Realms of Magic cover
Realms of Magic screenshot
Genre: Role-playing (RPG), Adventure, Indie

Realms of Magic

Version 0.16.2

Features




  • New track - Splinterville Exploration
    [previewyoutube="5p4bs4nsVTM;full"]
  • New track - Stonebridge Exploration
    [previewyoutube="m0wYZkVJdKg;full"]


Changes




  • Major balance of humanoid enemies in Frostpath province
  • Balanced Nature and Necromancy summons damage bonus from items
  • Changed Health talents to give big flat bonus instead of smaller bonus per level


Bugfixes




  • Fixed issue that caused music volume to not be effected by in-game settings
  • Fixed issue that prevented player from crafting Clay Bricks and Clay Stairs


This will probably be the last update this year unless something critical pops up. We will be taking the next week off to rest and get ready for the final push towards the full release in 2021.

Despite 2020 being... well... 2020, we've had a great year and with you help we've managed to make great progress and bring us very close to the 1.0 release.

We want to thank you for all of your support and your feedback. Realms of Magic wouldn't be what it is today without your help!

We wish you all a Merry Christmas and a Happy New Year!

Version 0.16.0

Features




  • New music system
  • Each province now has unique music tracks

  • New track - Wheatfull Village Theme
    [previewyoutube="L49SZOgT004;full"]
  • New track - Wheatfull Exploration
    [previewyoutube="6CV6qGQ0Zko;full"]
  • New track - Frostpath Exploration 1
    [previewyoutube="aZjbUS8uslk;full"]
  • New track - Frostpath Exploration 2
    [previewyoutube="HVUWUuMlkPc;full"]
  • New track - Drysoil Exploration 1
    [previewyoutube="eSpMbQRozf8;full"]
  • New track - Drysoil Exploration 2
    [previewyoutube="5f2lYAXAXSc;full"]


Changes




  • Updated the main menu to use the new logo
  • Orwell in Stonebridge now informs players that they have reached the end on the main storyline in current version
  • Improved journal entry for Talk to Bumrak quest


Bugfixes




  • Fixed issue that caused Scrolls of Armor to not actually grant armor - this fix will also work for players who already used armor scrolls
  • Fixed issue that prevented Hero of Woobury achievement from being granted
  • Fixed issue that caused Reaver's Den location to not unlock when given the appropriate quest
  • Fixed issue that caused quest Talk to Bumrak to be stuck for some players
  • Fixed issue that prevented some players from talking to the Sellswords after completing one other guild
  • Fixed Kidnapped Daughter quest to no longer mention incorrect woman
  • Fixed Percy's dialogue to no longer mention Toggath instead of Bleak Grotto
  • Fixed powerful enemy in Baneland to no longer drop non-existing item
  • Fixed powerful enemy in Temple of Alkion to no longer drop non-existing item
  • Fixed removed item in a barrel in Temple of Alkion
  • Fixed mineable ores that couldn't be picked up in Cursed Mine
  • Fixed powerful enemies in Hunting Grounds and Temple of Alkion to drop Powerful Essences
  • Fixed all reported typos and language problems


We have more fixes and changes in progress, so you can expect version 0.16.1 to come out soon.

Stable Beta is here!

This is it - the culmination of our teams’ last 9 months of work and effort! It is also the last stretch of the road before the final, full release of the game! Stable Version is here and with it a genuinely looooong list of overhauls, additions and improvements that you might have missed over the past few months. Let’s check them out!



World Overhaul



The Map




Most of the previous locations and quests have been moved and changed along with the multitude of new quests being added. Oh and do not make that eye doctor appointment - your eyes are NOT deceiving you! Just look at all that life and diversity that our new map presents! That's right, each and every province will now have its very own, distinctive look on the map and some of its elements are now animated!

Provinces


Travel beyond the horizon and discover 7 provinces that constitute the Old Kingdom. However, you will have to fight for your right to visit them, as they will gradually unlock with your progress. Every province means unique enemies, creatures, caves and resources. Mind you that the 7th and last province is still under construction and will be a part of a future update.

Biomes Overhaul




Look at all these stunning biomes! Nature can be truly beautiful (and deadly), right? It’s a huge pleasure for us to announce that you will finally be able to experience Realms of Magic’s sandbox the way it was always meant to be experienced - with staggeringly beautiful and diverse biomes for each and every province!

Stonebridge - Capital of the Old Kingdom




It’s time to visit Stonebridge - the Capital City of the Old Kingdom and show you the actual scale of the Old Kingdom. In fact, this place is so big that we had to split it into two different districts (yep, bragging about size… I know… just move along). With its high walls filled to the brim with various characters and schemes, this location truly deserves the title of a capital city! After all, this is “the place to be”, the heart and soul of the Old Kingdom.

