[v1.1.2] Custom Map Markers, more minor improvements
PATCH NOTES
This is another small patch that primarily adds custom map markers and icons onto the world map, as well as other various improvements. Full patch notes below.
Add Custom Map Markers to map screen, and some other QOL improvements to the map screen
Improve aiming with Mouse and Keyboard
Auto Healing is now a stand alone toggle in options menu, can be used in any difficulty mode, and can now be turned off in easy mode.
Fix rare game freeze when sliding off ledges into a ladder
Various background and tile fixes and improvements
Fix player bullet spawn location bug
Snowpeak level improvements
Improve ice behavior
Other minor fixes and improvements
[v1.1.1] Easy Mode + Bug fixes
PATCH NOTES
This is a small patch that primarily adds an Easy mode into the game, as well as fixing some bugs from the most recent update. Full patch notes below.
Add Easy Mode into the game, changeable at any time in the options menu. This new difficulty mode will reduce default enemy damage by half, reduce stamina consumption, and will automatically trigger use of a healing item when one is equipped and the player is low on health.
Ammo pickups now vary based on difficulty level
Fix bounceball physics inconsistency when at framerates that aren't 144fps
Fix NPC behavior during initial tournament cutscene
Increase gold reward for picking up an upgrade when the upgrade type is at full capacity, and make it more clear that you are getting gold instead of the upgrade when it's maxed out
Various other minor fixes and improvements
[v1.1] Tournament Update
PATCH NOTES
This first major content update for REDSHOT includes new side content, remixed encounters in new game plus, a variety of visual improvements, and numerous bug fixes. Full patch notes below:
New Content
New game plus now features remixed enemy and boss encounters, giving a new and fresh challenge to anyone wanting to play through the game a second time.
You can now enter in the bounceball tournament taking place in Carcosa. Completing the 7 bounceball arenas scattered around the map will earn you a brand new gun!
A new gun was added as a reward for completing the bounceball tournament: the Golden Gun, a beefier and improved version of your starting raygun.
Two new achievements were added. One for completing the bounceball tournament, and the other for beating the game in new game plus mode.
Game Improvements
Level design improvements, for more varied and engaging gameplay
Improve background visuals for better visibility and contrast between foreground and background elements
Improve some enemy and object sprites
Some attacks that would otherwise kill you will now leave you with 1hp instead, giving you an extra chance to heal
Increased max health cap from 50 to 99
Increased stamina recharge rate
Improve spring objects
Doors that spawn soldiers will now spawn only elite soldiers while in NG+
Add bounceball arenas to map legend
Bug Fixes
Fix the game sometimes hanging if a dropped item gets stuck in a wall
Fix NPC and enemy ground friction
Improve object culling to reduce pop-in
Improve/fix controller vibration
Fix shooting behavior when sliding down walls
Fix broken secret in upper mines
Fix teleporter UI
Fix crash in upper mines room not having physics turned on
Fix room warp bug in secret forest room with vudu mask
Fix minotaur boss bounce attack ground collision
Fix player running super fast on the ground while underwater
Fix Rocket launcher dealing double damage
Fix Explosions and fire showing damage numbers even when glasses are not equipped
Fix bug with reaper enemy's health bar
Fix bounceball goals sometimes not registering when at 60fps and under
Fix flying grenadiers not dropping items on death
Fix minor player ground collision bug
Countless other minor bug fixes I didn't write down
[1.0.18.1] Collision Hotfix
Fix collision detection when jumping on walls on player's right hand side, causing player to get stuck inside the wall
Bounceball Improvements
[1.0.18] Minor bug fixes
PATCH NOTES
[1.0.18]
This is a small patch that fixes a handful of bugs and minor issues. If I'm lucky, the game is finally reasonably stable now and the next update can be the 1.1 bounceball update sometime later this month... as long as I don't discover any serious bugs between now and then :p
If you have any bugs to report feel free to email me at wiseyoungfoolmusic@gmail.com or dm me on twitter @wiseyoungfool
Fix max speed being capped while dodging
Improve snowfall effect
Fix bug when landing on slopes not triggering landing effect
Improve pistol charge particles
Fix bullet trails, remove trail effect from assistant bot (ALI)
[1.0.17] Max Health and Teleporter Hotfix
PATCH NOTES
[1.0.17]
This is a small hotfix that fixes a major issue where players would lose their hp upgrades upon loading a save game, introduced I believe in the last patch, or possibly the one before. This also fixes an issue with the teleporters not working, and a few other minor bugs.
