Reliefs The Time of the Lemures cover
Reliefs The Time of the Lemures screenshot
Genre: Adventure, Indie

Reliefs The Time of the Lemures

Reliefs : Diary of devs #12 : Lighthouse update



Hello everyone!

Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.


Lighthouse update :


A new area will be available with this update!
The world open of the game start to be developed.
If you don't know, the world of Reliefs is split by 100 areas that make the huge open world of the game. Each area is made manually without automatic world generator. All small objects (rocks, grasses,...) are positioned by me in the Reliefs World Map Editor (RWME). This level editor of Reliefs will be available at the end of the development of the game if you want to change the world of Reliefs.

For this update, you can explore a most big structure available in the game for the moment. A Roman lighthouse (based on the true plan on a real lighthouse who exist in Spain) that you need to explore to collect a new statue. A new small village with a big harbor can be visited and the rivers arrived in the game.

For the screenshots below, the vegetation is not added, so that's why it's a desert for the moment.

In game screenshots :




Reliefs : update : 0.01.115.170419



Hello everyone!

A new update is available today for Reliefs!
This is a small update that adds a new contents.

I've prepared a lot of new structures (interior and exterior) not visible, available in the next incoming areas of the game. But some new structures can be already visited with this update!
Explore a new deep and lost old sanctuary, hidden under an old temple fully destroy. This new update allows you to recover a new collectable view, this object is dissimulate in these caves.

Screenshots :




If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.

Reliefs : patch : 0.01.114.090419


Hello everyone!

For this week not an update, but a patch for Reliefs!


Before, this week a new video was created and have been put online in the Steam store page. But also all screenshots of the game was updated in order to show the new graphic quality of the game, because Reliefs have a lot of change since its release!
That is must be imperative to do this in order to that i can only work on the development of the game for the next updates.

IMPORTANT :


This patch corrects the controller problem on Windows since the last Biomes update.
To solve the problem that all keys on your controller are inverted or the camera on the player turn constantly, you need to after download this patch, reset the options of your game.

To do this you need to open the folder : "Steam/steamapps/common/Reliefs/resource/saves" and to delete the only file "options.sav"
This action will force the game to remake a new options file to correct the wrong information contained in the old file previously deleted.

This action is only for the old user of the game, if you have obtained the game after this patch 0.01.114, this is not necessary.

If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.


What's up with this new patch?



- The physics of the player have been changed, the character slide more correctly on the rocks and of a good side. When the player jump and that he hit the roof on a construction, the jump was not lost. He falls on the ground with the good speed.

- New sound are available when the player slide into an interior, the sound of the falling rocks resound on the walls.

- The screenshots of the loading screens was updated in order to be in accordance with the actual graphic quality.

- Optimisation of the many objects (trees, grasses, rocks and roots) low polygon versions, for the very small computers, to increase their in game performance.

- The graphic quality of the game has been changed, when you choose the global graphic quality in the options of the game. The "middle" graphic quality option is now more near of the "high" graphic quality than before to obtain a more same quality in the screenshots (take with the "high" graphic quality) for the small computers configuration.

- Many ultra wide resolutions aren't working in the old versions of the game because i have not seen the error into the search script that allow of the game to load the good scene with the good size screen. This problem was solved and all screen sizes work perfectly!

The new video of the game :


https://www.youtube.com/watch?v=F59LrCsNFm4

It's all for this patch of this week, but in the next update of the game, the world extend with the new areas!

Reliefs : Special offer!



Hello everyone!

To celebrate the release of the Biomes update of Reliefs, a special offer will be available. During a limited time, Reliefs will be available at -50%!


This special offer starts at the 5 April 2019 at 10h00 to 8 April 2019 at 10h00.

(Pacific time)

This is only for this weekend, enjoy!

Reliefs : Biomes update : 0.01.112.280319



Hello everyone!

A new update is now available!
This update is the most important in terms of content and size, since the release of the early access of Reliefs.


The first goal of this update in the first time, was to increase the game performance because when there was a lot of objects on the screen in some area in the world of the game, the FPS (Frame per seconds) could fall below the 40 FPS with a 1080 GTX (Graphics card).

