Realms of Arkania: Star Trail cover
Realms of Arkania: Star Trail screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Realms of Arkania: Star Trail

Version 0.74

Version 0.74 of Startrail HD is mainly a "maintenance" release, improving a myriad of small bugs and little features that were just piling up and needed to get done. Most notably, the battle speed settings were repaired, so battle should run even more smoothly now. We also completely redesigned the tavern screen, but see the complete list for yourself!

Features

General



  • Encumbrance of helmets adapated
  • Normal skills can now be influenced by current encumbrance
  • Levelup points for all classes have been increased
  • Salamanderstones are now labeled on the travel map
  • The basilisk travel event has been completely redone

Battles



  • Turning speed of battle avatars was increased significantly
  • Starting size of NPC starts can now be adapted for random arenas, making these also viable for really big monsters
  • Inserted an explanation text on the gameover screen when trying to flee from important battles

User Interface



  • Character perspective in the characterscreen was adapted
  • "New game" can now be canceled
  • Cost for simplified levelup is displayed
  • The school category of the magician is now displayed in green (spell increases are cheaper or have more tries for the school of the magician)
  • Current time is displayed on camp actions like "sleep"
  • "Change name" in the character screen received a tooltip
  • Arenaeditor UI was adapated
  • Arenaeditor now displays an arrow pointing north
  • F7 copies the current coordinates to the clipboard (e.g. for bugreports)
  • The levelup-+ is now hidden in simplified levelups whenever there aren't enough levelups left
  • Tooltips added for all battle interface buttons
  • "Destroy illusions" renamed to "End illusions"
  • Number of remaining uses (e.g. for poisoned weapons, weapon kits and the like) is now displayed in the top left corner of the item icon
  • Base setting for party movement left/right is now "rotate camera". Can be switched anytime to strafe and back with F8
  • Effective encumbrance and the chance respecting current encumbrance is now displayed in skill tooltips
  • Hunger bar in character screen is better readable
  • Dialogs to "choose a character" can now have tooltips helping to decide which character to choose
  • Characters in character screen can now be rotated (drag mouse) and are better lit
  • Choose spell is now alphabetically sorted
  • The radial menu is automatically closed now when opening a window
  • Ingame help was adapted to new rules
  • Godgrace changes at the temple are now displayed in the console (F9)
  • Button captions for several confirmation windows adapted

Towns & Dungeons

  • NPC movement through towns improved
  • Keyword dialog at the herbalist improved
  • Gashok now triggers more town events
  • Use skill "acrobatics" at the tavern now has proper tooltips
  • Tavernscene recreated
  • Christmas trees are gone from all towns
  • Water of Tiefhusen and Gashok improved
  • Schedules for Town NPCs improved
  • Empty dungeon chests now work like containers an can be stuffed with items if desired


Fixes

General



  • Ammunition can now modify damage type correctly
  • Ammunition can now modify damage correclty
  • Skin color of ork templates adapted
  • Ork recognition in the character editor fixed
  • Antharon now carries his arrows in the correct slot
  • Camp Scene reworked
  • "Camp talk" now only appears on nature camps
  • The black box on the travel map won't appear again

Battles



  • Heshthot doesn't get stuck any more
  • Initiative-calculation in battles fixed
  • Visual effects of spells reworked
  • Battlespeeds reactivated. Starting with 4x movement isn't animated but skipped to the end point directly
  • Orks don't sink into the ground any more
  • Ghost don't get stuck any more
  • Projectile effects (eg Ignifaxius or Bolts/Arrows) work again

