Rebellion: A Rogue Souls Like cover
Rebellion: A Rogue Souls Like screenshot
PC Steam
Genre: Adventure, Indie

Rebellion: A Rogue Souls Like

Friendly Fire Mechanic!





  • Friendly Fire Mechanic: Introducing the Friendly Fire mechanic (can turn on/off), where players must tread carefully to avoid inadvertently harming one another. Team coordination and strategic positioning have never been more crucial. Will you rise as a cohesive unit or succumb to the chaos of indiscriminate strikes?



  • Camera Sensitivity Error Fixed: No longer shall your perspective be tethered, for the chains restricting your ability to rotate the camera have been shattered

Steam Cloud Save is now live!



- Steam Cloud Save enabled
- Autosave when leveling up, to avoid the error of not saving progress when the game is closed

DLC Release and Gameplay Improvements

DLC Call Of The Haunted Released!
And more:

Gameplay improvements:



  • Ability to dodge after attack damage phase has already ended
  • Enemy walk backwards slowly
  • Sounds of body damage on attacks
  • Camera shake when attacking or taking damage
  • Changed dodge attack


Experience improvements:



  • Graphics and home menu usability improvements
  • Home menu with music
  • Background loading of data during the initial menu, reducing the time of the first Loading
  • Separate loading of Castle, Prison and Graveyard

The Lost Souls


Victims' souls resurface to now be heard, through corridors and dungeons, now they won't be ignored.


  • New enemies, the lost souls, will be through the environments, the corridors, looking for a rest, a place to stay...
  • Darkness and Graves on the scenery, the disturbance of the forgotten.


Call of the Haunted



The call of the forgotten, no peace even in death


  • New map: cemetery
  • New NPCs: Enemies and the victims of the prison
  • New weapons: found in cemetery

Weapon Boxes for Purchased Weapons


- Purchased weapons will appear inside boxes with the "$" symbol (One weapon per box)

Improved combat mechanics, npc atk/wait, resize window



Features:

  • Allied NPCs, choose whether they attack enemies on sight (aggressive/attack), or not (passive/stealth)
  • Leave option to resize/resize when game is in Windowed/Windowed mode
  • Starting enemies less likely to backstab
  • Character only locks aim just before the attack hits the damage phase, not right when it starts.
  • Dodge Attack with a shorter finish time and more accurate.
  • Kick/Unblock changed the animation, and placed to follow the enemy, making it easier to hit.
  • Improved speed for scenario loading


Fixed:

  • NPCs seeing others below/above, on another floor
  • Now Altar Room always has at least one potion.

Fixed: Skeleton Achievement not given


The achievement Skeleton was not being given to the player who obtained it.

Fix Camera invert XY; Balance squads on prison and castle



Balanced:

  • Number of soldiers together and in the throne setting


Fixed:

  • Mouse/Camera XY Invert not working
  • Skeleto A2, the one from Dungeon, does not appear in all runs

Broken Weapon to start and improved UI for choose players spliscreen



Implemented:
Starting Sword: Broken sword near spawn points
Improved UI for choosing number of players


Fixed:
Throne Scenario: All-Black Flag
Different character spin speed depending on fps