Rec Room PATCH - the "All That and a Bag of Chips" edition
Circuits Changes
Added a bunch of new chips in beta:
Player Head chips: Player Head Position, Player Head Rotation, Player Head Forward Direction, Player Head Up Direction, Player Head Velocity, Player Head Height
Player gaze chips: Local Player Gaze Origin, Local Player Gaze Direction
Player Get Seat - This chip will return the seat a player is in if said seat is a maker pen object. This chip does not work with vehicle seats.
Chip port selection should now be more reliable. (We think we fixed it! Please tell us if ports are still being weird.)
Decreased the volume of circuit error SFX. It could be argued that getting jump-scared whenever you get an error is a good way to train yourself to not make mistakes. On the other hand, it could be argued that... not that.
Fixed a bug where some Circuits math chips would continue to compute as though additional input ports were there, even after they had been removed. Math does not believe in ghosts.
Player Radio Channel Chip change: the thresholds when radio effects kick in/go away now account for the voice rolloff settings for the player in the room.
Deprecated and replaced the Distance chip, as well as the Player Get Position/Rotation/Velocity chips. They are now based on the player's "root," in order to be consistent with their setters.
General Improvements and Bug Fixes
All players, including non-RR+ members, can now create room keys and currencies! (You'll still need RR+ in order to set prices on keys and create currency packages.)
Added a new voice roll-off option of 15.
The respawn delay on objects can now be set as low as 0.1 seconds. We've also added an option to disable the respawn visual effect if you really hate those orange cubes.
Added highlight to the clone tool.
Fixed various skins that were missing some pieces.
Fixed corruption of subtitle text in VR. (Hooray!)
Fixed a small audio issue with the Room Chat send button.
Fixed an issue where some PC players were experiencing inconsistent behavior with a surface snap.
Rec Room Studio
Deleted boards will no longer re-appear in the game. Use the right-click editor menu on the object Rec Room Studio -> Remake Object Board, to create the board again.
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room PATCH - the "All That and a Bag of Chips" edition
General Improvements and Bug Fixes
Improved Copy + Paste in Rec Room Studio to make it harder to accidentally paste mixed selections of Studio and non-Studio objects in Unity, which does not copy the Maker Pen objects correctly.
Added 'AddVectorTransform' and 'VectorInverseTransform' chips in beta.
You can now search for any published custom shirt.
Fixed a bug with the Rec Room Object Reset chip not resetting Studio Objects for all players
Fixed the possibility of all audio breaking in Jumbotron, as well as any other rooms with Assassin Bots or Mouse Bots. The Mouse Bots are supposed to be stealthy, but not /that/ stealthy.
Play Audio At Position chip (beta) now shows a CV2 error if trying to play an audio clip at a playback speed of 0.
Fixed the room resets for Beacon & Particle Emitter V2.
UI now appears correctly when disabling self-scaling at a non-default scale.
Rec Room Studio
Fixed several bugs that could cause 'Upload & Build' to fail silently.
Screen Space Canvas HUDs are now supported on VR platforms
Corrected an issue that could cause Permission Denied errors to appear rapidly in the console when opening a room for which the creator is a Temporary Co-owner.
Improved the Rec Room Studio user experience for opening room saves with better error messaging if opening a room fails for any reason.
Fixed a bug that may prevent you from uploading your room while other creators are playing in the room.
Using .dds & .texture2d files that contained compressed texture data would cause 'Upload & Build' to fail. Added a room error when one of these formats is used.
Fixed vertex color for Rec Room Studio Lit shader.
Disable detail support on Rec Room Studio/Lit shader until it can be supported by game..
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room PATCH - the "All That and a Bag of Chips" edition
General Improvements and Bug Fixes
Radial shortcut menu in ProUX mode won't stay open if a focus is attempted while it's open.
Deprecated and replaced Greater Than, Greater Or Equal, Less Than, and Less Or Equal chips. The old versions treated very close float values as though they were equal. The new versions do not.
Fixed the new Equals chip (beta) not understanding that Infinity is equal to Infinity. (Yes, not all infinities are the same size. No, we did not explain that to the Equals chip.)
Fixed a bug where using the Maker Pen to interact with full body costume dummy while another player is wearing the costume breaks the PiP for the costume-wearing player.
Fixed bugs that caused the comment chip to not show its comment body, and to not update its color in some instances when a comment body had been set.
Fixed an invalid password attempt resulting in the player having to press the back arrow more than once to get back to the switch account screen.
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room PATCH - the "All That and a Bag of Chips" edition
Hope you're all wired up for this latest patch! You won't be board by this update. We've taken your input and processed that into a program of electrifying new fixes and features! And its not the same old junk(tion)-- Rec Room Studio is branching out with a new tool for editing circuits! And if you don't node, now you node...
