Redshot cover
Redshot screenshot
Genre: Adventure, Indie

Redshot

[1.0.12] Bounceball Improvements, KBM hotfix, bug fixes

PATCH NOTES


[1.0.12]



This is a small patch that primarily improves the Bounceball mechanics in preparation for 1.1, as well as fixing a variety of minor bugs, and at least one major one: Mouse controls not working with the new direction resetting code. Oops!

List of Changes



  • Fix aim resetting when using keyboard and mouse controls
  • Fix text box alignment sometimes extending past the view screen
  • Fix items getting stuck in walls if player was hugging a while when trying to pick it up
  • Fix description text in options menu not always displaying properly
  • Improve some desert backgrounds
  • Bounceball NPC AI improvements
  • Fix some NPC names when using the glasses
  • Minor player physics improvements
  • Other various Bounceball Improvements
  • Various other minor bug fixes

[v1.0.11] NPC Improvements, Bug Fixes, Polish

PATCH NOTES


[v1.0.11]



Happy New Year! Hope everyone had a great holiday. This update is a moderately sized patch that improves a variety of NPC functions, fixes a couple of hats which functionality wasn't working, along with a variety of general bug fixes and improvements I have found through my testing and bug reports that were sent to me. Massive thank you to everyone who's submitted a bug report, it helps a lot!

If anyone finds any more bugs feel free to reach out to me on twitter or post on the steam community forums (I check twitter more often though).


List of changes:



  • Increase final boss max health by 33% to 2000hp
  • Fix NPCs unable to climb ladders (bug introduced in last patch)
  • I am once again updating the final boss music mixdown
  • Fix items sometimes getting stuck in walls if picked up when inventory is full
  • Add new tutorial sign
  • Minor NPC pathfinding improvements
  • Fix jump hat and bunny hat
  • Fix wrong button icon glyphs on new game and load game menu screen
  • Attack direction now resets to forward when not pushing in a direction (Thanks to Novalia Spirit for the brilliant suggestion)
  • Confirmation boxes now require you to hover over the button with the mouse instead of being mapped directly to the mouse buttons
  • Minor Audio improvements and bug fixes
  • Improve animations for some NPCs
  • Fix NPCs never stopping when running away from enemies
  • Fix bug with NPC ground detection
  • Inventory upgrades now grant 2000g if already at max capacity
  • Reset default file slots to 9 (changable in settings.ini, will not affect anyone who has already played the game)
  • Various other minor fixes and improvements

[v1.0.10] Performance, Stability, and Polish

PATCH NOTES


v1.0.10



This is another large patch that addresses a number of bugs by refactoring a lot of old code to make future bug fixes easier to diagnose and fix. With this comes major increases to performance in large rooms on low hardware, more stable collisions for the player and npcs, further UI improvements, better ultrawide support, and more. Full patch notes below.

Once again thank you to Novalia Spirit for reporting many of these bugs.


  • Greatly improve object culling for increased performance
  • Standardize weapon and collision behavior across all humanoids
  • Fix backgrounds being drawn outside of room bounds on ultrawide monitors
  • Improve UI animations in the options menu, title screen
  • Improve healthbar visuals
  • Improve screen shaking effect, the setting in the options menu now affects intensity instead of being a simple toggle
  • Improve loading game and spawning player scripts
  • Re-organize resolution changing code
  • Fix display options menu bugs
  • Glasses item improvements (now required to view damage numbers)
  • Lower time between save stations letting you save again
  • Stop wizards from sighting the player through walls
  • Improve coins and emeralds
  • Remove stealth feature for crates and physics armor
  • Improve equip menu visibility
  • Fix inventory screen not toggling on when opening with tab on keyboard
  • Minor map screen improvements
  • Particle improvements
  • Fix interacting with NPCs while in equip switch menu
  • Minor HUD improvements
  • Improve player and NPC ceiling collision code
  • Improve text and message boxes
  • Add missing save room icon to map screen
  • Improve sand worm boss
  • Fix some NPCs not calling NPC behavior
  • Minor Final boss and new game plus bug fixes
  • Numerous other minor fixes and improvements


MAJOR CONTENT UPDATE ROADMAP

Hey all, I just wanted to announce my plans for the major content updates and free DLC for REDSHOT. The dates and features listed here are tentative and not set in stone, but offer a general estimation of what I currently have planned for the future.