Frostpath - Eternally beneath the ice and snow




Visit the winter, ever-frozen landscape of Frostpath. This icy realm is a home to tribes of dwarfs and nords. However, do watch out… the ice can be pretty thin in many places. If you won’t be careful… you will drown in the cold-hearted mystery of this devious land.

Drysoil - Wild and barren wasteland




And now for something completely different - the dry and barren scenery of Drysoil! Be careful, these rough steppes belong to the wild nations of orcs and ogres. They aren’t exactly known for their hospitality. In fact, their disposition towards outsiders can be rather… cruel.

Caves




It’s time for us to go DEEP! Underground even! Each province will now have its own cave system with a set of unique enemies, resources and treasures. The upcoming version will eliminate different cavern tiers within the same location, however, each of the 7 cave biomes will significantly differ from each other, both in terms of their visuals and content.

New quests


We have not only changed how the Old Kingdom looks... but also what tasks you might encounter along the way. All quests are now more intricate, better written and provide you with improved dialogue options.

Main storyline


During your escapades through the seven provinces you will uncover various threats and dangers that loom over the entire Old Kingdom. Once uncovered... will you be strong and wise enough to stop them? Or will the darkness consume this land?

Guild questlines




Join ranks with the City Watch and try to restore law and order in times of crisis and despair. Ally yourself with the Temple and bring hope to those in need. Work for the Winking Eye and find yourself in the twilight zone of the so-called business entrepreneur. The choice is yours!

Remastered locations




This version is not only about introducing the new but also enhancing the old. All locations in the game were drastically improved or even completely remade. All in order for them to look and play better. By the way, no more empty plains! Now when visiting a dungeon you get to it right away, without the need to run an actual marathon through forests to get there! #norunningforme

NPC encounters


The Old Kingdom is filled with all manners of people and creatures. Some of them (if not most of them) will harbor a rather ill will towards you. However, some of them might be quite friendly and present you with an opportunity to make some gold, gather additional experience and learn more about the Old Kingdom’s history or current affairs.

Unique NPC sandbox encounters




Who’s that figure on the horizon? What’s their business? In order to enrich your roleplaying experience we added some unique, randomly generated NPC encounters that might appear throughout all sandbox locations. You will be able to talk to them and e.g. deepen your knowledge about the Old Kingdom’s lore!

Cave NPCs




The Old Kingdom becomes more and more dangerous with every passing month! The surface has already been conquered by some nasty creatures! And would you look at that! It appears that the cave systems are now home to a brand new manner of vile monsters! Merfolk, insectoids, and skeletons (along with many other abominations) roam the dark underground tunnels... searching for their prey. However, remember that more monsters = more loot!

Combat Overhaul



Overhauled skill trees




Every skill tree has been majorly overhauled. Our goal was to make each and every talent impactful and fun to explore (who knows, maybe one quest will even require you to win a new edition of the hit show "Old Kingdom Got Talent"?! <- nah, that's a lie... or is it?). Anyway, we removed some of the talents or merged them into one and added several new ones to make it all as fun, accessible and meaningful as possible!

New melee abilities


Melee overhaul is not only about adding new moves (however, that is also a huge part of it!). In fact, the main goal was to rebuild the whole melee combat system from the ground up. This is the result - a whole bunch of new melee oriented talent trees filled with exciting new weapons and abilities for you to choose from (and maybe even mix-and-match?)!

New weapon types




Don't get us wrong, Swords, Axes and Maces (previously available weapon types) are great. They are pretty solid pieces of equipment that are necessary for your survival in the Old Kingdom. However, we also understand that different people have different tastes. Maybe you want to stab someone instead of slashing them? Maybe you want to keep your distance? No judgment here, and that's why this version will introduce new weapon types: Daggers, Spears and Heavy Swords, Heavy Axes and Heavy Maces.

Attack patterns




Previously weapon types differed from each other only on the visual level. This new version will introduce attack patterns for every type of arms. Weapons will now have their own, unique attack patterns that will allow you to strategize more and be better prepared for dangers to come.

New melee abilities/attacks




Now you will have even more ways of slaying your enemies! Powerful new moves such as: Axe Throw, Flying Dagger or Furious Spin will surely become nice additions to your character’s moveset. After all, if you have to defeat them you might as well do it in style, right?

New magic abilities


Is it some kind of magic?! Yes, yes it is! Don’t worry you aspiring wizards and witches - we haven’t forgotten about you! The magic talent trees underwent an extensive overhaul similar to melee ones. We don’t have any new magic schools, however, the already existing ones are crazier and more powerful than ever! All thanks to brand new spells and new spins on the old ones.