General Improvements and Bug Fixes
Added a new Room Owner Lock toggle to object configurations. Room owners can now lock down objects and chips in their rooms so that only other co-owners can manipulate them.
Chip Settings now display the correct number of modifiable properties.
Fixed a bug that could break some props when holstered on a disconnecting player.
Fixed a bug where using the Maker Pen and Share Cam equip shortcuts would not actually equip the tools to your hand if you're gesturing or posing.
Fixed an issue with VR creators being able to move/scale shapes with their off-hand when using the Maker Pen.
Fixed a bug that caused player input ports on new chips to default to '(None)' instead of 'Local Player'.
Fixed the bug that 'Motion Trail' components have physics collisions with other room objects when their positions are being updated.
Rec Room Studio
Rec Room Studio now has a Circuit Editor!
Open the new window via Rec Room Studio -> Circuit Editor...
Select any circuit in the main view and click the magnifying glass to populate the Circuit Editor window
Use common Unity controls to move and connect chips, or to navigate around the circuits
Right-click on chips to access controls like renaming or setting event types.
Double-click any board to view its contents
Create new chips via the Circuit Palette window or simply right-click on an empty space and choose Create Node.
Setup new boards by adding functions and ports on the In or Out bus via the right-click menu
Enjoy an updated Scene view representation of your circuitry!
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room PATCH - the "All That and a Bag of Chips" edition
New Home
Some of you with iPhones will start to notice something new when you first launch the app. This is what we are calling "Home," our new launch experience. Home was created to load quickly into Rec Room and brings in what you already love about Rec.Net. You can scroll the feed, comment on photos, discover rooms, and chat with friends, all with the core Rec Room experience being a tap away.
Maker Pen Shortcuts
Maker Pen radial menu shortcuts are available for Keyboard and Gamepad! Use it for quick access to a few high-frequency tools, undo, and search. Available on the Default control scheme by holding down middle/right click or left trigger.
Circuits Updates
Fixed several of the 'Player World UI' chips not caring about the net heat limit.
The cooldown period for the Player Prompt Multiple choice chip has been decreased, and the chip will now display a warning if it's used while it is in cooldown. The chip will also no longer timeout when run for the local player.
New chips in Beta:
List Remove Item (First)List Remove Item (All)String ReplaceString Split WhitespaceString TrimColor to RGBColor to HSV
General Improvements and Bug Fixes
We're testing out a huge improvement to the Outfits menu! Take a stylish spin around Rec Room with the following QOL improvements:
Outfits are now nameable AND searchable.
A new dynamic scrolling layout.
Fast links to purchase more outfit slots with RR+ or additional outfit items in the store.
Did you know you can jump to get out of some seats? Well, now there's a button prompt so you know!
Rec Room Studio
Improve performance in Studio for Rec Room Objects with a large number of exposed properties or events
Fixed an issue in Rec Room Studio where removing the Rec Room Object component from a prefab left the room's Maker Pen Scene in an incorrect state
Added support for post-processing effects in Rec Room Studio.
You can now enter search terms to filter the list of rooms displayed in the Pick Room window.
You can now chat with co-owners who are playing in the same room that you are editing.
Rec Room Studio uploads no longer allow files greater than 100 MB in order to improve stability in the cloud build process.
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room PATCH - the "All That and a Bag of Chips" edition
Equals Node V2 - Value Equals
Added a new version of the Equals chip in beta.
The new version supports up to 64 inputs, and short-circuits once it finds an input that isn't equal to the others. So if the first two values are different, you won't pay the heat cost for the other 62!
It also checks for value equality when comparing lists. That means that two lists will be considered equal if each of their corresponding elements are equal. One more way in which lists are now slightly less weird!
It also also has a fix for a bug where casting a value to Rec Room Object and then comparing it with the original value would return false. That didn't make any sense, so we made it make sense.
It also also also has a fix for a bug where if you compared a "Rec Room color" with the exact same color from the custom color picker, it would return false. The new version understands that the same colors are the same.
CircuitsV2 chips for Player Interactions
Added a beta Circuits feature that lets you interact with other players!
You can now interact with players in a similar way as doors, buttons, and items in Rec Room!
Use the "Player Enable Interaction Locally" and "Player Disable Interaction Locally" chips to turn this on and off for players in a room, and configure how those interactions should work.
Use the "Event Receiver" chip inside a Player Definition Board to see when a player has interacted with someone!
Other Circuits Changes
Background Objects Constant filter path corrected to "Circuits\Constant\"
Fog Constant filter path corrected to "Circuits\Constant\"
Skydome Constant filter path corrected to "Circuits\Constant\"
Sun Constant filter path corrected to "Circuits\Constant\"
Added new chip 'Get Local Camera Position'.
Added new chips 'Player Get Body Position', 'Player Get Body Orientation'.
