Audio Sample Recorder maintains data on menu tear-off now.
Update to UI Layout for Audio Sample Recorder
Beta Releases
Audio Player Get Playing
Audio Player Get Volume
Audio Player Get Speed
General Improvements and Bug Fixes
When we moved Circuits V1 into the Legacy status, we accidentally made tags saved in old rooms fall off of their respective objects and so, they broke! We reapplied some fresh tape and they are now much better, and fixed!
Fixed a bug where V1 Piston gizmos could appear at the wrong position to joining players.
Fixed a bug where Circuit-controlled shapes (e.g. platforms and elevators) could get stuck in - place when a player steps on them.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room UPDATE - the “Custom Shirts” edition
Custom Shirts
Now RR+ members can create their own Custom Shirt and wear it anywhere in Rec Room!
Here's how to create a shirt:
Spawn the Clothing Customizer from your backpack in the Dorm Room. Draw your own design (like you would on an art canvas or whiteboard). Select “Publish” and give your shirt a name and description. After creating the shirt, you can go to the mirror to customize your avatar. Find your new shirt under the Torso tab -> Custom sub-tab and equip it!
Please remember to follow our Code of Conduct when creating! To report a Custom Shirt, use the report player screen and select the category "Inappropriate Custom Clothing". You can also initiate a vote kick over a custom shirt if necessary. You can create up to 100 custom shirts.
We’re excited to see how creative you can be, and be on the lookout for future updates around this feature that will allow custom shirts to be sold with other players! =]
Photo Roll
Drumroll please... we're rolling out the Photo Roll! Access all the photos you've bankrolled to Rec.net (yep, all of 'em!) right from the Share Camera. Have pictures of you and your friends rollicking in Rec Royale? You can share them with your friends in chat! We'll be rolling Photoroll out to more and more players over the coming weeks.
Circuits V2 Updates
- Added speed and acceleration configure settings to Piston V2 and Rotator V2. - Configuring an Object Board will now display a button that will open the configuration menu for the attached object. - This button has been placed in a new "Rec Room Object" foldout, and the existing "Detach from object" toggle has been moved into it. - The existing "Detach from object" button will no longer appear on player boards where it would previously display an error. - "Detach From Object" has been renamed to "Detach From Rec Room Object" - Similarly, there is a new button on the configuration menu for Creation Objects with Object Boards, that will open the configuration menu for the attached Object Board.
Color improvements - Adjusted light object boards to use the Color type, rather than color index int - Modified boards for the Point Light, Spotlight, and Dome Light - Added default port values to match the existing Dome Light values - Moved Color type related chips out of beta, including Color Constant, Color (variable), Color to Int, Emitter Set Color V2, Light Set Color V2, List Color (variable), Text Set Color V2 - Added palette filter paths to the new dome light chips: 'Light Set Specular Node V2' and 'Light Set Softness Node V2' have been added to Object/Light - Color to Int Chip has been removed from the palette to make way for custom colors.
New Chips
- Audio Player: Get Volume, Get Playing, Get Speed - Emitter: Get Looping, Get Size, Get Speed, Get Playing - Light: Get Angle, Get Color, Get Intensity, Get Range, Get Enabled, Get Specular Contribution, Get Softness - Text: Get Color - Seat: Get Lock In, Get Lock Out
Beta Releases
- Doors V2, Audio Player, Invisible Collision, Explosion Emitter, Projectile Launcher, Switch Chips, Set Rotation Chip, Set Transform Chip
Bugs Fixed
- Fixed formatting on the port renaming field to match other chip configuration fields. The field now correctly allows for spaces. - Fixed a bug that caused reflection probes to not revert to their original state after deselecting a Sky Dome chip - Fixed input configuration and variable home values input fields for Bool, String, and Int values: - Bool values will now use a toggle, rather than typing "true" or "false" into a text field - String values will now use a multiline input area, rather than a single-line text field - Int values will use an int input field, which performs input validation and enables the numerical keyboard on VR - Sample Audio offset input is fixed in VR - Fixed Cloud Variable settings page not populating correctly after closing and reopening it - Fixed the seat thumbnail in the palette so it's no longer invisible, now go take a rest!
General Improvements and Bug Fixes
- Fixed a bug causing the scrollbar on the New Player Challenges page to be invisible. - Fixed an issue where MakerPen tearoff menus did not remember their previous position in VR. - Fixed a bug where menus would clip into the VR keyboard.
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
Special Steam Only Update - Room Loading edition V3
This is a very special, and timely update of Rec Room for a big update to our room loading mechanics. This should be a completely under the hood, boring change hopefully. But the long term gains are more reliable loads, and less corrupted room instances.
BUT, for a brief window of time Steam will be on a Rec Room island, and not able to play with friends on other platforms! We promise it will be brief (just a few hours), and is not normal! But due to the nature of the change we need to slow roll this one. Steam gets to go first and be pioneers in this new world!