UI



  • Item counts are better readable
  • Some overlap errors of windows fixed
  • Choosing heroes in dialogs fixed
  • Escape-Menu is always in front again
  • Display bug of the close button fixed
  • Several bugs when hiding the main UI (Tab-Key) fixed
  • Portrait in character generator fixed
  • Energy bars don't overlap the character generator any more
  • Burdened-Effect is now correctly removed when unburdening by selling
  • "New Label" in Charactereditor fixed
  • Weaponinfo window is now closed correctly and is situated below the dialog window
  • Bug loading ork templates in character editor fixed
  • Several other bugs in the character editor fixed
  • Character screen can not be opened when escape menu is active
  • Damage type in weapons tab of the character screen is now displayed correctly
  • Convert levelups now respects number of levelups
  • Checkbox distance in difficulty settings dialog improved
  • Stackable items in containers fixed
  • Silver helmet dialog graphical bug fixed
  • Chance calculation for critical hit fixed
  • Fixed error message when clicking empty character slot
  • A problem changing display language fixed

Towns & Dungeons



  • Invisible NPCs are now "actually gone" and don't even show up on tooltips
  • Lighting of the healer scene fixed
  • Fixed several error messages in the tavern screen
  • Error when bartering with traders fixed
  • Color correction is now correctly reset between towns
  • Ingerimm temple perspective improved
  • Human males now correctly always have eyebrows
  • Ugly pixelating effect when looking at water fixed
  • Depth of field adapted so it doesn't blur very near things as well
  • Chest on lowest level of the dwarf mine fixed
  • Dungeon level captions fixed
  • Added collisions for the characters at the end of the cellar vault


Coming up next, scheduled for the beginning of february, will finally be some new content, namely all of Lowangen and the Swamp of the forgotten. Stay tuned!

Version 0.73, Happy Holidays!

Happy Holidays dear Friends! On time for this great time of the year and a little late due to a Steam downtime we are proud to present Version 0.73! Big Highlight of this Version is the completely reworked and enhanced battles, from damage types to maneuvers and actions a lot was changed, extended, improved and fixed. Moreover, we included a little christmas tree search for you, we would be happy to see some screenshots from those you found!

Features


Battle

  • The battle system has been changed to "Actions", at the moment everything costs 1 Action, but therefore allows for double the movement distance
  • All weapons now have a specific damage type (cut, thrust, blunt)
  • Some monsters no have resistance (half damage), immunity (no damage) or vulnerability (double damage) on specific damage types
  • Monsters can also cause specific damage types
  • Implemented the melee maneuver "relentless attack"
  • Implemented the ranged maneuver "targeted shot"
  • Melee and ranged attacks now display a chance of success as a tooltip
  • Added some buttons to make control of the battles easier
  • Improved lighting in some battle arenas
  • Added new simple weapons: club and wooden spear
  • The battle arena camera can now be tilted in a wider range and can also be tilted now via right mouse button dragging
  • Saving and loading is now also possible while in battle
  • Items can now modify the damage caused by weapons (e.g. fine arrows or magic items)
  • The battle order display (top left corner) was improved and also allows highlighting the next characters when hovering over the respective portrait
  • Weapon wear and tear has been reactivated
  • Ranged weapons are also subject to wear and tear
  • Encumbrance is now also correctly used in ranged battle
  • Ranged weapons are now twohanded because of the new bolt and arrow slots
  • We can now set specific starting positions for heroes and monsters, e.g. to create battles in narrow passageways
General

  • The witch can now enchant her witch kettle, similar to druids and magicians
  • there is an introductory text when entering the starting temple on game start
  • Help has been extended for current topics on battle actions, maneuvers and the like
  • The initial values for spells are more in line with the pen and paper rules
  • The avatar in the character screen is not cut off on top any more, should it be too big
  • The gameover text has been adapted
  • UI scaling can now be modified with the console (F9) command "uibasescane 100" (where 100 is the percentage of the base scaling). Moving this to the settings is on our todo
  • "Take all items" now uses the currently selected hero instead of the party leader as "first to try"
  • The spell categories have been reorganized and extended
  • All 8 possible companions have a unique avatar now
  • Some scripting commands have been added or extended
  • Save games can now be saved with only one letter filename length (before: 3)
  • The whetstone has been renamed to weapon care kit
  • Only useful spells can be selected as "free spells"
  • Captions of the keyword dialog window have been improved
Travel

  • In a new game, the main road through the svellt valley and its main cities are already known
  • The ferryman now has a more suitable goodbye
Towns and Cities

