This Update sees a start in optimizing performance, making Kvirasim significantly faster. Moreover, reducing the "overall quality" setting now has more effect than so far. We also added the possibility to enter smaller towns, added some cutscenes, added voiceover to existing cutscenes and more:
General
New cutscene: Lynchmob Gashok
New scene: Gashok fire on the market square
Added voiceover to existing cutscenes
Credits added
Prevented iteminfo window to appear when a container is open
Suppressed the "Disabled-Audiosource" error messages in the log
Attempted fix for blurry spell texts
Lowered temperature level in winter to roll checks for freezing
Added missing headlines in extro
Fixed a placeholder error on the rune document
Removed hint to Gavron in the tavern "Orkendeath"
Ingramosch and the salamander stone are now correctly removed after the completion of the main quest.
Dungeons & Towns
The smaller villages on the travel map are now accessible and filled
The performance in Kvirasim has been optimized
Glass bottles can be filled with water at each well.
Fixed a display error in the minimap of Kvirasim.
Claustrophobia effect was converted from recurring checks to a constant malus
River trips in the villages are now functional
The door to Arkandor can now be opened.
The exit from the vault under Tjolmar now works correctly
In the vault under Tjolmar one no longer falls through the ground
Chests retain their correct fill state after saving / loading
The tavern steps in Tiefhusen are now easier to walk up on
Weather animations are now functional
Prevented a fall into a locked water pool area inside Finsterkoppenbinge
Fixed shifted door symbols in the cellar vault
Fixed a non-walkable step in the Finsterkoppenbinge
The honorary citizenship ceremony in Lowangen now has a background scene
Fixed a flickering view in Tiefhusen
Scaled down the flags of the Rahjatempel in Tiefhusen
Redesigned the Spider Cave in the first level of the vault under Tjolmar to be more harmoniously
The Tiefhusen rivers now look better on the Minimap
Fixed jumping on arrival in Finsterkoppen
More flying objects brought to the ground
The benches in Kvirasim are no longer walkable for NPCs
Correctly remove the Key of flames in the vault under Tjolmar
Fixed an error on the Lowangen minimap
Fixed the shield of Lowangen hostel "The White House"
Fixed a text replacement error on the vault under the Tjolmar
Added collisions for cupboards in the vault under Tjolmar
In the statue in the vault under Tjolmar, the dragon claw can no longer be collected several times. Additionally some other problems with this event have been fixed
Prevented locking out the party by the lattice gate in the vault under Tjolmar
Doors in the vault under Tjolmar no longer fall out of the hinges during normal opening.
Combat
The weapons are shown again in battle
Fixed an error when assigning adventure points depending on the group average
Fixed the endless loop in the hit animation on some enemies.
Opponents in the vault under Tjolmar do not now leave any wands that can not be thrown away.
Fixed a fight in the vault under Tjolmar against cultists and dogs which didn't leave enough room for all enemies to spawn
Modding
Items can now save (almost any) data
Worn Items can now override their representation (eg to change clothing color)
Items can now get a separate dropchance aside from the usage chance
giveItemTo now ignores any overload of the character
Expire now also works with stackable items
Version 0.85
Hail to the twelve!
