Reliefs The Time of the Lemures cover
Reliefs The Time of the Lemures screenshot
Genre: Adventure, Indie

Reliefs The Time of the Lemures

Reliefs : Diary of devs #6 : Biomes update



Hello everyone!


Diary of devs ?


Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.


Biomes update :


The biomes update is the most important update for Reliefs since the release date of the early access the 7th September 2018.
This update, change all vegetation of the game, correct some problems and increase the game performance.
This update will be not available soon because all the vegetation of the game need to be reworked in totalities. Only the human structures cannot be edited.


In game screenshots :




New vegetations :


New ivy, cypress, parasol pine and many roots have been added in order to make the new environments.

New biomes :


Four new biomes are available in the update.

  • Shore : Very low vegetation only.
  • Dry mediterranean : Very low vegetation with some cypress.
  • Mediterranean : Many coniferous like pine and parasol pine and a lot of low vegetation and cypress.
  • Mediterranean temperate : Forest of pine and parasol pine with a lot of low vegetation, cypress and other small trees.

These biomes changes with the height of the mountains or the microclimat at some area because of very high mountains around this area.

New roads and paths :


The road and paths with the new vegetation are more larger, more visible in order to help you to explore the environment.

New 3D models :


I have clean up the statics folder in order to delete many not useful objects.
And all rocks, roots and cliffs have been edited so that to use less polygons and increase the game performance.

New "LOD" system :


All rocks, cliffs, trees and grass now appearing with a smooth transition. (LOD = Level of detail)

For example, actually when the game load the near area around the player, the objects (trees, rocks, ....) appear instantly without a smooth transition. This is not aesthetic and attract the eyes of the player. With the new smooth system, theses objects appear with a transition which depends on the position of the player.

This transition doesn't affect the game performance, but is only activated when the option "nodes" in the options of the game is active.

Improvement of the view distance :


A new layer of LOD is available! (LOD = Level of detail)
The human structures are now visible at a very far view distance!

For example, if you have a temple at the top of a mountain. For the moment this temple appears instantly when the position of the temple come into the load area around the player. This is not very beautifull and realistic. Now this temple (very low polygon version of the temple) is load with the the environment like the mountains. The temple is now visible at a huge distance without loos of performance.

Actually, I work to added this system at the trees. But there is more of trees than human structures in the world of Reliefs. And is not good for the game performance.

Increase the game performance :


Less polygons for a lot of objects, new transition system for the vegetation and rocks, the new layer of LOD for the human structures and the smooth transition system to appear the objects.
The view distance to load the objects around the player is now more small, is not necessary to load the objects at very far distance in order to not show the loading of the world.

With these all new function, the game has never been so fast !

Problems correction


Some problems have been corrected with this update.
- In the smaller graphic quality, many objects like the alpha grass or the hemp, becoming invisible at near distance of the player.
- In the smaller graphic quality, when you click on the harbor to appear the boat, but the boat never come.

Reliefs : Neptune update : 0.01.105.300119


Hello everyone!
A new update with another "bas relief" on the story of the game is now available !


The Neptune update :


A new area opens these gates. This new area is an ancient complex of the Neptune god, the sea god. With many new temples in his memory. Old Roman tools and structures will allow you to recover the new "bas relief" available at the highest temple. If you want to go in this new area, this the last land in the East.

If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.


The news functionalities :


- Neptune area : New area is available of the Neptune god.



Troubles :


- Some double actors appear again. Unfortunately, this problem was not corrected with the lasts updates of the game.
Don't worry, this bug doesn't affect your game session, the puzzles or your progression. You can continue to play if you meet this problem.


- For the update of the next week, I am going to remake the scripts that add the objects (trees, rocks, structures, ...) around the player for added some new layers in order to split the number of objects in real time in the game. These new layers will allow to increase the game performance because, with these news area. The number of objects in real time constantly increases and is not good for the smaller computers. And these layers added can
as well resolve this problem of double actors.

Reliefs : Diary of devs #5 : Neptune update


Hello everyone!

Diary of devs ?


Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.


Neptune update :


For this week, many new screenshots are available to show you the work in progress of this update. Some objects have not been yet modeled in 3D but the new area is finished!
More than 9600 objects (Grasses, trees, rocks, ruins, ...) are added in the world only for this new cell. A lot of work remains to be done, but this new update will be available the next week on Windows, Mac and Linux!

