Version 0.19.0 introduced a bug to profession training with NPCs that could completely trivialize the game for players. We have temporarily disabled training while we are working on the fix.
Version 0.19.0 - Improved Achievements and New Music
Hey!
It's been a while since we've released an update. For the last month most of our team was working on the seventh and final realm - the Blackwall. We are in the final stages of Blackwall's development - all locations and quests are finished, all that is left for us to do on this province is to test, fix and wrap up the work on the boss fight that will be an epic culmination to the game's storyline.
While our Design Team was working on the final realm, our programmer implemented Balance Tools that will allow us to efficiently iterate on game's balance. While you won't see much balance changes in this update, many things like experience or NPCs work completely different in the backend. You can expect major rebalance patches in the upcoming weeks - including character and profession experience progressions and combat balance.
We've already discussed what's coming next, let's now focus on features and changes in this update!
Improved Achievements System
All achievements are now earned retroactively
If for some reason you didn't receive an achievement when it was earned, then you just need to load your latest save and they should be awarded now
Improved Talent Trees Visuals
New icons for each talent tree with unique background and sprites
New scrolls sprites
Replaced placeholder scroll sprites with new ones
New music track - Splinterville Village Theme
[previewyoutube="7mnzlKB2xdg;full"]
New music track - Splinterville Exploration 2
[previewyoutube="cMzfaaTQGXY;full"]If you can listen to only one track, then play this one! ↑↑↑↑↑
New music track - Splinterville Exploration 3
[previewyoutube="nHw3L0jAdFs;full"]
New music track - Wheatfull Exploration 2
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New music track - Wheatfull Exploration 3
[previewyoutube="j4XK7IVeE_E;full"]
Changes
Balanced the fight in tutorial so it's no longer ridiculously long
Big experience numbers are now separated with commas
Fixes
Fixed bug that prevented some players from completing quest for Galfrey in Stonebridge
Fixed names of multiple Nature summons
Fixed tooltip on world map button sometimes providing incorrect information
Yours truly, Polished Games Team
Version 0.18.1
Hey!
Minor hotfix version 0.18.1 is now live! In this update we have made just 2 changes, however one of them should be a significant improvement for people who have been experiencing one of the 4 following bugs:
Player and enemies becoming immune to damage
Player and NPCs becoming invisible
Combat sounds become very silent as the game progresses
Enemies spawn near player instead of offscreen, eventually they stop spawning at all
This patch does not solve these issues entirely and they can still occur, however they should occur much less often. If you still experience these issues, the temporary solution while we are still working on a full fix is to:
Save and load the game in case of invisibility or invincibility bugs
Restart the game in case of sounds and spawning bugs
We have managed to find quick and reliable way to replicate all of the issues listed below, so hopefully fixing them shouldn't be of much trouble now.
Bugfixes
Removed leftover event code that was causing several issues - this change should also slightly improve stability and decrease stuttering, especially on low-end machines.
All creatures in handmade locations now should have correct names
Twitch Stream
We also want to give big shoutout to Tomato who has streamed our game recently on Twitch, roleplaying as a greedy goblin scavenger who is very bad at scavenging gold. If you like drinking games, then you may drink every time Tomato forgets to loot money from a container. You can check out the replay here:
[previewyoutube="lc8J_mk63QA;full"]
Yours truly, Polished Games Team
Version 0.18.0 - Tailoring Overhaul
Hey!
Another regular update is now live. We have overhauled the Tailoring profession by adding 14 new craftable armor sets, 10 of them can be crafted right now and 4 more endgame recipes will unlock once the final realm, the Blackwall, will be released.
We are also wrapping up work on improved achievements system, we should be able to release it soon in a minor 0.18.X update.
Overhauled Tailoring
14 new cloth armor sets
10 of them are craftable now
4 more will unlock in Blackwall realm
Changes
Changed Travel button tooltip on map when active location is selected
Improved Oak tree sprite
Improved Frostpath Pine tree sprite
Improved Stone block sprite
Tweaked Dwarf racial abilities values
Change behavior of Nord Shieldbearer
Reduced amount of Roll talents to three at the same time increasing their strength
Added more talents to sprint and reduced requirements, to let players have much better exploring experience
Added color to active talents icons
Changed icons for various talents and spells
Changed skills sorting
Fixes
Fixed bug that sometimes caused game to load location data from other saves
Fixed issues with multiple shouts appearing at once
Fixed typo in Katherine dialogue
Fixed grammar in Farkas dialogue
Fixed typos in armor names
Fixed issue with spell names not having space
Yours truly, Polished Games Team
Version 0.17.0 - Sandbox Unlocked
It has been several weeks since we released a regular size update. It's a high time for one.