New magic abilities/spells




New spells allow you to wreck even more havoc on the battlefield! Now you can burn your enemies, freeze them, turn them into a nice snack for wolves or boars and summon the undead army (of rabbits?!) to do your bidding!

New enemy AI




Watch out! The enemies are coming and they are ANGRY! All because we have improved their attack patterns. Each enemy type will behave differently and rely on various arsenal of attacks and skills. For example, orc brute will focus on slow but powerful attacks (they might be easier to dodge... but may the Old Gods help you, if some of those strikes reach you), while a roguish bandit will rather apply some sneaky-cheeky hit and run tactics.

Balance




We’ve taken major steps to significantly improve the balance of the entire game. Our goal is to make “Realms of Magic” as fun and as challenging as possible and right now we are in the process of rebalancing the entire game.

Content



Professions Overhaul




Creating new biomes, caves and creatures also means introducing new resources needed for crafting. That's why many professions (including Blacksmithing, Leatherworking, Alchemy or Tailoring) will receive a significant increase in available recipes. Become the absolute master of DIY!

Gear Overhaul


Time for some “Old Kingdom’s New Groove”! Sure, all these new biomes and abilities are nice… but let’s face it… customizability is key! That’s why you will get a lot of new stuff to play with! Some of it will protect you, some of it will hurt others. You know the drill.

New weapons




Here’s a treat for the fans of chopping, hacking and slashing. This version will also introduce dozens of new weapons (some of them will drop from enemies, some of them you will have to craft with brand new materials). Moves are important, sure, but everybody knows that spinning-slashing attacks are way better when performed with a great, powerful sword, right?!

New armors




We also have some great news for all you fashion freaks out there! The total amount of armor sets will increase... significantly. This version will provide you with around 130 different obtainable armor sets. Some of them will be crafted, some looted from enemies, others will need to be purchased from merchants, obtained as rewards for completing quests or simply found in randomly generated caves and secret locations. But more importantly - YOU WILL ALWAYS LOOK FLY! #fashionrealms

Special equipment parameters




Alright, alright, we will admit it - the only difference in armor sets used to be the armor value… and not much else (apart from the visuals, of course). But we assure you that the gear will get waaaaaaaay more interesting. Armor sets will receive special parameters that will make every part of your gear unique and special in its own right. Here are some examples of said parameters: increased mana, increased melee damage, increased fire spell damage, increased health of summoned undead etc.

New enemies


Remember when we wrote that some enemies are getting ANGRY? Well... let's not forget that their ranks are getting bigger by the minute! This version of the game will also introduce dozens of new creatures. Everyone of them will have unique sprites, attack patterns, special abilities, combat parameters and loot.

New creatures




So you don’t believe that the Old Kingdom can be challenging? You see this stuff up above? These vicious cyclops? These powerful ogres? These wild boars? They spell “d-a-n-g-e-r” for you! And the best/worst part about it? It’s just the tip of the iceberg! We have many new monsters for you to encounter and you better be on your A game, if you actually want to beat them!

Extended soundtrack


Yes, you read that right, we have finally listened to some of our audiophile fans and increased the length of Realms of Magic’s soundtrack from mere 25 minutes to over an hour of amazing and moody music composed by the hugely talented Davi Vasc. You hear that? That’s the sound of victory!

New music tracks


You can give some of the tracks a listen here:

"The Harvest" track will be used as a theme for Wheatfull province.
[previewyoutube="L49SZOgT004;full"]

"Capricious Skyes" track will be used as one of the themes for Frostpath province.
[previewyoutube="aZjbUS8uslk;full"]

"Dust and Bones" track will be used as one of the themes for Drysoil province.
[previewyoutube="eSpMbQRozf8;full"]

Other improvements



New tutorial





Alright, time for some more honesty. The old Tutorial Dungeon was decent but rather stale and uneventful. We will be replacing it with a completely new tutorial. The goal of this new introduction is explaining basic controls as well as showing the best parts of the game from the get-go. We want this game’s new introduction to be as clear and gripping as possible!

Achievements




Yep, time for that sweet, sweet progress validation with Steam achievements! These trophies have always been a highly requested feature and we are proud to announce that they are finally here!

Secrets and Powerful Enemies




Secrets are cool, right? Uncovering them is even better (even if you have to slain some big monsters along the way)! That's why each location will now include a number of secrets to discover and powerful enemies to slain. Secrets may contain Mysterious Essence, while powerful enemies will drop Powerful Essence. Combination of these powerful items will create the Potion of Knowledge, which will permanently grant you one talent point.