Sorry for the delay of this versions release. Biggest addition and therefore worth a bigger Version leap is the accessability of the Dungeon below Tjolmar including the fight againast Arkandor and therefore the completeability of the game! So all dungeons and towns from the original can now be entered. In Detail:
General
More than 600 additional translations implemented, tutorial is still to come
The zoom factor of the minimap and the full-screen map is now saved
You can now set, edit and delete your own markers on the minimap
The setting for the spell display can now be easily made in the settings window and no longer need to be done via XML / Mod
Tooltips will no longer get stuck
After completing a Levelup, music will switch back to the usual ambient for the location
The lion sabre can now be repaired
Dungeons & Towns
The Dungeon under Tjolmar is now accessible and the game can be finished
Leave the minimap visible without a light source, "only" deactivate removal of Fog of War
Fixed an error when the current group becomes empty (eg loss of the last member into a deep hole)
Items do not "hang" out of their grids in the warehouse anymore
Resting won't place the group somewhere else any more
More floating objects in Lowangen are now on the ground again
Fixed the doors in the blood pinnacles dungeon
Fixed an event where grasping into a hole won't continue with a response
Combat
The two golden shields are actually golden in battle
Humanoid NPCs now need to roll bravery checks in the presence of demons and / or undead
Surrouned ranged fighters now correctly change to a melee weapon or unarmed combat
The bow animation is now selected correctly
Monsters are now using correctly calculated encumberance, initiative, and dodge values
Arkandor is able to spit Ignifaxius
movement points can not drop below 1
Fixed a fight in the blood pinnacles to always have room for all enemies
Movement points and Ini are now updated immediately, not with the start of the next combat round
Fixed an animation hang of the wood gnome
Shields are now considered correctly
Fixed display of dodge and parry chances
Fixed combatgrid brightness
Broken monster weapons no longer cause a hang
Modding
Battles can now be scripted, eg to integrate dialogues in combat
New function getItemset
The Battlearena Editor can now place and move objects by mouse
Battlestances are now changeable by script
The modding character editor is now fully translated
Fixed some bugs in modding character editor
The next steps will be finalizing locations known as "Dialog Towns" as well as adding (a lot of!) sounds and optimizations, especially for Kvirasim and Lowangen.
Version 0.82
Hail to the twelve!
We have a large "stabilization update" for you this week, almost 90 changes should make your life in Aventuria more pleasant, especially in combat, where now among other things shields are represented and correctly taken into account and the NPCs now also switch weapons, or put the weapon away when they are encircled to continue fighting. In detail:
General
Some diseases now require a whole set of herbs for healing
The party is now visible in the prison scene in Lowangen
New scene "lonely tundra"
Fixed a problem when closing the merchant window
When moving items, the item will no longer hang on the portrait
The Jugglers Shirt is now also displayed on female characters
Fixed a problem where characters left behind could lead to corrupted savegames
Fixed a problem when camping the second time
Various consumables (eg weapon care utensils) are now consumed correctly again
The second visit to a market stand no longer releases the entire set of potentially available items
Item containers now show the correct icon
The functionality of "Keeping Guard" has been restored
The main menu difficulty window size has been increased
Unconscious and rehealed heroes will be displayed correctly again at the next camp
Hungry and thirsty heroes no longer help themselves to alchemy ingredients
Fixed a problem with item containers and items that were moved to characters other than the currently active character
Cities and Dungeons
The party is shown in the dungeon-campscreen
NPCs were persuaded to remain invisible when they are supposed to be
Running in doors in the blood pinnacles now looks better
Running in doors in the cellar vault now looks better
Market stalls have been repaired
Fixed the runin animation in other existing dungeons
NPCs no longer slowly turn on the spot
A problem with the hostels in Lowangen has been corrected
The blood pinnacles trigger positions were revised
Special items no longer get lost in the chests of the blood pinnacles dungeon