And yes this is the third time. We got it pretty close last time, but not 100%.
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
Special Steam Only Update - Room Loading edition V2
This is a very special, and timely update of Rec Room for a big update to our room loading mechanics. This should be a completely under the hood, boring change hopefully. But the long term gains are more reliable loads, and less corrupted room instances.
BUT, for a brief window of time Steam will be on a Rec Room island, and not able to play with friends on other platforms! We promise it will be brief (just a few hours), and is not normal! But due to the nature of the change we need to slow roll this one. Steam gets to go first and be pioneers in this new world!
And yes this is the second time. We got it pretty close last time, but not 100%. Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
Special Steam Only Update - "Room Loading" edition
This is a very special, and timely update of Rec Room for a big update to our room loading mechanics. This should be a completely under the hood, boring change hopefully. But the long term gains are more reliable loads, and less corrupted room instances.
BUT, for a brief window of time Steam will be on a Rec Room island, and not able to play with friends on other platforms! We promise it will be brief (just a few hours), and is not normal! But due to the nature of the change we need to slow roll this one. Steam gets to go first and be pioneers in this new world!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room PATCH - the "Under Construction" edition
Sharing Room Details
With this update, we'll start rolling out the ability to share Room Details Pages to chats! Pressing "Share" on a Room Details Page now reveals a "Share to Chat" option. From there, it's as easy as picking the DMs or Friends you want to share the Room with! Randomly browsing and seeing something cool to share? Want to share your favorite rooms with your favorite people? We've got you!
General Improvements and Bug Fixes
Inventions and Clipboard objects are now displayed in front of the Maker Pen before placing them with the Create tool! Now you can see a better preview of what something will look like before you spawn it.
Copy-paste can now be done faster by selecting objects with the Select tool and clicking the Create tool, for all you speed-running builders!
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room UPDATE - the “Under Construction” edition
Player Profile V2!
After monitoring the first version of the new Player Profile in game, gathering your fantastic feedback, and using it daily ourselves, we've made some big layout and function improvements.
- Player moderation buttons (like Block and Mute) are now directly accessible and give clear feedback on use. - Messaging players is easier with a revised "friend-mode" layout. - The return of the Introduce Friend and Block List buttons! Can't believe we forgot them! - Register your email in the settings menu. - Larger profile pic (and direct customization of it on your local Profile page!) - Better visual feedback for blocking, being in the same room, going offline, and more. - You can send Invites and Party Up requests to appearing-Offline players. - You can no longer click through to the room page when a player is in a private room. - Some behind-the-scenes tweaks to improve performance. - Avatar reactions to your menu interactions! Try making a friend or sending a cheer!
Construction Gizmos
Building is hard. Building is especially hard if you like being precise, since using a water bottle as a ruler can be… tricky. (Looking at you, ^RickCenter!) To make things easier, we’ve added some construction gizmos! These are three new gizmos that help give you a sense of scale, distance, and angles in your creations. Note that your room must be beta-enabled to try these out, and some gizmos have relatively high ink cost due to their many guide-lines and text labels.
- Unit Cube: This simple gizmo shows the size of an in-game cubic meter. - Smart Ruler: This gizmo shows configurable guidelines in world units across its local X axis. Scale it up or down to suit your needs! - Smart Protractor: This gizmo shows configurable angle guidelines. Scale it up or down to suit your needs!
Sample Audio V2
- 5 minute sample audio duration. - Destructive trimming. Saving a sample after trimming will trim the audio permanently. - Always loaded config option. Clips set to always load will have no load time. - Clips <1 second will be always loaded by default. - New trimming slider. - Saving time for trimmed audio clips will be significantly longer than before, but load times will be significantly shorter.
Circuits V2 Updates
General Changes
- Port hover now supports more types - `List` (shows element count) - `Player` - `Rec Room Object` - `Quaternion` - `Vector3` - Player Tags - Tags can now be added to players similar to how they could previously be added to objects - Player tags do not yet work with all of the same objects as object tags, but they will in future updates - Ports can now be renamed on boards - Groups of ports can now be renamed on boards - All of the content of boards can now be deleted with a new button in the config menu
New Chips
- `Collision Data Get Distance` - `Collision Data Get Object` - `Collision Data Get Normal` - `Collision Data Get Player` - `Collision Data Get Position` - `Get Is Private Instance` - `OverlapSphere` - Switch Chips - `Execution Integer Switch` - `Execution String Switch` - `Value Integer Switch` - `Value String Switch`
New Objects
- `Explosion Emitter` - `Invisible Collision V2`
Beta Releases
- `Add Tag` - `Angular Velocity Add` - `Angular Velocity Set` - `Get Any Player with Role` - `Get First Tag` - `Remove Tag` - `Set Angular Velocity` - `Spherecast`
Bugs Fixed
- Scrolling event definitions on event chips is now easier - Angular Velocity chips are now categorized in search - Circuits values no longer reset when players join rooms - Projectile launcher sfx origin - Emitter V2 particle looping fixed - The chip deletion outline is now red - `Rec Room Object` will now cast to and from more types - Player boards can no longer be renamed - Comment chip now shows correctly on iOS - Object boards now appear in better locations when used with deformable objects like trigger volumes - Data stored on `Sample Audio` chips will now survive more than 2 weeks! Note: if you have already saved a `Sample Audio` chip into your room, its data is still on a 2 week clock before it disappears. Saving the room again will preserve it forever.