In addition to the content listed below, each major update will come with regular bug fixes and improvements.


WINTER 2023:


[v1.1] Bounceball Update


This update brings 4 new bounceball arenas to the game, a bounceball tournament side quest, and improvements to the bounceball minigame. Winning each tournament will give the player the choice of health, stamina or ammo upgrades.

SPRING 2023:


[v1.2] Multiplayer Update


This update will bring 4 player local multiplayer support to REDSHOT in the form of co-op and versus modes. Co-op will be drop in/drop out at any time during the main campaign. Versus mode will offer deathmatch, capture the flag, and bounceball modes.

SUMMER/FALL 2023:


[v1.5] Free Epilogue DLC


This is the final planned content update for the game, bringing an expanded ending, new area(s), new weapons, new enemies, and new bosses. In addition, this update will upgrade the underlying engine version from Gamemaker Studio 2.25 to the latest 2022.x release, and will coincide with release of a switch port(and possibly xbox/playstation ports as well). All updates following this one will be bug fixes only, and will offer no new features or additional content.

[v1.09] UI Improvements and Stability

PATCH NOTES


[v1.09]



This is a massive stability and UI patch that fixes numerous bugs and refactors a lot of legacy code that led to inconsistent behavior and bugs in game. Along with a long list of bug fixes, this patch also includes visual improvements to the UI and menus. This patch polishes up a lot of code in preparation for version 1.1, which will be a major update including some new side content in the form of 3 or 4 new Bounceball arenas, in addition to the regular bug fixes and polish you'd expect from a regular update.

Big thanks to @ManAthan123 on twitter for bringing many of the following bugs to my attention.

List of changes:



  • Improve UI visual animations
  • Improve message boxes
  • Fix controller glyphs not saving and changing control preset resetting gamepad glyphs
  • Fix Playstation icons not showing up in some locations
  • Fix world data not being destroyed when deleting a save game
  • Add safety check to loading game from the pause menu if the file does not currently exist
  • Fix soft lock if player drops both guns and leaves Odd's house at the beginning of the game
  • Minor NPC visual improvements
  • Fix crash if player defeats the helicopter before it leaves Odd's house
  • Fix helicopter attack scene restarting if you leave the room before it leaves
  • Fix player being able to stand on helicopter while its leaving
  • Helicopter propellers now damage the player
  • Fix Odd's NPC scripts not being disabled after death
  • Standardize boss names between health bars and enemy log
  • Merchants will now walk back to the counter after picking up an item you sold
  • Rewrite gun and ammo pickup code for more consistent behavior
  • Fix hookshot not triggering when used
  • Improve player melee attack behavior
  • Update final boss music mix down
  • Fix crash when entering room you meet Emma after sh e dies
  • Minor performance improvements
  • Numerous other minor fixes and improvements


[v1.08] Bug fixes and polishing

PATCH NOTES


[v1.08]



This is a minor patch fixing some minor bugs and a rare and seemingly random crash related to muzzle flashes, as well as some minor polishing to visuals. Full patch notes below.


  • Adjust weapon muzzle flashes to avoid dependencies which were causing rare crashes
  • Fix player not being able to jump when on vertical moving platforms
  • Fix intro cut scene sometimes not triggering on rare occasions
  • Make some physics destruction particles smaller and less distracting
  • Update Lake Limna background music
  • Fix shop visible pop-in in certain areas

[v1.07] Keyboard Rebinding, Bounceball improvements, and more!