Profession Trainers




Let us tell you - the current job market of the Old Kingdom can be really capital "R" Rough! That's why some NPCs will now offer you training in various professions in exchange for gold. The higher your profession level, the higher the training cost. It will serve as a convenient way to speed up profession leveling while providing a valid gold sink for your precious finances. Come on, invest in your future!

Scrolls


An entirely new mechanic that will allow you to get special scrolls (through quest rewards or killing monsters) that will give you some great (and maybe even permanent) bonuses to your stats!

Improved Map Interface




Along with the new map we’ve updated the map interface by vastly improving its behavior and adding several heavily requested features such as the ability to add notes and markers on the map.

NPC titles




“Darn it! Where was that merchant? How am I supposed to recognize the blacksmith?” - if you had any of these thoughts during your previous playthroughs then we have something just for you. All important NPCs now have easily visible and readable titles above their heads. You won’t confuse merchants with blacksmiths ever again!

Dozens of minor improvements


Whew, that’s a lot of reading, right? Don’t worry - this is pretty much the end of listing all these changes and overhauls. We just wanted to end it with a quick note about just a couple of many smaller quality-of-life improvements made here. It’s stuff such as: location reset system (it resets resources in sandbox locations if they haven’t been visited for some time), improved dialogue window and improved in-game merchants.

Alright… guess that’s it! However, it’s not over yet! We still have some work to do and future updates to prepare. We highly appreciate your support, feedback and company! We couldn’t ask for a better fanbase to come with us on this wild journey through the Old Kingdom. We hope that you will like this update and remember - there’s still more to come.




Get the latest news from the Old Kingdom! Check our Discord!



Stable Beta coming soon! (like really, really soon...)

December 14, 2020 will be a huge date for Realms of Magic and its community! On this day (at 1:00 PM EST/6:00 PM UTC/7:00 PM CET) the Old Kingdom will move to Stable Beta Version!





What does it even mean? It means that the current version of the game (now available only to beta testers) will replace the Alpha 0.7.1 version on Steam and become the default version of the game available to all players!



Okay… cool... but what will actually change? A LOT OF THINGS! We will give you a detailed update (listing all of the major changes and new content) on December 14th, but it basically means that the whole content that we have been working on for the past year or so will finally be available to ALL PLAYERS (and not only beta testers through our discord - that you should still check out btw). You better be ready for a loooooong list of changes, updates and additions (and there’s still more to come in future updates)!



Due to the massive amount of changes in the game playing the new version will require creating a new character. The scope of changes in this new version is simply too big for older saves to be properly imported and still be viable in any way. However, the saves/characters that you create while using this Stable Beta version will be compatible with any future updates! Moreover, if you want to continue playing your current characters you will be able to do so as the Alpha 0.7.1 version will still be available as a seperate branch on Steam.



And just to spice things up a little bit more - here are some brand new music tracks from the game:

"Illusion in the Snow" track will be used as one of the themes for Frostpath province.
[previewyoutube="HVUWUuMlkPc;full"]

"Wastelands of Drysoil" track will be used as one of the themes for Drysoil province.
[previewyoutube="5f2lYAXAXSc;full"]

Get the latest news from the Old Kingdom! Check our Discord!



Beta Update - New Tutorial and Balance

Can somebody stop us?! “Old Kingdom’s Pandemic Updates”™ are still going strong! This time we are extremely proud to present you a feature that many of you asked for and it took us quite some time to properly prepare. Brand. New. Tutorial. Moreover, we are also slowly starting to sink our teeth into another big feature - the balance of the game.



New Tutorial





We want this game’s new introduction to be as clear and gripping as possible! It’s not only about introducing all of the intricate mechanics but also allowing you to become immersed in the Old Kingdom’s tumultuous world from the get go.




This version of the tutorial will allow you to get accustomed with all of the basic mechanics (movement, digging, building, character and equipment management or fighting) while also serving as an actual prologue to your adventure with unique characters and storylines.




However, and we’re talking about veteran players now, you will also have an option to simply skip the tutorial level and get straight into the Old Kingdom’s vast landscape! Yet, we would like to ask all of our generous beta testers to not only test the tutorial level themselves but maybe even show it to some of your friends who haven’t heard of our game? Yep, we want your siblings’, your mother’s and even grandfather’s feedback on this one!

Initial Balance




Our goal is to make “Realms of Magic” as fun and as challenging as possible and right now we are in the process of rebalancing the entire game. Right now the very first province has received its initial rebalance and we need your feedback!

Way more to come...


