Winners of the Art Contest: Design a Panzer`s Skin
Congratulations to our talented artists whose designs have been selected as the top 3 winners by the Rogue Snail Team!
A heartfelt thank you to all the talented artists who participated in our Panzer Skin Art Contest! We carefully analyzed each and every submission, and we're truly amazed by the level of creativity and skill displayed by our community. Your passion for art shines through, and we appreciate your dedication and effort in making this contest a success. Your creativity and artistic skills have truly impressed us. đ
Now, it's time for our community to cast their votes and decide which of these amazing designs will become a real skin in the game!
Possum Panzer by Conrad'Os the Ducan Slayer
White Fox by Roo
Dino Panzer by Gatsby Riku
To vote for your favorite, go to our Discord Server and React for the one your want to become a real skin in-game!
Voting ends on April 8, so don't miss your chance to have a say in the game's future!
Let's continue to support and inspire each other in our creative endeavors! đ
0.9 Hotfix Update - 25 March
Attention, Relic Hunters! We've rolled out some crucial hotfixes this week to ensure a smoother gaming experience in Relic Hunters Legend. Here's what's been addressed:
Fixed description of the third Affix of the The Manifesto Relic.
Fixed Champion's Belt not applying Weapon Damage correctly.
Reduced the amount of knockback received by hovering characters.
Fixed Seven's Frog Suit Accessory.
Scoreboard screen now will properly display the cosmetics of other Hunters.
Removed the invisible wall around Treasure Chests so it no longer blocks projectiles.
Join us in the updated version of Relic Hunters Legend for an even better gaming experience! đŽ
Discord Community Event: Riddle Quest!
Hey Hunters!
Get ready for an exhilarating adventure in the world of Relic Hunters! Join us for a series of mind-bending riddles that will test your wit and knowledge of the Relic Hunters Legend Scenario. Solve the mysteries hidden within the clues and claim your rewards!
đ Event Schedule:
Dates: March 21st, 22nd, 28th, and 29th Time: Two riddles per day - 11:00 AM BRT and 06:00 PM BRT
đ Rules of Participation:
The event will take place on our Discord server in the Riddle Quest channel.
Two riddles will be posted each day at the specified times on #riddle-quest.
Solve the riddles to identify the location or item from the Relic Hunters Legend Scenario they refer to, you can solve it with other members about the event on #riddle-chat.
Unravel the time keeper alphabet to decipher the riddle and determine the correct answer.
Once you've figured out the answer, head to the location in-game.
Take a screenshot of your character with the identified location or item clearly visible.
Post the screenshot in the #riddle-screenshot room along with your answer.
The first player to correctly identify and submit the screenshot of the location or item will be declared the winner.
đPrizesđ
The winners will receive a reward of 500 shop tokens and 5 Ascendant Memories. +
Prize of 500 Shop Tokens + 5 Ascendant Memories at the end of the event for everyone who participates.
Join us on this thrilling quest, and may the fastest and wisest relic hunter prevail!
Unveiling the Treasure Maps: Explore a New Adventure in Relic Hunters Legend!
Hi Hunters,
Hope youâre having a great time playing on our Public Test Server and discovering the mysteries and rewards behind the new feature: The Treasure Maps.
Weâve introduced a new feature that is already available for testing in our Public Test Server (PTS) â the Treasure Map System! As we talked about in our previous Steam Post, we embarked on this exciting phase and we would like to extend a warm invitation to our community to join us in this exclusive testing opportunity, which will be open until February 26th at 3 PM UTC.
Discover the Treasure Map System
The Treasure Map System is a new endgame feature that centers around the discovery and exploration of special items known as "Treasure Maps". These consumable items will unveil randomized mini-exploration missions within your Navigation System.
Adventures Await
Each mission Treasure Map is designed to offer unique challenges, making each Mission feel different from the others. These missions are home to incredibly important and rewarding Treasure Chests, powerful Champions, and abundant farming opportunities, promising an unparalleled adventure for players to immerse themselves in.
Unlock the Rewards
The Treasure Chests featured in each Treasure Map, house coveted prizes such as relic fragments and rare equipment. However, unlike other chests in Relic Hunters Legend, these Treasure Chests will require special keys for unlocking. These keys can be enhanced to increase the likelihood of acquiring superior loot, with higher-tier keys promising even greater rewards.
Introducing The Cartographers
As part of the Treasure Map System, weâre pleased to unveil a new faction: The Cartographers! These astute allies play a pivotal role in guiding and supporting players throughout their treasure hunting journey. Make sure to check The Cartographersâ shop to embark on their quests, and check their goods for sale.
Weâre eagerly anticipating the invaluable feedback from our community during the upcoming PTS. Your participation and insights will be instrumental in shaping the future of Relic Hunters Legend, and we want to hear your thoughts and experiences with the Treasure Maps.
We encourage all willing players to partake in this testing phase, as your feedback will be crucial in refining and perfecting our game. Together, let's embark on this adventure and work towards creating an even more immersive and rewarding experience for all players.
Thank you for your ongoing support, and we look forward to embarking on this journey with you on the Public Test Server!
Happy Hunting!
Join the Relic Hunters Legend Public Test Server!
Weâre thrilled to announce the launch of the Public Test Server (PTS) for Relic Hunters Legend! This PTS presents an exciting opportunity for our dedicated community to get an exclusive first look at the new features we've been developing.
From the beginning of our Early Access, we've been listening to all the suggestions and feedback you've brought. We've fixed several features and bugs, but we know plenty must be done to deliver the best possible experience for you.
We appreciate all the love and support that our community has been giving us all this time and we hope you continue with us on this journey.