In game screenshots :




Play area :



If I count the next update, 15 areas are available at this moment in the game. Which corresponds to 1/6 of the real size of the world when the game will be finished. This huge world will be completely open and free to be explored!

Size world example :


This next map, show you the size of the world available at this moment in grey color. And the rest of the world to make in sepia color.
This is an a good example of the size of the world.

Reliefs : Diary of devs #4 : Neptune update



Hello everyone!

Diary of devs ?


Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.

Neptune update :


With this update, a new bas-relief of the story of the game can recover!
This new area has many new puzzles to solve based on the water dynamic and logic.
A lot of new temples, structures can explore and many objects can be used to restart these antique machines in order to understand the mysteries of this place.

(Screenshots take in the RWME (Reliefs World Map Editor))


Release date :


So many works remain to work for done this update. She is not be available this week or the next week I think. But she will be available before the end of this month on Windows, Mac and Linux.

Reliefs : Music update : 0.01.102.090119


Hello everyone!
The first update of this year is now available for Reliefs!


The Music update :


This is a feature that I was very often asked since many months. Add a musics in the game, and I understand!
This functionality was planned and is now available. These musics they have been created from a more than one year but, I preferred to work on the functionalities more important than the music until today.
A new year started and the future next updates of this year for Reliefs they will allow that to enlarge considerably the world of the game.
For now, if I count the next update for the next week, 15/100 areas are available in Reliefs. I hope at the end of this year, 100/100 of the areas they will have been created, with all puzzles, story and collectable objects.

If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.


The news functionalities :


- Music :
Now, at more or less regular intervals, the game load a new music in a repertory of 8 musics. More music will be added in the future.
You can, if you wish in the options of the game, change the sound level of the music or just desactivate her if you don't want a music in the game.

Update functionalities :


- Objects viewer :
For the mouse user, the objects viewer as improve. Now the objects turn correctly with your mouse. It's easier to see an object with the mouse now.

- Lights in objects viewer :
The light in the objects viewer was updated for improving the visibility of the objects that you look. And the shadows are less visible.



- Double actors :
In many cases, the actors objects (door, lever, ...) can appear in double. This problem is very impacting on the performance of the game and the animation of an object.
For example, if a door is duplicated and start her animation (open or close), the objects can overlap and this problem is visible in the game.
Now to solve this problem, I have created a new function that checks at every distance traveled by the player all actors objects of the world to see if he is double or not. If is the case, this object (double) is delete of the world.

- Sundial :
The sundial is now surrounded of an a blue stripes for more visibility the day or night.

Reliefs : Winter sale!



Hello everyone!

The winter is coming to Steam!

For this Christmas and New Year, Reliefs is at -40%!



Happy Christmas and New Year everyone!

Reliefs : Collections update : 0.01.101.201218


Hello everyone!
An important update is available today for Reliefs!


____________________________________________________________________________

Information :


In the end of this year, ( only this next two weeks) no updates for Reliefs are planned. With the Christmas and New Year that arrive, I will not have the time to launch the new updates. But don't worry, the next updates they will arrive for the beginning the next year !

Happy Christmas and New Year everyone !!!

____________________________________________________________________________

The Collections update :


This is an important update for the next of the game. Now you can collect many items hidden in the world! For this new content, some new places are available in the world. Many new ruins to visit!




The news functionalities :


- Interface :
Three new tabs in the interface of the player in game are now available!
The objects, statues and views tabs are accessible. These tabs allow you to collect seventy-five items hidden through the world! For the moment, only three objects can be collected in the world. The others will arrive with the next updates of the game.

- The chests :
To collect these objects you need to find the hidden chests in the world. And to open them, you need to find around these chests three same objects that you can be placed on their locations on the chest. After that, the chest open and you receive a new object, statue or view to collect.

- Collectibles:
You can see your collectible objects that you found in the world in the objects, statues or view tabs in the interface of the game. Click on the icon of an item to see in 3D the object, statue or view.

- Objects tab :
25 objects can collect on this tab in the game interface. These objects are many tools, furnitures, weapons used in the roman time. Only one object is available for the moment.