Added new chips 'Player Is Mod', 'Player Is Host.'
Added LerpUnclamped and InverseLerpUnclamped chips (beta).
Fixed a bug that caused the Audio Player Get Audio chip to return an invalid audio clip.
Fixed a bug with InverseLerp with Color or Vector3 - if the start and end values are the same, the result will now always be 0. This matches the behavior when using it with float.
Fixed an issue where control panels for objects would sometimes very slowly drift away from where they were when not selected.
Fixed a bug where object boards from unselected objects would sometimes come along for the ride when cloning/copying/making an invention. Beware of hitchhiking ghosts!
Deprecated and replaced the To String chip. The new version "properly" wraps "strings" in "quotes" when they're inside of "lists" and "tuples."
In-Room Economy Improvements
Added the 'Award Room Key' and 'Award Consumable' chips. These give users a Key/Consumables without needing to purchase. This also enables you to bundle your Keys/Currencies/Consumables with a single purchase.
Added 'Show Purchase Prompt' chip. This pulls up the details page of a Key or Consumable on the watch. Now you can use Buttons, Interaction Volumes, etc. for purchasing Keys/Consumables.
To use these chips, make sure you have Creator Beta Tools enabled for the room.
The 'Add Currency' chip has been renamed to 'Award Currency'
Lastly, Creators and Co-Owners can now set their own Room Currency balance for debugging/testing. You can locate this on the Room Currencies page in the Room Settings.
General Improvements and Bug Fixes
Fixed a bug for Gamepad triggers requiring a full press to do certain actions.
Fixed a bug causing friend codes to not add the other player as a friend when submitted.
No longer showing maker pen tool handles if the object is frozen.
Non-selectable objects now block maker pen tools, avoiding the possibility of deleting or selecting objects that are hidden from view behind a non-selectable object.
Fixed a bug where CV1 Spawners would sometimes stop working after being cloned or put into an invention. (Unfortunately, any already-broken inventions will stay that way - sorry!)
Rec Room Studio
When you stare into the void, it no longer stares into you. We fixed a bug with uploads failing when a skybox material isn't set.
RRS objects now displays the bounds properly and keeps the collision after a reset.
Upgraded the version of Universal Render Pipeline that Rec Room Studio shaders use to URP 10
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room PATCH - the "All That and a Bag of Chips" edition
General Improvements and Bug Fixes
Added new component Motion Trail in Beta, along with new Get and Set chips for: Trail Enabled, Trail Color, Trail Lifetime, and Trail Opacity. Attach a motion trail to a moving object and configure it to customize your trail.
When looking at the "Upcoming Events" section of someone else's profile, private events will no longer be listed. Now you can RSVP to that Taylor Swift VIP pre-show without your friends ever knowing... until you end up sitting next to each other.
Fixed bug introduced with the last update where burst fire guns had a longer delay between rounds of burst fire.
"Rotate in place" now works correctly for odd-shaped objects. They will now... get ready for it... rotate in place! Amazing, we know.
Added Root chip (for computing roots... like a square root... or a cube root... or an 87th root) in beta.
Quaternion Slerp has been renamed to Slerp and now supports Vector3 inputs.
If you move your Maker Pen while spawning a prop, it will now be moved to wherever you're pointing when it spawns in.
When self-scaled in VR with the Maker Pen, notifications will now appear at the correct size.
Fixed a bug that caused the Get Time Zone chip to return incorrect times during daylight savings.
Fixed an issue where Rec Room Studio rooms would fail to load if their skybox material was set to None.
Rec Room Studio
A list of co-owners who are playing in the room you are editing is now displayed in the Rec Room Studio tab in Unity.
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room UPDATE - the "All That and a Bag of Chips" edition
Released from Beta
The Laser Pointer component and all associated chips
Room Key Constant and Player Owns Room Key
Audio Get Length, Audio Player Get Audio, Audio Player Get Max Rolloff Distance, Audio Player Set Max Rolloff Distance, and Audio Player Set Time Stamp
Set Player Vignette and Clear Player Vignette
Get Closest and Get Farthest
Player Get Time Zone
HSV To Color, RGB To Color, and Parse Color
Player Get Is Jumping Or Falling
Player Prompt Multiple Choice
Player Radio Beta Chips
Added new Beta chips that enable player radio:
Player Set Radio Channel
Player Get Radio Channel
Remove Player From Radio Channel
Creators can use these to add/remove players in the room from a radio channel (defined by non-negative integers). Players in the same radio channel will be able to communicate via team radio when they are far away (The distance thresholds for the radio is consistent to those in \^RecRoyale & \^RecRally). Note that the radio chips will not work well together with Team Radio Support in Game Rules chip. Only use one or the other in your room.