The primary goal of this PTS is to gather valuable feedback from our community. This feedback will be instrumental in refining and enhancing the game, ensuring that it meets the expectations and desires of our players.
Therefore, before releasing the Treasure Maps in a new, more robust, and complex update, we create the Public Test Server so that all players who are interested in helping us improve Relic Hunters Legend can have an advanced look at this new feature, which includes various new maps, a new faction, new items, some rebalancing and changes that were previously discussed with the community.
In this test server, your accounts will be leveled up to be able to play the End Game. This way, you can test all the new features we have implemented in the game without the need to level up a character again.
This also means that progress will not be saved and will not transfer to the normal server. As we mentioned, the purpose of this server is to gather as much feedback as possible to improve Legend.
We've been working on this feature for the past few months and have fixed a large portion of the bugs and errors that you may encounter, but we want your help to further refine the game and carefully listen to your needs and suggestions to make the necessary changes before the new build, which will have a lot more content for you to check out.
Duration
The PTS will run for 10 days, during which participants will have the chance to explore the new features and provide their input thoroughly.
Start Date: February 16th at 1 PM UTC End Date: February 26th at 3 PM UTC
To participate in this exclusive testing phase, simply enter the password below on Steam to access this version of Relic Hunters Legend. We encourage all willing players to join us in this endeavor and help us identify any errors, areas for improvement, or elements that could be enhanced.
Password: publictest022024
Here is a quick tutorial to activate the PTS:
Go to your Library and find Relic Hunters Legend
Click with the right bottom of the game and select âPropertiesâ
Go to âBetasâ and on âPrivate Betasâ copy and paste the password.
Then on âBeta Participationâ select the Public Test Server and done!
Your contributions during this PTS will play a crucial role in shaping the final release of Relic Hunters Legend, which will feature even more exciting content and improvements based on the feedback received.
In addition to the Treasure Maps endgame system and a lot of new items, we are also making experimental changes to the balance of the Hunters.
In a nutshell, we are trying to bring all Hunters to the same power level as Raff, while making sure that Raff is more effective as a support character and a bit less effective as a raw damage dealer.
We are also making an attempt at bringing guns back to the endgame meta with significant Weapon Damage buffs across the board. This should hopefully also enable some weapon-centric builds from Hunters such as Jimmy or Ace to become more viable.
We hope that with the new changes and the new items (such as Pinkyyâs âBrawlerâs Ragsâ, which enables her âLow-Lifeâ playstyle like never before) you will have a much more interesting and diverse meta instead of just âRaff goes brrrrrrrâ.
New Features
For the PTS, all accounts will start at Rebel Rank 9 with all Hunters unlocked at level 25 with full Rare+15 gear sets
New activity: Treasure Maps
Over 100 new level bases for the randomly-generated Treasure Map missions, including some new tilesets and assets
New Faction: Cartographers (meet them at the End of Time)
New Tutorial for Treasure Maps
New Item Type: Treasure Maps can drop from all Hard and Epic difficulty activities
New Item Type: Treasure Keys with different rarity tiers (Old, Curious, Mystical, and Ascendant)
New Material: Cartographerâs Shards (used to enhance Keys and to purchase goods from the Cartographers Faction NPC vendor)
New âTreasure Hunter Iâ and âTreasure Hunter IIâ Rebel Rank Chapters and Feats
New Item Type: Unique Weapons
Dozens of new items (see full list below)
Special Missions Rework
All Hard Missions are now level 30
Hard and Epic Missions are much more frequent
Hard and Epic Missions give significantly improved, endgame-relevant rewards, including Legendary Materials, Treasure Keys and Cartographerâs Shards
Relics
Thunder Hammer base damage reduced from 40 to 30
Weapons
Base damage for ALL Tier 4 Weapons increased by 30-40% across the board (both Epic bases and Legendaries)
All item affixes that increase Weapon Damage have been increased by flat +10-25% across the board
Unique Items
Salty Galaxy Shake base damage reduced from 60 to 36
Augmented and Exotic Items
Fixed an issue where some T4 items required Timeless Essence to Enhance
"Gunner" weapon damage increased from +16% to +40%
"Meticulous" weapon damage increased from +20% to +50%
"Strong" weapon damage increased from +20% to +40%
All "Avatar" and "Frame" affixes increased from +30% to +50%
"Experimental" now increases Condition Duration by 50% in addition to increasing Condition Trigger
"Battery" now has 16% chance on hit to give you 50 Overshields
Hunters Rebalance
Raff's Soundscape base range (for damage purposes only) reduced from 10 to 6
Raff's Keytar Blast Shotgun damage reduced from 120 to 60
Raff's Keytar Blast Non-Shotgun damage reduced from 200/310/570 to 180/250/350
Raff's Wrench damage reduced from 200 to 120
Raff's Deadly Drop base damage reduced from 80 to 50
Raff's Deadly Drop base range reduced from 10 to 6
Raff's Mosh Pit base Recovery reduced from 1% to 0.5%
Raff's Mosh Pit base range increased from 8 to 10
Raff's "Party Mode" Duration increased from 15 to 20
Raff's Overshields given to allies increased by 30% across the board
Raff's healing increased by 100% across the board
Pinkyy's Leap base cooldown time reduced from 11 to 7 seconds
Pinkyy's Ultimate Combo damage increased from 100/125/150/300 to 150/200/250/500
Pinkyy's Iron Rush damage increased from 60/200/400 to 100/350/800
Pinkyy's Always Eager base damage increased from 20 to 40
Pinkyy's Titan Punch damage increased from 120 to 200
Pinkyy's Barrier Base Life increased from 1500 to 6000
Fixed an issue where Pinkyy's Battle Barrier Physical Damage buff was not being applied consistently
Fixed an issue where Pinkyy's Iron Will threshold would REDUCE her damage bonus instead of increasing it when you lost Health
Fixed an issue where Pinkyy's "Short Fuse" skill node would not work properly
Fixed an issue where Raff's "Shotgun" Keytar damage was dealing the same base damage per hit on enemies as its non-Shotgun variant
Seven's Avatar of Time beam damage increased from 64 to 100
Seven's Avatar of Time now allows the use of Blink while it is active
Enemy Rebalance and Hitbox Fixes
Ducan Sheriff Quickfeather base damage reduced from 90 to 40
Kami Spit's aura no longer deals damage
Kami Suxâs mines now disappear after 6 seconds
Fixed the hitbox of over 30 enemy models to ensure more accurate hit registration
New Unique Items
Unique Beam Rifle: Thunder Cannon - Chains lightning to enemies near your target
Unique Grenade Launcher: Mist Maker - Grenades leave an area on the floor for 5 seconds. Allies inside the area receive a Weapon Damage bonus based on the amount of Overshields and Overarmor they have
Unique Auto Rifle: Night-Night - Defeating an enemy grants a stack of "Good Night". At 10 stacks, gain +30% Weapon damage. At 20 stacks, gain +1 Shot Amount. At 30 stacks, gain a total of +75% Weapon Damage and this weapon's bullets ricochet. Receiving damage removes 1 stack.
