Bug fix update - improved tournament camera controls.
* fix tournament boundary solidity
* improve tournament chase camera and add manual camera controls
* improve ai aim when using boosted weapons
* fix rare crash when indexing steam cloud files
* fix shader modding
* improve controller rebinding when using gamepad, and modify default gamepad keys to be more consistent with steam controller conventions
* fix crash when saving ships in editor
July 31st Update
Hi! This update adds fleets to tournament mode! New strategic possibilities! Slightly fewer bugs!
* Allow fleets in tournament mode
* Save tournament configuration automatically
* Fix crash when rendering certain unicode characters (e.g in your steam username)
* Fix several main menu/editor related crashes
* Fix rare save corruption bug
* Improve ship importing UI - can now import a single ship from a fleet file
* Modding: Allow either 1 or 3 primary colors for factions instead of always 2 (used on farmer faction).
* Cleaner main menu layout
* Optimize UIs with a lot of spaceship buttons
* Optimize writing save data on mac
As always, bug reports appreciated! Have fun reassembling!
July 22nd Update
New build uploaded! Improved gamepad support, improved mod diagnostics, AI respects weapon bindings, and a bunch of bug fixes.
* Improved gamepad support! Introduced a new virtual cursor system that should allow the game to be played entirely with the gamepad - including editing ships and changing settings/keys. Lots of editor/gamepad improvements.
* Fix intermittent crash when saving game (hopefully)
* Improved diagnostics for mod authors - there is now a new button on the mod screen to access per-mod load errors. Improved error messages for mod parse errors in several cases.
* Fix glitch where weapon/particle effects could bleed across screen edges with certain settings.
* Fix infinite C R ping-pong exploit
* Fix crash when exporting save slot as mod
* Station activation radius is proportional to station size (really big stations are definitely activate-able)
* Restore tooltips in editor
* Allied AI ships will use weapons bound as point-defense as point-defense.
* Fix double-upgrade bug, make sure to write save directly after upgrading blocks.
As usual, let me know if there are any issues. Have fun reassembling.
July 12th Update adding Workshop support
I've just pushed the BETA version live to the main branch so all Reassembly players get the update. There are a bunch of new features and tons of bug fixes!
* Added steam workshop / mod support! Check out the workshop hub to subscribe to mods. There are a ton of cool mods already there. See http://www.anisopteragames.com/docs/ for modding documentation.
* Added Russian translation. To change the game language, right click Properties->Language tab and select Russian, or if your default Steam language is Russian it should pick that up. We are planning to do more translations, just trying Russian first.
* Added scrollbars everywhere
* Lots of bugs squashed
* Bunches of minor UI improvements
Most of the changes were under the hood and allow modders to create all kinds of new things. Please check out the mods!
As always let me know about any bugs via the steam discussion board or anisopteragames.com/forum .
June 3rd BETA patch notes
The Workshop support in the beta build is pretty close to being complete and will be pushed to the default branch soon.
* A partial Russian translation is available in this build. More languages coming soon. Lots of changes to text display to support this.
* Add scrollbar to fleet screen
* fix several GUI related memory leaks
* Fade console messages over time
* Fix import of ssaved ships and duplicate ships into tournament mode, fix several tournament staging screen GUI bugs
* Fix mod export of fleet names containing certain characters
* Fix crash when pressing backspace is console
* Improve/simplify upgrade screen UI
June 3rd BETA patch notes
The Workshop support in the beta build is pretty close to being complete and will be pushed to the default branch soon.
* A partial Russian translation is available in this build. More languages coming soon. Lots of changes to text display to support this.
* Add scrollbar to fleet screen
* fix several GUI related memory leaks
* Fade console messages over time
* Fix import of ssaved ships and duplicate ships into tournament mode, fix several tournament staging screen GUI bugs
* Fix mod export of fleet names containing certain characters
* Fix crash when pressing backspace is console
* Improve/simplify upgrade screen UI
Modding Beta build now available
We have been hard at work adding mod support and it is finally ready! There is a new beta branch with support for mods and Steam Workshop integration. Players interested in creating mods should opt in and try it out. See the Product Betas section of http://steamcommunity.com/sharedfiles/filedetails/?id=182912431 for instructions on opting into the beta.
There is an easy to use tool that converts a save slot into a new faction mod. Mods can add new blocks to existing factions or completely replace the built in factions. See the modding documentation for a complete list of moddable data files: http://www.anisopteragames.com/docs/
The Reassembly Steam workshop page (containing 2 example mods) is available at http://steamcommunity.com/app/329130/workshop/
Assuming all goes well the update will be pushed out as a general update soon.
Changes:
* Add support for loading and exporting mods
* Tons of internal reordering to allow many previously hardcoded details to be loaded from data files.
* Add mod preview screen which allows disabling mods, uploading to steam workshop, changeing load order, etc.
* Add unlimited number of save slots with scroll bar (new slots created automatically). Save slot screen now uses a right click menu interface for deleting/exporting/importing instead of the previous increasingly growing list of special keys.
* Improve gamepad support
* Fix bugs relating to certain ship colors reverting to default
* Improve navigation AI for spinny ships
* Add factions names to faction select screen
* Improve melee weapon AI and damage calculations
* cool subtle 3d menu/HUD effect
* allow rotating the camera while flying (use 'q' and 'e')
* allow tournament key bindings and several other previously hardcoded keys to be rebound (particularly important for non-english keyboards that don't have those keys)
* fix fleet export location
* reduce the size of fleet icons to avoid obscuring the minimap with very large fleets
* improve tournament steam friends error messages
* fix several crash conditions
March 16th Patch Notes
This update fixes a number of bugs and improves the in-game help/tutorial systems. Feature updates will resume in early April.
* add "tips" system providing information about some of the less obvious games systems that are common sources of questions.
* visually highlight locations of important game elements in tutorial popups
* space out factor/agent/wormhole tutorials a bit more, and blink tutorial objectives when they are completed to highlight.
* fix scroll wheel functionality for block palette scrollbars
* update achievement stats immediately after getting achievement, and fix completionist achievement
* remove "Steam" button which causes crashes with the latest steamworks sdk (it just opened the in game overlay anyway - use shift-tab instead)
* tournament mode related bug/polish fixes from the last tournament
* allow pressing ESC or ENTER to skip intro animation
* mouse autozoom no longer turns off completely the first time the scroll wheel is turned, it just disables for 30 seconds. Turn it off completely with 'y'.
Reassembly Tournament at 2PM PST March 14th.
The conclusion of the Reassembly ship building tournament from Feb 28th will be streamed from twitch.tv/manylegged at 2PM PST on March 14th. This stream will cover finals for the Cruiser (3000P Max) and Dreadnought (8000P Max) classes.