Redaxium 2 cover
Redaxium 2 screenshot
Genre: Indie

Redaxium 2

Patch 1.09b

-New/Change: Dying by lack of O2 is now reported to activity log.
-Change: Removed some annoying Infinity Abyss from Enlightened Temple Way.
(Reminder: Enlightened Temple Way is the respawn site for those who have Respawn Mode enabled)
-New/Change: Added additional way of toggling the in-game Task text to the Paged Journal.
-New: Added Infinity Abyss navigation course to the Tutorial.
-Change: Adjusted the Infinity Abyss detection boxes down some.
-Change: Selective Teleporters such as ladders no longer display
text on how to use them manually.
-New: Death by suffocation now has a unique death screen graphic.

Patch 1.09

-Fixed some code bugs.
-Infinity Abyss' can now be deactivated. 1 per every 20 seconds.
-Breathing Timer information is now serialized. Should cut down on exploits.
-Patched exploit related to Legacy Hall / Achievement Trophies.
-NPC Overhead speech alignment is now centered.
-Retextured some/most of the Survival Veins. (fishing,farming,minining).
-The transporters now name their passageway destionations more usefully.
-Retextured Death Screen.
-More UI adjustments.

Patch 1.08c

-Change: UI adjustments.
-QoL: You can now undo your last learned skill in the Skill Tree Menu
if you didn't already exit the menu.
-QoL: You are now prompted if you want to add a newly learned skill to your
Skillbar immediately upon learning it in the Skill Tree Menu.
-Change/Improvement: Some stretchy UI textures fixed.
-Change/Improvement: You can now see your attack skill's base damage while in combat.
-Change/Improvement: The full skill info for each skill is now displayed in your skillbar menu
when you hoverover a skill.
-Change/Fix: Each skill element type is now available to level 1 to learn.
-Change/Improvement: More even distribution of skills to learn long-term.
-New: Doctor Pak now has a custom image in inventory.
-New: Breathing Pak now has a cusotm image in inventory.
-New/Change: Enemies in combat will now attack generically if they have no
stamina to use other skills.
-New/Change: To learn a new skill, and/or open the Skill Tree Menu, you must be at full stamina.
Usually just turning off run mode and waiting will achieve this quickly.
-Change: Rebalanced player skills for the Unarmed and Armed(weapon) attacks.

Patch 1.08b

-Fix: Various bugs.

-Change: Demo users can now beat the game.

But they cannot:
1) Save the game.
2) Level past level 4.
3) Claim any Trophies.

Patch 1.08

-New: You can rip up picture books to get the individual images.
-Change: Picture books and pictures no longer have any chance of stacking.
(they need unique slot in inventory)

-New: Added Picture Display Walls to Guilds/Homes.
These will let you hang your pictures you collect.

-Change/Fix: O2 requirement is now removed while you are locked in a prison.
-Fix: Player name was not editable.

Patch 1.07 - Trophies.


-New/Change: Your total earned lifetime achievement points is now tracked.

-New: Achievement Tower added to the Legacy Hall.
Based on how many lifetime achievement points you've earned you can
travel up the tower and collect a unique trophy items.

You can then take these to your Guild Hall or Home and put them on display.


Guild Halls have 9 pedestals for your trophies.
Homes only have 4.

-Change: Tidied up some of the UI.

Patch 1.06r - Atmospheric Bubbles

-New: Atmospheres.
To be able to breathe you must be inside or very near an atmospheric bubble.
When you use up all you breath you begin to lose health.
The atmospheres move randomly and even dissipate after a while.

When you enter a bubble it visually disappears but you should still be able to see its outer ring.

Note: PassageWays and Random Encounters are exempt from this mechanic.

-New: Breathing Paks.
You get one when you start the game. Beyond that you can sometimes buy one from a trader.
You may even find one in a lootbag with less than 10% chance.
These simply heal your breath.

-New: Breathing station.
Every town/area has a breathing station. These restore your breath automatically
when you stand near them.

Note: you should probably save your game near a breathing station. atmospheric bubbles from before are not guaranteed to stick around when you load a save.

Patch 1.06q

-New: Infinity Abyss's. These will instant kill you if you get too close.
They emit infinity symbols.
-New/Change: Death music redone.
-New/Change: Added X button to close trade window. It should also be easier to use universe escape key
to close this window.
-Change: Default movement speed increased.
-Change: Default rotation speed boost is now 0.75.
-Attempt Fix: Container refusing to transfer items back in some situations.

To Whom It May Concern.

Hello. I am redratic.


I remain dedicated to making the game great.

I've continuously updated the game since it was released. Admittedly not as much as the first game.

Till now i've avoided use of announcements to talk about the negative side of game development.

But this time it seems there's a revealed truth about my game that cannot be denied.
The game constantly suffers from regressions.. of the same darn things.

Atleast the game looks better than ever right now. But the bugs are really an issue. They restrict game design and the ability for the game to do what it's suppose to do. Bugs can ruin just about everything.

I made this entire game and the previous myself (this was before the era of AI), I had to cut many corners. Which only got worse when I realized people weren't playing the game.

The game was never setup to be easily iterated or polished. I just wanted to make a game.I also never expected that people would never test/play the game. I got maybe 1 or 2 people who sometimes checkout the game's latest patch.

Redaxium 2, .. it's a game. But I want to make it great. I can't just keep creeping along slowly improving the game only to have 10 steps backwards suddenly occur. Especially on the same issues.

That said I need a long break.

p.s. I have not forgotten about the Legacies idea. But I can't pursue it deeper until more of the game is stable and fleshed out.


Patch 1.06p

-New: Added Spiked obstacles everywhere. If you get too close you take damage.
(also has a screen effect of blood)
-New: Hive of Flies. These will hunt you like the Kamikaze.
(also has a screen effect upon contact)
-New: Screen effect when in water.
-New: Screen effect when touched by Glitched One.
-New: Screen effect if you enter Acid.