Unique Lt Shields: Backup Drive - Ultimate Energy never drops below 50%
Unique Hv Shields: Resistance Guard - While having Shields, gain +30% Weapon Damage. When Shields are down, release 6 projectiles that deal 160 Fragmentation Skill damage each
Unique Armor: Reesaâs Might - Damage Reduction +15%, gain Melee Damage bonus proportional to current Armor value
Unique Gloves: Krekâs Grasp - Hitting an enemy with your Melee Skill grants x% Lifesteal for 5 seconds
New Legendary Items
Legendary Machine Gun: Unreality - Every 10th shot will also release a grenade that deals 300 Nature damage in an area. Destroying enemy Shields or enemy Armor with this weapon creates an explosion that deals 200 Magnetic or Nature damage, respectively, in an area
Legendary Grenade Launcher: Dream Eater - Fires a volley of 6 homing grenades per shot. Defeating an enemy instantly reloads the magazine.
Legendary Heavy Pistol: Knuckles - Melee damage +20%. Whenever you deal Melee damage, gain a stack of "Knuckles" for 7 seconds. Each stack adds 20% of your Melee Damage Bonus to Weapon Damage (max stacks: 5)
Legendary Marksman Rifle: Imperial Enemy - Precision hits increase Precision damage by 10%. Stacks up to 5 times, lose all stacks when you reload
Legendary Lt Clothes: Lucky Shirt - Critical Hits grant a stack of "Lucky Dodge". At 20 stacks, the next attack received is a guaranteed Dodge and removes all stacks
Legendary Lt Clothes: Authority - When you apply a Condition to an enemy, you also reduce the damage they deal by 4% for 7 seconds. This effect can stack up to 5 times.
Legendary Hv Clothes: Street Queen - Deal +25% damage vs Stunned enemies
Legendary Hv Clothes: Mercy - Whenever you Heal yourself or allies, gain a stack of "Mercy". At 100 stacks, emit a pulse that heals 50% Life around a large area, then remove all stacks.
Legendary Lt Shields: Cold Embrace - Gain 1% Damage Reduction for 7 seconds when you Freeze an enemy. This effect can stack up to 15 times.
Legendary Armor: Brawlerâs Rags - If Life is over 50%, gain +30% Melee damage but lose 10% Life when dealing Melee damage
Legendary Gloves: Non-Euclidean - Your Weapon shots ricochet to nearby enemies. This effect can happen only once per second
Legendary Gadget: Plasma Generator - Critical Hits on Burning enemies create a small explosion that deals 30 Fire Skill damage
Legendary Gadget: Blind Luck - (Community-Designed) Add 50% of your Critical Damage bonus as Precision Damage bonus
Legendary Sash: Singularity - Whenever you gain Overshields or grant it to allies, gain a stack of "Singularity". At 20 stacks, release a pulse that Freezes, Stuns and Silences enemies in a large radius around you for 7 seconds, and remove all stacks.
Legendary Medal: Jokerâs Signet - Using a Skill counts as "defeating an enemy" for triggering item and skill effects
Legendary Medal: Warriorâs Medal - Gain +30% Impact damage for 7 seconds after using your Utility skill
Legendary Accessory: Dark Hero - Your Charge skill has an additional use. 10% chance to instantly reset the cooldown of your Charge skill when you defeat an enemy suffering from Injury or Burn.
