We were very pleased to see your reactions about the spider boss in the last trailer, so we thought we would take the opportunity to talk about how that boss was made using the Unity Animation Rigging system.
For those you don’t know much about gamedev or animation, IK (inverse kinematic) rigging is how limbs of a 3D model articulate themselves in relation to the body without having to manually create all the animations for each limb. A good way to illustrate this would be to grab your hand and pull it up or down, then watch how your forearm, wrist & elbow move as a result. An IK rigging system simulates how a body part would react for a defined movement depending on the “bones” to which that part is attached.
In the video below, you can see how the legs operate when the rigging system adapts the limb to each movement; it creates a viable animation for our spider using various conditions detailed below.
https://www.youtube.com/watch?v=o6nkM6K6xZA
As you can see, while the eight legs of the spider update their position according to the position of the base, we also add some additional rules to make it closer to how a real spider would move.
We hope you like this kind of content! We sure had a great time creating this boss & we can’t wait to see you encounter it in the game!
Don’t forget that you can follow Phigames on Twitter to stay up to date about the game; you can also find new about the game on our publisher Dear Villagers’ Twitter & Facebook.
Recompile: a glitch into the Next Gen?
Great news for Recompile!
As we receive more and more information about the Next Generation of consoles, we are very pleased to tell you that Recompile will be a part of it. Our 3D, narratively innovating Metroidvania will be available both on PS5 and Xbox Series X! This is an opportunity for us to show everyone more of our game, so here it is!
We made a new trailer to show you more of the intricate world of Recompile and the vicious enemies you will have to fend off to progress through the game!
Here, check it out: https://www.youtube.com/watch?v=KZKL-h2rMC0
Take control of a semi-sapient program and escape deletion in this atmospheric, Metroidvania-inspired hacking adventure. Set in the sprawling 3D world of the Mainframe, Recompile features intense combat, tight platforming, environmental hacking and a unique branching narrative.
You've watched the trailers. You've played the demo. Now, you've got questions!
Join publisher Dear Villagers' Discord and chat with Phi, Creative Director of Recompile, Thursday June 18th from 11PM to midnight CEST / 2PM to 3PM PT. Ask him questions, pick his brain on game design, or just congratulate him on a very fun demo!
Surprise: Recompile is part of the Steam Summer Festival with a special demo! Get a taste of the world of the Mainframe as you use your wits and special abilities to outsmart the environment and survive.
This demo is more of an event demo and doesn't necessarily represent a specific portion of the game. But the spirit is definitely there! We truly hope you enjoy it :)
Have fun!
Recompile hacks its way into IGN’s Summer of Gaming!
IGN’s Summer of Gaming is an event including several livestreams scattered through June, in which they showcase upcoming games, gameplay segments, trailers, developers’ interview and many more! Today was the day of the IGN Expo n°4, in which our unique 3D metroidvania, Recompile, made its appearance.
This was an opportunity for us to showcase the current state of the game: 8 minutes of brand new Recompile’s gameplay, along with an exclusive interview with Phi, the lead developer from Phigames.
In case you missed it, no need to worry! Just click here to watch or re-watch Recompile’s appearance in IGN’s Summer of Gaming: https://www.ign.com/videos/recompile-is-a-metroidvania-inspired-by-breath-of-the-wild
Take control of a semi-sapient program and escape deletion in this atmospheric, Metroidvania-inspired hacking adventure. Set in the sprawling 3D world of the Mainframe, Recompile features intense combat, tight platforming, environmental hacking and a unique branching narrative.
If you want a good idea of what Recompile’s ambience looks like, check out these beautiful screenshots:
Recompile is part of the Ukie Games Showcase
(Hello everybody. Quick note from the team at Dear Villagers, publishers of Recompile. our participation to the Ukie Games Showcase event with Recompile was planned in advance, weeks ago. The timing is now unfortunate, which is why we wanted to clarify that. Please find below the original news text)
Recompile was on stream at the Ukie Games Showcase today. We’ve worked hard to show you how the game has improved during the last weeks. We’ve showin gameplay & a recorded interview on Ukie Twitch channel.