That new tutorial really took us some time to prepare… but does it mean that we can make the updates less frequent now? HECK NO! In fact, the next update will definitely be H U G E! Next time you will hear from us… Realms of Magic will be moved to Stable Beta version! It means that the current version of the game (now available only to beta testers) will replace the Alpha 0.7.1 version on Steam and become the default version of the game available to all!

It’s a pretty big deal and probably the last stretch of the road before the final, full release of the game! The Stable Beta version will have all of the main features planned for 1.0 release (apart from the very last province and many smaller fixes or balance issues). Moreover, the Stable Beta version will have even more new, never before seen features such as:

Achievements


Yep, time for that sweet, sweet progress validation with Steam achievements! These trophies have always been a highly requested feature and we are proud to announce that we are close to finalizing their implementation!

Scrolls


An entirely new mechanic that will allow you to get special scrolls (through quest rewards or killing monsters) that will give you some great (and maybe even permanent) bonuses to your stats!

New music


You hear that? That’s the sound of victory… or simply our awesome new music tracks composed by Davi Vasc! The game will receive over 30 minutes of new tracks and you can check some of them here:

"The Harvest" track will be used as a theme for Wheatfull province.
[previewyoutube="L49SZOgT004;full"]

"Capricious Skyes" track will be used as one of the themes for Frostpath province.
[previewyoutube="aZjbUS8uslk;full"]

"Dust and Bones" track will be used as one of the themes for Drysoil province.
[previewyoutube="eSpMbQRozf8;full"]


Thanks a lot and see you during another “Old Kingdom’s Pandemic Update”!

Want to help us with testing this update?



It's very simple! Just check out our Discord for details, look in the #beta-info section!


Beta Update - Fire, Frost and Alchemy

“Old Kingdom’s Pandemic Updates”™ are absolutely on fire (and this update will show you that we mean it quite literally)! It’s time to finally wrap up our major combat overhaul with two final types of magic - Fire and Frost. We made sure that freezing your enemies and burning them to a crisp is more effective than ever! Moreover, we also added some crucial changes to the Alchemy profession so that you can finally fulfill your dreams of being a specialist in the field of suspicious looking potions. Check out what else we have in store!



Fire Magic Overhaul





We are not saying that the scorched earth policy is the only way to go in the Old Kingdom, however, we also can’t deny its effectiveness. That’s why we are going to give you even more ways to burn your enemies down. Such as Incinerating Aura, a powerful field that engulfs you and damages your foes on impact. They will regret trying to be all “up close and personal” with you.

Frost Magic Overhaul





And now for something different. Why burn to the ground when you can freeze it for eternity, right? If that’s your method - Frost Magic is the way to go! This school of magic also has received new spells. Ice Shards are a perfect example of just how lethal this magic tree can be! Just send at least 3 powerful icicles (at once!) towards your enemies and simply watch them suffer. Yep, it’s that easy!

Alchemy Overhaul




Time for some brewing! Are you getting tired of finding weird new materials and having no recipes to tell you how to use them? Fear not! We have added many new alchemic recipes for potions and elixirs! They will allow you to use tons of materials found throughout the world (such as plants) and even items looted from enemies. Become the absolute master of suspicious, NOT medically cleared concoctions!

More to come...




Whew! That was something, wasn’t it? Believe us - we are not going to slow down with these frequent updates. In fact, the next one is just around the corner, and with it we will introduce a brand new tutorial! We know that the Old Kingdom’s veterans might be shaking their heads right now, however, let’s think about newcomers and their experience (or lack thereof). We want this fresh introductory sequence to be as attractive and informative as possible. We aim to create a tutorial that not only teaches the gameplay mechanics but also acts as an introduction to Realms of Magic’s lore and worldbuilding. This feature is still a "work in progress" and might slightly change in the upcoming weeks!

Moreover, we will also add new recipes for tailoring and some new music tracks to the game so stay tuned (get it?)! And then there’s yet another thing...

Achievements Announcement


Attention all completionists! Your pleas have been answered, we are officially working on adding Steam achievements to Realms of Magic! We are very thankful for your feedback on this matter and are extremely proud of being able to fulfill one of your biggest and most frequent requests. See you all at a 100% completion rate!

Thanks a lot and see you during another “Old Kingdom’s Pandemic Update”!

Want to help us with testing this update?



It's very simple! Just check out our Discord for details, look in the #beta-info section!

Beta Update - Nature, Necromancy and Cave NPCs

“Old Kingdom’s Pandemic Updates”™ are going strong! In fact, you can expect a wave of smaller, more frequent updates in the upcoming weeks. This is the first one. It's time for us to start introducing some major changes in magic trees. We will start with Nature Magic and Necromancy. Moreover, we will also show you some new enemies that will populate various cave systems throughout the game! Oh, and at the very end, we would like to tease some more upcoming changes so stay tuned!