Legendary Shoes: Gray City Rebels - Sprinting for 5 seconds will recover your Mobility skill cooldown
Legendary Shoes: Resistance Runners - On Dodge, gain +25% Move Speed for 8 seconds
Legendary Boots: Cold Irons - Gain +20% Move Speed for 7 seconds when you Freeze or Stun an enemy
New Relics
The Battery [**] Chance to gain 25-50 Overshields when applying a Condition to an enemy [**] When you use any Skill and you have Overshields, sacrifice up to 30 Overshields to get +5% Skill Damage for 3 seconds. It can stack up to 10 times [**] Using your Ultimate removes all stacks and causes an explosion, dealing Magnetic damage based on the number of stacks accumulated. 10% chance of Silencing enemies
The Red Butterfly [**] Defeated enemies explode causing X Fire damage [**] Explosions have a 10-30% chance of causing Burn [**] Fire Damage +10-20%
The Frozen Statue [**] Defeated enemies leave an area that deals X Water damage [**] Adds X% chance to Freeze to the area [**] Water Damage +25%
The Ring of Steel [**] Gain a rotating +5-10% bonus to Impact, Fragmentation, or Magnetic damage every 10 seconds [**] Increase the bonus damage by 10-15% [**] Increase the bonus damage by 10-15%
The Ring of Elements [**] Gain a rotating +5-10% bonus to Fire, Water, or Nature damage every 10 seconds [**] Increase the bonus damage by 10-15% [**] Increase the bonus damage by 10-15%
The Wild Mask [**] Nature damage +10-30% [**] Contagion duration increased by 100-300% [**] Converts all damage you deal to Nature
The Ancient Book [**] Skill Recovery +5-15% [**] Using a skill increases Skill Damage by 10-20% for 7 seconds [**] Using a skill recovers 10% of all Skill cooldowns
The Manifesto [**] HONESTY. Gain 25-50 Overshields when dealing damage with your Melee Skill [**] LOVE. Increase Skill Recovery by 5-10% for all nearby allies [**] RESILIENCE. Whenever you would gain Overamor, gain a stack of ""Resilience"" instead. Each stack increases Physical Damage by 3% for 10 seconds (max 20 stacks)
The Spooky Sphere [**] Condition Duration +10-30% [**] Condition Damage +20-40% [**] When you apply a Condition to an enemy, there's a 20% chance that another random basic Condition (Stun, Silence, Injury, Burn, Freeze, Contagion) will be applied as well, for 5 seconds. This effect has a 1-second cooldown
We conducted several tests before making the Public Test Server available and we fixed most of the bugs. However, some are more complex, and our team is working to fix them. They are:
1st time session's Social interactions might not be working as intended. We recommend restarting the game after the Character creation\tutorial.
Cannot trade Time Crystal if you're using a Gamepad.
Players may spawn in an invisible wall at the start of Vortex, legendary Tier 3 Treasure Map.
Rarely, players may get a Backend Error when opening an Old Treasure Chest with a fully upgraded Old Treasure Key.
Sometimes, Portals are generated and appear above the Dropship at the beginning of Treasure Maps.
Some newly implemented Relics, Legendary and\or Unique gears are a work in progress and their name, descriptions and effects appear as â[IN DEV]â.
We discovered that Ring of Element cannot be crafted because Curious Chest(s) of Dominance contains The Shell relic blueprint instead of The Ring of Element frame Relic part
Thank you for your ongoing support and dedication to making Relic Hunters Legend the best it can be. We can't wait to embark on this testing journey with you and look forward to your valuable feedback!
Stay tuned for further updates and details as we delve into this exciting PTS for Relic Hunters Legend.
Join the Relic Hunters Legend Public Test Realm!
Weâre thrilled to announce the launch of the Public Test Server (PTS) for Relic Hunters Legend! This PTS presents an exciting opportunity for our dedicated community to get an exclusive first look at the new features we've been developing.
From the beginning of our Early Access, we've been listening to all the suggestions and feedback you've brought. We've fixed several features and bugs, but we know plenty must be done to deliver the best possible experience for you.
We appreciate all the love and support that our community has been giving us all this time and we hope you continue with us on this journey.
The primary goal of this PTS is to gather valuable feedback from our community. This feedback will be instrumental in refining and enhancing the game, ensuring that it meets the expectations and desires of our players.
Therefore, before releasing the Treasure Maps in a new, more robust, and complex update, we create the Public Test Server so that all players who are interested in helping us improve Relic Hunters Legend can have an advanced look at this new feature, which includes various new maps, a new faction, new items, some rebalancing and changes that were previously discussed with the community.
In this test server, your accounts will be leveled up to be able to play the End Game. This way, you can test all the new features we have implemented in the game without the need to level up a character again.
This also means that progress will not be saved and will not transfer to the normal server. As we mentioned, the purpose of this server is to gather as much feedback as possible to improve Legend.
We've been working on this feature for the past few months and have fixed a large portion of the bugs and errors that you may encounter, but we want your help to further refine the game and carefully listen to your needs and suggestions to make the necessary changes before the new build, which will have a lot more content for you to check out.
Duration
The PTS will run for 10 days, during which participants will have the chance to explore the new features and provide their input thoroughly.
Start Date: February 16th at 1 PM UTC End Date: February 26th at 3 PM UTC
To participate in this exclusive testing phase, simply enter the password below on Steam to access this version of Relic Hunters Legend. We encourage all willing players to join us in this endeavor and help us identify any errors, areas for improvement, or elements that could be enhanced.
Password: publictest022024
Here is a quick tutorial to activate the PTS:
Go to your Library and find Relic Hunters Legend
Click with the right bottom of the game and select âPropertiesâ
Go to âBetasâ and on âPrivate Betasâ copy and paste the password.
Then on âBeta Participationâ select the Public Test Server and done!
Your contributions during this PTS will play a crucial role in shaping the final release of Relic Hunters Legend, which will feature even more exciting content and improvements based on the feedback received.
In addition to the Treasure Maps endgame system and a lot of new items, we are also making experimental changes to the balance of the Hunters.
In a nutshell, we are trying to bring all Hunters to the same power level as Raff, while making sure that Raff is more effective as a support character and a bit less effective as a raw damage dealer.
We are also making an attempt at bringing guns back to the endgame meta with significant Weapon Damage buffs across the board. This should hopefully also enable some weapon-centric builds from Hunters such as Jimmy or Ace to become more viable.
