Rec Room cover
Rec Room screenshot
PC Android iOS PS4 XONE PS5 Steam
Genre: Role-playing (RPG), Sport, Adventure, Arcade

Rec Room

Rec Room PATCH - the "Home Sweet Home" edition

General Improvements and Bug Fixes

  • Hierarchy menu scrolling now works on touch platforms.
  • Fixed vignettes not scaling with Maker Pen self-scaling on some VR platforms.
  • Added 'Player Get Costume' chip in beta.
  • In beta: List variables can now be cloud variables! As with other variable chips, you can set them as Cloud in their config menu.
  • Fixed a bug that could cause the 'Audio Player Set Time Stamp' chip to break when used without an active audio clip.
  • Fixed a bug that could cause 'Get All With Tag' chips to return incorrect results.
  • Truckers and Mobsters, your days of shame are behind you! Mobster Shirt and Trucker Shirt no longer have transparent parts on low-end devices.
  • Holding the shoot button on the bow and arrow (or duel wielding) no longer causes a prompt with missing text when approaching the climbing wall in \^Orientation.

Rec Room Studio

  • Fixed some chat bugs:
  • Resolved an error that was blocking the creation of a new chat thread with co-owners
  • Resolved an error that caused co-owner chat messages to vanish
  • Added a dialog when attempting to chat with the same co-owner account that is signed into Rec Room Studio.
  • Reduced the time to load the content for the Download and Upload windows.
  • We fixed it so the Rec Room Studio version should always be displayed in the Unity title bar.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Home Sweet Home" edition

General Improvements and Bug Fixes

  • Fixed an issue where some older rooms couldn't load.
  • Fixed a bug where, when creating a new in-game Event, changing the datetimes would cause the end time to decrement by 5 minutes (which can double up or cancel out actually intended changes to the end time minute). Also, new Events should start as soon as it's time.
  • Added a hierarchy view to the Maker Pen menu for rooms with compound objects enabled.
  • Fixed a bug where the Equals chip and the Equals (New) chip (beta) would return false when comparing equivalent Audio values.
  • Fixed error tracking in 'Variable Changed' events.

Rec Room Studio

  • Rec Room Studio rooms can now synchronize Unity Animators! Simply add the new RecRoomStudioAnimatorSynchronizer component to your prefab next to an Animator. Any joining player will now get the Animation synchronized! Studio Event access to the Animator is now limited through the new Component. Use the SetBool/Integer/Float/TriggerParameter calls on it for synchronized changes.
  • You are no longer allowed to host public events in private rooms with Studio content that haven't passed moderation.
  • Fix a bug where new saves in rooms with Studio content would sometimes automatically be set as the public save when they shouldn't be.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Home Sweet Home" edition

UGC Touchpad

  • New UGC Touchpad component is now in Beta. Similar to how Whiteboards work, Touchpad gets a player's 2d input (hands in VR, cursor controls on Screens) to allow players to "touch" an object. Now you can pat, rub, and scrub like a pro!
  • New chips/events in beta: Touchpad Touch Started, Touchpad Touch Updated, Touchpad Touch Ended, Touchpad Get Active Touch, Touchpad Get Interaction Enabled, Touchpad Set Interaction Enabled, Touchpad Get Interaction Label, Touchpad Set Interaction Label

Room Currency Customization Improvements

  • You can now give your Room Currencies a custom UI icon by choosing from a selection of icons and colors. Add some flash to your in-Room cash!
  • Each currency can share the same icon, but they cannot share the same color.
  • All existing currencies will still have the default icon, but the color(s) will be auto-assigned.
  • While only some users will be able to see the customization, ALL Creators will be able to view their own customizations in their Rooms.

General Improvements and Bug Fixes

  • New Party Chat means that whenever you're in a party, you're in a party chat... even when you're in different rooms. Party Chat is now also automatically pinned at the top of your chats for easy access. Let's party!
  • We've begun rolling out the ability for players to purchase multiple Room Consumables in a single checkout. This feature is currently only available for paid Room Consumables.
  • We have fixed some recent issues with video player access. You should now be able to test your rooms using 'Play Local' again. Thanks for your patience!
  • Added melee hit event support to vehicle collisions. Bumper cars, anyone?
  • Fixed an audio issue that may have led to distorted or muffled audio in specific rooms.
  • Test Event now has a string parameter in the Maker Pen menu! This allows for an easier trigger of debug chips.
  • Fixed a bug that prevented the 'Self' chip from being cloned. But if you clone it, which will be your true 'Self'...?
  • 'Respawn' and 'Room Reset' have been added to the list of griefable chips.
  • The 'From Rec Room Object' chip will now work correctly with Trigger Volume components.
  • Fixed a bug that prevented use of the Respawn chip to position inside an invisible collision component with player and object collision disabled.
  • Fixed an issue where players joining rooms at the same time could wind up with corrupted player boards.
  • Fixed the look of the Solstice Spring Bloom Antlers.