Nature Magic Overhaul




Time to summon the power from nature's very core! Harness the life-giving forces and unleash powerful attacks upon your enemies! Show them that their laughter (about you being "some kind of wacko tree-hugger") will be extremely short-lived. Especially when they meet face to face with your boar and wolf summons!

Necromancy Overhaul




However, why even bother with the life force and the world of the living? Flesh decays, minds grow weak. They might not offer that ageless power you so desire. But death... death is eternal. Well, unless we presume that summoning an entire army of skeletons and zombies is some kind of breach of agreement with the underworld. Anyway, you will have a cool and powerful battalion at your service... so... problem solved?

Cave NPCs




The Old Kingdom becomes more and more dangerous with every passing month! The surface has already been conquered by some nasty creatures! And would you look at that! It appears that the cave systems are now home to a brand new manner of vile monsters! Merfolk, insectoids, and skeletons (along with many other abominations) roam the dark underground tunnels... searching for their prey. However, remember that more monsters = more loot!

Stable Release Announcement



Time flies so fast! December 6th, 2020, will mark the 3rd anniversary of Realms of Magic's Early Access launch! The game has changed a lot over the past three years. Some of you might have seen the extent of these changes by actively participating in our Beta testing (and we are forever grateful for your participation!). The rest of you will have the chance to check it out on December 7th, 2020!

On this day we will officially release the Beta version of the game as a stable for all players! This is still not the full release of the game! This will come at a slightly later date as we still have to introduce the last province - Blackwall, along with many smaller changes that will further improve the game. However, this version of the game will have all of the planned features and content (except Blackwall mentioned earlier). We want to show it to the widest audience possible and get some additional feedback from you, the players, and use that information for the final push of balancing and polishing!

Unfortunately, your saves from 0.7.1 will not be compatible with the upcoming stable version! The scope of changes and modifications is simply too large for us to be able to import your saves. However, 0.7.1 will still be available on a separate branch and you will be able to continue playing your current character on that version. Moreover, saves created in the upcoming stable version will be compatible with all future versions of the game!

What's next?



We mentioned that right now we are focusing on slightly smaller, but more frequent updates. The next Beta Update will be introduced several weeks from now and will include further magic overhaul (Fire Magic and Frost Magic) along with major changes to Tailoring and Alchemy professions.

Changelog 0.11



Features



Nature and Necromancy Overhaul

  • Improved skill trees
  • New spells
  • New summons

New enemies in caves

  • Lizardmen
  • Skeletons
  • Dark Elves
  • Merfolk
  • Insectoids

Bugfixes



  • Morey's leather quests in Splinterville are fixed.
  • Oswald's reward for a quest in Woodbury is fixed.
  • Slunt (the poacher) now has an "exit conversation" added.
  • Miko's "Bring Back Books" quest is fixed.
  • Stingy's death now unlocks Apprentice's Tower location.
  • Rody in Plundered Mansion can be killed.
  • Klun's quest "Hunger" in Stonebridge can be completed.
  • Overhaul of the quests "A Family Heirloom" and "Food for Rolf" in Drysoil.
  • All secrets in Reaver's Den now update properly.
  • All secrets in Wich's Hut can now be picked up.


Want to help us with testing this update?



It's very simple! Just check out our Discord for details, look in the #beta-info section!

Beta Update - Melee Combat + Sandbox!

Yep, it’s another one of those “Old Kingdom’s Pandemic Updates”™! This time we are focusing on two major parts of the game - Melee Combat and Sandbox. Both of these vital elements have received some pretty big overhauls. Let’s check them out!



New Melee Attacks




Now you will have even more ways of slaying your enemies! Powerful new moves such as: Axe Throw, Flying Dagger or Furious Spin will surely become nice additions to your character’s moveset. After all, if you have to defeat them you might as well do it in style, right?

New Melee Talent Trees




Melee overhaul is not only about adding new moves. In fact, the main goal was to rebuild the whole melee combat system from the ground up. This is the result - a whole bunch of new melee oriented talent trees filled with exciting new abilities for you to choose from and mix-and-match!

New Cave Visuals




It’s time for us to go DEEP! Underground even! How come that only surface level visuals are unique to every province (you might ask)? Well… not anymore! Now you can also enjoy the pristine new visuals of cave systems that are indeed unique for every available province. Moreover, each cave system will have its unique set of monsters!

New NPC Sandbox Encounters




Who’s that figure on the horizon? Friend or foe? What’s their business? In order to enrich your roleplaying experience we added some unique, randomly generated NPC encounters that might appear throughout all sandbox locations. You will be able to talk to them and e.g. deepen your knowledge about the Old Kingdom’s lore!