We hope that with the new changes and the new items (such as Pinkyyâs âBrawlerâs Ragsâ, which enables her âLow-Lifeâ playstyle like never before) you will have a much more interesting and diverse meta instead of just âRaff goes brrrrrrrâ.
New Features
For the PTS, all accounts will start at Rebel Rank 9 with all Hunters unlocked at level 25 with full Rare+15 gear sets
New activity: Treasure Maps
Over 100 new level bases for the randomly-generated Treasure Map missions, including some new tilesets and assets
New Faction: Cartographers (meet them at the End of Time)
New Tutorial for Treasure Maps
New Item Type: Treasure Maps can drop from all Hard and Epic difficulty activities
New Item Type: Treasure Keys with different rarity tiers (Old, Curious, Mystical, and Ascendant)
New Material: Cartographerâs Shards (used to enhance Keys and to purchase goods from the Cartographers Faction NPC vendor)
New âTreasure Hunter Iâ and âTreasure Hunter IIâ Rebel Rank Chapters and Feats
New Item Type: Unique Weapons
Dozens of new items (see full list below)
Special Missions Rework
All Hard Missions are now level 30
Hard and Epic Missions are much more frequent
Hard and Epic Missions give significantly improved, endgame-relevant rewards, including Legendary Materials, Treasure Keys and Cartographerâs Shards
Relics
Thunder Hammer base damage reduced from 40 to 30
Weapons
Base damage for ALL Tier 4 Weapons increased by 30-40% across the board (both Epic bases and Legendaries)
All item affixes that increase Weapon Damage have been increased by flat +10-25% across the board
Unique Items
Salty Galaxy Shake base damage reduced from 60 to 36
Augmented and Exotic Items
Fixed an issue where some T4 items required Timeless Essence to Enhance
"Gunner" weapon damage increased from +16% to +40%
"Meticulous" weapon damage increased from +20% to +50%
"Strong" weapon damage increased from +20% to +40%
All "Avatar" and "Frame" affixes increased from +30% to +50%
"Experimental" now increases Condition Duration by 50% in addition to increasing Condition Trigger
"Battery" now has 16% chance on hit to give you 50 Overshields
Hunters Rebalance
Raff's Soundscape base range (for damage purposes only) reduced from 10 to 6
Raff's Keytar Blast Shotgun damage reduced from 120 to 60
Raff's Keytar Blast Non-Shotgun damage reduced from 200/310/570 to 180/250/350
Raff's Wrench damage reduced from 200 to 120
Raff's Deadly Drop base damage reduced from 80 to 50
Raff's Deadly Drop base range reduced from 10 to 6
Raff's Mosh Pit base Recovery reduced from 1% to 0.5%
Raff's Mosh Pit base range increased from 8 to 10
Raff's "Party Mode" Duration increased from 15 to 20
Raff's Overshields given to allies increased by 30% across the board
Raff's healing increased by 100% across the board
Pinkyy's Leap base cooldown time reduced from 11 to 7 seconds
Pinkyy's Ultimate Combo damage increased from 100/125/150/300 to 150/200/250/500
Pinkyy's Iron Rush damage increased from 60/200/400 to 100/350/800
Pinkyy's Always Eager base damage increased from 20 to 40
Pinkyy's Titan Punch damage increased from 120 to 200
Pinkyy's Barrier Base Life increased from 1500 to 6000
Fixed an issue where Pinkyy's Battle Barrier Physical Damage buff was not being applied consistently
Fixed an issue where Pinkyy's Iron Will threshold would REDUCE her damage bonus instead of increasing it when you lost Health
Fixed an issue where Pinkyy's "Short Fuse" skill node would not work properly
Fixed an issue where Raff's "Shotgun" Keytar damage was dealing the same base damage per hit on enemies as its non-Shotgun variant
Seven's Avatar of Time beam damage increased from 64 to 100
Seven's Avatar of Time now allows the use of Blink while it is active
Enemy Rebalance and Hitbox Fixes
Ducan Sheriff Quickfeather base damage reduced from 90 to 40
Kami Spit's aura no longer deals damage
Kami Suxâs mines now disappear after 6 seconds
Fixed the hitbox of over 30 enemy models to ensure more accurate hit registration
New Unique Items
Unique Beam Rifle: Thunder Cannon - Chains lightning to enemies near your target
Unique Grenade Launcher: Mist Maker - Grenades leave an area on the floor for 5 seconds. Allies inside the area receive a Weapon Damage bonus based on the amount of Overshields and Overarmor they have
Unique Auto Rifle: Night-Night - Defeating an enemy grants a stack of "Good Night". At 10 stacks, gain +30% Weapon damage. At 20 stacks, gain +1 Shot Amount. At 30 stacks, gain a total of +75% Weapon Damage and this weapon's bullets ricochet. Receiving damage removes 1 stack.
Unique Lt Shields: Backup Drive - Ultimate Energy never drops below 50%
Unique Hv Shields: Resistance Guard - While having Shields, gain +30% Weapon Damage. When Shields are down, release 6 projectiles that deal 160 Fragmentation Skill damage each
Unique Armor: Reesaâs Might - Damage Reduction +15%, gain Melee Damage bonus proportional to current Armor value
Unique Gloves: Krekâs Grasp - Hitting an enemy with your Melee Skill grants x% Lifesteal for 5 seconds
New Legendary Items
Legendary Machine Gun: Unreality - Every 10th shot will also release a grenade that deals 300 Nature damage in an area. Destroying enemy Shields or enemy Armor with this weapon creates an explosion that deals 200 Magnetic or Nature damage, respectively, in an area
Legendary Grenade Launcher: Dream Eater - Fires a volley of 6 homing grenades per shot. Defeating an enemy instantly reloads the magazine.