In this one we introduce a new way to unlock new provinces, which doesn't require playing through the main storyline. Instead you can explore caves in sandbox areas to find Map Fragments that can be crafted into Maps. You can use Maps to unlock new provinces.
We have also rebalanced most racial abilities to match changes made to the rest of the game in the massive update released in December. Our goal with racials is to make experience of playing each race as unique as possible. If you feel that your favorite race isn't up to snuff, then let us know, so we can buff it - or nerf it in case of Gnomes.
There are also great news for all players who love soundtrack in our game. We felt that it could use more of the amazing music composed by Davi Vasc and we extended the contract with him to include around 15 more tracks, so that playing Realms of Magic will feel even more magical!
Features
New item type - Map
Using a map unlocks a certain province
Maps can be crafted from Map Fragments
Map Fragments can be found in caves
Changes
Racial Abilities Balance
Human - Tweaked values for passive bonuses
Wild Elf - Added bonus Stamina Points
Wild Elf - Tweaked values for passive bonuses
High Elf - Added bonus Mana Points and Mana Regeneration
High Elf - Tweaked values for passive bonuses
Dark Elf - Added bonus Health and Stamina Points
Dark Elf - Tweaked values for passive bonuses
Goblin - Tweaked values for passive bonuses
Lizardman - Added bonus Health Points
Lizardman - Ability Devourer have been slightly changed. It no longer increases hunger bar size to avoid extreme stacking of food buff. Instead now grants 0.5% damage increase and 1 Health Point per stack, stacking up to 100.
Lizardman - Ability Cold-blooded have been slightly changed. It now restores 5% Health Points on all kills, while killing cute little animals restores even more.
Other changes
Improved tooltips on numerous talents
Tweaked damage of Ice Shards spell
Changed Fireball cast time to 0.75s from 1s
Changed Ice Spike cast time from 0.1 to 0.25s
Changed Ice Nova cast time to 0.5s to avoid issue with flying enemies
Changed dialogue with Rody to be more subtle
Tweaked Scroll of Knowledge crafting experience
Changed crafting categories in Crafting profession
Bugfixes
Fixed the infamous issue with Orwell for all characters
Fixed issue that caused torch to incorrectly display after traveling in combat mode
Fixed issue with Necromancy Summon Health stat on items being extremely high
Removed unused recipes from the Witch
Fixed world sprites for scrolls
Yours truly, Polished Games Team
Version 0.16.6
Changes
Updated placeholder icons in multiple talents and spells
Improved visuals for Polearm special abilities
Orc racial is now capped at 500 stacks
Bugfixes
Fixed duplication bug when placing objects
Fixed issue causing talent trees backgrounds to not display properly
Fixed spelling mistakes for Bert and Obos in Splinterville
Yours truly, Polished Games Team
Version 0.16.5
Changes
Major balance of Drysoil province
Restored crafting recipes for Steel Chain and tiers of Anvils, Sacks, Small Sacks and Sleeping Bags
Wolf health has been increased from 50 to 100
Minor tweaks to creatures and weapon damage
Removed adult language from Hardwin and Bran dialogues
Improved journal entries in quest for Grep
Removed Burlap Shoulderpads from tutorial loot as now player starts the game with them
Bugfixes
Fixed issue causing Orwell to sometimes have a blank dialogue
Fixed typo in Porten dialogue
Yours truly, Polished Games Team
Version 0.16.4
Changes
Added ability to skip the tutorial
Merchants now have infinite gold
Massively reduced Animal Pens and Feed Grinder recipe cost
Chickens now drop eggs when killed
Bugfixes
Fixed crash reporter not working
Fixed Iron Greatsword stats
Yours truly, Polished Games Team
Version 0.16.3
Changes
Changed starting gear to include all Stone tools and almost complete set of Burlap clothes
Tweaked Smelting recipes - low tier bar recipes now require less coal and higher tiers require more resources to craft
Decreased bars smelting time
Significantly increased Tanning experience gained
Increased Scroll of Knowledge crafting experience and crafting time
Improved Journal entry for quest Knowledge is Power
Bugfixes
Fixed issue causing visual glitches to appear on map and on the bottom of locations
Fixed issue that caused secrets in Stonebridge Merchants District to not count properly
Fixed issue that caused NPCs to fail blocking
Fixed issue that caused empty dialogue with Temple leader
Fixed issue that caused empty dialogue with Sayed in Drysoil