Want to help us with testing this update?



It's very simple! Just check out our Discord for details, look in the #beta-info section!

Beta Update - Frostpath, Drysoil and updated biomes are here!

Time for another “Old Kingdom’s Pandemic Update”™! The things are pretty good, we seem to be handling the situation rather well. So much so that the King announced the opening of borders with the next provinces! That’s right - Frostpath and Drysoil are now open!!!




Frostpath Province




Visit the winter, ever-frozen landscape of Frostpath. This icy realm is a home to tribes of dwarfs and nords. However, do watch out… the ice can be pretty thin in many places. If you won’t be careful… you will drown in the cold-hearted mystery of this devious land.

Drysoil Province




And now for something completely different - the dry and barren scenery of Drysoil! Be careful, these rough steppes belong to the wild nations of orcs and ogres. They aren’t exactly known for their hospitality. In fact, their disposition towards outsiders can be rather… cruel.

Biomes Overhaul




Look at all these stunning biomes! Nature can be truly beautiful (and deadly), right? It’s a huge pleasure for us to announce that you will finally be able to experience Realms of Magic’s sandbox the way it was always meant to be experienced - with staggeringly beautiful and diverse biome for each and every province!

New tiers and armors




That’s right! Time for another edition of #fashionrealms! As always, new places to visit also mean brand new armors to acquire! We have over 30 new sets for you to choose from, some of them will drop from enemies, while others (such as Cobalt, Thorium or Adamant) you will be able to create from new types of crafting materials.

New boss and tier weapons




Here’s a treat for the fans of chopping, hacking and slashing. We will also introduce many new weapons (some of them will drop from enemies, some of them you will have to craft). As we had previously established - Frostpath and Drysoil are mean places, however, you will have more than enough of “sharpy, pointy, stabby” gear to protect yourself with.

New enemy weapons




Don't think that you will be the only one getting armed to the teeth. The foes (new and old ones) will also have a few tricks up their sleeves (remind me to Google whether or not plate armor actually has "sleeves"). Such as shiny swords, wide shields, heavy maces or sharp axes. Let the arms race begin!

New creatures




So you don’t believe that the Old Kingdom can be challenging? You see this stuff up above? These vicious cyclops? These powerful ogres? These wild boars? They spell “d-a-n-g-e-r” for you! And the best/worst part about it? It’s just the tip of the iceberg! We have many new monsters for you to encounter and you better be on your A GAME, if you actually want to beat them!

NPC titles




“Darn it! Where was that merchant? How am I supposed to recognize the blacksmith?” - if you had any of these thoughts during your previous playthroughs then we have something just for you. All important NPCs now have easily visible and readable titles above their heads. You won’t confuse merchants with blacksmiths ever again!

Changelog 0.10



Features



New Provinces

  • Frostpath Province
  • Drysoil Province
  • New quests
  • New locations
  • New weapons and armors

Biomes Overhaul

  • Each province has unique biome
  • New trees
  • New crafting resources and recipes

New creatures

  • Splinterville - Poison Imp
  • Splinterville - Moss Troglodyte
  • Wheatfull - Undead Rat
  • Wheatfull - Undead Sheep
  • Stonebridge - Feral Boar
  • Stonebridge - Feral Kobold
  • Frostpath - Snow Wolf
  • Frostpath - Cyclops
  • Frostpath - Frost Imp
  • Frostpath - Triton
  • Drysoil - Savage Boar
  • Drysoil - Ogre

Enemy weapons

  • Some enemy types received unique weapons
  • Cultists
  • Elves
  • Nords
  • Orcs

NPC titles

  • All important NPCs now have titles that should make finding them easier


Changes



  • Small plants found in sandbox locations are now much higher
  • Exit dialogue option now has an icon
  • Handmade locations now use province specific trees
  • Improved loot placed in handmade locations
  • Unified NPC greetings
  • Terrain can no longer be lower than background bottom line
  • Temporarily removed non-gear NPC loot
  • Temporarily removed items with placeholder icons
  • Removed Necromancy and Nature first passive talents
  • Removed Stags, Does and Bears
  • Removed Knights of Nudity


Bugfixes



  • Fixed multiple quest issues
  • Fixed dialogue issues
  • Fixed all reported language problems
  • Fixed map sprite
  • Fixed map location types
  • Fixed bug that allowed player to open Guidebook


Want to help us with testing this update?



It's very simple! Just check out our Discord for details, look in the #beta-info section!