Huge thanks to Alan Hernandez for reporting these issues!
Fix teleporters not sending you to the current room instead of your destination
Fix max hp resetting to default upon loading a saved game
Fix duplicate map in depths area
Fix wave projectile bullets not spawning if you are next to a wall
Fix vibration for pistol not turning off when vibration is disabled in the options menu
[1.0.16] Bug Fixes and Stability
PATCH NOTES
[1.0.16]
This patch fixes a variety of small bugs and issues that have cropped up over the last few patches, mostly relating to the new camera system, but plenty other general ones as well. Many of the bugs were so small I did not list them, but regardless, full patch notes are available below:
Improve introduction sequence
Improve ending sequence
Fix pause menu not functioning correctly when event controller is present
Fix landing effect sometimes not registering
Fix rare crash relating to sun light
Add more framerates to preset framerate lock steps
Various other minor fixes and improvements
Camera, AI, Performance, and Bounceball Improvements
PATCH NOTES
[1.0.15]
This is a smaller but still significant patch that fixes a variety of minor issues and bugs, as well as improving a handful of things relating to the upcoming 1.1 update. Full patch notes below:
Improve teleporter menu
Improve multi-object camera behavior
Improve NPC pathfinding
Improve bounceball
Adjust ending rank room
I am once again updating the final boss music mixdown
Significant performance improvements when shadows are on
Significant performance improvements in rooms with water rendering
Fix aim jitter when crouching on ghost platforms
Fix camera following helicopter as it's leaving in intro scene
Other minor fixes and improvements
[1.0.14] High Resolution Text Fonts, Settings Updates, Bug Hotfixes, and more
PATCH NOTES
[v1.0.14]
This is a moderately sized patch that primarily adds high resolution font scaling (with the ability to change fonts), Improves the game options menu, and fixes a variety of bugs that have cropped up due to changes made in recent patches. Full patch notes below:
Add High Resolution Font scaling, now on by default (changeable in options menu)
Shadows are now on by default (turn off for better performance)
Fix speedrun mode toggle not working in options menu
Reorganize options menu for more space for settings
Add reset to default option in gameplay options menu
Fix analog movement controls broken in recent patch, add toggle for digital-style controls if it is preferred
Update options menu descriptions
Fix common items always respawning after being picked up
Fix starburst alignment bug
Fix camera glitch during cutscenes if speaker is far from the camera
Minor performance improvements
Other minor fixes and improvements
[1.0.13] Speedrun mode, Dynamic Camera, Switch button icons, and more
PATCH NOTES
[1.0.13]
This is a large patch that fixes a number if bugs and issues, and refactors a lot of backend code to allow for multiplayer support in the future, along with a plethora of the usual bug fixes and improvements. Full list of changes below:
Greatly improve whip boss fight
Add Dynamic Camera for boss fights and Bounceball (This can be toggled off in options menu)
Add Speedrun mode to options menu under gameplay tab
Fix black screen bug when window is refreshed in the pause screen (This should fix sleep/resume on Steam Deck as well, but I haven't tested it yet)
Add option for Nintendo Switch button icons
More Bounceball improvements
Add star to load game menu when that save has completed the game
Improve back end multiplayer framework
Fix whip boss bug where picking up the key decimates his health bar
Game no longer autosaves when getting in your ship at the end of the game, letting you replay the final boss fight
Minor keyboard and mouse UI improvements
Numerous other minor bug fixes and general improvements