General Improvements and Bug Fixes
- Equipping a helmet will update your avatar's hair to a new "helmet hair" rather than turning the avatar bald. A new toggle is available in the Hat Adjustment menu to disable helmet hair and show your regular hair instead. - Now you can send game invites to players who are offline if they can receive mobile notifications. Your friends can run, but they can’t hide! - The tube radius slider in the palette settings now has notches for the most common tube sizes. You can type in a specific value if you want more precise sizes. - A new setting has been added to allow twists on tubes while moving them. Turn off 'Smooth out Tube Twists While Moving' to allow for twisted creations again! - New Maker Pen Setting - 'Auto Focus Search' - When toggled, the blue search button in the palette immediately focuses the search bar instead of having to click it manually. - Fixed performance for some shape containers. In some scenarios, shape containers set to Decoration were being treated as Physical. This caused significant perf drops if the shape containers were moved. - In VR, the login screen now rotates around to whichever direction you’re looking. _Finally!_ - Improved the feel and fixed some bugginess with scrolling on the title screen chat on mobile. - The Welcome Mat now spawns in an orientation where it’s aligned with the floor because… why did we used to have it spawn the other way!? - Fixed a bug where some options in config menu lists couldn’t be selected. - Fixed object properties getting set back to their home value every time someone joins a room. - Fixed some wonkiness with the Room Creation and Room Clone UI. - Fixed a bug where the same chat thread would appear multiple times on the chat screen. - Fixed a bug where the same chat thread would appear multiple times on the chat screen. Wait... - Fixed an issue with some objects not being thrown properly.
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room PATCH - the "Say Cheese" edition
Coach's Fun Fact: In Spain, this is the "Di patata!", or "Say potato!" edition.
Circuits V2
Changed rotation-setting chips to use a forward vector when given a vector input, rather than Euler angles. Hope Euler notice the difference!
The Projectile Hit Player event is now a beta event, as it should've been.
RRO ranged weapons are now compatible with the Projectile Hit Player event.
We've updated default values and limits for configurable Projectile Launcher values - more shootin' speed!
Released the following chips from beta:
Add Angular Velocity
Set Angular Velocity
Rec Room Object Add Tag
Rec Room Object Get First Tag
Rec Room Object Remove Tag
Get Any Player with Role
Spherecast
General Improvements and Bug Fixes
We've added Configurables to all Use Only inventions (including Premium Inventions). Now you can make something grabbable or climbable, change the physics mode from Decoration to Environment, or even lock a costume or other inventions with a Room Key.
Now you can merge identical Use Only inventions (including Premium Inventions).
In the last update, creators could add images for their Keys and Currency, just like a Consumable. Now, players can see those images in the Key and Currency detail views, too!
Clubs Search and Browser have hit the streets with a sharp new makeover that's more than just beauty - we beasted a bunch of search and browser bugs along the way!
Now it's easier to rejoin in-progress events if you get booted to your dorm! You will now be shown the Event Details page upon entering your dorm, instead of the Room Details page.
We've updated Rec Room emojis to Emoji v14.0, so you might see some new (and possibly melting) faces in the emoji menu.
The Picture-In-Picture feature is now updated so every frame looks smoother, plus there's a significant performance gain on low-end mobile devices.
Fixed a bug that could prevent swapping between certain pairs of materials in the Maker Pen.
Minor Text Fixes: Fixed typo in Rec Royale. Our apostroph- I mean, apologies!
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room PATCH - the "Say Cheese" edition
UGC Storefront
For room creators, there is a new Dynamic Prop you can place in your room called the Storefront. Place and configure them where your players can discover your Keys, Currencies, and Consumables. This will not only help players find your purchasable content, but it will also help reduce ink--especially with Room Consumables. You can also add images to your Keys and Currencies so they can appear nice and neat in your new Storefront. We hope this is a useful prop to help show off what you're selling!
Circuits V2 Updates
General Changes:
New In Beta:
Bug Fixes:
on the port indicators for List properties.
General Improvements and Bug Fixes
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room UPDATE - the "Say Cheese" edition
Share Camera Update
The Share Camera enters the digital age!
Screen players have a new way of using the Share Camera with lots of new expressive and creative capabilities!
Maker Pen Menus
General Improvements and Bug Fixes
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.