Legendary Heavy Pistol: Knuckles - Melee damage +20%. Whenever you deal Melee damage, gain a stack of "Knuckles" for 7 seconds. Each stack adds 20% of your Melee Damage Bonus to Weapon Damage (max stacks: 5)
Legendary Marksman Rifle: Imperial Enemy - Precision hits increase Precision damage by 10%. Stacks up to 5 times, lose all stacks when you reload
Legendary Lt Clothes: Lucky Shirt - Critical Hits grant a stack of "Lucky Dodge". At 20 stacks, the next attack received is a guaranteed Dodge and removes all stacks
Legendary Lt Clothes: Authority - When you apply a Condition to an enemy, you also reduce the damage they deal by 4% for 7 seconds. This effect can stack up to 5 times.
Legendary Hv Clothes: Street Queen - Deal +25% damage vs Stunned enemies
Legendary Hv Clothes: Mercy - Whenever you Heal yourself or allies, gain a stack of "Mercy". At 100 stacks, emit a pulse that heals 50% Life around a large area, then remove all stacks.
Legendary Lt Shields: Cold Embrace - Gain 1% Damage Reduction for 7 seconds when you Freeze an enemy. This effect can stack up to 15 times.
Legendary Armor: Brawlerâs Rags - If Life is over 50%, gain +30% Melee damage but lose 10% Life when dealing Melee damage
Legendary Gloves: Non-Euclidean - Your Weapon shots ricochet to nearby enemies. This effect can happen only once per second
Legendary Gadget: Plasma Generator - Critical Hits on Burning enemies create a small explosion that deals 30 Fire Skill damage
Legendary Gadget: Blind Luck - (Community-Designed) Add 50% of your Critical Damage bonus as Precision Damage bonus
Legendary Sash: Singularity - Whenever you gain Overshields or grant it to allies, gain a stack of "Singularity". At 20 stacks, release a pulse that Freezes, Stuns and Silences enemies in a large radius around you for 7 seconds, and remove all stacks.
Legendary Medal: Jokerâs Signet - Using a Skill counts as "defeating an enemy" for triggering item and skill effects
Legendary Medal: Warriorâs Medal - Gain +30% Impact damage for 7 seconds after using your Utility skill
Legendary Accessory: Dark Hero - Your Charge skill has an additional use. 10% chance to instantly reset the cooldown of your Charge skill when you defeat an enemy suffering from Injury or Burn.
Legendary Shoes: Gray City Rebels - Sprinting for 5 seconds will recover your Mobility skill cooldown
Legendary Shoes: Resistance Runners - On Dodge, gain +25% Move Speed for 8 seconds
Legendary Boots: Cold Irons - Gain +20% Move Speed for 7 seconds when you Freeze or Stun an enemy
New Relics
The Battery [**] Chance to gain 25-50 Overshields when applying a Condition to an enemy [**] When you use any Skill and you have Overshields, sacrifice up to 30 Overshields to get +5% Skill Damage for 3 seconds. It can stack up to 10 times [**] Using your Ultimate removes all stacks and causes an explosion, dealing Magnetic damage based on the number of stacks accumulated. 10% chance of Silencing enemies
The Red Butterfly [**] Defeated enemies explode causing X Fire damage [**] Explosions have a 10-30% chance of causing Burn [**] Fire Damage +10-20%
The Frozen Statue [**] Defeated enemies leave an area that deals X Water damage [**] Adds X% chance to Freeze to the area [**] Water Damage +25%
The Ring of Steel [**] Gain a rotating +5-10% bonus to Impact, Fragmentation, or Magnetic damage every 10 seconds [**] Increase the bonus damage by 10-15% [**] Increase the bonus damage by 10-15%
The Ring of Elements [**] Gain a rotating +5-10% bonus to Fire, Water, or Nature damage every 10 seconds [**] Increase the bonus damage by 10-15% [**] Increase the bonus damage by 10-15%
The Wild Mask [**] Nature damage +10-30% [**] Contagion duration increased by 100-300% [**] Converts all damage you deal to Nature
The Ancient Book [**] Skill Recovery +5-15% [**] Using a skill increases Skill Damage by 10-20% for 7 seconds [**] Using a skill recovers 10% of all Skill cooldowns
The Manifesto [**] HONESTY. Gain 25-50 Overshields when dealing damage with your Melee Skill [**] LOVE. Increase Skill Recovery by 5-10% for all nearby allies [**] RESILIENCE. Whenever you would gain Overamor, gain a stack of ""Resilience"" instead. Each stack increases Physical Damage by 3% for 10 seconds (max 20 stacks)
The Spooky Sphere [**] Condition Duration +10-30% [**] Condition Damage +20-40% [**] When you apply a Condition to an enemy, there's a 20% chance that another random basic Condition (Stun, Silence, Injury, Burn, Freeze, Contagion) will be applied as well, for 5 seconds. This effect has a 1-second cooldown
We conducted several tests before making the Public Test Server available and we fixed most of the bugs. However, some are more complex, and our team is working to fix them. They are:
1st time session's Social interactions might not be working as intended. We recommend restarting the game after the Character creation\tutorial.
Cannot trade Time Crystal if you're using a Gamepad.
Players may spawn in an invisible wall at the start of Vortex, legendary Tier 3 Treasure Map.
Rarely, players may get a Backend Error when opening an Old Treasure Chest with a fully upgraded Old Treasure Key.
Sometimes, Portals are generated and appear above the Dropship at the beginning of Treasure Maps.
