Version 0.74 of Startrail HD is mainly a "maintenance" release, improving a myriad of small bugs and little features that were just piling up and needed to get done. Most notably, the battle speed settings were repaired, so battle should run even more smoothly now. We also completely redesigned the tavern screen, but see the complete list for yourself!
Features
General
Encumbrance of helmets adapated
Normal skills can now be influenced by current encumbrance
Levelup points for all classes have been increased
Salamanderstones are now labeled on the travel map
The basilisk travel event has been completely redone
Battles
Turning speed of battle avatars was increased significantly
Starting size of NPC starts can now be adapted for random arenas, making these also viable for really big monsters
Inserted an explanation text on the gameover screen when trying to flee from important battles
User Interface
Character perspective in the characterscreen was adapted
"New game" can now be canceled
Cost for simplified levelup is displayed
The school category of the magician is now displayed in green (spell increases are cheaper or have more tries for the school of the magician)
Current time is displayed on camp actions like "sleep"
"Change name" in the character screen received a tooltip
Arenaeditor UI was adapated
Arenaeditor now displays an arrow pointing north
F7 copies the current coordinates to the clipboard (e.g. for bugreports)
The levelup-+ is now hidden in simplified levelups whenever there aren't enough levelups left
Tooltips added for all battle interface buttons
"Destroy illusions" renamed to "End illusions"
Number of remaining uses (e.g. for poisoned weapons, weapon kits and the like) is now displayed in the top left corner of the item icon
Base setting for party movement left/right is now "rotate camera". Can be switched anytime to strafe and back with F8
Effective encumbrance and the chance respecting current encumbrance is now displayed in skill tooltips
Hunger bar in character screen is better readable
Dialogs to "choose a character" can now have tooltips helping to decide which character to choose
Characters in character screen can now be rotated (drag mouse) and are better lit
Choose spell is now alphabetically sorted
The radial menu is automatically closed now when opening a window
Ingame help was adapted to new rules
Godgrace changes at the temple are now displayed in the console (F9)
Button captions for several confirmation windows adapted
Towns & Dungeons
NPC movement through towns improved
Keyword dialog at the herbalist improved
Gashok now triggers more town events
Use skill "acrobatics" at the tavern now has proper tooltips
Tavernscene recreated
Christmas trees are gone from all towns
Water of Tiefhusen and Gashok improved
Schedules for Town NPCs improved
Empty dungeon chests now work like containers an can be stuffed with items if desired
Fixes
General
Ammunition can now modify damage type correctly
Ammunition can now modify damage correclty
Skin color of ork templates adapted
Ork recognition in the character editor fixed
Antharon now carries his arrows in the correct slot
Camp Scene reworked
"Camp talk" now only appears on nature camps
The black box on the travel map won't appear again
Battles
Heshthot doesn't get stuck any more
Initiative-calculation in battles fixed
Visual effects of spells reworked
Battlespeeds reactivated. Starting with 4x movement isn't animated but skipped to the end point directly
Orks don't sink into the ground any more
Ghost don't get stuck any more
Projectile effects (eg Ignifaxius or Bolts/Arrows) work again
UI
Item counts are better readable
Some overlap errors of windows fixed
Choosing heroes in dialogs fixed
Escape-Menu is always in front again
Display bug of the close button fixed
Several bugs when hiding the main UI (Tab-Key) fixed
Portrait in character generator fixed
Energy bars don't overlap the character generator any more
Burdened-Effect is now correctly removed when unburdening by selling
"New Label" in Charactereditor fixed
Weaponinfo window is now closed correctly and is situated below the dialog window
Bug loading ork templates in character editor fixed
Several other bugs in the character editor fixed
Character screen can not be opened when escape menu is active
Damage type in weapons tab of the character screen is now displayed correctly
Convert levelups now respects number of levelups
Checkbox distance in difficulty settings dialog improved
Stackable items in containers fixed
Silver helmet dialog graphical bug fixed
Chance calculation for critical hit fixed
Fixed error message when clicking empty character slot
A problem changing display language fixed
Towns & Dungeons
Invisible NPCs are now "actually gone" and don't even show up on tooltips
Lighting of the healer scene fixed
Fixed several error messages in the tavern screen
Error when bartering with traders fixed
Color correction is now correctly reset between towns
Ingerimm temple perspective improved
Human males now correctly always have eyebrows
Ugly pixelating effect when looking at water fixed
Depth of field adapted so it doesn't blur very near things as well
Chest on lowest level of the dwarf mine fixed
Dungeon level captions fixed
Added collisions for the characters at the end of the cellar vault
Coming up next, scheduled for the beginning of february, will finally be some new content, namely all of Lowangen and the Swamp of the forgotten. Stay tuned!