Fixed a problem with "popping" grass in the swamp of the forgotten
Improved the water in Lowangen
Improved the Automap in Lowangen
The flying gallows in Lowangen is no longer flying
Other floating objects in Lowangen are now on the ground
Fixed some occlusion problems in Lowangen
Made the staircase at the Lowangen taverns easier to climb
Fixed another error on the socket puzzle of the cellar vault
Fixed a house without collision
Improved the palisades in Tjolmar
Prevented NPCs in Tjolmar passing through the walls and palisades
The torches in the first 3 levels of the Finsterkoppenbinge dungeon, which are inflamed by Ingerimms day work, now go out again after 12 hours
Trigger a chance to counter the fire sponge effect in the Finsterkoppenbinge every hour
Fixed the coordinates of the rear entrance of the blood pinnacles dungeon
Fixed some holes in the walls of the blood pinnacles dungeon
Thurazz only joins the party once
The Tairach priests rom no longer triggers multiple times
Empty chests in the blood pinnacles now trigger a corresponding hint
Travel
When resting on journeys, the console shows which modifiers the camp has
Fixed a save/load problem on the travel map after displaying scenes
Fixed a problem with the basilisk event
Limited the maximum regeneration bonus in nature camps
Fixed another problem with basilisk event
Combat
Crowbar, Pickaxe and Shovel can now be used as improvised weapons
There is now a spiderqueen battle avatar
All monster portals have been reworked
Fixed a problem with the end of combat mode
The initial position of the combat camera is now much more meaningful
Fixed the Gorger and Arkandor getting stuck
The loot window after the battle is no longer in "combat mode", so equipment can also be changed
Ogres were reduced to 2x2 squares and should now have fewer problems when filling battle arenas
Fixed drawing paths for enemies
Fixed enemy alignment in autobattle
Used up throwing weapons and lost weapons are correctly removed from the avatars hand
Alignment and looking direction was fixed for the heroes
The bow animation is chosen correctly when using a bow
Fixed various problems in auto battle with ranged fighters
NPCs are now using their shield correctly, if they have one
Corretly show a weapon switch
Fixed a few lighting problems in battle arenas
Enemies now cast their Ignifaxius with more than 1-6 damage
The action display is now correctly updated when the current weapon is switched
Some probabilities in battle were displayed too high or too low
Removed unnecessary messages when loading a battle
The dodging and not the parry value will now be correctly used for remote attack
Fixed the Ghul avatar getting stuck
Fixed shield bearers getting their dodge made more difficult for no reason
Equipped shields are now displayed in the battlearena
Correctly consider shields in calculating chances
Fixed a problem with the stagga beatle battle
Modding
There are now the new modifiers "evade" and "oppEvade" to change the evade value of current character or possible target
Monsters can now also be defined as being on the heroes side
Allow to determine the amount by which a check failed
Script changes update the inventory immediately
Building events are now correctly overwritten by mods
Version 0.81
Hail to the twelve!
With today Update the Blood pinnacles dungeon is finally available, a content extension promising several hours of additional gameplay! Moreover, the trade interface was completely reworked and is immensely more comfortable than before, and of course there were huge amount of bug fixes and feature implementations!
General
There is a trade interface
Limited clothing colors to more realistic values
Remastered soundtrack is completely implemented
New spell "Silentium"
New spell "Abvenenum"
Korima of Attica now demands weekly payment
There is a chance to aquire a Lions Sabre
Several applications of curiosity implemented
When meeting the Baron of Meresfeld, the dialog is now centered
Rebalanced all prices in trading
You now need some tool to craft arrows and bolts
Crytal ball, magic wand and vulcan glass dagger now have a button to show the effects of their respective ritual levels
Improved Elsurion intro sequence
No more losing items when choosing "take all" in the container window
Fixed A save- and loadproblem on the travelmap after scene displays
Fixed display of orc armor
Fixed torches and lanterns not going out
Special travel events only trigger once
Cleaned up ingame loading sequence
Improved Number-Entering Dialog (like for haggling or "how long do you want to rest?")
