Regions of Ruin cover
Regions of Ruin screenshot
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Genre: Platform, Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Regions of Ruin

patch 1.1.68 - siege fixes

hey guys, dev here!

thanks for all the prompt feedback, I've just released a patch to fix some of the bugs reported the last two days. Here you go! :D

- Fixed sieges from not ending properly
- Fixed sieges from blocking travel when loading a save
- Fixed the resources p/m display in worker manager
- Created a 3 minute timeout at the end of sieges to force completion
- fixed multiple text size issues (Please let this be the last time)
- fixed failed quest markers from not disappearing
- can use 'Cancel' to exit dialogs as well as the interact key
- fixed a bug where you can open multiple instances of the mini-game

keep the bug reports coming! much appreciated to everyone giving the time to let me know what needs fixing! -

Ror's first DLC completely free + 60% discount on ROR so we can help a new dev!

"EDIT : The dlc should automatically update on your game, you'll be able to access the new siege areas (BIG symbols on the map) once you discover them! The DLC is up, just close steam and open it again, it should update!"

Hello there everyone, Alex Poysky here. I wanted to go over a few things with you in hopes that you will help me help someone I feel deserves a shot!

The game Between The Stars
http://store.steampowered.com/app/727130/Between_the_Stars/

is made by a friend of mine I met a few months ago who we've been helping in our spare time.

We want to save up money to help him launch his amazing looking title and in order to do so we'd like to offer our first Regions of Ruin DLC (Sieges) completely free of charge, and compound that with a whopping 60% discount for the next few weeks starting the 12th of april until the 26th of april.

We don't ask anything of you except to pay it forward by spreading the word. We just want to help a fellow developer out and quite honestly, don't like the practice of charging for DLC.

The dlc is the fruit of a month of hard work and testing, so it's not just some slapshod thing either! We really hope you enjoy it as much as we enjoyed making it!


Feel free to follow between the star's development and let Francesc know I sent you at @isolated_games

As always, you can reach me @alexpoysky any time you wish!

We hope you have a great week everyone!

Vox Games

Patch 1.1.66 - something is coming

Hey everyone, Dev here!

After preparing ROR for translation, supported fonts and text sizes, a few other issues appeared. Thankfully I believe they've all been weeded out in the current patch! - please let us know if you find anymore!

This week's patch has some large performance improvements, combat should now feel much smoother in large groups.

- performance improvements in way of combat
- AI now have slight reaction/detection delays
- re-balanced multiple companion types
- lots of font and text size fixes
- multiple workers in the same location now work slower

You may also notice some new locked regions on the map, if you click on one, you'll see what they're for ;D

Patch 1.1.64 CLOUD SAVING

Hey Dorfs! Dev here,

Cloud saving is now available, and in this patch I've also addressed some other bugs brought to my attention.

- fixed wound messages from not creating a new line
- fixed companion names from not saving/overwriting one another
- fixed some dialog box resizing issues
- fixed some font issues
- fixed an issue where mini-game exploration progress is lost
- a few other minor fixes and typos

Due to the enormous decrease in bug reports, (Which is a good thing I hope) I'll no longer do weekly updates. Fortunately, this frees me up to do some more work on some upcoming content we have planned.

The Regions of Ruin Official Soundtrack will also be available shortly! If you'd like to know who our amazing musician and composer is, check him out here: paudamiariera.com

I appreciate all your feedback (even negatives), so please keep it coming! - and don't be shy to report bugs, or jump onto our discord channel! :)

Partly Cloudy



Greetings, Dwarven friends!

Currently we have several things ongoing: translation work, preparing the OST, and working on cloud saves. Cloud saving is now ready on our test branch, the OST is likely to be ready at the end of the upcoming week, and the translation work will be an ongoing project.

Since cloud saving has the potential to break saves, we are asking for volunteers to opt in to verify whether or not it’s working properly. Obviously, we do not want to see anyone lose progress, and do not want to add it to the main branch untested. Here is how to opt in and help us test the cloud save branch:

*In your library, right click on Regions of Ruin
*Click properties, then betas
*From the dropdown menu, choose cloudtesting, and enter password imadwarftester

The game will then update you to the cloud testing branch. If you want to keep any saves that you create while testing, we recommend remaining on the cloud save branch. Players that want to ensure there is no chance of file loss should avoid opting in or trying the feature until we fully update the main game with the cloud save update. If you encounter issues with the cloud saving branch (or the main game, as at any other time!) please report the bugs to us so that we can get them tackled as soon as possible.

Weekly Patch 19 (1.1.60) - Looking for a few good Dwarves!

Greetings, Dwarven friends!

This week’s work has had a primary focus on localizations, something we know that many of you are waiting for! Stephen has gathered up all of the game’s text into a localization kit, and we have now established a translations channel on our Discord server for those interested in participating. For each language, we will be looking for a “captain” to lead the way and help distribute the workload for those working on that language. Individual Discord channels will be added for languages as we get volunteers to work on them. You can sign up for translations, or just come and hang out with us! Our Discord server can be found here:

Discord Server



To prepare for localization, the game now reads text from .txt files, and we are on the lookout for any inconsistencies that arise as a result of that change. If you see text out of place, please report it to us right away!


1.1.60 patch notes

- numerous UI adjustments in preparation for translations
- all in game text now reads from .txt files (preparation for localisation)
- increased dialog boxes and fonts for readability
- added a cave scene slide for the title screen
- lowered the cost of library upgrades
- a few other minor fixes

Weekly Patch 18 (1.1.59)



Greetings, Dwarven friends!

