-Change/Fix: Default portrait is now auto-selected based on the character you selected. -Change: Using any UI element during Character Creation now is outputted to activity log. -Fixed: popup note regression. (for wide resolutions) -New: Every large map area has portals that exit you to the world map. These can be found at the edges of the map. The smaller areas still operate by the transporter devices. You can still simply press M to open your world map as well. -Change: Dialog menu now has a dedicated texture. -Change: Dialog text is yellow for now. (does not apply to free form dialog text) -Change: Saves menu now has a dedicated texture. -Change: Switched colorspace back to Gamma. Game looks better in this space. -Fix: Dialog menu not closing when clicking Exit in some situation(s). -Fix: Merchant Escort menu had no texture showing.
Patch 1.06n
-Game now informs of your movement key info when you enter the tutorial. -Game now informs you if you have no skills equipped on your skillbar. -Game now informs you if you have no weapon equipped for TBC. -Sleeping now has a screenfade. -Some buttons were renamed from Cycle to Next. -Your running/walking state is now labeled above the Run/Walk button. -Replaced blue notification popup with a skinned version. -You can now rotate by using left/right movement keys so long as you are already moving forward. Players who didn't like rotating by moving mouse to edge of screen might appreciate this. You can still move left/right without rotating your view as long as you are NOT moving forward/backward. -Made it more unlikely an npc is knocked unconscious in TBC. -Stacking rounds of unconsciousness is no longer possible. Instead it just resets the unconsciousness to max rounds.
Patch 1.06m
-Greatly expanded taunts list. -Greatly expanded generic talk and overhead speech messages. -Added 16 more lore cache/stands.
AI (ChatGPT) was used to assist in writing. Note: some of this content may change as I make it fit better to the game.
Patch 1.06l
-Fixed a Money bug. -Added giant rotating colorful disks to Lagorigana.
Patch 1.06k
-Fix: Save UI unresponsive in last update.
-Change: Your save files now have a new directory where they get saved/loaded from. To keep your old saves you'll need to copy over your saves.dat and the number files 0.dat, 1.dat etc. to a new location.
For conveinence i've made it so you see where the old save dir was "Game Executable Dir" and new directory is labeled Officials Save dir. Just open the Saves menu and it tells you.
Patch 1.06j
-Performance tweaks. -Startup of game should be faster. (atleast once you see the first screen) -Certain full-screen UI should be faster such as inventory screen. -You can set an AFK message when Paused now.
Patch 1.06i
-New: Colorful web-potato-bush-things. (added to every town/area) -New: Colorful shrooms. (in large areas only) -Fix: Task View text getting frozen. -QoL: Added "Sell All" option to right-click menu. This works for Shopkeepers. -QoL: Added "Randomize" button for picking character name during character creation.
Patch 1.06h
-Fix: Traders not spawning with money. -Change/New: The Glitched now make their own sound upon contact. -Added some spinning shapes to major town areas and the passage ways. They mostly are found floating in the sky.
Patch 1.06g
-3 new Mutant Abominations soar across the lands! They are called "the Glitched". They are invulnerable and can pass through anything on the path they patrol. Careful where you step!
As long as you aren't in their way they will leave you alone.
note: anti-toxic resistance does help deal with damage if you are hit by them.
note: The following locations are excempt from these spawning: Bluehilltop Market, Airy Farm, Greyspiral Village, and Passage Ways.
-Added clouds over the Ownable Lots. If you go to the lot(s) you own you should see them.
Patch 1.06f
-Added 8 new custom trees. (to large towns and passageways) -Added 4 thicket plants. (to most map areas)