Ork can now sound an alarm
Modding
Voiceover Modding is now possible
Directories can now be given as source not only for image files, but also for general files
Character classes can now have permanent effects (like check boni)