PATCH NOTES


[v1.07]



This is a large patch that adds in mouse and keyboard rebinding, fixes a number of bugs (largest one being fixing the bounceball minigame not initializing sometimes), and adds in a few QOL improvements as well. As usual, full details can be found below:

List of Changes:



  • Add in mouse and keyboard rebinding, available in the options menu
  • Fix bounceball minigame sometimes not initializing after payment
  • Change default keyboard bindings
  • Your opponent in bounceball will now randomize when entering, each opponent has different stats and will play a little differently
  • Move initial pistol location to odds house room, so new players are less confused on where to go to start
  • Fix player light brightness being too bright sometimes
  • Fix walljumping glitch where you could walljump before getting the upgrade if you were precise with your inputs
  • New game plus now shows on the file select screen, next to difficulty setting (normal+, hard++, etc)
  • Fix whip boss behavior on ghost platforms
  • Objective markers for power cells on the map will now disappear once they are picked up
  • Increase height of jumps off gold ropes
  • Update tutorial signs
  • Remove yellow vase tiles to make coins stand out better
  • Update mixdowns for final boss music and Lake Limna music
  • Fix player ship dissapearing from landing site in new game plus mode
  • Other minor fixes and improvements

[v1.06] Map Coordinate fixes, Better Air control, and other minor fixes

PATCH NOTES


[v1.06]



This is a large update that fixes a bunch of mismatched map coordinates, improves player movement control when airborne, improves some tiles and backgrounds, fixes collision issues when on moving vertical platforms and elevators, and fixes a bunch of other minor bugs. Full patch notes below.

This patch fixes almost all of the known bugs to me. In the next patch, I plan to add keyboard rebindings and possibly custom map markers to the map.

Full list of changes:



  • Fixes around a dozen rooms with mismatched map coordinates, and add some missing rooms to the map
  • Improve air mobility for better jumping precision and tighter controls
  • Increase walljump height
  • Fix collision bug on elevators and vertical moving platforms
  • Fixes some missing background tiles
  • Fixes objective not updating when opening the tower gate after gathering all 4 power cells
  • Increase final boss sword durability
  • Update/Improve final boss music mixdown
  • Increase ALI range and brightness in dark areas
  • Add ground friction to emeralds to stop from sliding away
  • Fix stamina achievement to trigger at 50 instead of 52, update achievement description
  • Improve mini sawdisc thrower and change his color to not blend in with the grass
  • Update control preset description in options menu
  • Improve blood splatter behavior
  • Minor music adjustments in snowpeak area
  • Improve whip boss collisions with ghost platforms
  • Update backgrounds in depths level to clash less with foreground
  • Numerous other minor fixes and improvements



[v1.05] Minor bug fixes and improvements

PATCH NOTES


[v1.05]



This is a smallish patch that addresses a handful of bugs and issues that have come to my attention. Nothing too specific, so check out the full patch notes below for details.


  • Fix room transition bug where player would miss the trigger box and get hurt (I manually combed through every single room in the game and adjusted the trigger boxes so this does not happen anymore. If this bug still exists after this, I'm gonna be pissed lol)
  • Adjust backgrounds and tiles for clearer distinction between foreground solids and non-important backgrounds
  • Fix bullets not shooting through destructable rocks if they spawn inside one
  • Fix miles continuing to spawn near elevator after completing sand worm quest
  • Fix important NPCs crashing the game if they previously die while following you around
  • Fix not being able to drop hats in your inventory
  • Fix not being able to quickswitch weapons and items if there is an empty slot between two items/weapons
  • Other minor fixes and improvements


[v1.04] Enable Steam Achievements

PATCH NOTES


[v1.04]



This is a small update that just enables steam achievements, that is all.

If you haven't already left a review on the store page, please do so! I need ten reviews for steam to give me a rating and start pushing it to more people on the store. Good or bad, doesn't matter, I want to hear it!

Massive thank you to everyone who's left a review already as well!