  • Santa Claus rode across the svellt valley and placed some trees, one per town and city. Who can find them all? ;)
  • The market assortments have been reworked
  • The keyword dialog for the market in Kvirasim has been improved
  • The way up into the settlement in Kvirasim has been improved
  • The keyword dialog for the market in Gashok has been improved
  • Gashok was a little optimized
  • Removed some quest spoilers in Gashok
  • Tiefhusen has been completely reworked (e.g. curbs, ground texture) and optimized
  • Tiefhusen's water has been improved
  • Tiefhusen will now load a lot faster
  • The map of Finsterkoppen has been resized
  • The gate guards in Finsterkoppen now also react to Elfs, Druids and Witches on the way out
Dungeons

  • In the Cellar vault there are now some "very cramped" battles
  • The socket riddle in the cellar vault has been made easier and more comfortable
  • A climbing riddle in the cellar vault received some more hints
  • The Ingerimm-Picture in the Finsterkoppenbinge is now better staged
  • A battl ein the Finsterkoppenbinge was improved so all monsters can actually reach the heroes
  • Some checks in the Finsterkoppenbinge have been adapted

Bugfixes


Battles

  • The characters don't move way too far any more
  • The arena mountain-01 was repaired (e.g. Harpy battle)
  • Characters are now "correctly killed" from effect damage
  • A problem with the line of sight calculation has been fixed
  • Beneficial spells do not "kill" the receiving heroes any more
  • Characters should be visually killed correctly when they are supposed to
  • A problem with heroes not attacking in autobattle was fixed
  • Autobattle shouldn't cause characters to try to occupy the same fields any more
  • Harpys don't have money on them any more

General

  • When selling, Items past position 21 now appear correctly in the sell list
  • The intro music now correctly respects music volume
  • The hero portrait can be changed correctly again
  • The avatar in the character generator is correctly and always changeable now
  • A remark to Blade of Destiny has been removed
  • Temple cannot be left with empty party any more
  • The Wanderer-Set in the Character editor was fixed
  • Arrows and bolts are now correctly placed in their respective equipment slots
  • The Buy-dialog can now be left without buying anything
  • The minimap is now in the correct location regardless of resolution
  • All items can now be correctly thrown away
  • All items can now be correctly equipped via button
  • The gameover-scene now has the correct music
  • An overlapping error in the diary has been fixed
  • The damage display can now be correctly set
  • The take note-Button in the keyword dialogue window now has its correct size
  • The gameover screens isn't overlayed by travel routes any more
Travel

  • The gameover screen will not display the "continue journey" dialogue any more
  • Junctions on the map change their colors correctly
  • Events on travels now respect the 35 inventory slots
Towns and Cities

  • Jittery NPCs on the roads are fixed
  • A stray candle flame in Kvirasim was fixed
  • NPCs know their way around Kvirasim again
  • More graphical glitches in Kvirasim have been corrected
  • Entering the "cellar" of a building when leaving it in Kvirasim was fixed
  • The mountainside of Finsterkoppen lost its acoustic birds
  • Missing doors in Finsterkoppen retrofitted
  • A flying tower in Finsterkoppen has been brought back down to earth
  • Barrels in Finsterkoppen are now correctly recognized as obstacles by the NPCs
  • "Flights" above Finsterkoppen shouldn't happen any more
  • A rooftop in Finsterkoppen was closed off
  • Several flying objects in Finsterkoppen were brought back down to earth
  • Two carts in Finsterkoppen are now correctly blocking
  • Female dwarfs don't have the occasional bald head any more
  • Houses in Finsterkoppen are now actually obstacles
  • Lighting in Tiefhusen has been improved
  • A flying tower in Tiefhusen was brought back down to earth
  • The optimizations in Gashok should prevent further crashes
  • A dead end on a Gashok Quest was removed
  • Small graphical glitches in Taverns were fixed
  • Lighting of the Rahja temple has been reworked
Dungeons