Improved overlapping of items in the character screen
Made Classic soundtrack available as alternative to remastered
Mark twohanded weapons as such in the tooltip
Item origin stories display an image of the item
Fixed Compass-north-display with static as well as rotating map. Implemented "N" key to toggle between static and rotating
Fixed too dark display of items in the blacksmith dialog
Fixed a problem creating ice elfs
Fixed a problem with the basilisk encounter
The lynx event now drops supplies
Fixed guard functionality when resting
Fixed flying characters in camp screens
Time and weather now display immmediately after loading a camp scene
Fixed several bad hairstyle/headwear combinations
Fixed effects not showing up on portraits right away
Fixed display of formerly unconscious characters in camp screens
Fixed Linux import path
Towns & Dungeons
Unlocked Blood Pinnacles Dungeon
Resting outside in Towns now also displays weather and heroes
Unique icon for "Look for a seat" in Taverns
Reworked Peraine temple
Made Heather bushes visible in the swamp
Removed "Jumping" on the lowangen southern bridge
Fixed water in Gashok
Secured outsides of the swamp
Fixed reuniting of party parts
Fixed a bug with the battle mage chasers
No more nightly attacks inside of hostels
Reduced frequency of "No-Trousers"-Event
Fixed the "Gavron"-part of Dragan Escht's dialog
Fixed receiving the Keys to Lowangen multiple times
Fixed after battle placement at Ailian Siebenquell's
Battle
Allow a Rondra-pleasing one on one battle with Baron Meresfeld
Improved beggars army battle
Fixed a problem loading battles when traveling
Reduced size of the wolf battle avatars
Modding
Allow to play an arbitrary playlist by script
The new trader window is way more adaptable
Implemented a safety in Lowangen to not leave behind NPCs
New scene "lonely desert"
Improved Craftytool, it now can handle Encumberment zero weapons and improvised weapons
Changes to the inventory now show up right away when the character screen is open
Should anybody happen to be at Roleplay Convention in Cologne this weekend, pay Christian Weinmuellner a visit, he is the developer and project lead and would be happy to meet and greet!
Version 0.80
Hail to the twelve!
We were able to carry through on a big promise of ours: Importing games from Blade of destiny HD. It was implemented and now imports your dear heroes from our predecessor. Other data is imported too, heroes below 1.450 XP will be upgraded to that value. The game doesn't have to be finished, but it must reside in the old savegame directory (Documents/BladeofDestiny/save).
And there are other updates too:
General
Importing saved games from Blade of Destiny HD implemented
Buying prices of traders were increased in general, in exchange the value of herbs was decreased
A Mage's Rapier can now be used as a bane sword for certain rituals
An old acquaintance from Blade of Destiny HD makes an appearance
Torches and lanterns can now be ignited more comfortably
Probability for nightly ambushes was slightly increased
The new camp scene was straightened and rain was improved Die Lagerszene wurde "begradigt" und der Regen verbessert
Prevented losing Items when using "take all" from a container and all inventories are full
Standard-Startgroup was adapted to the new "dressable" Avatars
Plate mail now shows up on female characters
Dullskull works correctly again
The Wolf Knive now has a correct item image
Added new Weapon: Born Thorn
Leather harness doesn't cause bald head any more
Fixed a problem creating ice elfs
Fixed positioning problems in the camp
Fixed a problem with the Basilisk encounter
Ask for a retry when failing a Transversalis spell
Battle
With helter skelter the broom now causes additional damage for every 5 combat rounds it is active
Sabretoothtigers and lions were strengthened
Ogre Catcher now has a barb effect
Crowbars, picks and shovels can now be used as improvised weapons
Added a Saurian Axe
Fixed a problem loading battles while traveling
Dungeons and Cities
Improved the socket puzzle in the Vault
You can now cast an Analyze spell on the Swamp Rantzy
If you take the Swamp Rantzy as far as Lowangen, you are now offered an option to turn around
Ansvell can be explored
Two wells are now actually usable in the swamp
Increased uncovering distance of the minimap in the swamp
Approaching the peat cutter hut was improved
The witch's loot was improved
The crystal ball of the swamp mage is now sellable
You can find a Mage's Rapier in the mage tower of the swamp
The Vinsaltian now translates alchemy recipes
Added a quest in Lowangen to take you to Dragan Escht
Fixed the kvill adder event in the swamp
Transfer of the Binge-Key in Finsterkoppen was improved
Finsterkoppen now offers weapons and shields for sale
Fixed more levitating houses in Gashok
Fixed the chest with the leatherware inside the Finsterkoppen Pit
Fixed several clipping errors in the Finsterkoppen Pit
Kvirasim made its way back onto the travelmap
Fixed a bug with the socket puzzle in the Vault
Added some life to several inactive houses in Tjolmar
The main well in Tjolmar is now more easily accessible
Updated the Gashok Minimap
Prevented a lantern in Finsterkoppen from disappearing
Can't walk through the pillars in front of the temple of Boron in Gashok
Fixed a problem with the Heather bush in the swamp
All doors to the Academy of Deformations now actually belong to the Academy
Modding
Changing the inventory by script now updates the inventory display if it is open at that moment
Dungeon-Itemsets are now accessible via showItemContainer
Unfortunately the Blood Pinnacles dungeon didn't make it into this release, but will be in the next one for sure!