Some newly implemented Relics, Legendary and\or Unique gears are a work in progress and their name, descriptions and effects appear as â[IN DEV]â.
We discovered that Ring of Element cannot be crafted because Curious Chest(s) of Dominance contains The Shell relic blueprint instead of The Ring of Element frame Relic part
Thank you for your ongoing support and dedication to making Relic Hunters Legend the best it can be. We can't wait to embark on this testing journey with you and look forward to your valuable feedback!
Stay tuned for further updates and details as we delve into this exciting PTS for Relic Hunters Legend.
Relic Hunters Legend - Patch Notes for 0.8.9
Patch Notes for 0.8.9
Hey Hunters,
We have an exciting new update featuring some desired quality-of-life improvements! This release focuses on elevating your daily adventures with revamped Exploration Daily Goals where players will get scored for defeating enemies, collecting chests, and looting resource nodes. This update also ensures smoother gameplay by addressing crashes, introducing insightful Weapon and Gear Tooltips, and much more!
In our recent discussion on the State of the Game, we shared our commitment to refining and revitalizing Relic Hunters Legend. These patches are our start in that direction, with more updates in the pipeline! You can read more about the State of the Game here: https://steamcommunity.com/games/633080/announcements/
Match transitioning has undergone a thorough rework, significantly enhancing the overall stability of the match transitioning process
Exploration Daily Goals have been revamped and improved
When entering repeated Asteroid Dungeon Nemesis Missions players will no longer experience a game crash
Delve Portals will now stay activated even after defeating Champion enemies
Several VFXs changes to Status
Updated the Skills network to fix desync issues and ensure a smoother and more synchronized gameplay experience.
We've addressed several Asteroid Dungeon Nemesis related crashes and softlocks to provide a more stable gaming environment.
Fixed incorrect values in some of Pinkyy's skills
We've tackled minor bugs across the game to improve overall performance and user satisfaction.
State of the Game and Future Development
Hey Hunters,
Welcome to our very first "State of the Game" post! My name is Mark, and I'm the Game Director for Relic Hunters Legend here at Rogue Snail.
It's been a wild ride since launch, and we are super grateful for all of you who loved Relic Hunters and supported us in this grand adventure! We are a small team from Brazil with very big dreams and you are helping make them come true. Thank you with all our hearts!
Posts like this will be opportunities for us to talk about the game's development, and also to talk to youâour communityâto keep you in touch with what weâre working on, and what is coming next in Early Access!
Launch went well and overall server stability is pretty good! We havenât had any long outages since launch, and apart from a few hiccups on day 1, our servers seem to be generally well-behaved. Overall, we've seen very positive sentiment about the game itself, the core gameplay, the story, and the RPG systemsâwith the vast majority of negative reviews being about the current technical state of the Early Access build. The overall sentiment from negative reviews was "this game has a lot of potential, it just needs to be more stable before I can recommend it".
Although the early parts of the game and story content seem stable enough, weâve made mistakes when it comes to the technical state of the endgame. Weâve fixed a LOT of things since launch, but there still are a lot of serious technical problems that we are working hard on addressing, including but not limited to:
Some Asteroid Dungeon Nemesis (ADN) missions are unstable when played in multiplayer, and can soft lock or crash sometimes;
Some skill and item combinations in Raff and Jimmy are causing performance issues that can lead to sync issues, crashes or soft locks;
Sometimes Delve bosses don't spawn their exit portal;
Trading has some general instability and can be a bit buggy and unreliable at times;
When playing Epic missions in a sequence, backend errors can be frequent and occasionally require players to restart the game;
Players are sometimes getting temporarily stuck in the dropship when joining a game in progress
We are also aware that the current endgame balance is not fulfilling your expectations. Compared to Raff, the rest of the Hunters feel underpowered and weak. Even so, there seems to be a decently healthy variety of builds being used in endgame, so it's a good sign that with a few more updates and tweaks we can bring the game to a great spot balance-wise!
Finally, the endgame didn't hold much interest after about 80-100 hours of play, and you are waiting for more content and/or major features. Honestly, this is actually not bad for our first Early Access release, and we are hopeful for the future, as we will explain below!
We heard you and are currently investigating adding an Offline Mode to the game before it's out of Early Access! Our goal is for you to be able to enjoy Relic Hunters Legend even when you're somewhere without an internet connection (or if servers are down for maintenance).
This is early in development, so we will share more information at a later date.
We are aware that, for some of you, being restricted from playing Story content in multiplayer is annoying. We are a very small team making a huge RPG, so we have to be very careful about where to dedicate our resources, and unfortunately, thatâs a really hard change to make at this stage. Weâve made the difficult decision to keep Story missions single player and to invest our attention into making other parts of the game stronger.
We understand that some of you will disagree! At the end of the day, game development is full of hard choices like this where there isn't a clear "right" answer.
I played the game myself alongside you all for 40+ hours at release and the whole team have been watching livestreams, playthroughs, and feedback posted on our Discord.
We were shocked and felt really bad to see the game performing badly and making players frustrated, when we all put so much love and care into making it.
The team and I took a step back and looked at some of our technical infrastructure supporting the game's systems. We are serious about addressing everything that the community has spoken up about at launch, but that is a big undertaking.
We are balancing our time and prioritizing fixing known issues while also working towards a larger update that weâre looking forward to sharing with you all when we can.
Our goal is that, whenever the next big update hits, players will come back to a much more stable and enjoyable experience. We are super grateful for your patience, and we are doing our best to make sure it is rewarded!