Version 0.73, Happy Holidays!
Happy Holidays dear Friends! On time for this great time of the year and a little late due to a Steam downtime we are proud to present Version 0.73! Big Highlight of this Version is the completely reworked and enhanced battles, from damage types to maneuvers and actions a lot was changed, extended, improved and fixed. Moreover, we included a little christmas tree search for you, we would be happy to see some screenshots from those you found!
Features
Battle
The battle system has been changed to "Actions", at the moment everything costs 1 Action, but therefore allows for double the movement distance
All weapons now have a specific damage type (cut, thrust, blunt)
Some monsters no have resistance (half damage), immunity (no damage) or vulnerability (double damage) on specific damage types
Monsters can also cause specific damage types
Implemented the melee maneuver "relentless attack"
Implemented the ranged maneuver "targeted shot"
Melee and ranged attacks now display a chance of success as a tooltip
Added some buttons to make control of the battles easier
Improved lighting in some battle arenas
Added new simple weapons: club and wooden spear
The battle arena camera can now be tilted in a wider range and can also be tilted now via right mouse button dragging
Saving and loading is now also possible while in battle
Items can now modify the damage caused by weapons (e.g. fine arrows or magic items)
The battle order display (top left corner) was improved and also allows highlighting the next characters when hovering over the respective portrait
Weapon wear and tear has been reactivated
Ranged weapons are also subject to wear and tear
Encumbrance is now also correctly used in ranged battle
Ranged weapons are now twohanded because of the new bolt and arrow slots
We can now set specific starting positions for heroes and monsters, e.g. to create battles in narrow passageways
General
The witch can now enchant her witch kettle, similar to druids and magicians
there is an introductory text when entering the starting temple on game start
Help has been extended for current topics on battle actions, maneuvers and the like
The initial values for spells are more in line with the pen and paper rules
The avatar in the character screen is not cut off on top any more, should it be too big
The gameover text has been adapted
UI scaling can now be modified with the console (F9) command "uibasescane 100" (where 100 is the percentage of the base scaling). Moving this to the settings is on our todo
"Take all items" now uses the currently selected hero instead of the party leader as "first to try"
The spell categories have been reorganized and extended
All 8 possible companions have a unique avatar now
Some scripting commands have been added or extended
Save games can now be saved with only one letter filename length (before: 3)
The whetstone has been renamed to weapon care kit
Only useful spells can be selected as "free spells"
Captions of the keyword dialog window have been improved
Travel
In a new game, the main road through the svellt valley and its main cities are already known
The ferryman now has a more suitable goodbye
Towns and Cities
Santa Claus rode across the svellt valley and placed some trees, one per town and city. Who can find them all? ;)
The market assortments have been reworked
The keyword dialog for the market in Kvirasim has been improved
The way up into the settlement in Kvirasim has been improved
The keyword dialog for the market in Gashok has been improved
Gashok was a little optimized
Removed some quest spoilers in Gashok
Tiefhusen has been completely reworked (e.g. curbs, ground texture) and optimized
Tiefhusen's water has been improved
Tiefhusen will now load a lot faster
The map of Finsterkoppen has been resized
The gate guards in Finsterkoppen now also react to Elfs, Druids and Witches on the way out
Dungeons
In the Cellar vault there are now some "very cramped" battles
The socket riddle in the cellar vault has been made easier and more comfortable
A climbing riddle in the cellar vault received some more hints
The Ingerimm-Picture in the Finsterkoppenbinge is now better staged
A battl ein the Finsterkoppenbinge was improved so all monsters can actually reach the heroes
Some checks in the Finsterkoppenbinge have been adapted
Bugfixes
Battles
The characters don't move way too far any more
The arena mountain-01 was repaired (e.g. Harpy battle)
Characters are now "correctly killed" from effect damage
A problem with the line of sight calculation has been fixed
Beneficial spells do not "kill" the receiving heroes any more
Characters should be visually killed correctly when they are supposed to
A problem with heroes not attacking in autobattle was fixed
Autobattle shouldn't cause characters to try to occupy the same fields any more
Harpys don't have money on them any more
General
When selling, Items past position 21 now appear correctly in the sell list
The intro music now correctly respects music volume