Version 0.79
Hail Hesinde my Dears!
Hesinde is the aventurian goddess of wisdom and magic, and magic is exactly what we did together with our Alpha Team right before the Easter Holidays! New Features include unlocking of the Steam Workshop, which allows supereasy installation of Mods. Moreover, the DSA CraftyTool found its way onto your hard drive, required for creating those Mods. I want to bring your attention to http://wiki.sternenschweif.com , it is just german at the moment but it can be a starting point, and we are happy to help anybody wanting to get involved! And I wanted to thank my hard-working Alpha Team that not only tested everything before releasing it to you, but who also provided some of their Mods as starting points for the Workshop!
But the real magic is in the sheer amount of changes in the last 7 days, see for yourself:
General
The camp scene on travels now displays all heros that are able to act
The camp scene on travels now shows the current weather conditions and the time of day
Dullskull was revised. Dwarfs are now especially bad tempered when suffering from it
The dwarf crossbow received a unique image
When surviving a serious illness without any healing, the according hero receives experience
Battle fever was revised. Elfs suffer more than other races
Rabies was revised. Elfs are immune to it, all others now actually get the rabies
A problem when repeatedly changing a characters worn wardrobe was fixed
Fixed a problem that the toadskin caused a false skin shade to be displayed
Fixed a problem that when "taking all" and the inventory was full, a random item went missing
Adapting the looks of heroes in the temple doesn't cause lighting problems any more
The cloud animation in the main menu doesn't disappear any more when using the settings window
The white lines in the main menu are finally fixed
Female goblins can now be created correctly
Canceling the hero choice when casting destructibo now works as intended
Towns and Dungeons
The cellar vault dialogs received some images
A blurry texture at the blacksmith of Tjolmar was fixed
Female NPCs aren't bald any more
The leather clothes chest in the Finsterkoppen Pit now works as intended
Lowangen nighttime lighting was fixed
Fixed a texting problem at the scales puzzle in the Cellar Vault
Filled several dorment houses in Tjolmar with life
Fixed a z-fighting chest cover in Tiefhusen
Fixed a flying basket in Tiefhusen
Fixed a missing well collision in Tiefhusen
Combat
The witches broom now receives an additional damage point for every 5 battle rounds it is active, making it gradually even more dangerous
Depth of Field in combat now auto-focusses on characters
Added a new battle avatar for trolls
Used the new goblin race for all goblin opponents
Modding
Unlocked Steam Workshop
It is now possible to hand out XP in effects
Added possiblity to add avatars and templates by mod
Readded images in Dialogs
Allowed overwriting of existing files in Modding Character Editor
Fixed several bugs when creating Goblinsin the Modding Character Editor
We'll release the next update in roughly 2 Weeks, so around the 28th of April! Happy Easter from the Alpha- and Crafty Teams!
Version 0.78 released
Hail to the twelve!
With todays Patch the Character editor so far only available for the "modding" area is now also active in the "normal" game. When generating characters in the temple, there is a new button "Edit Look" right below the left "Roll dice" button. Almost every detail of your new character can be adapated here, Moreover, generated characters from now on display their worn equipment instead of always looking the same!
ATTENTION: Existing Charakters are NOT automatically displaying their equipment! In order to make them, please go to a temple, activate the "Group management" and use the new button "Edit Character Looks" on the respective portrait and possibly adapt your character. After closing the editor, the equipment should also be displayed for existing characters. This is only necessary once!
