This is a bugfix/balance update fixing several issues found since release.
* add icons for factor and tractor blocks. Add dedicated tractor block to several factions
* increase durability of several red/orange faction blocks
* fix crash in ship editor when connecting certain blocks
* more aggressively push player apart from allied ships when stuck together
* fix several threading related crashes
* add unlimited frame rate option
* fix crash when certain gamepads are plugged in
* fix ship spinning when using gamepad controls, and fix option slider glitch when using gamepad
* improve command line "help" command and add "find" command to search console commands. hide some dev-only commands
February 19th Patch Notes
This will be the last BETA release so if there are any bugs, please let us know ASAP! The main changes are achievements, mastered music, and a couple new high end launchable weapons.
* Fix order of [] keys in arena mode and reset time factor on exit
* fix bug when deleting blocks attached to core in editor mode
* add mastered music files
* fix bug where child 0 is skipped when building in sequence
* minor ui improvements to fleet screen
* add hud-disabled mode (press v after minimal hud mode)
* add rocket drones to faction 4 and super death missile to faction 15
* fix AI torpedo aiming
* fix bug where certain ships would get stuck reassembling
* agents are less aggressive at the beginning of the game
* fix a bunch of console/sandbox related crashes
* add achievements
Feb 13 Patch Notes
Metahotfix, plus adds ship/save slot export and import functionality.
* Fix crash when exiting wormhole (actually this time)
* Fix options not being saved when running game through steam
* Add ability to import and export save slots (from the save slot screen) as files
* Add ability to import ship files (from the fleet screen)
* Fix z-fighting issue between particles and ships.
* Save options when exiting options screen instead of every time an option changes (fix issue with laggy option sliders on machines with slow disks)
* Fix zombie agents destroying stations, and prevent agents from sometimes all attempting to converge on the origin.
Feb 12 Patch Notes
Micro bugfix release addressing a few issues with new features from the last update and fixing a long standing stuttering problem I finally tracked down.
* Eliminate stuttering/hitching while flying around due to slow steam callback function
* fix bugs with importing ships from file in tournament mode
* fix crash on respawn/wormhole while respawning player
* fix spurious station destroyed messages
Feb 10 Patch Notes
Lots of changes! Hopefully not too many bugs. Major new things are much better sound effects, tournament mode, and agents can now move around away from the player. Lots of menu/bug/performance fixes.
* Decrease stuttering due to heap contention
* Greatly improve sound effects
- new samples for missiles and medium cannons
- add 3d audio positioning
- threshold/cull effects more aggressively to prevent clipping
- add wormhole music and agent jittering effect
- add thruster sound effects
* Add help menu for viewing completed tutorials, etc
* Add colored text to tutorials, etc (using quake3 style ^2escapes^7!)
* add lots of scroll bars
* add option to disable antialiased/smoothed lines for ATI cards that don't handle them well
* upgrade to steam sdk 1.32
* add gamepad configuration tab in controls menu
* add tournament mode menu, which allows importing ships from steam friends or from file and staging tournaments. Add more keyboard controls for tournament arena viewing
* Improve starting ship for faction 2
* cache steam cloud file list for better performance, and fix bug when clearing steam cloud save directories
* load save slots in the background (fix hitch when viewing save slot sceen)
* cool dragonfly/anisoptera splash screen
* tweak various block stats, particularly in faction 2 and 3, and add container blocks to several factions
* Allow agents to move around on the map even when far from the player, capturing territory and disabling player stations
* shields flash when damaged
January 26th Patch Notes
Hello! This release adds procedurally generated plants and fixes several bugs relating to the seed launcher. There are also a number of crash fixes.
* Fix crash with ATI driver due to race condition in block memory pool allocation during initialization
* X11 error handler on linux
* AI followers follow player more aggressively, spawned factory ships inherit player build order
* Faction 4 (blue/red) drones no longer drop resources
* Add procedurally generated plants
* Fix collision bug when plants attach to rotated clusters such as stations
* Make seeds explode and bounce less for easier planting, and increase seed launcher resource production rate
* Fix deadlock when unsafe station is liberated while being streamed in
* Fix editor threading crashes
* improve init procedure/reporting for unsupported GPUs, and handle case where gamepad init fails
January 21st Patch Notes
Hello! This release fixes several bugs, most notably the AI powernap bug, and adds several new farming related blocks to faction 2. There are several new shapes of rectangles designed to allow octagons to fit nicely into grid based designs. A new minimal hud mode makes it easy for experienced players to hide on-screen help text.
* Add seed launcher and seed-plantable blocks to faction 2 (grey/green/blue), and increase capacity of octagonal separator blocks.
* Add octagon-compatible 1/sqrt(2) length rectangle hull blocks to default faction and faction 2 (resize the existing rectangle block).
* Fix font related crashes
* fix parsing of very large integers in save files
* Fix upgrade screen tooltip flickering issue when gamepad is plugged in
* only respawn player in stations within conquered sectors (non-liberated stations are yellow instead of green)
* reduce hitching while streaming sectors due to deleting old sector data
* Add minimal hud option (hides tutorial text and messages - press 'v' to toggle)
* fix AI powernap bug
January 16th Patch Notes
Hello! This is a minor bugfix release.
* Fix hang when AI stations spawn ships and already have a large fleet
* Fix threading crash when changing game states
* Make sure current ship is uploaded through wormhole and don't upload duplicate designs
* Don't show fleet unlock tutorial when all fleets have been unlocked
January 15th Patch Notes
Hello! The major new feature in this build is the ability to edit allied ship and station designs, including what kind of child ships they will spawn. We also have 3 new music tracks from Peaks, some significant optimizations, and the usual bugfixes, etc.
* Draw HUD indicators for fleet members.
* Slightly improve fleet AI intelligence
* Fix crash bug during point defense targeting
* Add ability to delete ships from fleet screen
* Add concept of child spawn order - a series of designs that will be spawned in sequence instead of a single design
* Add ability to edit the current design and spawn order of allied ships (target ship in command mode, press '3')
* upgrade GLEW, SDL, and cURL library versions (fixing Windows XP support)
* better diagnostics on GLEW/OpenGL initialization failures
* add additional stats and no factory warning to fleet screen
* Add 3 new music tracks
* faster spaceship loading
* reduce memory usage due to storing spaceship designs
* don't spawn agents too close to player starting / wormhole exit location
* improve photosynth block descriptions, add cost
* improve physics (chipmunk) performance by devirtualizing collision detection path
* improve init time of plants
* improve performance of nearby block queries and segment queries (used by the AI a lot)
* improve sound effect playback performance
* reduce lock contention during rendering (slightly smoother framerate)
* improve crash handling on mac and linux
January 2nd Patch Notes
First update of 2015! This is a quick bugfix release specially targetting new-game crashes.
* Fix crash when generating world on non-english windows systems. Special thanks to forum member Krypt for helping me out with this.
* Improve stuttery framerate in spikey plant regions by reducing excessive targeting queries
* Re-add factory block to faction 15 (grey/green).
* Enable compressed file transfers on windows (faster wormholes)
* Fix bug where non-default faction colors were not reset after changing save slots
* Fix crash when traversing wormhole with followers
* Fix world generation crash when agent has no ships
* improve crash handling diagnostics on windows and linux
* Use better PRNG