This update fixes this problem, and increase the number of details in the world on the screen.
For a good development of the next updates of the game, it is very important to have constantly in the game 60 FPS.

The Biomes update :


This biomes update increase the game performance, but it's not all. A lot of functions of the game have been updated, deleting or adding.
You are ready to read ?

If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.


The screeshots :






The news functionalities :


- The game engine :
The most important point of this new content, is the updating of the game engine. Reliefs work with the BlenderGameEngine (BGE). It's a free and open source game engine available with Blender. It is a free software to 3D modelization, texturing, animation, video, game creation (before the 2.80 version) and many others!

He blends many functionalities in only one software. More information about Blender available here : https://www.blender.org

The last versions of Reliefs work with the BGE 2.77 version, now with this update, he works with the version 2.79. This new version is more powerful than the last, add many new functionalities and corrects some problems of the game engine. This is a big step for the future of the game.

- The biomes :
An another big point of this update, is the biomes. New trees and roots have been created to increase the diversity of the universe of the game. In the past only three biomes were available (shores, cliffs and plain). Now you have seven biomes!


  • - Shore : Mediterranean sea, sand and small grasses.
  • - Cliff : Rocks, grasses and some trees.
  • - Scrubland : Grasses and some large size hedges.
  • - Low forest : Cypress with a lot of hedges and grasses.
  • - Mediterranean : Cypress, with a lot of hedges, grasses and many parasol pines and simple pines.
  • - Mediterranean forest : A lot of parasol pines with cypress and simple pine, big hedges and many grasses.
  • - Lake border : More simple pines and parasol pines with a lot of hedges.


- Real time world loader updated :
This script allow of the game to load all objects around the player in real time. Now with this update, this script is more powerful and allow the game to load much more objects very quickly without latency.

- More objects :
Before this release, the every area of the game (15 at this moment) they had 5 000 at 10 000 objects per regions. With this update, the number of the objects (human structures,grasses, trees, rocks, ....) as increase dramatically!
Now you have 15 000 at 30 000 objects per regions. They allow of the game to have very much more detail in the environments.

- New vegetation :
All vegetation of the 15 area of the game actually available are remakes!
New biomes, more vegetations but only the human structures are not modified.

- Cleaning the objects :

Many old objects have been deleted and a lot of was remodeled in order to increase the game performance of the game.

- New very far LOD :
This is a new function in the game. The very far LOD (level of detail) allow of the game to display at a very far view distant all objects like human structures and trees. Finish the structure or tree that appears instantly in front of you, now all objects are loaded smoothly to not disturb the player.
This function adds a very more details at the game without loss of performance.

- Wild system :

The animations of butterflies, mosquito, dragonflies are updated, their movement are more realistic. New realtime particles with the fallen leaves of the trees.
The script that adds these insects, particles or birds have been updated. Now they are more numerous in the world without loss of game performance.

- Ropes in the wind :
The ropes now interact with the wind if the node effect is activated in the options of the game.

- Recoverable objects :
These objects are now optimised. Better LOD system, new textures or 3D optimisation to increase the performance in the game.

- New videos :
All video formats of the game like the introduction, videos of Reliefs or just logo have been changed. With the updating, the old format that i use for the old videos is not now supported by the new version of the game engine. The global quality of these video not change, but the size of these last are split by 3, so their loading is more quicker now!

- Environment lighting :
More realistic light on the objects.

- Shadows qualities :
The distance of the view of the shadows as has been decreasing because useless.
But the qualities of the shadows are increasing because they are of the same quality than before but in the smallest area.

- Depth of field :
The DOF effect or Depth of Field is temporarily deactivated because this effect decrease the game quality of the textures and game performance.

- Ambient occlusion :

The SSAO effect or the Screen Space Ambient Occlusion was dramatically changed ! More larger, more intense at a far view distance and more optimised in order to use more less game performance.

- High Dynamic Range :
High Dynamic Range or HDR was changed too. Like the SSAO this effect is now more intense and larger to increase the game experience and quality.

- Color Saturation :
The saturation effect allows to increase the color of the game. Too much use in the past, with this update, this effect is less intense to obtain a more realistic color.