- Statues tab :
25 statues can collect on this tab in the game interface. All are statues that can be met in the world. Only one statue is available for the moment.

- Objects tab :
25 views can collect on this tab in the game interface. These views are the parts of temples, houses or vegetations that you can meet in the world of Reliefs. Only one view is available for the moment.

- New places :
Three new structures are available hidden in the world of Reliefs! These ruins hide three chests with the news collectibles!


Update functionalities :


- Collectibles icon :
Three new icons are available in the maps menu. The location of objects, statues or views can be found where they are in the world if you have the map of this area.

- SSAO enhancement :
The SSAO (screen space ambient occlusion) is now more strengthening. Without loss of game performance.


Bug resolves :


- Bug #1 : When you start a new game by avoiding the tutorial. The first map and bas-relief that you recover in the tutorial not appearing in your map tab.
- Bug #2 : The player can stay stuck in the rocks or in the structures after a jump.

If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.

Reliefs : Diary of devs #3 : Collections update


Hello everyone!

Diary of devs ?


Every week without a patch or update for Reliefs, I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.


Collections update :


With this update, the last tabs in the interface in the game will finally be available!

These three tabs are collection tabs, they allow you to collect many objects of the world of Reliefs.
Various simple or complex puzzles will enable you to recover these objects to better understand the life during the time of Roman age or the big work accomplished in the game.
Twenty objects per tabs will available at the end of the early access of Reliefs, and all objects in these tabs can see in 3D under the "viewer interface objects" in the game.

The tabs :


Collection : Objects
This tab contains many objects of the daily life at the time of Roman age. In order to show you their technology or their knowledge level at this age.

Collection : Statues
Every statues of the game can collect on this tab. Gods of puzzles or the simple statues that you meet in the world of Reliefs.

Collection : Views
The view objects are the miniatures of a part of an element of the game. For example, a part of a temple that you meet in Reliefs.

How to collect them ?


These objects are hidden in the world, in a big chest behind a puzzle. To open this chest, you need to recover three parts to unlock the chest.



This update is not for this week, and I'm not sure that she will be ready for the next week because is a not simple update, is very complex to make this.

Reliefs : World update : 0.01.100.061218


Hello everyone!
A new update is available today for Reliefs!


The world update :


A dozens new statics are created for this his update and many hundreds new objects are added into the world of Reliefs!
This new objects allow to make more beautiful, lost and live universe.

  • Many new paints are available on all of the walls of the world.
  • Many new tile floors are added in the temples and other building to make a diversity in these places.
  • Some roads and paths in the world of Reliefs are updated to make their accessibility and visibility more easier with a many new rags to show you the path and rocks to highlight the outline of the roads.






Bug resolves :


Bug#1 : All objects with an inscription of the first puzzle of the game that you recover, are now in 3D not in 2D for more visibility.

If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.

Reliefs : Weather update : 0.01.099.281118


Hello everyone!
A new update is available for Reliefs!


The weather update :


A new weather system and some effects are available for this updated.

The news functionalities :


Weather system :
The weather system is added in Reliefs. The weather change in real time at any moments. This functionality is very important for the next updates of Reliefs, because some puzzles will need the weather system to work correctly. The duration of the weather is random and like the world of the game is in the Mediterranean climate, the clear and hot weather is more frequent.

The weathers available :


  • Clear : Hot and wonderful day with some clouds in the sky.


  • Small fog : Grey weather with a fog not very dense. But also the winds are here and no insects or birds sing.


  • Fog : The sunlight is more mitigating and the fog is more dense. But also the winds are here and no insects or birds sing.


  • Small rain : A light rain with a small fog and wind. No insects or birds sing.


  • Rain : Heavy rain, fog and wind without a sunlight. No insects or birds sing.


  • Storm : Heavy rain, fog and wind without a sunlight and some thunder at any moment! No insects or birds sing.


Torch :
The fire of the torch is updated to correct the problem when two "alpha blend or alpha add" textures overlaps, the fire can be desappeared.

Sun lens :

The sun lens effect is updated. The halo of the sun is more bigger and the sun lens appears more smoother.

Sounds and effects :
Many new sounds and effects are available in the update to simulate the rain, fog and storm.

If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.