The hero portrait can be changed correctly again
The avatar in the character generator is correctly and always changeable now
A remark to Blade of Destiny has been removed
Temple cannot be left with empty party any more
The Wanderer-Set in the Character editor was fixed
Arrows and bolts are now correctly placed in their respective equipment slots
The Buy-dialog can now be left without buying anything
The minimap is now in the correct location regardless of resolution
All items can now be correctly thrown away
All items can now be correctly equipped via button
The gameover-scene now has the correct music
An overlapping error in the diary has been fixed
The damage display can now be correctly set
The take note-Button in the keyword dialogue window now has its correct size
The gameover screens isn't overlayed by travel routes any more
Travel
The gameover screen will not display the "continue journey" dialogue any more
Junctions on the map change their colors correctly
Events on travels now respect the 35 inventory slots
Towns and Cities
Jittery NPCs on the roads are fixed
A stray candle flame in Kvirasim was fixed
NPCs know their way around Kvirasim again
More graphical glitches in Kvirasim have been corrected
Entering the "cellar" of a building when leaving it in Kvirasim was fixed
The mountainside of Finsterkoppen lost its acoustic birds
Missing doors in Finsterkoppen retrofitted
A flying tower in Finsterkoppen has been brought back down to earth
Barrels in Finsterkoppen are now correctly recognized as obstacles by the NPCs
"Flights" above Finsterkoppen shouldn't happen any more
A rooftop in Finsterkoppen was closed off
Several flying objects in Finsterkoppen were brought back down to earth
Two carts in Finsterkoppen are now correctly blocking
Female dwarfs don't have the occasional bald head any more
Houses in Finsterkoppen are now actually obstacles
Lighting in Tiefhusen has been improved
A flying tower in Tiefhusen was brought back down to earth
The optimizations in Gashok should prevent further crashes
A dead end on a Gashok Quest was removed
Small graphical glitches in Taverns were fixed
Lighting of the Rahja temple has been reworked
Dungeons
Events in Dungeons only trigger once on exit any more
The party marker in dungeons now always has the correct size
Wrong colors on the color box riddle in the Cellar vault were fixed
A secret door in the Cellar vault is now easier to find
An XP-Exploit at the socket riddle in the Cellar vault was fixed
Deactivated bolt traps in the Finsterkoppenbinge are now only reported once
Many jumpy elements in the Finsterkoppenbinge were fixed
Texture glitches in the Finsterkoppenbinge were fixed
Some inaccessable areas in the Finsterkoppenbinge were better fenced off
Some collision bugs in the Finsterkoppenbinge were fixed
Some graphical glitches in the Finsterkoppenbinge were fixed
A chest in the Finsterkoppenbinge was turned around
A dialog in the Finsterkoppenbinge was fixed
Unfortunately there is a little downside to this really long list: we were unable to get all the new texts translated in time, so you might encounter several "untranslated codes" instead of texts. We are sorry for this inconvenience and will try hard to get this down first thing in January and issue a patch as soon as it is done!
The whole team wishes you happy holidays and a happy new year! The next major Patch will be coming up around the 20th of January.
Updatenotes Version 0.72
Hail to the twelve traveler!
A lot has changed in the past two weeks, and without further ado, please see for yourself:
Features
The diary is now available
The character screen has been completely redone
The user interface has been completely redone
Attack/Parry-Deductions from armor are now using the "effective Encumbrance"-Rules, see help for details
Kvirasim has been improved and now features more beautiful textures and a lot of green stuff
Remastered track: Gashok
Remastered track: Healer
Remastered track: Trader
Remastered track: Blacksmith
Keyword dialog responses can now be saved to the notes
The witchbroom has been reanimated
The zant battle character has been reworked
The battlegrid brightness can now be adapted in the settings by slider
Kvirasim now features better support for "those cumbersome strangers don't need to be scrapped of the ground constantly"
Questbook, Recipes and Notes are now in the new UI design
Spells and Skills now have fields with 4 scrollbars each
The visitors of the Rahja temple are now more appropriately dressed
The travelmap has been reworked and now contains captions, denser woods and is more "lively" in general. Right now all captions on the map are german, a translation is being worked on.
There are now more NPCs in Gashok
Kvirasims surroundings can now be explored in a wider area
Random battles at night are now adapted to the average level of the party
There are now more NPCs in Finsterkoppen
The Orks received better templates, thanks to Ali Bengali from the german NLT-Board!