Rec Room Studio

  • The Rec Room Studio circuit palette will no longer place deprecated chips when an updated version is available.
  • Multiple object selection should work faster.
  • Removed some annoying pauses while working on assets in larger rooms.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Home Sweet Home” edition

Circuits Updates




  • Added a new Room Currency Constant chip in Beta, with support for Show Purchase Prompt, Award Currency, and Get Currency Balance chips. Note that the last two have their own new chips - Award Currency (New) and Get Currency Balance (New) respectively - and the old chips these two are based on will be deprecated once these leave beta.
  • New List node!
  • Added an 'Authority Changed' event to object boards in Beta.
  • Chips in inventions set to Edit & Save permissions are now able to be configured.
  • Added buttons to reorder ports and port groups on circuit boards and object boards.
  • Eliminated a cause of connection pin flashing.


Player Interaction chips changes in Beta




  • Fixed a visual issue where the hold progress circle did not reset upon completing its interaction with target player.
  • An empty progress circle will now display when hovering over a target player, if Player Interaction is enabled on them with a hold duration.
  • Highlights and interaction prompts no longer persist if you hold down your input after completing a player interaction.


General Improvements and Bug Fixes




  • On Screens in Classic Control, players will now be able to perform tool primary actions on held tools when standing in front of another player offering social gestures. Previously the primary action was to accept social gestures.
  • On Screens, when a player is next to an interactable and another player who's offering social gestures, the targeting and action will now prioritize interactable. Previously you were prompted to accept social gestures over interact.
  • Maker Pen logging screen now supports multi-line strings.
  • Fixed an issue where text was cut off in menu pop-ups.
  • Fixed an issue where Maker Pen palette would show duplicate inventions.
  • Fixed a bug that caused some vehicle settings not to save.


Rec Room Studio




  • Added a Download All button to the Rec Room Studio Download dialog to make it easier to update to the latest version of a room as long as you have no changes you wish to save.
  • Rec Room Studio players now have easier access to changing room settings without having to open up Rec Room! This should improve the work flow of creating and modifying rooms, especially as we make more settings available!
  • Rec Room Studio nested boards now display correctly again.


Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Home Sweet Home" edition

New Home


Over the last several months some of you with iPhones have received the new "Home" experience when launching Rec Room. We are excited to announce that Home has now been rolled out to a larger number of iPhone users.

As a reminder, Home was created to load Rec Room quickly, find what you want faster and bring in what you already love about Rec.Net. You can discover rooms, scroll the feed, comment on photos, and chat with friends, all with the core Rec Room experience being a tap away.


New Objective Marker System


We've been rolling out a new Objective Marker System!
  • Mark an in-world point of interest using the new Objective Markers. Set up a marker by configuring an Objective Marker constant, and then move, activate, and modify it using a suite of related chips. This UI marker renders on top of everything else to help guide players to their destination.
  • New Objective Marker chips in Beta: Objective Marker Constant, Get/Set Color, Get/Set Current Distance, Get/Set Distance Indicator Enabled, Get/Set Enabled, Get/Set Label Enabled, Get/Set Label, Get/Set Position, Get/Set Proximity Fade Threshold, Attach To Player Or Object, Get Target Object, and Get Target Player

Circuits

  • New Beta Chips
    • If Player Is Valid
    • If Player Is Valid And Local
    • If Player Has Role
    • If Has Tag
    • Instance Get Max Players
    • Interaction Volume Set Hold Time
    • Interaction Volume Get Hold Time
  • Fixed a bug which caused the Player Left event to fire twice for each person who left the room. We've split this up into two events: Player Leaving (fired just before a player leaves) and Player Left (fired just after a player leaves).
    • The Player Leaving event is the last moment at which a given Player value is valid. It's your last chance to do anything that assumes they're in the room.
    • The Player Left event fires just after a player has left. Therefore, the Player value received with the event will always be invalid. (But you can still compare it with other values using Equals.)
    • The old Player Left event has been deprecated, so existing rooms should be unaffected.
  • Added default footstep and jumping SFX to the SFX Constant chip.
  • When using the "Configure" tool on Circuits Chips, the "Chip Options" tab will now be open by default.
  • Fixed a bug that prevented the 'Self' chip from being cloned.
  • Fixed a bug that could cause some players not to have player boards.
  • Fixed an issue where the Cloud Data settings page wouldn't refresh once it was opened once in a room instance.