  • Events in Dungeons only trigger once on exit any more
  • The party marker in dungeons now always has the correct size
  • Wrong colors on the color box riddle in the Cellar vault were fixed
  • A secret door in the Cellar vault is now easier to find
  • An XP-Exploit at the socket riddle in the Cellar vault was fixed
  • Deactivated bolt traps in the Finsterkoppenbinge are now only reported once
  • Many jumpy elements in the Finsterkoppenbinge were fixed
  • Texture glitches in the Finsterkoppenbinge were fixed
  • Some inaccessable areas in the Finsterkoppenbinge were better fenced off
  • Some collision bugs in the Finsterkoppenbinge were fixed
  • Some graphical glitches in the Finsterkoppenbinge were fixed
  • A chest in the Finsterkoppenbinge was turned around
  • A dialog in the Finsterkoppenbinge was fixed


Unfortunately there is a little downside to this really long list: we were unable to get all the new texts translated in time, so you might encounter several "untranslated codes" instead of texts. We are sorry for this inconvenience and will try hard to get this down first thing in January and issue a patch as soon as it is done!

The whole team wishes you happy holidays and a happy new year! The next major Patch will be coming up around the 20th of January.

Updatenotes Version 0.72

Hail to the twelve traveler!

A lot has changed in the past two weeks, and without further ado, please see for yourself:

Features


  • The diary is now available
  • The character screen has been completely redone
  • The user interface has been completely redone
  • Attack/Parry-Deductions from armor are now using the "effective Encumbrance"-Rules, see help for details
  • Kvirasim has been improved and now features more beautiful textures and a lot of green stuff
  • Remastered track: Gashok
  • Remastered track: Healer
  • Remastered track: Trader
  • Remastered track: Blacksmith
  • Keyword dialog responses can now be saved to the notes
  • The witchbroom has been reanimated
  • The zant battle character has been reworked
  • The battlegrid brightness can now be adapted in the settings by slider
  • Kvirasim now features better support for "those cumbersome strangers don't need to be scrapped of the ground constantly"
  • Questbook, Recipes and Notes are now in the new UI design
  • Spells and Skills now have fields with 4 scrollbars each
  • The visitors of the Rahja temple are now more appropriately dressed
  • The travelmap has been reworked and now contains captions, denser woods and is more "lively" in general. Right now all captions on the map are german, a translation is being worked on.
  • There are now more NPCs in Gashok
  • Kvirasims surroundings can now be explored in a wider area
  • Random battles at night are now adapted to the average level of the party
  • There are now more NPCs in Finsterkoppen
  • The Orks received better templates, thanks to Ali Bengali from the german NLT-Board!
  • All races are now generated with fixed Vitality and Astral energy
  • It is now possible to create female orks in the character designer
  • Orks have received a special armor set
  • Gold jewelry can now be equipped as well
  • Increased character inventory slots to 35

Fixes


  • Fixed a swapped display on some containers
  • Several fixes in the Finsterkoppenbinge
  • Fixed a bug where the radial menu didn't appear correctly after battles
  • Spells and skills now feature a tooltip including a prediction for the success probability when using it
  • The Map of the Finsterkoppenbinge is now moveable freely
  • Several debugging displays removed from Finsterkoppenbinge
  • Initial language choice based on steam should work correctly now
  • NPCs don't slide along the ground when standing still any more
  • Turning around when traveling works correctly again
  • Several problems with the character editor fixed
  • Battleloot is now correctly reduced by ammo used in battle
  • Settingswindow is now in the new UI design
  • Unidentified Belt of strength is now spoilerfree
  • Time display now only features hours and minutes, no more seconds
  • Can't drop into the water in Tiefhusen any more
  • Can't drop off the map in Hillhaus any more
  • Keyworddialogs in Hillhaus fixed
  • Many fixes and improvements to Phex temple riddles
  • In autobattle, the order to check which spell to use is now randomized
  • Tooltipps always remain on screen
  • Made check for waking up from unconsciousness more frequent, so e.g. levelup-vitality gain also wakes up
  • Orks aren't slightly transparent any more
  • Several travel dialogs fixed and improved
  • Items don't get stuck on the character portraits any more
  • Loot windows now don't have extra slots any more
  • Fixed some texting errors
  • "Christmas blinking" on lowest quality fixed
  • "Now entering" deactivated in Videos (like Elsurion, Sudran)
  • Clicking a junction while standing on it doesn't cause a crash any more
  • Burnt-down mill in Gashok fixed
  • No more limits to "simultaneous" tasks in camp - they were sequential to begin with
  • The "weapons" of ghosts can neither be lost nor destroyed any more
  • All elves can now increase their class spells by 2 as it should be
  • Fixed Depth of field for some NPCs in houses
  • Tiefhusen should load a lot faster now
  • Harpys now fight and die into the correct direction
  • Spells are alphabetically sorted in the character screen
  • Ranged weapons aren't indestructible any more