All races are now generated with fixed Vitality and Astral energy
It is now possible to create female orks in the character designer
Orks have received a special armor set
Gold jewelry can now be equipped as well
Increased character inventory slots to 35
Fixes
Fixed a swapped display on some containers
Several fixes in the Finsterkoppenbinge
Fixed a bug where the radial menu didn't appear correctly after battles
Spells and skills now feature a tooltip including a prediction for the success probability when using it
The Map of the Finsterkoppenbinge is now moveable freely
Several debugging displays removed from Finsterkoppenbinge
Initial language choice based on steam should work correctly now
NPCs don't slide along the ground when standing still any more
Turning around when traveling works correctly again
Several problems with the character editor fixed
Battleloot is now correctly reduced by ammo used in battle
Settingswindow is now in the new UI design
Unidentified Belt of strength is now spoilerfree
Time display now only features hours and minutes, no more seconds
Can't drop into the water in Tiefhusen any more
Can't drop off the map in Hillhaus any more
Keyworddialogs in Hillhaus fixed
Many fixes and improvements to Phex temple riddles
In autobattle, the order to check which spell to use is now randomized
Tooltipps always remain on screen
Made check for waking up from unconsciousness more frequent, so e.g. levelup-vitality gain also wakes up
Orks aren't slightly transparent any more
Several travel dialogs fixed and improved
Items don't get stuck on the character portraits any more
Loot windows now don't have extra slots any more
Fixed some texting errors
"Christmas blinking" on lowest quality fixed
"Now entering" deactivated in Videos (like Elsurion, Sudran)
Clicking a junction while standing on it doesn't cause a crash any more
Burnt-down mill in Gashok fixed
No more limits to "simultaneous" tasks in camp - they were sequential to begin with
The "weapons" of ghosts can neither be lost nor destroyed any more
All elves can now increase their class spells by 2 as it should be
Fixed Depth of field for some NPCs in houses
Tiefhusen should load a lot faster now
Harpys now fight and die into the correct direction
Spells are alphabetically sorted in the character screen
Ranged weapons aren't indestructible any more
Coming up for the next Update: Still the battlesystem (takes longer than anticipated), some location reworks
Enjoy!
Updatenotes Version 0.71
Updatetime! After initial release last week we are already full speed ahead into the first Updates! Current plan is to have at least biweekly updates, with changes that are worth it getting their own update in between the regular schedule. Biggest changes in this update are the character generator and levelups, both are fully operational again and were extended with a "simplified" mode. In Detail:
New Features
The character generator is now available. As an intermediate step you can "roll" the looks of your characters from a given set specific per class until the actual character designer is implemented
A simplified system for character creation has been introduced. You can switch between simplified and classic at any time in the settings
Levelups are now operational
A simplified system for levelups has been introduced. You can switch between simplified and classic at any time in the settings
There are a lot more different camp fights now, and they are better applied according to the current location
Part of the startrail quest was buggy, it can now be played from beginning to end
6 new battle arenas in night lighting have been added
The fog of war on maps is now a lot more detailed. Disclaimer: This change breaks your already explored parts on the maps of dungeons and towns, you need to reexplore
Tiefhusen has received citizens
Opacity of windows has been increased for readability
wells in towns can now be used to refill your water supplies
Tiefhusen: An animation for traveling with Hensger has been introduced
Binge: The lore ride received a simple animation
Small hints added to the phex temple
Made some balancing adjustments for journeys
Set default framelimit to 60. Can be deactivated by mod or in schweif_data/_data/globalsettings.xml
Stores in towns now are open from 6 am to 8 pm
The fishing-hook received a (described) snell
Random battles on journeys have received better balancing capabilities
Help has been improved and exteded with new information. Still accessible with F1 or Questbook -> Help
Tooltips for the two icon buttons in the item window
Bugfixes and improvements
Several battle avatars which got stuck repeatedly have been fixed
The developer contact form has been fixed and now automatically attaches the output_log.txt and consolelog.txt files of your current session to better find the problem you have
A spoiler in the loading screen has been removed
There were some memory leaks on the travel map which have been removed
Some dialogue errors have been fixed
Some texting errors have been fixed
There are "town limits" now that prevent the party from leaving accessible areas
Some container dialogs received a suitable image
All 4 market booths in Kvirasim are now working correctly
The bridge in Gashok has been made safer
A wrong reference to Blade of Destiny has been removed
Items don't get stuck on the hero portraits any more
Effect icons now correctly appear on top of the Portraits
The radial menu now correctly appears after battles
Binge: several smaller bugs fixed
The strange bar above the minimap is gone
Kvirasim: several smaller bugs fixed
Binge: even equipped items now get removed correctly (e.g. the torch at efferds sponge)
Tooltips and the radial menu always remain completely on screen now
A memory leak on saving the fog of war has been fixed
Coming up next
along with the usual bugfixes are the following
Improvements in battles
UI implementations for questbook, diary, recipes, help and so on