Maker Pen Improvements

  • Double-clicking with the Maker Pen select tool to unfreeze an object now works consistently in non-beta multiplayer environments.
  • Saving the room will no longer reset the object selected for Maker Pen creation to the default shape.
  • Better scaling on Manipulate tool handles with basic shapes.
  • Fixed an issue where a drag input using the Manipulate tool on a shape container would error instead of switching to shape editing mode.
  • Pressing tab will no longer break references to the edge you're currently trying to drag off.
  • Fixed a bug that caused existing shapes that were scaled uniformly via their containers to lose that scale when enabling hierarchical building.
  • Add buttons to AnimationController MakerPen Edit menu: "Clear Keyframes", "Clear Object Connections"

General Improvements and Bug Fixes

  • Spawner location is not modified by room reset.
  • Fixed an issue where, when one player interacts with an Interaction Volume, the Interaction Volume would appear briefly disabled for other players.
  • Fixed bug where a room authority change could reset objects' positions if those objects are the parent of a Clamp gizmo.
  • Fixed bug where a room authority change could cause a collision to be improperly reenabled on Rec Room Studio objects clamped to held tools.
  • Fixed a bug that could cause Player World UI to get in a corrupted state.
  • Fixed "Hide this Player's Name" setting on roles.
  • Fixed an issue where some trees would have blocky-looking shadows on non-mobile platforms.

Rec Room Studio

  • Gives creators a built-in way to have "billboard" style objects, including those with text on them! This just makes a very common object type more accessible to those less familiar with the troubles that come with 3D rotations.
  • Added some prompts to save unsaved changes to scenes before closing them when switching open rooms.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Extreme Fire Crunch" edition

General Improvements and Bug Fixes

  • Rec Room Object tags now support home values. Additions or deletions performed with tags through circuits will no longer save with the room, and will be reset when the room or object is reset.
  • We've added a 'Bake Tags' button to the Maker Pen Circuits Settings page. The goal was to allow players to turn tag sets into warm delicious cookies; but instead it seems to allow players to save tags set through circuits.
  • Improved the placement of the scale and move handles when using the Transform tool within a shape container with the "Rotate Around" pivot set.
  • Fixed Room Door destination when multiple Welcome Mats are in subroom of current room.
  • Shirts don't go that way! Fixed avatar items appearing sideways in the display case.
  • Fixed a bug that caused the 'Can Use Play Gizmos Toggle' permission to incorrectly default to 'disabled'.
  • Fixed circuit error chip tracking for the 'If Local Player Should Run', 'If Player Is Local', variable chips, and remote Event Sender chips.
  • Fixed a bug that caused port previews to rotate incorrectly when viewing them in VR.
  • We're testing a "+" button next to the Token and Room Currency Balance that takes you to the page for purchasing more

Rec Room Studio

  • Creators can now create new rooms without leaving Unity! In the "Open Room" dialog, enter the name of the new room you wish to create and, if that name is not in use, click the "Create" button to create the new room.
  • Also in the "Open Room" dialog: creators can now search through a list of subrooms.
  • Things that cannot be cloned in game (i.e. Role Chips) now also give you an error if you try to copy/clone them within RR Studio. This increases consistency when creating things both in game and in RR Studio. You can see if any built-in item is cloneable by checking its RecRoomObjectInstance component.
  • Memory explorer can now help you find large or duplicate meshes that might be contributing to room memory bloat.
  • Alpha testing now works for Rec Room Studio/Lit shader on Quest & Pico.
  • Fixed an issue with Rec Room Studio rooms where Studio Objects that have a Physical PhysicsMode did not work for non-authority players.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Extreme Fire Crunch" edition

General Improvements and Bug Fixes

  • Teleport VR players will no longer get trapped in legacy flying mode.
  • Fixed an issue that was preventing teleport VR players from picking things up with their left hands.
  • Fixed bug where copy-paste MakerPen tool was disabled.
  • Chips will no longer appear as grey boxes.
  • The following CV2 chips are now out of beta and available for use in all rooms: Show Purchase Prompt, Award Consumable, Award Room Key
  • Added the ability to activate a consumable directly from the purchase page.
  • Added the ability to tell what items in a UGC storefront you own already just by looking at it.

