It is with a heavy heart that we announce the closure of Redemption's Guild servers and services. Over the last several years, we have had the privilege of creating a vibrant and immersive VR gaming experience for all of you. However, due to low sales, we are unable to sustain the game any longer.
We would like to thank each and every one of you for your unwavering support and dedication. Your passion and enthusiasm have been invaluable. We understand that this news may be disappointing, and we apologize for any inconvenience caused. We hope that the memories created in Redemption's Guild will be cherished and remind you of the amazing adventures we embarked on together. Farewell, and may your gaming journey continue to be filled with joy and fulfillment.
Warm Regards, The Redemption's Guild Team
Hotfix Notes
Fixed an issue with the game crashing when loading out of the main menu.
Full Launch (V1.0) Patch Notes
New Class: Ranger
Rangers utilize a bow to damage their foes from a distance. They also have the ability to disarm traps for their allies, which makes them a great ally in the labyrinth.
You can play as this class by visiting a class altar. We recommend reading the Ranger tutorial found in the tutorial page of the notebook.
Fixed an issue where melee enemies wouldn't attack you when height is adjusted.
Labyrinth enemies now lose aggro when the player dies (solo).
New players will now start off with default abilities unlocked. Existing players will be granted 400 skill points at full launch.
The notebook tutorial pages text is no longer stretched.
Fixed an issue where the players hand would not properly animate.
Abilities can now be cast in the tavern.
The enemy count in larger zones within Areda Dunes and Vohril's Stand has been increased.
Full Launch
Greetings!
We're happy to announce that after several years in development, 3 months in early access and a million bug fixes later, Redemption's Guild is releasing into full launch on February 24th at 6 pm EST.
We'll have patch notes with all of the changes posted at launch time.
Patch 0.93 is now live!
Fixed an issue where the notebook tutorial page text was stretched.
Increased enemy count slightly in larger zones.
Full Launch Announcement!
We at Unlit Games apologize for the lack of updates in the last few weeks, we have been working at getting the game prepared for full launch. We know it’s been a long time coming and we’re happy to finally be approaching release.
It goes without saying we appreciate all the support and assistance we’ve had along the way to help shape the game, from our team here at Unlit Games to those of you within our community providing suggestions and feedback. We've had our fair share of obstacles and troubles in development, but it’s all coming together and we’re extremely proud of the product we were able to build together.
As to what to expect here in the next few weeks, we will be pushing one patch today to correct some issues with players being able to access the game after logging in. Besides that, the next update will be the full launch of the game, which will include some anticipated features such as the Ranger class. We will also be introducing a new enemy type into the game created by one of our backers with the assistance of our talented artists.
We hope to see you in game and that you enjoy what’s to come in the following weeks. Again, we greatly appreciate all the support from our community during development.
Patch 0.92 is now live!
Fixed an issue where some players are unable to login.
Height options have now been added to the settings!
Enemies will now face players when attacking.
New enemy type: Fragments of Lunos.
Lunos' army grows as he descends ghastly minions upon the land. Be careful, these bastards can teleport and they deal damage unlike any other creature you've encountered.
Patch 0.909 is live!
(Elementalist) Tome spells will now move quicker to the wand.
(Potion) Decreased potion refill drop rate.
December'22 Development Update
Seasons greetings! We hope you enjoyed Christmas and all the fun that the end of the year holidays bring.
We're back with another dev update, this one to close out the end of the year.
Since our last dev update, we've pushed a couple of fairly big updates that included some quality of life improvements and new features. Let's dive in!
Patch 0.906:
(Multiplayer) Combat music will now play for the proper length while playing in a party.
(Elementalist) Tome spell slinging will now work properly while in a party.
(Elementalist) Fixed an issue where the left hand class ability UI would show while playing an elementalist. Elementalists should not have a class ability UI.
(Cleric) Wisp will no longer disappear if you change scene while the wisp is not in your possession.
(Abilities General) Fixed an issue where default spells could no longer be cast if you selected an ability while it was on cooldown.
(Notebook - Questing Page) Quests will now say "Completed" if they have been turned in.
(Auroris Altar) Auroris Altars will now replenish the players potion once approached and the potion is not 100% filled. (Tip: If your potion is almost full, it's recommended to save the Auroris Altar potion refill until it's nearly empty. Just don't forget to go back to activate the altar!)
(Questing) Fixed an issue where the quest failure audio would player when loading into the tavern.
(Potion) The potion can no longer be corked/uncorcked with the grip button.
(Notebook - Network Page) The network (multiplayer) page now shows a message when leaving or joining a room.
(Wardrobe) Fixed an issue where equipment material would look incorrect when changing back to default gear.
(Arena) The play button will now disappear when the arena is active.
(Arena) The arena round count and time resets will now reset once the arena is inactive.
(Labyrinth) Torvis has now upgraded his weapon to a hammer!
(Labyrinth) Added some more props to Torvis' room.
(Knight) Adjusted the default knight chest piece slightly, as it was previously too big.
(Oculus Rift) Fixed an issue where controllers would constantly vibrate.
(Loot) Slightly increased loot drop chance.
Patch 0.907:
New feature: Server regions!
You can now choose which multiplayer server region you want to use. Server regions can be selected while creating a character or in the settings page.
New Feature: Stand your ground
Knights and Berserkers can now stand their ground in combat.
How this works:
If you're playing a knight or berserker, simply stand still to take a defensive stance and gain a defense buff which mitigates a portion of the magic or physical damage received. There will be a decrease to the players damage output, once they enter this state. Additionally, the knights defensive stance will provide an AoE buff to nearby players, decreases the damage the take from enemies. Party members will not receive the damage output decrease.
(Tutorial) Entirely revamped tutorial. Now with fancy videos!
(Cleric / Wardrobe) Fixed an issue with the wardrobe mirror breaking while playing as a Cleric.
(Cleric) Increased the drop rate of spirit refills.
(Potion) Increased the drop rate of health potion refills.
(Potion) The potion will no longer break when changing scenes while the potion is in hand.
(Skill Page) Ability cast and cooldown times are now showing properly.
(Notebook) While in the arena, the notebook will no longer show the labyrinth timer.
(Notebook) Buttons have been added to multiple notebook pages. Once selected, the notebook will flip to the related tutorial page, providing more information.
(Enemies) Shortened melee enemy combat distance.
(Enemies) Increased enemy damage slightly.
(All scenes) If you unfortunately find yourself falling through a scene, you will now respawn.
(Elementalist) Frosted ground is now named properly on the ability menu.
(Account and class level up) Tweaked the visuals to be seen easier.
(Rogue) Fixed an issue where some daggers couldn't be unsheathed.
Patch 0.908:
(Enemies) Melee enemies will now attack properly.
(Arena) Enemies will no longer get stuck on the center platform.
(Tutorial) Made edits to the tank buff and bestowment altar tutorial text.
(Stand your ground) Tanks will no longer receive a damage reduction while stand your ground is active.