Beta Update - Stonebridge

Citizens of the Old Kingdom! We understand that the king’s regulation about quarantine ruined holiday plans for many of you, however, it’s for your own good! Health is truly important and precious. And yet, if some of you would still like to make an official complaint - the gates of our magnificent capital city of Stonebridge will reopen soon! So join our newest beta and embark on another great adventure!




New locations




Stonebridge, with its vast size and walls filled to the brim with various characters, truly deserves the title of a capital city! In fact, it’s so big that it had to be divided into two separate districts! This beautifully designed location is “the place to be”, the heart and soul of the Old Kingdom. Visit it today and check out all of its beautifully designed houses, castles and cathedrals!

New armor sets




Stonebridge is a brand new province that comes with some unique gear! Continue the eternal tradition of #fashionrealms and check some fresh armor sets (over 20 of them!!! ) such as - Thief, Assassin, Horned, Warlock or Improved Leather. We especially recommend the Assassin set in these trying times of quarantine as it seems to be the only set that properly protects the wearer’s face!

New map



Do not make that eye doctor appointment - your eyes are NOT deceiving you! Just look at all that life and diversity that our new map presents! That's right, each and every province will now have its very own, distinctive look on the map and some of its elements are now be animated!

Join a guild!


We’ve always been saying that the Old Kingdom is a living, breathing world. It’s not only filled with colorful characters and interesting storylines - it’s also a home of various bands of people with their own agendas and purposes that you can join!



The Temple is a religious cult worshipping the Old Gods (the dominant religion of the Old Kingdom). A perfect place for those of you who might be interested in weird rituals, hooded figures and omnipotent beings.



The City Watch is the perfect place for all those battle-hardened knights and paladins of yours! It’s a military organization focused on keeping peace in Stonebridge and its surrounding areas (watch out - they always have permission to use force!).



Last but not least - the Winking Eye, a criminal organization gathering various thiefs, thugs and bandits! If you like to #getrichquickly or simply want to backstab someone - you might be a good fit.

New quests


Join ranks with the City Watch and try to restore law and order in times of crisis and despair. Ally yourself with the Temple and bring hope to those in need. Work for the Winking Eye and find yourself in the twilight zone of the so-called business entrepreneur. But most of all, find out what happened to the rulers of this land!

New music tracks


Yes, you read that right, we have finally listened to some of our audiophile fans and added 2 previously unreleased tracks to the game. You hear that? That’s the sound of victory! Come on, give it a listen here:
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[previewyoutube="gtHb2BrWBP8;full"]

Changelog 0.9



Features



Stonebridge Province

  • Stonebridge City
  • Three joinable guilds
  • New armor sets
  • New locations to explore

Improved map

  • Each province now has own distinctive look
  • Some elements of the map are now animated

New province backgrounds

  • All provinces now have unique backgrounds

Trading changes

  • Merchants now restock their inventories every 2 ingame days
  • Merchants will not remove items sold by player when restocking
  • Quest items can no longer be sold to merchants

Improved torch

  • Using torch no longer prevents player from using the second hand in combat


Changes



  • Rebalanced special armor stats
  • Rebalanced combat difficulty
  • Rebalanced loot found in protected locations
  • Hunger and thirst debuffs were reduced significantly - now they are only a very minor inconvenience when character is hungry/thirsty
  • Sleeping debuff was removed from the game
  • Drinking Potion of Knowledge now triggers level up effects
  • Talent granted by Potion of Knowledge now appropriately triggers talent GUI highlight
  • Increased jump height slightly to allow consistently jumping to 6 block high places
  • Journal now opens on active quest tab by default
  • Removed slowdown when moving backwards in combat
  • All decoration corpses are now non-interactive
  • Improved action bar - switching skills should no longer cause crashes
  • Improved NPC patterns that are using roll ability
  • Improved Troglodyte behaviour in narrow spaces
  • Removed knockback effect that caused problems with several creatures
  • Touch of Grave debuff now has a stack limit of 3
  • Player can no longer use hoe in protected locations
  • Notes now have unique icons
  • Changed Mysterious Essence icon to be more different from other icons


Bugfixes



  • Fixed bug that caused the game to sometimes load an incorrect save
  • Fixed bug that caused event items to spawn when events were inactive
  • Fixed dozens of language problems
  • Fixed bug that prevented some players from completing Callan’s Death quest
  • Necromancy talents are now level gated same as other skill trees
  • Fixed bug that caused Fire Spin to not behave properly
  • Fire Spin and Ice Undercut can no longer be used without a weapon
  • Fixed bug that caused last page in journal to not display properly
  • Quest pop-ups no longer repeat when traveling or loading the game


Want to help us with testing this update?



It's very simple! Just check out our Discord for details, look in the #beta-info section!