Rec Room Studio

  • The version of RR Studio that you are using now shows up in the Title-bar of Unity! This should make it easier to send screenshots of problems as you no longer have to go to the About window for RecRoom Studio to show Devs which version you're on.
  • Initial version of the "Memory Explorer" tool. Memory Explorer is the first of a set of performance-focused tools that we're working on. It's intended to be a hub for estimating the memory cost of your room on different platforms. Initially, it only supports textures & render targets, but will be expanded over time with meshes, audio, animation, video, and any other large-level resources.
  • There is now a Documentation... link within the Rec Room Studio drop-down in the Unity UI.
  • Adding Rec Room Studio content to a room will no longer change the visual post-processing settings. (Translation: uploading a room from Studio for the first time won't make it lose the blue tint.)
  • Fixed a Studio bug where Visual Post Processing effects would stop displaying in the scene view.
  • Fixed a bug where the Environment Lighting settings in rooms uploaded from Studio would be ignored.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Extreme Fire Crunch” edition

Circuits Updates




  • Event Sender chips configured to Room Authority of Authority will no longer take network heat when the target player is local.
  • Player Logic Boards have undergone some restructuring in order to improve performance and reduce their impact on the chip limit.

    • Player Logic Boards for each player will no longer count towards the overall room chip total. (Chips in Player Definition Boards will still count.)
    • Player Logic Boards will no longer appear over Players' heads.

  • Rename "HUD Element Constant" to "Game HUD Element constant"
  • In the config menu renamed button "Preview HUD Element" to "Set HUD Element Values"
  • New Chip: ‘Game HUD Element Set All Values’ overwrites HUD element with input constant’s home values.
  • Fixed a bug that could cause the 'Create Circuit Board' operation to break the Maker Pen.
  • (Beta only) You can now configure Circuit events to fire when a player purchases a Room Key or a Consumable.


## General Improvements and Bug Fixes


  • Restored presence info for each player on the friend page, so that you can better see what your friends are up to.
  • Windows Standalone now auto-focuses input fields for Room Chat and Maker Pen search, just like Steam.
  • Fixed a rare case where players would be missing most content on their Home screen.
  • Fixed a VR issue with incorrect initial rotation on a drag move/rotate operation when using the maker pen with the move or transform tools.
  • Bundle store displays will now always show the rarest items first.
  • Fixed a bug where the clothing customizer would not be available immediately after purchasing RR+.
  • Fixed a bug that caused extra undo steps to be added when creating shapes.


## Rec Room Studio


  • Rec Room Studio no longer includes its own copy of Rec Room. Please install the latest Rec Room build via Steam or from rec.net. Make sure to launch Rec Room before running "Play Local."
  • Objects created in Rec Room Studio for the orange scene now have consistent default values with objects created in-game with the Maker Pen. This provides more consistency across Rec Room Studio and Rec Room.

    • Wall running and clambering are now defaulted to true.

  • Fixed an issue with setting custom texture sizes in Rec Room Studio for textures with resolutions smaller than 32x32.
  • Fixed a bug where sending a room reset event in a Studio room could break the lighting.


Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Extreme Fire Crunch” edition

Saved Outfit ++ Part 2



We are rolling out a glammed-up Outfit page with some hotly requested features:

  • Set a custom thumbnail for your outfit on the new edit page!
  • Erase old outfits to free up outfit slots
  • View the elements that make your favorite fits
  • And make your best looks public to add them to your portfolio!


Storefront Improvements



We will be gradually rolling each of these features out to all players:

  • Item Cards on the Storefront Preview page will now include a Buy button, which brings the player directly to checkout.
  • Creators can now resize Storefronts to include more Item Cards on the Preview page.
    • Up to 50 cards from the Storefront's first carousel can be displayed.
    • Storefronts can be as large, small, short or long as you want them to be... up to 50 slots in either direction!



General Improvements and Bug Fixes




  • Added an exclusive or (xor) chip.
  • Now when doing a drag move with the transform tool and the pen is moved between the up and down buttons, the selection is rotated to match pen rotation.
  • Fixed a bug where joining a room via a meetup link resulted in the player not being in the party.
  • Players will no longer see an error message when trying to go to a friend that previously invited them to a different room.
  • Fixed an issue that affected switching back and forth between the maker pen and the charades pen.
  • Fixed an issue with shape creation mode; scale no longer adds an extra undo entry.
  • Fixed an issue where audio would not play when rotating objects with Rotate Tool.
  • Fixed an issue where shapes would not highlight when hovered with Manipulate Tool.
  • Fixed a bug that could cause old rooms to fail to load circuits.
  • Fix for vignette effect not showing up on iOS with graphics set to high quality.


We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Extreme Fire Crunch" flavor


The "All That and a Bag of Chips" edition continues to be stuffed full of so many new and improved Circuit goodies that we can't fit them all into one update. Enjoy the intense sweet-hot taste of Extreme Fire Crunch Flavor dropping in with these 7 spices for better player interactions and smoother creation features:

Interaction Volume V2 object in Beta!


