Hello everyone, we wanted to thank you first for your support and all your positive feedback on our social media.
Nevertheless, a release doesn’t mean the end of the journey. Our next objective is to perfect the game, that’s why your help is needed. We seek more reviews on steam in purpose to fulfill your expectation and make your game experience the better it can be.
Core Team --------- Game Director - Phi Dinh Art Director - James Vincent Marshall Audio Director - Richard Evans Narrative Designer - Faye Simms Environment Artist - Gary Ashurst Console Ports - Alex Rose UI Programmer - Paul Wolinski
Code Team --------- Gameplay Programming - Phi Dinh Ports, Localization, Tooling, Physics - Alex Rose UI Programming - Paul Wolinski Bug Fixing, Optimization - Freddie Babord Unity Optimization - Victor Lui Web Programming - Sophia Michelle Andren Level Design Tools - Bruce Slater
Art Team -------- VFX, Animation, Character Design - James Vincent Marshall Technical Art - Phi Dinh Environment Art - Gary Ashurst Concept Art - Faye Simms Environment Art, Character Design - Jasmine Streatfield Environment Art - Niall Taylor Textmode Art, Pixel Art - Ben Jones Additional Technical Art - Harry Alisavakis Key Art - Joe Sutton Key Art - Sean Cruz
Audio Team ---------- Sound Design, Music - Richard Evans Sound Design, Music - Ricky Westray Music - 65daysofstatic Audio Mastering - Rich Aitken Wwise Prototyping - Jey Kazi Prototype Music - Robin Ogden
Design Team ----------- Game Design - Phi Dinh Level Design - Richard Evans Writing, Level Design - Faye Simms Additional Level Design - Gary Ashurst Additional Level Design - Phi Dinh Proofreading, Editing - Sarah Millman Prototype Level Design, Playtesting - Da
Patch Notes for Aug 21
- Fixed critical softblock bug where backtracking to Install without certain abilities means you can't get back to the portal. Have re-enabled the original Installation button for players to escape.
Update Notes for 20th Aug
New Features - Added options for camera sensitivity and smoothing for both regular gameplay and aiming. - Added option to disable controller vibration. - Added option to invert X axis. - Added option to change aiming technique curve from Dual Zone to Linear. - Arrow keys can now switch tabs on the Pause/Options screen.
Fixes - Fixed various minor localization issues - Fixed various minor dynamic music issues in all biomes
Recompile Access Granted
[previewyoutube="pVAZ8Q_8KsU;full"]
ALERT SYSTEM... Intruder spoted in the mainframe...
Start your journey in the cybernetic world created by Phigames. Embody an evolving program send by "Janus" to repair the mainframe and discover the reason behind the hypervisor control loss.
Program, you have been created to: - Repair the 4 biomes obligatory to maintain the system operational. - Gather the Shattered Hypervisor Memory Fragments. - Fight the antivirus. - Bypass firewalls and traps with your hacking capacities. - Solve the Hypervisor problem.
Thank you all for your support during this project. We are really exited to release our game. ENJOY
You can share your moment on the Recompile subreddit or on twitter with #recompilegame
Our social media: Twitter: https://twitter.com/RecompileGame Reddit: https://www.reddit.com/r/Recompile_Game/ Instagram: https://www.instagram.com/phigames/
Content found//Fight_Gameplay.mp4
[previewyoutube="9kqjB899oWI;full"]
When the hacking capacities aren't enough, you have other solution such as... Wrath.
Destroy the menaces trying to stop you during your mission with your different fighting ability.
Weapons or other solutions, they are all good to maintain your propagation speed.
Recompile Access Granted... Loading IA core.... Waiting...
Access/Wishlist/Steam: https://bit.ly/3yWpRxY
Hacking_Gameplay.mp4 - Recompile Gameplay
[previewyoutube="GfqTTzNFg0w;full"]
Use your hacking ability through the mainframe.
Destroy the antivirus or control them, detourn the circuits to solve enigma or bypass firewall, slow the bitrate and access to powerfull ability!
Embody a powerfull virus in a hostile cybernetic universe. But remember you are the intruder of the mainframe, the hypervisor will do everything to get rid of you.
Recompile is out on Augusth 19th,2021
Access/Whislist/Steam: https://bit.ly/3AxXN4r
Biome Presentation - Recompile Environment
[previewyoutube="6jT9SaH8UvY;full"]
Explore the game world, the environments, and the concept artistry at work in this new trailer
At best, the Mainframe ignores you, you are only a traveler in its core, roam in this tricky yet organized marvel of informatic.
Contemplate the beauty of an electronical organism through the vision of Phi Dinh and its orchestral adapting score.
Discover the true meaning of your unwanted presence and the origin of the Mainframe this sprawling 3D digital wasteland.
Recompile is out on August 19th, 2021
Access/Steam/Wishlist: https://bit.ly/3Aelcrs
Recompile Release : 19 august
Immerse yourself in the cybernetic world of Recompile this 19th August 2021.
[previewyoutube="R2RibvIAFSo;full"]
You are The Program, a semi-sapient computer virus created by the enigmatic Janus, on a mission to infiltrate and repair the Mainframe. A 3D virtual world living inside a decades long abandoned computer system, the Mainframe is a hostile environment to all external code.
The task will not be an easy one, for deep within the hidden subroutines exist an entity known only as the Hypervisor, an artificial intelligence turned corrupt after mysterious events. Put the pieces together, solve the mystery of the Mainframe, and the discover the events that lead to humanity's greatest accomplishment.
Fight, hack and explore. Use every tool to perform your mission, your programming depends on it!
OTHER NEWS
We've updated our key artwork and logo!
Which one do you prefer?
Recompile is coming in August 2021!
Hi everyone!
After a little communication break, we are back and ready to make big announcements ! Today we have some good news about Recompile to share with you: the finish line is finally in sight! We are glad to announce the release window: Recompile will be launched in August 2021! Moreover we are also proud to announce the game’s exclusive partnership with 65daysofstatic for the featured guest track.
[previewyoutube="UgMhINgGk40;full"]
Discover or rediscover the numerical world of Recompile in this new trailer. Set in the sprawling 3D world of the Mainframe, Recompile features intense combat, tight platforming, environmental hacking and an original take on AI and existence. Take control of a semi-sapient program and escape deletion in an unfriendly world.
Add Recompile to your Wishlist: https://store.steampowered.com/app/986310/Recompile/ Take control of a semi-sapient program and escape deletion in this atmospheric, Metroidvania-inspired hacking adventure. Set in the sprawling 3D world of the Mainframe, Recompile features intense combat, tight platforming, environmental hacking and a unique branching narrative
Recompile is part of the Gamescom Online 2020 with Indie Arena Booth! Join us!
We’re very happy to announce that we’ll have an online booth at Gamescom 2020 with Indie Arena Booth!
It may be a special year for Gamescom going full online, but we are happy to introduce you the booth we’ve crafted for the Indie Arena Booth online. There will be various activities planned during the Gamescom & we can’t wait to see you try our demo available on the booth until Gamescom ends.
We’ve also planned a Q&A session on Dear Villagers’ Discord on August 28, 4:00PM CET, come join us to ask everything you need to know about the game!
To visit the booths at Gamescom, you need to go there & register: https://online.indiearenabooth.com/
Once you registered, you will have access to all the booths starting 10PM CET.
If you have troubles finding our booth, here is the dedicated booth link: https://online.indiearenabooth.com/?ID=1315
We hope you will have a great time during this Gamescom & that you will appreciate the demo!