Aside from the character editor there were many additional Updates:
General
The new background scene "Brinasker marshes" was added eingefügt
Added a background scene for the courtyard in Lowangen
Added a background scene for the talks with Artherion
Added a background scene for the academies of Lowangen
Several Character choices now have additional help for the probability of success as a tooltip
It is now possible to outwear your shoes
A problem resetting the mood of dialogue partners was fixed
Leather armor and winter coat adapted
A problem using tarnels was fixed
Newly created characters aren't naked any more, but wear their respective Equipment
Fixed a hang on the "Svellt Beauty" quest
Improved the keyword dialog of the "Svellt Beauty" Quest
A bug in the healer scene causing a lot of followup trouble was fixed
Battle
Orcs were updated and can now wear all human equipment too
A problem with the movement calculation of multi field opponents was fixed
A problem with choosing targets in Autobattle was fixed
Enemies with natural weapons (eg. Swamp corpses) cannot "break" their weapon anymore
Conjured ghosts do not sink into the ground any more
Lighting problems in several battle arenas were fixed
Dungeons & Towns
The dialog at the Lowangen Magistrate regarding donating weapons was improved
Transversalis-points in the Swamp of the Forgotten were added
A problem sleeping in Finsterkoppen was fixed
The night lighting in Tiefhusen was fixed
The Weapon Dealers of Lowangen exchanged their signs
The keyword dialogs in several temples of Lowangen were fixed
The barrels of Gashok are now obstacles
The market stalls of Gashok are now obstacles
The lanterns of Gashok are now Obstacles
The lanterns of Finsterkoppen are now obstacles
The lanterns of Tjolmar are now visible
The wood pile in the Swamp is now an obstacle
Clipping problems with the city walls of Lowangen were fixed
Flickering at the northern gate of Lowangen was fixed
Several wrongly placed NPCs in Lowangen were fixed
The Orcs of Lowangen won't take away the tops of female characters
Several keyword dialog problems in Tjolmar were fixed
Improved the Tjolmar blacksmith
Only turn once to the donation bowl on the rainbow bridge in Lowangen
Improved notes to Dragans Quests in Lowangen
When swimming in the Swamp everybody looks above the water
Fixed a problem with starting the witch quest in the Swamp
Modding
Male Trolls can now be generated in the Modding Character Editor
Goblins were updated and are now also available in the Modding Character Editor
Female Characters received the new set "Bandit"
Characters can now be deactivated in Inside Scenes
Checks for hero equipment were created more modding-friendly
The next patch will be released next weekend since we will attend Reboot Develop in Dubrovnik from April 20th to 22nd!
Version 0.77
This time around, the Update allows you to access the last remaining city of Tjolmar. In Detail:
Towns & Dungeons
Tjolmar is now accessible
The sleeping stalls in Lowangen don't have room service any more
If entering Lowangen without the Salamander Stone, Dragan won't start the Salamander Stone Quest
Several houses in Gashok were made solid again
Gashok now has night lanterns
The hole in the Phex temple of Gashok was bricked
A lighting bug at a blacksmith in Gashok was fixed
Finsterkoppen now has night lanterns
Reduced godgrace bonus when donating to beggars
Entering Lowangen without the Salamander Stone won't trigger the time limit
The magicians tower in the swamp now has solid walls
Lanterns below the swamp surface removed
Levitating objects in the swamp were put back on the ground
Display problem in the storage dialog fixed
General
Several character choices now have additional help display with probability displays for the characters as a tooltip
Itemtype is now exposed in getEquipped
The Tsa waterfall event now has an own background scene
Battle
Fumblecost for Ignifaxius was reduced
The conjured witch's broom is now immune to all spells
We are working hard to bring the Ingame Character Editor to life and will do so in the very near future!
Update Version 0.76
Hail to the twelve!
This is a maintenance update for our last release 0.75, our main focus was on a drastic increase of performance in Lowangen. Enjoy!