Creators! The new Interaction Volume V2 object in the Maker Pen Palette has everything the old Interaction Volume can do, and more:
  • Interaction Volume V2 supports hold interaction with a configurable duration
  • Interaction Volume V2 supports preserving hold progress if a hold interaction is canceled and not finished
  • Interaction Volume V2 supports applying movement speed multiplier (0 -1) while player's performing a hold interaction
  • Interaction Volume V2 supports more hold-interaction-related events on the Object Board (On Hold Started/Ended/Update, etc.).
  • Plus, all existing Interaction Volume chips will also be able to work on Interaction Volume V2.

But wait, there's more! The new Interaction Volume V2 also has these exclusive chips:
  • Interaction Volume Get Normalized Progress
  • Interaction Volume Set Normalized Progress
  • Creators can use these chips to read and write the hold progress on Interaction Volume V2 LOCALLY.
  • Note that both of these chips will only throw errors (and not useful functionality) if used on an old Interaction Volume

Gun Handle & Trigger Handle Improvements


We aimed at taking out a slew 'o bugs with the Gun Handle You did?Yeah, want me to list them all?Go ahead... shoot.
  • The Primary Action Pressed/Held/Released events now work even if you have "Natural Grip" turned on in VR
  • The Primary Action Pressed/Held/Released events now only respond to the index finger trigger in VR
  • In VR, you can now trigger a reload by grabbing the handle using either trigger on your opposite hand. (Previously, it had to be your index finger... which felt weird.)
  • The Reload Action Pressed/Held/Released events are now always only received by the player holding the gun handle. (Previously, it depended on whether they were in VR.)
  • The Primary Action Held/Released events no longer fire when you're picking up the gun handle. (We brought this fix to the Trigger Handle too!)
  • Fixed a bug in VR where holding a Gun Handle in each hand would result in circuit events only being fired for one of them
  • Fixed a bug in VR where Gun Handles sometimes wouldn't work if they were put in your hand using the Equip Object chips

Combat Circuit Event improvements


Gun handles aren't the only combat features we've been working on. Check out all these new Circuit features to ramp up the action in your rooms!
  • Added 'Melee Hit Player' event in beta to the Player Definition Board
  • Added 'Projectile Hit Rec Room Object' event in beta to the Projectile Launcher object board
  • The Projectile Launcher now supports a Rec Room Object specific damage value, accessible through the configure menu as well as the new beta chips: Look for the Projectile Launcher Set Rec Room Object Damage and Projectile Launcher Get Rec Room Object Damage chips.
  • Added new chip Projectile Launcher Get Firing Player in beta
  • Deprecated and replaced the 'Explosion Hit Player' event in the Player Definition Board. The new event will now work with most explosives

Clothing Customizer Improvements


A handful of custom shirts improvements are gonna be rolled out a bit at a time, so some of you will start to see:
  • Added buttons to the clothing customizer to scale the customizer up or down
  • Stop, it's perfect. We added a button to the clothing customizer to freeze the customizer
  • Riffing on your designs is now easier! We added a button to a custom shirt's Edit page to copy its design to the clothing customizer
  • Added an option to show the backside of your custom shirt in the store thumbnail

General Improvements and Bug Fixes

  • Doors V2 and Destination constant chips now support private rooms. Like Door V1 (Legacy), they will only transfer the player if they are an owner of the private room.
  • Released the following from beta: Sun Direction V2 component, all Moods V2 chips, Clamp, List Copy, Player Get Room Index, Room Index Get Player, Player Is In Party
  • Added Overlap Box and Get Angular Velocity chips in beta.
  • The output of the Overlap Sphere chip is now sorted by the distance in ascending order.
  • Improved text clarity for PC VR.
  • Touch now has the option to turn off Auto Sprint, which enables a manual sprint button in the lower right corner.

Rec Room Studio

  • Uploads with changes only to the Maker Pen scene are now instantly available in the game with no need for a lengthy cloud build
  • Fixed a Studio issue where SendCircuitsEvent calls on AnimationEvents or disabled components were not causing the generation of an event in that object's Object Board
  • The upload and download window got some updates including the ability to see a removed file, sort by size, and display meta-file changes
  • UnityEvents on an EventTrigger that calls SendCircuitsEvent now automatically update the Object Board when rebuilding the board
  • Memory usage for Rec Room Studio rooms has been improved, making room load a bit more stable for low-memory devices
  • Room Save Inspector panel got some polish

We love to hear your feedback, so please don't hesitate to let us know what you think.