Regions of Ruin cover
Regions of Ruin screenshot
Linux PC Mac PS4 XONE Switch Steam Gog
Genre: Platform, Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Regions of Ruin

Weekly Patch 10 (1.1.49)



Greetings, Dwarven friends!

We’ve made it to our 10th weekly patch! For those who haven’t been watching closely, the last few weeks have been packed with all sorts of fun. Trading cards were brought in, and achievements are in the works as well. Last week brought in the new mini-game, and we hope that everyone is having fun with that! New areas are still being added, with 10 more coming in this week. With the holidays upon us, we’re not slowing down! We’re still plugging away at bug fixes, new content, pouring over community feedback, and continuing to improve and polish Regions of Ruin. We appreciate the many reports, suggestions, feedback posts, and Discord conversations with all of you, the game wouldn’t be where it is today without our community!

Without further ado, here are this week’s notes:

- more controller optimisations
- some default keybinding adjustments
- preparations for steam achievements
- added six ruins locations
- added two snow locations
- added one forest location
- added one desert location
- some UI bug fixes
- added an EXP bar
- added specific ore priority to the tavern mini-game
- other minor bug fixes with the mini-game
- added a new artefact
- some animation fixes for NPCs
- will no longer pickup resources when full

Trading Cards are here!



Greetings, Dwarven friends!

We are happy to announce that our Steam Trading cards are now live! There are 8 to collect, and we know that many of you have been waiting to add a shiny new Regions of Ruin badge to your profiles. Happy collecting to all of you!

HOTFIX 1.1.48f

Dev here, just a quick mention,

I've uploaded a patch to crack down on some bugs that have been popping up with the new clicker game. It should be more readable now, and should burn less calories for your computer.

Enjoy!

Weekly Patch #9 Patch 1.1.48 and a free game INSIDE regions of ruin!

This patch should be exciting, as we've added an entirely new game in the game. Head to your local tavern to check it out!

Let us know in the comments what you think about it!



1.1.48 patch notes

- more controller support optimisations
- re-drew the map and added last placeholders
- added an entire new game (free) inside the game to the tavern, you heard us right...
- added five cave locations
- added two desert location
- added two ruins location
- added one town location
- added new mobs 'slug Queens'
- added two new artefacts

lots of minor fixes and a lot of controller support additions as well

Weekly Patch #8, 1.1.47



Greetings, Dwarven friends!

This week’s patch brings even more new areas, continued improvements to controller support, and a number of other fixes. The community continues to delight us with the steady stream of reports that help us nail down problems and eliminate them, we couldn’t be more proud of you guys! It’s hard to believe that it’s been just under 2 months since launch, and looking back, the game has grown so much in such a short time! Over 60 (70 as of this patch!) new areas have been added, many new enemies, artefacts, building upgrades, and so much more. The journey is still just getting started and there is so much more to come. We thank each and every one of you for your support for Regions of Ruin, and helping us get where we are today!

Without further ado, here are this week’s notes:

1.1.47 patch notes

- more controller support optimisations
- added one snow location
- added one cave location
- added three desert locations
- added two town lcoations
- added two forest location
- added level 3 runeforge
- added level 4 market
- added worg companions
- added new artefact armour set (black steel)
- lowered the max cap on market prices
- increased he min cap on market prices
- fixed companion death bug removing the wrong companions
- poisoned attacks will no longer pass through shielding
- other minor fixes

I will give you the game if you can't afford it.

Hello there! Alex Poysky and Stephen Lucerne here. We've been giving a lot of thought, and as good wholesome people that we are, we feel the need to give back to our community during the holiday season. For anyone out there that simply won't be able to purchase the game we ask you join our discord https://discord.gg/EH8fEUc and speak with either of us today or tomorrow and you will get a free key.


Remember, if you enjoy the game, SPREAD THE WORD and maybe, just maybe, buy a copy for a friend!

We are going to generate a number of keys to be able to gift to anyone who's able to explain to us why they cannot purchase our game. The only thing we ask in return, is for you to tweet, mention on a forum, reddit, etc this offer. That way we can accomplish two goals. First we can help people in need, people that you may know don't have the funds, live in a precarious economic situation, we simply want to pay it forward.

If you are able to, post this around wherever you want. This game is a labor of love, and even though we aren't seeing the money we feel we should be out of it, we ARE feeling the community's love and support.

Please, spread the word!