Coming up for the next Update: Still the battlesystem (takes longer than anticipated), some location reworks

Enjoy!

Updatenotes Version 0.71

Updatetime! After initial release last week we are already full speed ahead into the first Updates! Current plan is to have at least biweekly updates, with changes that are worth it getting their own update in between the regular schedule. Biggest changes in this update are the character generator and levelups, both are fully operational again and were extended with a "simplified" mode. In Detail:

New Features


  • The character generator is now available. As an intermediate step you can "roll" the looks of your characters from a given set specific per class until the actual character designer is implemented
  • A simplified system for character creation has been introduced. You can switch between simplified and classic at any time in the settings
  • Levelups are now operational
  • A simplified system for levelups has been introduced. You can switch between simplified and classic at any time in the settings
  • There are a lot more different camp fights now, and they are better applied according to the current location
  • Part of the startrail quest was buggy, it can now be played from beginning to end
  • 6 new battle arenas in night lighting have been added
  • The fog of war on maps is now a lot more detailed. Disclaimer: This change breaks your already explored parts on the maps of dungeons and towns, you need to reexplore
  • Tiefhusen has received citizens
  • Opacity of windows has been increased for readability
  • wells in towns can now be used to refill your water supplies
  • Tiefhusen: An animation for traveling with Hensger has been introduced
  • Binge: The lore ride received a simple animation
  • Small hints added to the phex temple
  • Made some balancing adjustments for journeys
  • Set default framelimit to 60. Can be deactivated by mod or in schweif_data/_data/globalsettings.xml
  • Stores in towns now are open from 6 am to 8 pm
  • The fishing-hook received a (described) snell
  • Random battles on journeys have received better balancing capabilities
  • Help has been improved and exteded with new information. Still accessible with F1 or Questbook -> Help
  • Tooltips for the two icon buttons in the item window

Bugfixes and improvements



  • Several battle avatars which got stuck repeatedly have been fixed
  • The developer contact form has been fixed and now automatically attaches the output_log.txt and consolelog.txt files of your current session to better find the problem you have
  • A spoiler in the loading screen has been removed
  • There were some memory leaks on the travel map which have been removed
  • Some dialogue errors have been fixed
  • Some texting errors have been fixed
  • There are "town limits" now that prevent the party from leaving accessible areas
  • Some container dialogs received a suitable image
  • All 4 market booths in Kvirasim are now working correctly
  • The bridge in Gashok has been made safer
  • A wrong reference to Blade of Destiny has been removed
  • Items don't get stuck on the hero portraits any more
  • Effect icons now correctly appear on top of the Portraits
  • The radial menu now correctly appears after battles
  • Binge: several smaller bugs fixed
  • The strange bar above the minimap is gone
  • Kvirasim: several smaller bugs fixed
  • Binge: even equipped items now get removed correctly (e.g. the torch at efferds sponge)
  • Tooltips and the radial menu always remain completely on screen now
  • A memory leak on saving the fog of war has been fixed

Coming up next


along with the usual bugfixes are the following
  • Improvements in battles
  • UI implementations for questbook, diary, recipes, help and so on


Enjoy!