More Beta Changes
Added 'Recalculate Room Authority' chip in beta
Added 'Room Authority changed' event receiver in beta
Added 'Inverse Lerp' chip in beta
Added 'Log Error' chip in beta
Added 'Get Loading Players' in beta to count the number of players currently loading into the room. Deprecated and replaced 'Get All Players' to exclude invalid players that are still loading into the room.
General Improvements and Bug Fixes
Added Haptic chip to play haptics for the local player through a held object. At this time, haptics are only supported on VR.
To keep Rec Room a safe and welcoming place to hang out, we've tweaked our voice moderation to improve how well and how often it works.
Added Volume, Playback Speed Shift, and Playback Speed Variation options to the Audio constant chips.
Added a new Play Audio At Position chip for playing an audio clip one time at a position in your room.
Fixed a long-standing bug where all guns had inconsistent fire rates. This varied with framerate but affected all devices, not just low-framerate ones. This fix affects all types of RRO guns and UGC Gun Handles. Automatic and burst-fire guns should all now hit their maximum fire rate, and it will be easier to achieve higher fire rates with semi-automatic guns as well.
Related to the above fix, all beam gun weapons now deal a consistent amount of damage at different framerates.
Fixed an issue where jumping off a climbing wall in third-person mode could leave your head and hands in a weird state.
Fixed vertical FOV in desktop mirror in VR mode; streaming cam now matches main view again.
Add the ability to change the trigger handle's controls tip via the config menu and chips.
Fix an issue where the Maker Pen menu button text would not render properly on android mobile.
When using move and transform tools, click-and-dragging on an object will leave it selected even if wasn't previously selected.
Doing a click-and-drag operation with the scale tool on an unselected object will scale the object.
Player notifications will now always show in front of 3D objects.
Fix hats previewed in the store using different hat placement restrictions than purchased hats.
Fixed a few bugs where clearing out your display name or bio while editing your profile would cause the old display name or bio to come back.
Sometimes an invention preview would appear in the center of the room during creation. This will no longer happen.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room UPDATE - the "Shape Up!" edition
New Palette Shapes!
Now in Beta... We've added 21 new shapes to the palette! (That's right - no more unauthorized mounds!) We've reordered the shapes and split them into two views - "Default Shapes" for the shapes in the classic Rec Room style, and "All Shapes" for everything. Your preferred view is remembered between sessions. We can't wait to see what you build!
Laser Pointer Improvements
Added a 'Scale Length' toggle, to optionally scale beam length with the component scale.
The laser is now projected into the +Z direction, rather than +Y.
Fixed a bug that caused disabled Laser Pointer components to appear enabled for joining players.
General Improvements and Bug Fixes
Fixed an issue that could cause all kinds of notifications to force the Watch to open.
As part of the adjustments made to Laser Tag at the end of January, we mentioned that we added buckets to the lobbies. Unfortunately, they never showed up. We've fixed it - there are now buckets. And with that, every issue with Laser Tag has been officially fixed, and it is perfect.
Fixed search field autofocus when using tear-off palette on PC.
A locked Interaction Volume will no longer occlude other objects sitting behind it.
Added List Copy chip in beta.
Fixed a bug where newly created spawner gadgets couldn't spawn AIs.
Made it so that jumping into the ocean in Rec Royale will immediately down you.
ProBuilder objects in RR Studio rooms should no longer disappear when loaded in-game.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room PATCH - the "Holy Update, Coach!" edition
Moods V2
This went out a few weeks ago, and we missed the notes, whoops! Change the ambience of your room by editing the skybox, sun, fog, and background objects, now with CV2. Configure a constant for each element, then turn it on with circuits or apply it to the room to use it as the default. (Activating CV2 moods will entirely override CV1. Use the subroom settings to return to one of the built in defaults.) Includes the following chips: Sun constant, Fog constant, Skybox constant, Background Objects constant, as well as Modify and Reset chips for each type.
General Improvements and Bug Fixes
Fixed the bug where mines could block interactions in Rec Royale in VR mode. Currently, the player can normally interact while a mine is sticking to your body. If you use this bug to block players' interactions in your rooms, it could impact your rooms.
Fixed an issue where certain sound effects would not respond to the volume sliders in the Audio settings.
Fixed the "I Support" section on player profiles.
Fixed a bug where all players that were respawned, regardless of role settings on the spawn point objects, would spawn at the same spawn point.
Added 'Player Get Room Index' and 'Room Index Get Player' chips in beta. A player's 'room index' is an identifying number that is assigned to each player in a room. Joining players will be assigned the lowest unoccupied index.
Game management buttons will be hidden on the 'This Room' page if there are no legacy CV1 game chips in the room.
Fixed a bug where old Quaternions saved in cloud variables were getting their components mixed up when loaded.
Fixed scrollbars showing on pages that weren't big enough to scroll for PC players.
Detecting even more power cores...
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.