With only 3 days to go before launch, this week’s patch is a simple balance pass. We’re making last minute adjustments to a number of areas, in order to improve the overall feel of combat mechanics.
We are incredibly excited to cross this milestone to the full launch version of the game, and want to invite all of you to please keep offering your feedback, ideas, and suggestions. Launching from Early Access is not the end of development, and we will be working on a number of long term goals for the game. If you have been with us in Early Access, please consider leaving a Steam review. Positive or negative, we know that reviews are very important to customers considering the game, and appreciate all those who have taken the time to share their thoughts!
On a personal note, we hope that all of you will join us in congratulating our developer, Stephen Lucerne, who just welcomed a new addition to his family last weekend! It has certainly made life busy as he now balances development of the game alongside his bustling family life.
1.1.56 patch notes:
- capped and lowered element resistance on generated items
- implemented damage reduction on Triple strike and shield break ability
- nerfed the triple strike ability (-30% damage)
- shield bash damage now scales with constitution (armour rating as base)
- reflection ability is now 100% instead of 20%
- slightly increased mob damage in further areas
- quick throw ability now aims quicker (for longer throws)
- dexterity will now help regenerate stamina
- many other minor fixes and balances
Weekly Patch #16 (1.1.55)
Greetings, Dwarven friends!
This week we bring in another much-sought-after feature, map markers for quest turn-in! No more wandering the world, in search of that pesky quest giver! We’ve also added map markers for newly revealed areas, since they had been tricky to find at times previously.
As we approach launch, we will be continuing to wrap up polish and fixes, and preparing the launch build of the game. Please keep the reports coming in, as we want to kill every bug possible before the big day!
1.1.55 patch notes
- more controller support optimisations
- (exiting UI should no longer execute player actions)
- Added map markers to show quest turn-ins
- Added map markers to revealed locations via rumours
- contracts now show up as skulls on the map
- NEW FEATURE teleport companions to yourself from their menu
- fixed another refinery duping exploit
- book segments now drop more often
- stamina is now infinite on cleared areas
- improved grapple axes (uses physics now = more fun!)
- many other minor fixes
HOTFIX 1.1.54f
Friday's update created an issue for new players where the start game button wouldn't work on the very first attempt. You would need to restart the game to solve the problem.
This should be fixed in the current version, 1.1.54f.
Sincerest apologies to anyone this caused heartache to.
PS: if this DOES happen to anyone in the current version, please let me know ASAP. It is hard to replicate since you need to have a completely wiped game, not even remnants of deleted saves. Hence why it only happened to new players.
Weekly Patch #15 (1.1.54)
Greetings Dwarven friends!
The pre-launch polish continues, but that isn’t stopping us from adding in new locations, books, and improvements as we prepare to leave Early Access. This week, the dreaded Goblin King makes his appearance, along with his Throne Room location. Several buildings also receive new upgrades. As always, we greatly appreciate everyone’s feedback, bug reports, and the amazing support from all of you!
1.1.54 patch notes
- more controller support optimisations
- added controller support to the journal/compendium
- fixed multiple compendium/journal bugs
- combat AI and NPC optimisations
- fixed options from not saving between sessions
- added multiple new sound effects
- added healing potions (lvl 3 apothecary)
- added weapon weight to display (light, medium, heavy)
- changed melee poison skill to include stealth bonus
- added 3 more books
- added level 4 library building
- added level 4 refinery (adamantine)
- added level 5 blacksmith building (adamantine)
- increased trade depot stock quality
- added map flares to help see markers
- added soundtrack for final boss
- added new mob 'Goblin King'
- added one cave location (the throne room)
- added final scene (credits)
- many other minor fixes
Weekly Patch #14 (1.1.53)
Greetings, Dwarven friends!
We’ve got lots of fixes and improvements coming your way this week, as we continue to polish the game up for launch in early February! These fixes incorporate a lot of community feedback, so please keep the suggestions, ideas, and feedback posts coming. It’s hard to believe that our Early Access journey is nearly at an end, and we are so excited to delve into the post-launch future for Regions of Ruin!
1.1.53 patch notes
- more controller support optimisations
- (pressing 'B' / 'O' will BACK from UI)
- throwing axes now scale with overall level (they're way better)
- increased the speed of double throwing axes
- lowered the stamina cost for all throwing axes
- capped idle town workers to 20
- workers no longer dialog, stopping other interactions
- added more leather and food to map
- can now exchange at a loss to get shopkeeper's max gold
- companions are now permanent with 4x cost to hire
- can now dismiss unwanted companions
- the 'defensive' order now reduces companion's received damage
- (for reference the 'aggressive' order stops companions from hesitating in combat)
- shop gold will now increase with player level
- shop item quality will increase slightly with player level
- rare items in shops are more common
- forged items are now much better (like, A LOT)
- dissolving items no longer destroys the item, it disenchants them
- changed runeforge construction recipe (level 2 is easier)
- doubled the max imbue amount for each level of the rune forge
- changed clicker achievement from double imbue amount, to +1,000 imbue amount
- storage items will now save item name properly
- hard capped the 'dash' enchantment to +100 (excess stats wont count)
- dropping through platforms now works properly
- fixed crazy librarian (death animation and exp ;D )
- the tribeacon no longer blocks passage (reveals a new location)
- balanced some artefacts' stats
- market no longer provides infinite money
- added new mob 'goblin ballista'
- added new mob 'goblin berserker'
- added new mob 'goblin trident'
- added four forest locations
- added six cave locations
- many other minor fixes
Pre-Launch Price Drop!
Greetings, Dwarven friends!