Best holiday wishes

Alex, Stephen, Lisa, Daniel and Gustav

HOTFIX! on demand combat fix

Hey everyone, Dev here,

Due to the high number of requests, I've made some slight adjustments that will overall help you combat magic user enemies. You can now deflect magic projectiles by hitting them, and I've increased some element resistances when shielding, to null the effects overall.

Hope this helps! We'd love to continue getting your feedback!
Come join the fun on our discord!

https://discord.gg/D7Ggaa

SURPRISE! 1.1.46 Week #7

Hey folks,

Bringing you 1.1.46 a few days early! Enjoy!

As we've mentioned before, we're still working on controller support. There is still optimisation to be done, and the feedback you all give on discord goes a long way to getting it on track.

This week we have a few new artefacts and a bunch of new scenes or you to enjoy.

Patch notes:

  • more UI controller/mouse-free navigation optimisation
  • contract menu is now controller supported
  • skill tree is more controller friendly
  • refinery/market/other smaller UI's controller optimised
  • added three forest locations
  • added one ruin location
  • added one cave location
  • added two desert location
  • added two snow location
  • added new mob 'blue skin shaman"
  • added 'burn' weapon effects
  • added two new artefacts (new weapon types)
  • can no longer move/attack whilst menu is open
  • worker manager button will now pulse if idle workers
  • fixed orc crossbow walk animation not starting
  • fixed dropping through platform bug
  • fixed the refinery shift+click resource bug
  • many other minor typos and visual fixes

1.1.45 week #6 fix

Hey everyone, Dev here!

Sincerest apologies for the hiccup with 1.1.45 earlier this week, but we've just updated a fix to solve some of the quirks of the last patch.

Controller support has been our main agenda these last two weeks, ripping the guts out of our input manager and piecing it back together. We're still optimising all of the UI to make controller support more comfortable, and there are some quirks, but nonetheless controllers will now work if you choose to use one.

If you do use a controller, please let us know if you find anything troubling, or just not ergonomic to your liking, there will certainly be cleaning up as we continue working.

Furthermore, here are the notes for this patch!

  • (more controller optimisation)
  • groundwork for controller support and mouse free navigation
  • added two forest locations
  • added one ruins location
  • added four cave locations
  • added one fort location
  • added two desert locations
  • added mob 'thorn plant'
  • added ice slugs!
  • added three new artefacts
  • implemented 'freezing' to special items
  • fixed some building upgrade transition bugs
  • changed rune forge level 2 recipe
  • no more flying caravans!
  • fixed perpetual camera zooming
  • fixed the bug that blocks all interactions
  • fixed contract reward amount (and gold coin value)
  • fixed mouse-free vendor navigation
  • fixed time delayed caches (e.g. cages) from not opening
  • using doorways will no longer open caches simultaneously

ON HOLD DUE TO A BUG, FIXING! Weekly Update #6 + A nice surprise for all owners and future owners!

QUICK EDIT! We've detected a few extraneous bugs in this version so we are rolling it back until we get it straightened out in the morning. It's 3 AM in australia and stephen has a crying baby to tend to, sorry ladies and gents! He'll get to it over the week end.




Greetings, Dwarven friends!

Our 6th weekly patch is here, bringing the framework for one of our most requested features: controller support! There will still be a couple of instances which require the mouse, but the remaining work on it will be completed soon. This patch brings in the majority of the work, and players should be able to experience the game using a controller.


This week we also have a special announcement! We will be teaming up with Snowpeak Studios to bring you exclusive access to their upcoming title, Blood Ancestors! All owners of Regions of Ruin, both present and future, will get two Steam keys to the game to enjoy (while supplies last!)! We will be featuring a new chat room on our Discord for those who want to hang out. You can also join Snowpeak on their server here. Watch our social accounts for news about when and how to collect your keys!



With that exciting news out of the way, we bring you the notes for this week:


- groundwork for controller support and mouse free navigation
- added two forest locations
- added one ruins location
- added four cave locations
- added one fort location
- added two desert locations
- added mob 'thorn plant'
- added ice slugs!
- added three new artefacts
- implemented 'freezing' to special items
- fixed some building upgrade transition bugs
- changed rune forge level 2 recipe
- no more flying caravans!
- fixed perpetual camera zooming
- fixed the bug that blocks all interactions
- fixed contract reward amount (and gold coin value)