Redaxium 2 cover
Redaxium 2 screenshot
Genre: Indie

Redaxium 2

Patch 1.06e

-Added Clouds.
They move in real time.
They also change positions on the hour.

Patch 1.06c

-Enhanced some graphics. (bumpiness)

Patch 1.06b

-Fix: Eliminated a lock-up when in dialog menu.
-Fix: Text of Radar was in wrong position.
-Fix: External Weapon Rank and Ammo text was displaying in wrong position.

Patch 1.06

Legacies are very much still a WIP and do not affect the game yet.
Hopefully by 1.07 they will be ready.

-WIP: Legacies. You can visit the legacy hall by going to Lagorigana (town in center of world),
then finding a larger open area with a Legacy Vendor. Legacies do nothing at the moment.
-New: Clear Logs button added to options menu. It securely wipes the games logs.
-Fix/Change: Game will attempt to create log.txt and game_debug.txt by an additional method at startup.
It's not recommended to delete these files while the game is running. Use the Clear Logs button
in the options menu to CLEAR the text.
-Fix: Save I/O Bug where loading twice in a session caused an error.

Regression + The FUTURE.

First and most importantly the Future.

The Future.



I'm working on the next update: Patch 1.06.

It's about Character Legacy.

Today games are overbalanced and overly concerned with ensuring players have a similar experience. They pride themselves on closing the gap between veteran and casual. There's no room to be a real snowflake. You only get the illusion of it. You get silly things like skins or cosmetics or achievements to grind. None of which carries real CUSTOM utility. It's stuff to do that's it.

You often get some rewards that seem interesting at first but don't really pay for themselves because you could have re-sought them out before they do. Yet it initially takes so much work to acquire them in the first place. How often, in times like these, have you needed to miserably acquire everything in order to finally enjoy a game? Can such games ever be considered worthy? No matter how beautiful they are, they are a lie.

If utility isn't actually tailored to your character's legacy, what is the point of your character's existence? If there's no point to your characters' existence, what's the point of playing at all?

Gamers deserve better. They deserve to play games and know they are true snowflakes by virtue of their character's existence. To feel special you shouldn't have to grind forever to unlock things anyone else still could.

Gamers deserve to control their fate, NOT brace themselves for pre-scripted experiences determined entirely by permutations of race + class + a few specializations. We should not be forced into pre-prepared content chains that couldn't care less HOW we complete them.


Gamers SHALL RISE UP, and NEVER be brought down by boring mediocre endings.

The border between reality and video games must be erased, it will be erased!



Ahem.. Also about the Regression I mentioned..

Regression.



You should know i've identified a regression in the save/load system.
If you attempt to do a second load after loading a save, the game hits an error. You'll be stuck at the load screen.

Though i've noticed you can sometimes just hit the load button again and it will force the load to happen.

I'll try to get around to fixing this annoying problem by patch 1.06.

Patch 1.05

-New: Mysterious They/Them stations.
Located in every home and guild you own!
After 2 to 3 game days of use you will get a reward: Blood Vial.
Blood Vials can be sold.

note: Exiting game or reloading erases the station's progress.
Be patient and the wait should be worth it.

Patch 1.04

-New: Metas.
Metas have been added to turn based combat.
When your metas max you can turn them in to do critical strikes.
Metas fluxuate over time.
Most skill use will also affect your Metas.
-New/Change: The turn's elapsed time is shown. Turns last 20 seconds if you didn't already know.
You can turn the display off of this timer in Options.
-Fix: An inventory Scaling issues at higher resolution.
-New/Change: Candies and Meta Candies can be found in loot bags.
-Change/New: Added some Meta Candy Cache to Temple Way.

Have a Happy Halloween!

Patch 1.02

-Home/Guild Lots have been re-textured.
-Added a structure to each Home/Guild Lot.
-Owning a lot now gives experience and money per day.
-Guild Lots additionally give you MP regen per day.
-Guild Lots include a hirable companion.
-Some shopkeeper perishables now can heal MP.
-Companions now automatically leave toward home if you are
far enough way from them and they are not in combat/aggroed.

Patch 1.01b

-Fixed a shopkeeper menu freeze.

Patch 1.01

-Change: If a shopkeeper has no more room in their inventory your item now gets
sold anyway but will be deleted.
-Change: Finished quests in Quest Journal have a *DONE* added next to them.
-Change: Added Show Done and Show Not Done buttons. Use these
to filter what you want to see in Quest Journal.
-Fix Attempt: Journal was not closing when pressing Return.
-Change: Turrets are now vulnerable to external weapons (projectiles and explosions).
-Change: Kamikaze are now vulnernable to external weapons (projectiles and explosions).
-Change: External weapon attacks only use 1 stamina now.
-Change: Shift-left-click aka force firing of external weapon should be a bit
more responsive now.
-Fix Attempt: Projectiles were occasionally getting stuck mid-flight.
-Fix/Change: Timed mines not exploding. They should within 5 seconds now.
-Change: Banker now informs you minimum amount of money needed for a deposit.
-Change: Character now starts with 100 copper.
-Change: You can now right-click buy and right-click sell from Shopkeepers.
-Fix: Repairman c-picks not being purchaseable.
-Change: Inventory BG graphic.
-Change/Experimental: Lowered fleemode overall time to 6.0.
-Change: Look of various menus. Inventory, Stat, Journal, Skill.
-Change: Look of buttons.
-Change: Look of main panel.