The last 10 days since launch have blazed right by, but that hasn’t slowed us down! We’ve been pouring over the feedback and bug reports, and continuing to fix the most pressing issues discovered by the community. This week’s patch brings in a sizeable list of changes and improvements, and we will be continuing to watch for any new issues that arise. We appreciate everyone taking the time to report bugs and issues to us, please keep them coming!



1.1.59 patch notes

- fixed the mini-game from crashing after hours of use
- multiple UI adjustments for quality of life
- added more tooltips and tutorial messages
- fixed more typos
- fixed multiple map markers from not going away
- worker manager popup will now come up once per game
- added more help to the rune forge, can now see max essence when enchanting
- increased the max essence for each level of the rune forge
- decreased the amount of essence gleaned from disenchanting items
- added map marker for final quest path
- moved some npcs out of the way of buildings
- map cursor will now respond to controller when game is paused
- "Cancel" on controllers will no longer invoke power hits
- upgraded books now have a visual queue
- fixed gold drop/pickup to correct number (bounty rewards especially)
- increased bounty rewards by 50%
- weapon critical chance now affects throwing axes
- fixed a bug that decreased critchance for throwing axes
- added more coal and increased some cave resources
- increased quantity of some earlier stone regions
- increased quantity of cotton resource pools
- changed market upgrade recipes to no longer require cotton
- added a keybinding for rallying companions (unbound by default)
- added a keybinding for strafing (unbound by default)
- nerfed market prices (you greedy dwarves!!!)
- map markers will continue to blink when game is paused
- many other minor fixes and balances

1.1.58f HOTFIX

Hey guys! Dev here,

Sincerest apologies for the hiccup earlier. The hot fix now should resolve shops and recruiting.

Thanks for all the quick feedback and reports! We're doing our best to keep on top of things.

now... back to rebuilding your Dwarven Kingdoms!!!

Weekly Patch #18 (1.1.58) Thanks for supporting us on our launch

Hello there everyone! I wanted to thank you all for playing our game and enjoying it so much! We've had a blast this week seeing our little project turn into a full-fledged 1.0.

A special thanks goes out to all who purchased the game in Early Access! We wouldn't be here without you, and there's a lot more to come!

This week's patch notes revolve around QUALITY OF LIFE and USER FRIENDLYNESS. We'll call it the fluffy bunny patch!

Here are the notes, remember, you can reach us on our discord here
https://discord.gg/kVAu6X

or on my personal twitter here @alexpoysky

We Love you guys!


1.1.58 patch notes

- fixed multiple UI texts from cutting off
- fixed some typos (thanks guys!)
- changed the font for the intro (for better readability)
- changed new game intro popups to better adjust control schemes
- spaced out some build sites so tavern/library dont interfere with each other
- fixed power hitting from not executing 1/3 of the time
- dialog will now stop when entering shop/map/recruit UI
- can now use the interact key to leave dialog
- lowered player gravity scale by a further 20% (to help with platforming)
- can skip intro's and titles with Space bar (cancel/menu buttons on controller)
- fixed issues where options don't save between sessions
- fixed issue where selecting difficulty on start game reverts to default
- reduced mini-game forge bonus from 100% to 50%
- added new options settings, as follows:
- opt-out of using a controller in settings (even when plugged in)
- disable slow motion on critical this
- enable camera shifting when aiming throwing-axes long distances
- enable extra tooltips (active by default)
- added more tooltips
- changed blue skill tree ability (half power hit damage) to half injury chance
- slightly increased the chance of completing earlier books first
- can now unlock the dwarvish difficulty
- many other minor fixes and balances

Regions of Ruin Leaves Early Access!



Greetings, Dwarven Friends!

Today is a huge milestone for Regions of Ruin as we cross from Early Access to the “1.0” version of the game! We are so grateful for the support from the community, and all of the feedback, ideas, suggestions and bug reports you guys have submitted. The game wouldn’t be what it is today without our players, you’ve helped shape and polish the game into something we are incredibly proud of!

Over the last few months in Early Access, the game has seen 16 weekly patches, along with multiple hotfixes. These have brought in loads of new areas to explore (175 new maps!), new content, features, even the arrival of the clicker mini game hosted by our stalwart tavern keep. New mobs, bosses, and our dreaded Goblin King have also shown themselves. The game now features controller support, achievements, trading cards, and so much more!

What does the future hold for Regions of Ruin? We can’t wait to find out! We have plenty of content and features that we want to see make their way into the game, and as long as we have the support to continue building the game, we will be working to bring those things to reality. This would include things such as localizations, further game modes, further content, etc. We hope that together with our ever growing player base, we will be able to work on the game for a long time to come!

In the coming days we will be eagerly listening to the feedback of players new and old, eliminating as many bugs as possible, and then heading back to our to-do list to choose our first post launch goals from among the plans we’ve laid out. We encourage everyone to keep the reports coming, and sharing your thoughts with us as we forge ahead into post-launch development! We are always available on our Discord server to hang out, answer questions, and hear from the community!

Once again, thank you from the bottom of our hearts for bringing us this far. Stay awesome!

1.1.57 patch notes

- added help button to skills menu (to re-read tutorial message)
- added info on hover for stats (strength, dexterity, constitution)
- fixed some quests from being too easily 'un-finishable'
- fixed some quests from interfering with other irrelevant ones
- fixed a few UI mishaps
- fixed some UI to be more readable
- increased min-max damage of forged weapons
- capped critical chance/damage of forged weapons
- changed some gold chests will always drop at least one rare item
- added visual and sound queue for rarer item drops
- book drops are twice as common
- book drops are semi-consecutive (drops earlier segments first)
- triple strike ability now consumes more stamina
- can now dialog with skeleton butler in town
- fixed upgrade-button from sometimes not working
- many other minor fixes