2018 is off to a big start for us, as we move rapidly toward our February 8th launch date for leaving Early Access. While many titles raise their price at launch, we bring you some very different news today: we’re lowering the price of the game! The new price for Regions of Ruin will be $11.99 USD. Don’t worry, we haven’t been at the leftover New Year’s champagne, we just want to stand by our word of offering the game at a low enough price point for as many people to enjoy it as possible!
The next few weeks will be so important for us as we polish the game, tackle bugs left and right, and work to ensure the game is where we want it for launch. The community’s help will be so much appreciated, definitely keep reporting any bugs or issues you find! As always, we also want to hear feedback on the game, and ideas for making Regions of Ruin the best experience it can be. If you have any thoughts, feedback, or issues to report, please come see us on Discord, we’re always there to hang out and listen to what you guys have to say. We look forward to launch and beyond, and thank all of our players and supporters for being part of our journey!
Weekly Patch #13 (1.1.52)
Happy New Year, Dwarven friends!
Our first patch of 2018 has arrived, and we are excited to say that launch is just over a month away now! Leading up to release, we will be shifting focus from content to primarily polish and bug fixes, and we ask the community’s help in continuing to report any bugs and issues that pop up. 2018 is going to be a big year, and we’re happy to have the community behind us as we forge Regions of Ruin into a launch ready game!
1.1.52 patch notes
- more controller optimisation for UI
- some default keymap changes
- fixed startup default binding option
- NEW storage chest to hold player items in town
- fixed some unending/not starting quests
- added six desert locations
- added one forest location
- added three cave locations
- added five snow locations
- load time performance improvements
- other minor bug fixes
Weekly Patch #12 1.1.51 - Holiday Update!
Because why rest when we can work?
Stephen needed an excuse to not take lead on all the post-Christmas cleanup, so naturally we went with a new update! We now have a new soundtrack for the tavern, three new mobs, continued improvements for controller support, and more!
Hope you're all having a great holiday season and we all wish you an awesome 2018!
And now, the patch notes for 1.1.51:
- added more controller support optimisation
- NEW soundtrack for the tavern
- slowed jumping speed for easier platforming
- fixed interact bug stopping player using caches/dialog
- fixed shop exchange amounts unbalancing after mini-game achievement
- fixed shield bash ability from not working
- fixed title screen navigation selector resetting
- fixed startup keybinding bugs
- added new mob 'worg rider'
- added new mob 'beserker'
- added new mob 'evil pylon!'
- added 'shockwave' special weapon active effect
- added 'stunning' special weapon active effect
- added three unique artefacts
- added more resources to locations
- added two town locations
- added five ruins locations
- added three swamp locations
- added four fort locations
- added four desert locations
- other minor bug fixes
Weekly Patch #11 (1.1.50) - Holiday Megapatch!
Happy Holidays, Dwarven friends!
This week we bring you one of the most content heavy patches yet, featuring 6 new mobs, new terrain, 30 new levels (yes, you read that right, THIRTY!), new artefacts, and more! Stephen has really outdone himself this week, to be sure that everyone has plenty to delve into over the holiday weekend.
For those who are on the fence, or waiting to buy the game, now is the time. With the Steam Winter sale upon us, the game is now 75% off! Tell your friends, your family, strangers, anyone!
Feast your eyes on these holiday patch notes!
1.1.50 patch notes
- changes for default controller bindings
- mini-game resources will now save properly
- unhid several cave locations
- added snow loading screen biome
- added new mob 'undead human javelin thrower'
- added new mob 'undead human warrior'
- added new mob 'ice crawler'
- added new mob 'crawler queen'
- added new mob 'dangerous fire plump helmets'
- added new mob 'dangerous poison plump helmets'
- added new puzzle terrain
- added one town location
- added one fort location
- added four swamp locations
- added three desert locations
- added eight snow locations
- added seven ruins locations
- added six cave locations
- added 'converting' stat to special items
- added 'stunning' stat to special items
- added three new artefacts
- improved target finding/tracking AI
- fixed refinery bug (after unlocking mini-game achievement)
- fixed jumping bug (increasing max velocity)
- fixed jumping leeway, more forgiving jump/ledges
Happy Holidays! Regions of Ruin Now 75% off!
Greetings, Dwarven friends!
It has been a busy time for us since launch, and the game has made amazing progress in the 10 weeks since arriving on Steam Early Access. With our weekly updates, the game is blazing along, and today we want to give an overview on what that has meant for Regions of Ruin. We currently have 98% positive reviews on Steam, with the most recent being 100% positive. The response has been humbling, and with the community behind us, this is just a glimpse at the updates over the last 10 weeks:
-82 new areas
-15 new mobs
-10 building upgrades
-2 new building types
-New artifacts
-Bounty contract system
-Clicker mini game
-Trading cards
-Achievements framework
-Controller support
-Numerous balance improvements to combat and overall gameplay
-Numerous bug fixes
-Numerous quality of life enhancements
-Mini bosses
-Improvements to the companion system
-Improvements to worker management
-Improvements to forging and crafting
-Implemented status effects on weapons, such as bleed, poison, ice, etc
As we continue to surge toward our full release early in 2018, we won’t be slowing down. We are offering the game on the Steam Winter sale for a jaw-dropping 75% off! Why? Because we want to increase the access to Regions of Ruin, and ensure that anyone who wants to enjoy the game is able to do so. For us, the objective has never been about money, but about creating an experience that is genuinely fun, and offers the player continued enjoyment for a long time to come. We want to hear feedback and suggestions from as many of you as possible, allowing us to polish and expand the game and improve it all the way to full release and beyond. Our team is always available on Discord to chat with players, take bug reports, listen to feedback, and to continue to build something truly special as a community. We encourage everyone to stop by and talk to us, and to offer your thoughts and ideas.
We wish everyone a healthy, safe, and happy holiday season, and from the bottom of our hearts, thank each and every one of you for being part of our journey!