The interview is focusing on the current state of the game & what’s coming next for Recompile. Recompile is getting quite huge & we can’t wait to see what you think of our 3D Metroidvania game by Phigames.
Ukie Games Showcase video: https://youtu.be/h8xmsc4EZxk
Recompile will be featured in the Ukie Game Showcase!
Ukie will host an event called the Ukie Game Showcase on June 3rd and 4th, and we’re glad to announce that Recompile will be a part of it! Join us on Sunday, the 4th of June, between 10am to 2pm, if you don’t want to miss any news about our indie gem.
For Recompile, this will mainly be an opportunity to display the current state of the game to the press and tell you a bit more about our exciting plans for the future. Our 3D Metroidvania is more advanced and more beautiful than it ever was, and we can’t wait to share it with you guys!
The team from Phigames will tell you a bit more about the development of the game, directly in front of the cameras for a live interview. Tune into the event to meet the devs and hear their vision for yourself!
Recompile is a 3D Metroidvania set in a unique, virtual world called the Mainframe. Witness the birth of sentient AI and influence the future of technology through Recompile’s novative branching narrative! This game is a hybrid compilation of intense combat, tight platforming and environmental hacking, all of which contribute to the unique feeling of choosing your world’s fate.
Recompile is switching to HDRP, check out how great the new VFX look!
We’ve been working hard to build Recompile for the last few months. The first big task was our switch to the High Definition Render Pipeline (HDRP) in Unity. This new pipeline gave us new tools to improve Recompile, and we can’t wait to show you what is new.
This time, we focus on the great reworks of the VFX in Recompile thanks to the HDRP! What do you think of these stunning new VFXs crafted by James Marshall (@skepsisology) ?
https://youtu.be/VedRYw3Nb9c
Old:
New:
See you next time for more beautiful HDRP renders!
Don’t forget that you can follow @Phi6 on Twitter & @DearVillagers on Twitter & Facebook not to miss any news about the game! You can also wishlist the game on Steam (that also help us a lot, thanks!)
Since it seems like we won’t have the chance to see you anytime soon in big events, we thought now would be a good time to take a look at our memories from PAX East 2020!
We went to Boston in late February to showcase Recompile, among other awesome indie games, and let the PAX East visitors try it for a bit at our booth.
We introduced our games to many press sites & always had the full booth during the 4 days of the event. We got great feedbacks from players there & the PAX East public was very kind & interested. Thanks a bunch if some of them are reading this!
Recompile, our technologic 3D metroidvania also got an Editor’s Choice award by Handsome Phantom just before the end of the event.
We were very happy to be at PAX 2020 this year, and we hope that soon, we’ll have new amazing events to tell you about!
Discover how Recompile makes the best of Unity’s HDRP!
Earlier this week, Unity published the latest episode of its “Behind the Game” podcast with the creator of Recompile, Phi Dinh, as its guest. During this 46 minutes-long interview, Phi had the opportunity to talk in length about Recompile and its relation with Unity.
In this episode of Behind the Game, learn more about the genesis of Recompile, how the project was born and how it evolved to the developing game it is today. From a more technical point of view, this is also your chance to hear Phi present the strengths of Unity and explain why he thought it was the best choice to create the Mainframe - the colorful innovative virtual world in which the events of Recompile are set. Generally speaking, this interview is extremely interesting to learn more about Recompile and understand how the game works, but it’s also a very valuable source of information if you’re interested in game development as a whole. Don’t miss this opportunity!
Recompile is a Metroidvania-inspired indie game, set to release before the end of 2020. This amazing adventure takes place in the Mainframe, a virtual world in which you’ll witness the birth of sapient AI and directly influence what this AI will become! Recompile is an innovative composite game, offering an exciting combination of combat, platforming, hacking and branching narrative.