Lowangen
Performance in Lowangen was increased dramatically
All wells in Lowangen can now be used as a water source
"Rent Room" in Lowangen was improved
Several temples in Lowangen have received more flags
The flags on Lowangen's temples now show the correct god
Many flaoting things in Lowangen have been grounded
The temple of Peraine in Lowangen was fixed
A Bug in the Salamanderstone quest in Lowangen was fixed
A misplaced sign in Lowangen was fixed
Several bugs on Lowangen's Minimap were fixed
A bug when sleeping in brothels was fixed
General
All potential companions now have unique portraits
Gashok's color scheme has been completely reworked
The white border on Boron flags was fixed
Wooden stairs to taverns in Tiefhusen now have better colliders
Barrels in Kvirasim that were too big were resized
Several missing collisions in Lowangen and Tiefhusen added
Tiefhusen's water is now better protected from entering
Several trees in Finsterkoppen were fixed
Arrow- and Bolt-slots now correctly have full weight
Several positioning bugs fixed in the swamp
Added a missing item image
Jittery Waterreflections fixed
A bug preventing to complete a quest in the Finsterkoppenbinge was fixed
A trigger in the swamp was improved
A quest in the swamp was prevented to be started twice
The recipe for the healing potion is readable again
The keyring can now be sold or thrown away
Texting fixes
Update Version 0.75
I apologize for the long time since the last update, I was sick for the better part of the last two weeks and unable to release the already completed update. The absolute highlight of this update is a huge content update including the complete city of Lowangen and along with it the Dungeon "Swamp of the Forgotten". This includes all the quests, dialogs, conversations, specials and other content for both locations. We are especially proud of Lowangen, the largest city in the game by far, with more than 150 buildings, three distinguishable districts and nearly 200 NPCs in the Streets. The swamp is also huge, with more than 600.000 m². Both locations have been implemented with the Version of 1994 as a template and with a myriad of improvements and corrections. And of course, there is a lot of other improvements:
General
The sleeping potion effect has been improved and extended
There are now different arrow and bolt variants
The slingshot can now use different ammunition types
Shields have been rebalanaced
Gorah's Robe (from Blade of Destiny HD) now has special properties
Traumatic fever and blue wheeze are now curable by heroes
New sickness: swamp fever
Several uncritical errors causing log entries have been fixed
Skills received values for their "effective encumberance" by equipped armor
Encumberance of shields fixed
Removed limit to actions when camping
Fire amuletts now protect of fire damage again
The remastered music track for hostels was reworked and improved
The following tracks have been remastered:
Travel map
Battle
Camp
Character creation / Levelup
Townmusic Finsterkoppen
Townmusic Tiefhusen
Townmusic Lowangen
Finsterkoppenbinge
Swamp of the Forgotten
Dungeons and Towns
The display bug of elves in Kvirasim has been fixed
The level of detail (texture resolution) of town npcs has been improved
A long lasting bug with the display of scene characters has been fixed
The socket puzzle in the cellar vault has been improved
Market stands in Gashok now have sales personnel
Market stands in Kvirasim now have sales personnel
The tavern scene has been reworked
Tiefhusen received more ork presence
Room rental has been reduced to next day 5 o'clock (instead of 11)
A problem saving doorstates in dungeons has been fixed
An unintentional "fall" inside the Finsterkoppenbinge was fixed
After conversations NPCs only require until midnight to reset their "mood" instead of 48 hours
Citizens inside houses have been adapated depending on current location
The tavern in Kvirasim isn't blocked by NPCs any more
Another cellar vault puzzle has been improved
Character size of scene characters was adapted to their surroundings
Travel
A typo on the map with "Salamandersteine" was fixed
The travel event "Otter" can now be solved with "heal animals"
The travel map now also works in UHD-resolutions correctly
UI
It is now possible to choose how many levelups shall be done at once
Weapon icons have been unified in style
Poison and Potion icons have been unified in style
A bug when reading numbers from the user has been fixed
The text on the startrail intro video has been slowed down
Displaybug on item transfer in keyword dialogs has been fixed
Automatic levelups have been vastly improved in quality
Battle
Swamp rantzies can infext with swamp fever
Dead enemies can no longer be killed again
Pathfinding for escaping enemies has been vastly improved
Conjured characters now correctly disappear again
Poison effects were checked and reworked
Modding
Leave behind and readd characters
Images can now be displayed as part of a dialog
We will update the release schedule next week, Early Access will definitely not end in February as previously announced.