Bug resolves :


  • - Bug #1 : When you don't use the the HD objects quality in the options of the game. The harbor that allows you to call your boat not work.
  • - Bug #2 : The Alpha and Chanvre plant can appear invisible at near distance if you choose a low graphic quality in the options.
  • - Bug #3 : A grid in front of a door in the puzzle of Pluto doesn't disappear which does not allow you to recover the bas-relief.
  • - Bug #4 : Some insects, birds or particles can appear in the caves.
  • - Bug #5 : Beyond more than 64 ropes in the world, the new ropes are not loaded and save in the world.

Reliefs : Diary of devs #11 : Biomes update



Hello everyone!

Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.


Biomes update :


I promise, this is the last "Diary of devs" before the release of this update!
All content of the Biomes update for Reliefs will be available the next week!
The 27 march if I have no late or the 28 / 29 march if I have many problems.
This is the most biggest update of the game since the release of Reliefs.
More information about all new contents of this update, the next week!

In game screenshots :





Reliefs : Diary of devs #10 : Biomes update



Hello everyone!

Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.


Biomes update :


Not a lot of news for this week, I work just on updating all areas (15) actually available in the game with this biomes update.

This is not simple, I need to make the LOD (Level of detail) of each area. The Trees, textures and human structures. After that, the area can be updated.

Every object, for example the grasses, rocks, trees, .... are all added by me. This is not generated randomly, every each of the more than 12 000 objects by areas are only added by me.
This is a big work an is not easy to make a real and natural world in the limite of our computers.

But one new for this week, the ropes that you can use to climb on the human structures or other are now interacting with the wind in real time!

In game screenshots :





Reliefs : Diary of devs #9 : Biomes update



Hello everyone!

Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.


Biomes update :


New week and new information about the next update of Reliefs.
Normally, the biomes update will be available the last week of this month.

For this week, the updating of the vegetation advance.
The SSAO (Screen space ambient occlusion) is now more intense.
The HDR (High dynamic range) makes more larger light halo.

In game screenshots :




Reliefs : Diary of devs #8 : Biomes update



Hello everyone!

Diary of devs ?


Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.


Biomes update :


The biomes update for Reliefs evolve every week to become the most big update of the game.

For this week, the vegetation of the area of Pluto was updated with this biomes update.
Before the updating this area, she counted 8700 objects (grasses, trees, human structures,...). Now with this update, this area count more than 16000 objects!
More realistic, more details and better optimised!

New particle system and new realistic animation for the insects.
The script that appends the insects, birds, fall leaves and sounds has been updated to increase the game performance.
Now more insects, birds or fall leaves can be added in real time without loss of game performance.

And i work to update the game engine. The game engine is the BGE (BlenderGameEngine), it's a free and open source engine.

For more information about Blender3D you can visit the website : https://www.blender.org

Actually Reliefs work on the BGE version 2.77a, and after many tests of the new version of the BGE (version 2.79b), the game engine is more powerful than the actual version.
So that's why i update the game engine, but is not easy and a lot of things need to be changed in scripts or functions of the game to work perfectly with this new version.

No date this week for the release of this biomes update. Is a very huge update and for the moment, I don't know when she will be available.

In game screenshots :




Reliefs : Diary of devs #7 : Biomes update



Hello everyone!

Diary of devs ?


Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.


Biomes update :


For this new diary of devs of the biomes update of Reliefs, I try a new format, the video. This video shows you the future contents for the next update of Reliefs.

https://youtu.be/YvydxNH_5s0

The release of the biomes update is not for soon.
Many work stay to be done like updating the physic of the player, finish all areas with the new vegetation or rework the "wild system" that allow to add in real time the insects, birds, sounds, ...
This update will not available before the next month.

Subjects of the video :


- New 3D models for many objects to increase the game performance.
- Deleting the not useful objects and a lot of new objects were added.
- New large ways and roads for increase their visibility.
- Improving the SSAO (Screen space ambient occlusion) for a more realistic render.
- The SSAO now change with the weather to increase the climate visual effects.
- Updating the saturate color for a more realistic render.
- All objects appearing with a smooth transition.
- Improvement of the view distance for more visibility of human structures or trees at very far distance.
- New biomes were added to increase the diversity in the areas.