We have been working on a first big Early Access update that is due next year! Here's what to expect:
Bug fixes and technical stability;
"Treasure Maps" endgame system, with over 100 new levels, new gear, new weapons, new Relics, a new Faction and new Rebel Rank Chapters;
A new playable Hunter (who do you think it'll be?);
New balance and items made to make all Hunters strong and fun to play;
We have no release date yet, as we want to make sure we fix the majority of serious technical issues before making the game bigger. But hopefully you are as excited as I am to jump back into the game when the new update hits and farm some loot in Maps!
Thatâs it for our first State of the Game post! If you've read it all until this point, I commend you for your commitmentâI know it was a lot of text! But hopefully it was a good read and made you feel like we are all on the same page about how to make this game better!
If notâthat's okay too! Tell us about it (respectfully, please!), as the team over at Rogue Snail will be keeping a close eye on community discussions here on Steam, on our Discord, and on social media. We are only just beginning, and we are grateful for having you all along for the adventure!
Cheers, ~Mark
Relic Hunters Legend - Patch Notes 0.8.8
Hey Hunters,
We have a new patch update to help further improve some quality-of-life improvements!
Our team is still hard at work taking all of YOUR feedback and suggestions on how to improve Relic Hunters Legends. As we continue to implement the changes inspired by community feedback, there are going to be many different types of changes that will touch on all areas of the game. Theyâre all being made only after much consideration by our team of devs, and with the long-term vision of building a game that is both fun and challenging.
To make sure your feedback continues to be heard, join our Discord!
Pending Positive Reviews would not be considered even when reaching the âHelp Othersâ weekly limit
The dreaded "The Iron" Bug, would cause the Skill Trees to be locked until restarting the game.
Added a very short internal cooldown to Jimmy's Counterstrike Skill Node.
Several Status were being scaled by Buff Duration or Reduced Condition Duration affixes when they shouldn't have (The Selfless cooldown Status, for instance).
Various instances of issues that resulted in game crashes
Relic Hunters Legend - Holiday Events 2023
Hey Hunters!
Get ready for an epic holiday season with Relic Hunters Legend! đ We have TONS of festive holiday events planned for you ALL MONTH LONG. I know! Crazy right?!
Let's dive into the exciting gifts we have to share!
Holiday Twitch Drops
We're thrilled to bring you our special Holiday Twitch Drops event. It's the perfect way to celebrate and spread joy this festive season. đ
From December 11th to December 29th, you'll be able to earn rewards while watching your favorite streamers play Relic Hunters Legend! Check out the Holiday-themed presents you'll receive while watching channels that have Twitch Drops enabled:
Holidays Present Bubble: Watch for 15 minutes. Panzer Reindeer Bubble: Watch for 20 minutes. Holidays Badge: Watch for 30 minutes. Snowman Banner: Watch for 60 minutes.
Enjoy the holiday season with Relic Hunters Legend!
đDiscord Community Achievementsđ
đ Starting today, we're launching the Holidays Community Achievements event. It's simple: the more, the merrier! As our Discord server grows, we'll unlock special presents to share the joy with all of you!
How does it work?
1. Invite your friends and fellow Relic Hunters to join our Discord. 2. Keep an eye on the #announcements channel for our weekly achievements updates. 3. As our member count increases, we'll unlock weekly codes for awesome in-game cosmetics.
đ Our weekly gifts will be distributed as follows:
Reaching 50 new members by December 7th - 500 Shop Token Reaching 100 new members by December 14th - Santa Hat (all Hunters) Reaching 200 new members by December 21st - Sevenâs Santa Clothes - Top and Bottom
The more friends you bring, the more rewards we all get. So, let's spread the word and share the joy of Relic Hunters Legend this holiday season.
đ Event Schedule:
- Each week from now until December 21st, we'll announce new achievements every Thursday.
đ The greatest gift you can give this year? More friends to play and celebrate with! Stay tuned for updates and invite your friends to join the Relic Hunters community.
Let's make this Holiday unforgettable together! đ
'Tis the season of giving, and we're thrilled to spread some holiday cheer with our Relic Hunter community! đ đ
We're excited to spread joy and gifts during this festive season. From December 18th to 22nd, stay tuned to our Twitter for a special gift every day!
đď¸ Event Dates: December 18th to 22nd
đ What's in Ace's bag? Exclusive in-game gifts for YOU! đŽâ¨
đ How to Participate:
Follow us on Instagram (@playrelichunters). Share this post with your friends and spread the joy! Share on your Instagram stories which gift you received from Ace!
đ Daily Gifts:
Every day, from December 18th to 22nd, we'll reveal a special Holiday code on Instagram Stories. Be quick, as each code is limited to the first 250 redeems!
The presents will contain:
December 18th: 10 Dye Kit December 19th: 250 Shop Token December 20th: 250 Shop Token December 21st: Holidaysâ Tree Bubble December 22nd: Aceâs Holidays Banner
Get ready for a month of gaming surprises and holiday cheer! đ đšď¸ We're excited to present our Relic Hunters Legend Holiday Calendar Event, starting December 1st and continuing all the way to New Year's Eve.
đ Event Duration: December 1st to December 31st đŽ How It Works: Each day, we will reveal a special gift code on our Twitter. Simply redeem the code in-game to receive your Shop Tokens!
đ˘ How to Participate:
Follow Us: Make sure you're following us on Twitter to catch the daily gifts. Redeem Quickly: The codes will be available for a limited time, so don't miss out! Spread the Joy: Share your holiday victories with your gaming buddies. The more, the merrier!
đ Join the Countdown: We're counting down the days of December in style. Let's celebrate together! đ
Mark your calendars, invite your friends, and stay tuned for a month full of epic gifts and holiday-themed fun. It's the most wonderful time of the year, and we can't wait to share it with you! đŽđ